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TaurusOxford posted:Hulk/Nemesis/Sentinel - Team Online God the main reason I hate playing online is running into teams like this.. especially when playing technical juggle characters like magneto. the netcode means I have to do simplified combos that barely dent their 1 mil+ health and of course Old Man Magnus dies in one touch.
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# ? Jul 27, 2012 18:33 |
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# ? May 30, 2024 01:59 |
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Anyone watch Viscant go full retard w/ Vergil on TRB last night? Helm Breaker Helm Breaker Helm Breaker Helm Breaker Helm Breaker
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# ? Jul 27, 2012 20:33 |
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Dren posted:Anyone watch Viscant go full retard w/ Vergil on TRB last night? Helm Breaker Helm Breaker Helm Breaker Helm Breaker Helm Breaker You just described 97% of the current population of Vergil players.
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# ? Jul 27, 2012 21:34 |
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Orange Crush Rush posted:You just described 97% of the current population of Vergil players. Which in turn is 85% of the current online community.
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# ? Jul 27, 2012 21:37 |
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WalrusWhiskers posted:If you guys weren't playing online you'd be able to grab shuma out of mystic smash every time. It's possible, but it's not easy. Especially when he's level 3 x-factored.
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# ? Jul 27, 2012 22:03 |
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Yea true, but pretty everybody is scary in xfactor 3. Some characters with good normals, like dormammu, can just totally disrespect anything that shuma does, though.
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# ? Jul 27, 2012 22:42 |
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Didn't finish watching TRB yet but here is the hypest set I've seen since EVO: http://www.twitch.tv/leveluplive/b/326392439?t=2h58m Wolf Street (Trish/Phoenix Wright/Rocket Raccoon) vs Infrit (Nova/Spencer/Sentinel)
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# ? Jul 27, 2012 23:04 |
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Dren posted:Anyone watch Viscant go full retard w/ Vergil on TRB last night? Helm Breaker Helm Breaker Helm Breaker Helm Breaker Helm Breaker Well that's Vergil's pattern when he's low on health in the final fight of DMC 3, so it's totally legit.
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# ? Jul 27, 2012 23:08 |
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Dren posted:Didn't finish watching TRB yet but here is the hypest set I've seen since EVO: Street needs to get Trish combos down. I liked that Nick combo, though.
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# ? Jul 27, 2012 23:17 |
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Is anyone familiar with the "Throwing Through Blockstun" glitch/feature? The theory is that if you land while in blockstun there is one frame where you're throwable. I can't get it to work reliably. I'm using Haggar's running grab with it's 8 active frames to make things easy but in conjunction with Cold Star I've only seen it work twice in dozens of attempts and haven't been able to make it work with Plasma Beam or Jam Session once. Does anybody know more about why exactly this works or how to make it work more reliably? edit: I've been trying to do the very simple blocked standing pipe on jumping opponent, delayed cancel into piledriver and it won't connect. I'm thinking they have to block the assist and be grabbed simultaneously on the exact same frame that they land, this causes the game to get confused. If this is the case the timing seems like it'd be prohibitively difficult. Fenn the Fool! fucked around with this message at 00:35 on Jul 28, 2012 |
# ? Jul 28, 2012 00:22 |
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Assist Me! Taskmaster: https://www.youtube.com/watch?v=1zeB6rEu5XU
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# ? Jul 28, 2012 04:21 |
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^Well that's pretty timely! I just got a Hori Real Arcade Pro for my birthday which means I can finally devote some time to learning a real team- previously I had gone with whatever gimmicks I could think of because my execution on pad is somewhere between bad and terrible. I'm currently tinkering around with Wolverine/Taskmaster/Wesker. Is this a decent team? I'm still in the muscle memory process of each of their BnB's and can't really figure out if there's decent synergy here, but it seems like it what with any Wolvie combo ending with Fatal Claw being dhc-able into up Legion Arrow (and further into Phantom Dance if necessary but it doesn't seem like there's much damage there) Also, getting confirms off of Task's arrows with Wolverine figures to be a bitch outside of pre-planned or setup mixups/attacks. ps if this team isn't a decent option, I'm also looking at Wolv/Sent/Wesk and Cap/Sent/Wesk. Maybe even Cap/Task/Wesker? edit - okay maybe I'm ADD as gently caress but how do you guys practice? I can't make myself do it, my brain keeps telling me to scrub it up online Omnikin fucked around with this message at 14:29 on Jul 28, 2012 |
