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Aliginge posted:Congrats dude Can we nag you as to where? I'm gonna be at 2K Sports. I'm gonna get paid to program sports games
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# ? Jul 24, 2012 22:03 |
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# ? Jun 6, 2024 07:14 |
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Senso posted:Gameloft is looking for Producers willing to move to Vietnam. Here's the job description. No need to speak Vietnamese. It can be a hard job (overtime) but it's a good opportunity for people who want an excuse to live in a cool/weird city and make enough money to live nicely here. Most producers here did not have any experience in the gaming industry before. I realize this was a ways back, but... Does anyone legitimatly have anything to say about Gameloft? I honestly love my current company but the opportunity to live in Vietnam for awhile is a bit enticing.
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# ? Jul 24, 2012 22:50 |
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Aliginge posted:Restrain yourself a little, dude, for your own sake. I've nothing to lose here, it's fine. Don't have to worry about being in the next set of layoff for voicing decent or whatnot.
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# ? Jul 24, 2012 22:56 |
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Well I guess I can now post in this thread legitimately because I just accepted an offer for an engineering position at an awesome studio! It's great to finally be doing what I've wanted to since I was twelve.
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# ? Jul 25, 2012 06:41 |
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When I was twelve I wanted to be an underwater paleontologist whatever that means so congratulations on living the dream dude!
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# ? Jul 25, 2012 12:01 |
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BizarroAzrael posted:I've nothing to lose here, it's fine. Don't have to worry about being in the next set of layoff for voicing decent or whatnot. I can't even make the "I didn't know they were making a new Descent game " joke because you misspelled your synonym.
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# ? Jul 25, 2012 14:40 |
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GetWellGamers posted:I can't even make the "I didn't know they were making a new Descent game " joke because you misspelled your synonym. Man, that's so ironnic that you corrected his grammer but then you're grammer was wrong how about LEARN TO READ BUDDY
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# ? Jul 25, 2012 16:09 |
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Bunch o' nerdy duds in here EDIT: VV you're a homonym Shalinor fucked around with this message at 17:04 on Jul 25, 2012 |
# ? Jul 25, 2012 16:36 |
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Shalinor posted:Bunch o' nerdy duds in here shut up homonym
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# ? Jul 25, 2012 16:50 |
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concerned mom posted:When I was twelve I wanted to be an underwater paleontologist whatever that means so congratulations on living the dream dude! I read this like five times and for some reason the first four times all I saw was "underwear paleontologist."
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# ? Jul 25, 2012 18:07 |
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waffledoodle posted:I read this like five times and for some reason the first four times all I saw was "underwear paleontologist." mmmm, crusties. In other news some interesting accessibility stuff that game creators should be considering http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html Depressing lack of adjustable FOV for PC users, but it's mostly good stuff. GeeCee fucked around with this message at 18:58 on Jul 25, 2012 |
# ? Jul 25, 2012 18:51 |
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Aliginge posted:mmmm, crusties. Talked to the SE guys a few months back about RAD Soldier, was pretty fun and enlightening, there was a couple things we didn't consider that they brought up. Although I really wanted to tell them to check out Dwarf Fortress.
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# ? Jul 25, 2012 20:50 |
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Aliginge posted:See this is why I said "Not This poo poo Again." I, a random industry person who doesn't know you in real life is having their opinion of you coloured by comments like the above on a comedy internet forum of all things. With all the faff we have with multitudes of builds a build engineer would be a godsend, even with the size of a studio like ours, but it's really hard to convince the right people of this. I've been off over a week but I still know that someone was at the office until really late tonight because he had to handle all of that as well as everything else. It's dumb that it's not perceived as pretty essential a role as it is, and BizarroAzrael had a hell of a time finding a job for a long time as a result. It's not very gracious to be so dismissive of his issue which is relevant to the topic of this thread, especially if he doesn't care about being so frank. Lady Employment is a fickle mistress for almost all, few of us are charmed. Don't forget that. Not every part of the forums are "comedy," either - particularly this thread, which is used mainly for gloating, bitching, and generally not being funny.