# ? Jul 28, 2012 10:47 |
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Looking to get some feedback on what team I should play. I've been playing for a long time and am trying to nail down the cheapest team I can play. I've got it narrowed down to three teams. I started out playing Dormammu-a/Vergil-y/Wesker-b and the 'cheap stuff' factor on the team is very high. Dormammu Darkmatter->VergilAssist->Teleport.M, j.S->full combo provides great mixup with easy confirms and the Wesker assist helps enormously to turn any touch into a OHKO. DHCing from Dormammu into Vergil is quite strong, and usually leaves Vergil with a wallbounce and groundbounce for maximum damage off the DHC sword loop follow-up . If Dormammu dies Vergil/Wesker means that any helmbreaker is a one hit kill if I have enough meter for the sword loops/Level-4 super. X-Factor 3 Wesker needs no introduction and is always ready to make a comeback. From this team I would say that Vergil is my strongest character and I have no problem doing any of his sword loop stuff for max potential damage. The other teams I am considering are Vergil-y/Magneto-a/Wesker-b and Dormammu-a/Vergil-y/Magneto-a. I like the former because it means I have a great assist for Vergil mixup and all of Vergil's combos get the benefit of Wesker OTG. However, I feel like the latter team with Dormammu on point is an overall more powerful team and I enjoy playing Magneto a lot more than Wesker, but I feel like my Vergil/Dormammu suffer for it since there aren't really any combo extension assists on this team. I'm having a lot of trouble with Hulk at the moment, and moderate trouble with Wolverine when I have Dormammu on point. Which team would you recommend for a matchup like Hulk-b/Nova-b/Sentinel-a where Hulk is charging around doing super armor moves with drones locking you down. Magneto assist doesn't even stop his charge and I just get blown up all day. At 1:35:50 in this video you can see a matchup of the Vergil/Magneto/Wesker team against Hulk and it's rouuugh. http://www.twitch.tv/ralstoninstall/b/325276547 More footage at 1:44:10 and 2:06:30 of the Vergil/Magneto/Wesker team in this video http://www.twitch.tv/ralstoninstall/b/323595122 Davion fucked around with this message at 12:05 on Jul 28, 2012 |
# ? Jul 28, 2012 11:44 |
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Omnikin posted:I'm currently tinkering around with Wolverine/Taskmaster/Wesker. Is this a decent team? I'm still in the muscle memory process of each of their BnB's and can't really figure out if there's decent synergy here As far as practicing, I feel like you should do whatever feel is the most productive at the time. If what you need to work on is matchup experience or nerves, then play against people. If you need to work on combos because you need more damage output or you keep dropping them, or if you need to work on your setups, mixups, or general execution, hit training mode. Davion posted:[Vergil-y/Magneto-a/Wesker-b
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# ? Jul 28, 2012 15:42 |
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The Hulk thing is pretty straight forward. You're covering your teleports with EM disruptor, but it only hits once, and Hulks moves have more armor than that. So effectively you're not covering your teleports.
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# ? Jul 28, 2012 16:32 |
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Safety Scissors posted:The Hulk thing is pretty straight forward. You're covering your teleports with EM disruptor, but it only hits once, and Hulks moves have more armor than that. So effectively you're not covering your teleports. That's not the case here, the case was sent drones ate up the EM hit (or else sent would have eaten the hit and flopped backwards). Most of hulks moves have 1 hit of armor, and I think the biggest armor chain he can cancel into is something like 5, but that's 5 hits over a very VERY long period. You'd only be able to counter something like sent drones with that armor. This is referencing the first vid link.
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# ? Jul 28, 2012 16:41 |
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Wozbo posted:That's not the case here, the case was sent drones ate up the EM hit (or else sent would have eaten the hit and flopped backwards). Most of hulks moves have 1 hit of armor, and I think the biggest armor chain he can cancel into is something like 5, but that's 5 hits over a very VERY long period. You'd only be able to counter something like sent drones with that armor.