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# ? Jul 25, 2012 21:29 |
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Fair enough. I apologise if I demeaned the role of a build engineer at all, you guys know just as well as anyone i haven't the first idea of the intricacies of that role and I apologise for my choice of wording as well. But I still believe that bringing your past problems several times to a conversation involving people from all kinds of areas of the industry is a bad idea and is going to leave potential future contacts with an opinion of you. A bad attitude being an issue goes doubly well for me considering what I said but there you go. Drew got back about 8pm by the way and missed out on some Payday as well, proper stressed. GeeCee fucked around with this message at 22:17 on Jul 25, 2012 |
# ? Jul 25, 2012 22:12 |
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I had a phone screen with Zynga this morning, then their stock dropped 37%... Coincidence? Devilmouse, is this a safe place to hire to on at this point? On a related note, it's time for me to move on to the next thing. Hit me up if your studio is in the Seattle area and could use an experienced senior/lead game developer. My experience is all AAA C++, primarily in the fields of gameplay, simulation, UI, AI, and project/people management. But I am totally open to and interested in diving into mobile and social games.
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# ? Jul 25, 2012 23:26 |
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Urg I really need to stop ignoring the conferences that are in my home state urg Maybe I can start doing the conference/party circuit starting with GDC this year? I haven't been back there for like three years now. I kind of felt like an awkward fraud the first time. I had just made my first commercial game, out of the blue, with no previous experience at all. I don't think I'm more legit now or anything, but now I no longer care. I was invited to speak at an Australian conference recently (One More Thing 2012) and that was really cool. I'd like to do that again, too. I guess you can just submit talks to GDC? Here's some ideas for talk titles (do not steal) "IOS GAMEBIZ BIZ DEV: BUSTIN' A NUT" "Game Design: A circle... within a circle??" "Progression Systems Are Like Your Dad's Anus" That's all I got so far, but I'm sure I can come up with more in the same vein.
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# ? Jul 25, 2012 23:35 |
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Kepa posted:"IOS GAMEBIZ BIZ DEV: BUSTIN' A NUT" ... and after doing it at ComiCon, it seems like panel discussions are the way to go. Organized talks? Pfft, it's way more fun to ramble on about geeky stuff with your fellow nerds sitting up on the podium. Surely there's a panel on F2P that Mage Gauntlet + your upcoming F2P arena fighter would qualify you for.
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# ? Jul 25, 2012 23:46 |
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"The rise of toasters as acceptable indie compensation."
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# ? Jul 25, 2012 23:48 |
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DancingMachine posted:I had a phone screen with Zynga this morning, then their stock dropped 37%... Coincidence? We have a few openings at glu(formerly griptonite). http://www.glu.com/jobs Probably the most enjoyable time I've had in a studio. Projects have been fun and the people are all awesome... and our stock price has been going steadily up for awhile now
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# ? Jul 25, 2012 23:50 |
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Akuma posted:This is a bit much. Thanks, and this is definitely true. It might be because a small studio project probably doesn't need such a specialist, they don't realize when they grow to the point that they do, or some patchwork structure of scripts and procedures grows up without any one point of responsibility and no documentation. I never found out where the build system I inherited at Frontier came from. quote:Not every part of the forums are "comedy," either - particularly this thread, which is used mainly for gloating, bitching, and generally not being funny. There is no thread more ideal for me! Aliginge posted:I apologise if I demeaned the role of a build engineer at all, you guys know just as well as anyone i haven't the first idea of the intricacies of that role and I apologise for my choice of wording as well. I never thought you did. And I think it's important I'm upfront about my experiences because I think there is a real problem in the industry with people not doing so, accepting their lot and allow themselves to be exploited. The fewer people who keep their mouth shut about unreasonable overtime or low pay or general mismanagement, the less the guy (and it will be a guy, won't it) at the top can keep money out of the hands of the people who actually made the product.
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# ? Jul 25, 2012 23:50 |
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Kitten Kisses posted:We have a few openings at glu(formerly griptonite). http://www.glu.com/jobs That is awesome! I didn't know griptonite got purchased. I drive by the (former?) griptonite office on the way to work every day. Thanks for the tip.