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# ? Jul 28, 2012 17:20 |
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Davion posted:So what else can I do with Vergil/Mag to deal with the drones? Teleport.H into helm breaker or j.S doesn't seem great, especially where he can do meteor super on reaction. Once I get cornered it's always over against Hulk. I think you should NOT be pushblocking hulk when he's got assists on cooldown. I think everything he has is throwable. Lets not forget vergil H destroys low/ med priority projectiles. Also, charge up the sword projectile vergil has, launch it, wait for it to come back to you, assist + teleport BEFORE YOU PICK IT UP SO IT CROSSES UP HULK, and the combined power of EM blast + sword should power through anything not super.
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# ? Jul 28, 2012 17:27 |
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Wozbo posted:I think you should NOT be pushblocking hulk when he's got assists on cooldown. I think everything he has is throwable. Lets not forget vergil H destroys low/ med priority projectiles. Also, charge up the sword projectile vergil has, launch it, wait for it to come back to you, assist + teleport BEFORE YOU PICK IT UP SO IT CROSSES UP HULK, and the combined power of EM blast + sword should power through anything not super. This is all great advice. Thanks a lot!
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# ? Jul 28, 2012 17:46 |
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Oh yeah, not sure about this one (gonna have to lab it) but his GAMMA CHARGE RAPE YOU where he dashes backwards (Never ever pushblock gamma charge unless its the AA version) should be punishable by vergil's dashing stab when there's no assist. This one I'm really not sure about but it just came up in my head.
Wozbo fucked around with this message at 19:06 on Jul 28, 2012 |
# ? Jul 28, 2012 18:57 |
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Wozbo posted:Oh yeah, not sure about this one (gonna have to lab it) but his GAMMA CHARGE RAPE YOU where he dashes backwards (Never ever pushblock gamma charge unless its the AA version) should be punishable by vergil's dashing stab when there's no assist. This one I'm really not sure about but it just came up in my head. Why should you never pushblock it?
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# ? Jul 28, 2012 19:11 |
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Erik The Viking posted:Why should you never pushblock it? Its one of the few moves where you'll recover three years before he does with him in training mode closeness if you don't pushblock. Pushblock adds frames of blockstun to you. And I just checked the bible: It has 27 frames of recovery when you follow up with L, which is the forward dash, and 32 when he does the back dash.. Pushblock adds 21 frames of blockstun no matter what (meaning you have to be tighter on your punish) whereas the charges all put hulk at -11 to -16. For reference, this means you can 100% hit with a M with lax timings, or hit with H if you are really good on the timing for front dash, and stinger on backdash reliably. TL;DR With push block: You will recover with 6 frames to spare, without you will recover with 11. 6 frame means you have to start with a L on very strict timings, 11 frame means you can hit M reliably or start with H. Of course, they can always cancel into a super, but most hulks won't on the backdash/ expect you to pushblock the front dash. Get a jump on them and the scrub tier won't start the super in time. Or, you can always throw on the front dash and not even worry about it, and make hulk afraid to do moves.
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# ? Jul 28, 2012 19:25 |
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If the hulk is on point enough to go back when he sees you're not flinchin, or kiss you with just one blocked hit then go back, it's much safer.
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# ? Jul 28, 2012 19:32 |
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YEah, another person you never want to pushblock is a sentinel. No matter what, his strings all put him at a minimum -11 on block when you aren't pushblocking, but will put him at -4 or less when you are (For reference, vergil's st.L is 6 frames). DISCLAIMER: These are all for ground blockstrings, all air -> ground strings have 0 recovery once you hit the ground, lovely as that may be.
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# ? Jul 28, 2012 19:44 |
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dorkasaurus_rex posted:Anyone down for a 360 tournament on Sunday? I'd be down for it. I wont be home from work till 5 est though.
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# ? Jul 28, 2012 20:09 |
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Wozbo posted:That's not the case here, the case was sent drones ate up the EM hit (or else sent would have eaten the hit and flopped backwards). Most of hulks moves have 1 hit of armor, and I think the biggest armor chain he can cancel into is something like 5, but that's 5 hits over a very VERY long period. You'd only be able to counter something like sent drones with that armor. The Sent drones thing happened twice in the first round. During the 4th round at 1:41:45 you will notice sentinel is never on the screen and EM disruptor simply goes through Hulk. At 1:41:53 the Hulk simply jumps over the EM disruptor and comes down with S while Vergil is dashing. Starting third round the opponent stopped calling sentinel assist and dealt with the teleport mix up with Hulk alone. You can try the sword + assist teleport mix up if you want, however that won't prevent what happened at 1:41:53. My advice would be to learn how to play a little more lame against Hulk (and other hard hitting characters with poor mobility options) with the sword throw, qcf+a, and assists. Right now you're going for the teleport mix up every time, and that makes it a lot weaker.