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# ? Jul 26, 2012 00:06 |
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Shalinor posted:... and after doing it at ComiCon, it seems like panel discussions are the way to go. Organized talks? Pfft, it's way more fun to ramble on about geeky stuff with your fellow nerds sitting up on the podium. Surely there's a panel on F2P that Mage Gauntlet + your upcoming F2P arena fighter would qualify you for. That's a pretty good idea. I could mix practical advice with seeing how many times I can say "bust a nut" before they shut my microphone off. I'd like to start doing that next year, but probably not with this next GDC. I think I'm just going to hang out in the area around the conference this year, meet with press people and other developers. Another thing I want to do (early) next year: Hire a contract programmer, maybe two. Primarily to do App Store turn-based RPG's (Chrono Trigger or Earthbound-ish) and the occasional action-adventure game, both using our existing Mage Gauntlet engine. Looks like this thread is an appropriate place to get advice on how to do this, when the time comes. A big reason for wanting to do this is that we're planning on switching to PC as our main platform. We still want to keep a foot in the App Store, though. No reason to lose what presence we have in there.
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# ? Jul 26, 2012 00:51 |
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DancingMachine posted:I had a phone screen with Zynga this morning, then their stock dropped 37%... Coincidence? I'm playing the long game on my stock... Which studio did you talk to? I'm more than happy to give you the skinny in PMs if you want more info on a particular group. Things vary pretty dramatically between the different offices, but the company as a whole is fine, despite the earnings call. I haven't for a second worried about job security or the removal of benefits or anything like that.
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# ? Jul 26, 2012 01:28 |
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None of my stock has vested yet. The sky's the limit!
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# ? Jul 26, 2012 02:51 |
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Is anyone going to Gameloop Boston next month?
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# ? Jul 26, 2012 03:18 |
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Czernabog is a loser and jerk for not hanging out with cool goons and is at another table on his phone.
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# ? Jul 26, 2012 05:40 |
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Dinurth posted:I realize this was a ways back, but... I think I'm the only one in this thread working at Gameloft so I'll answer you anyway, even though you probably were looking for more sources. I'll try to be honest without biting the hand that feeds me. I've been at GL for 4 years now (and GL Vietnam for over a year) and while I'm not in production, I'm friend with a few producers. Gameloft has offices all over the world, something like 5-6,000 employees worldwide and as with most international corps, they setup in countries where humans are cheap. HQ is in Paris though, so when a production team is working on a game in Vietnam, they want local westerner producers to act as proxy between the Paris HQ and the local Vietnamese (or Japanese, or Chinese, or Argentinian) devs/designers/artists/QA. Gameloft doesn't really do original content but you might get an interesting/exciting smartphone game project or whatever. They're in Asia to save money so you won't be making $60,000. But you will get enough to live a very good life here. The hours can be hard, there's a lot of *coughunpaidcough* overtime and it can be stressful but from what I hear coming from the expat producers here, most of them like the projects they work on and like their teams. And Saigon is cool! It's dirty! It's noisy! The air is think with motorbike exhaust! People will look at you like you're a Chinese tourist lost in Compton! You'll eat awesome food for less than what a coffee currently costs you! There's a cool nightlife, it's always 90F or higher (I'm from Canada so I love that), it's exotic, Cambodia/Thailand/wherever is next door, etc. TL;DR Gameloft isn't Valve or Google but it's not so bad. Plus, just for the opportunity of living abroad for a year or two, it's worth it.
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# ? Jul 26, 2012 05:47 |
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Sigma-X posted:Czernabog is a loser and jerk for not hanging out with cool goons and is at another table on his phone. Goons are awkward and nerdy. I think that's when I was waiting for my food. And then I sort of got stuck in that table.
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# ? Jul 26, 2012 07:18 |
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So I thought this was pretty funny: http://www.destructoid.com/bioshock-developer-hiring-based-on-85-metacritic-scores-231996.phtml quote:REQUIREMENTS IRRATIONAL Games, am I right guys?
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# ? Jul 26, 2012 16:20 |
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mutata posted:So I thought this was pretty funny: That is pretty silly. It's amazing how much metacritic drives decision making in AAA games.
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# ? Jul 26, 2012 16:30 |
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chutzpah filter? Can you imagine the amount of apps they get from graduates and such if they didn't have that to discourage them? Quantum Conundrum is under 85 on metacritic iirc so i doubt they'd kick out the designer on that game without some serious consideration. So i take all this with a pinch of salt.
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# ? Jul 26, 2012 16:45 |
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mutata posted:So I thought this was pretty funny: If you eliminate Psychonauts, this criteria would exclude everyone on Double Fine, for example. Hope you didn't join Double Fine after 2005!
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# ? Jul 26, 2012 16:46 |
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I've ended up with two Metacritic entries. By luck, one of them has only the lovely games I've worked on. The Jekyll & Hyde of games design. (Also that's pretty blatantly just a "do you really think you're good enough?" filter to cut down their inbox.)
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# ? Jul 26, 2012 16:53 |
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Aliginge posted:Can you imagine the amount of apps they get from graduates and such if they didn't have that to discourage them? Yeah, but thats what the X years of experience thing is for. Aliginge posted:Quantum Conundrum is under 85 on metacritic iirc so i doubt they'd kick out the designer on that game without some serious consideration. So i take all this with a pinch of salt. I think thats pretty deserving. The cartoonyness works to a certain point then feels uninspired, the voice acting feels like Q is standing directly behind me the entire game instead of talking to me through an intercom, the physics are wonky (the puzzles that made me quit playing last time were the couch surfing ones with all the pipes on the ceiling), and the lack of variety in the between puzzle rooms all are significant problems to me. It really feels like someone wanted to make Portal (I know the game was by one of Portal's lead designers) but had to make it just different enough (crates -> safes, red buttons -> green buttons, testing doors -> vault doors, etc). There is a bit of cleverness that shines through in certain puzzles though, like the one where you pick which dimension you start with then have to get the rest.
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# ? Jul 26, 2012 16:55 |
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Resource posted:That is pretty silly. It's amazing how much metacritic drives decision making in AAA games. So it's a pretty easy shortcut to say 85% metacritic rather than a game with the potential to sell 5-10 million copies worldwide with proper marketing support and good timing for the release date.
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# ? Jul 26, 2012 16:58 |
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I was trying to think of the most technically-interesting game I've played recently as a benchmark of who I'd hire an engineer from and I'd probably say Just Cause 2. Sure enough, it scored an 84.
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# ? Jul 26, 2012 16:59 |
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This made me look up what LEGO Universe stabilized at. Answer: 70. I'm actually ok with having a game that made 70. Certainly better than nothing, and right in there with Divinity II and other flawed-but-fun Western RPGs that I've dug. And besides, I didn't want to work at Irrational anyways, so there. Harumph. EDIT: anywho, I seriously doubt they'd apply this to programmers, or any behind-the-scenes types. Lead front lining designers? Sure. Techies, line designers, etc? We can't really control the game that the upper management decides to make. Shalinor fucked around with this message at 17:16 on Jul 26, 2012 |
# ? Jul 26, 2012 17:13 |
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I dunno, the specific position they are using this metric for is actually one where it makes sense. I don't share Destructoid's confusion -- either they didn't read the job description or they are assuming that this is now standard hiring process for all developers at Irrational, which sure, would be retarded.
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# ? Jul 26, 2012 17:14 |
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I just thought it was funny. I largely ignore all that "REQUIRED!!" junk on job postings in any case. It all basically amounts to "We want someone who will be able to do the described job very well" and if I think I can be that guy, I'll apply and have answers ready if they call me on something. Most of them are so arbitrary (like picking 85% over 80% or 90% etc; 3+ years or 6+ years or 5+ years, etc) that they're obviously filters for the least of the applicants.
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# ? Jul 26, 2012 17:26 |
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# ? Jun 6, 2024 07:14 |
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This makes sense to me considering it's a leadership position. Hitting a high quality doesn't happen by accident or chance, it requires people who know how to do it, as well as the time and budget to hit it. If this was a requirement for every member of the team, that would be a bit silly, but for a design manager it completely makes sense.
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# ? Jul 26, 2012 17:36 |