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# ? Jul 28, 2012 20:10 |
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Safety Scissors posted:The Sent drones thing happened twice in the first round. I just looked at both of these, and the problem is the raw teleport. A proper teleport mixup will make you left/ right with only a few frames to pick which one. It would be something like L M H + A1 (I think) -> M tele. Hulk still has a little time to react, but you aren't able to just do a raw charge or jump S that way, because super armor doesnt start immediately. You want to make it so there is no > 9 frame gap in your mixup string for that. Or simply put, there has to be < 9 frames between when mag's EM disruptor hits and when you are officially on the other side and your mixup is safe. There is a lot of buffer room in trick down to manage this, so the player's timing was off. These are different from the incident he was directly talking about where the drones WERE the thing that ate up the durability.
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# ? Jul 28, 2012 20:25 |
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Thinking of picking up the 24" Sony PS3 3D display because it's ridiculously cheap at the moment. But I'm worried about input lag. Do any of you have experience with this monitor?
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# ? Jul 29, 2012 00:23 |
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JesusLovesRonwell posted:Thinking of picking up the 24" Sony PS3 3D display because it's ridiculously cheap at the moment. But I'm worried about input lag. Do any of you have experience with this monitor? Can't find anything about it in the thread for displays on SRK. If you're really worried about lag just pick up an ASUS VH236H like everyone else does (unless you actually want a TV)
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# ? Jul 29, 2012 00:32 |
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I've used the sony ps3 3d display for a while now and while there is no lag that I can see, it does seem to have hdmi handshake errors every once in a while that could seriously ruin a match when the screen goes out.
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# ? Jul 29, 2012 01:57 |
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My buddy completed his second video of Wesker combos. https://www.youtube.com/watch?v=7pH0LsdVCKs&hd=1
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# ? Jul 29, 2012 03:02 |
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Dzus posted:My buddy completed his second video of Wesker combos. Your buddy rules. I've been using the LMH-gun loop to start my Wesker combos since his first video.
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# ? Jul 29, 2012 07:18 |
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I dunno if this is old news but I just found out you can cancel taunts with a THC, that's cool.
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# ? Jul 29, 2012 08:01 |
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With Hulk remember that nothing he does is safe without meter/assists and that he has no mixup game. The only good L/R Hulk mixup I've ever seen is AA gamma charge w/ the go forward followup + assist. Essentially, Hulk square dashes over you (with super armor) while calling an assist. It's really only a wakeup/incoming mixup since he has to be on top of you to do it. When you fight Hulk stay fullscreen and zone either with your point or by calling your assists. Otherwise, block everything he does. Also, do empty jumps on him. He'll for sure throw out a s.H hoping to AA you. The s.H is unsafe and so is everything he can cancel it into so just wait for his string to finish and punish him. If he doesn't throw out the s.H AA jump in with an attack to remind him that he wants to hit that button. If you play Wolverine you can superjump, wait till you hear him preemptively s.H, then divekick to catch him in s.H recovery. If he doesn't take the bait just let it be an empty jump. This is one of my favorite ways to kill Hulk at the start of a round. Wolverine superjumping is very powerful s.H bait. You can punish his gamma charge + the forward followup with a throw. But be careful if he has meter because he can cancel to his invincible gamma crush hyper to beat the throw attempt by frametrapping you. You should, at least at first, respect this option if he has meter. Gamma Crush is punishable on block if he does cancel into it so just keep blocking and punish the hyper. Once a Hulk player registers that you're respecting the Gamma Crush he'll be less likely to cancel Gamma Charge into Gamma Crush. He will also be less likely to cancel Gamma Charge into Gamma Crush if he's already burned a few meters making his blockstrings safe. If you wait Hulk out and block him for a while you'll be able to catch him doing something unsafe and kill him. Ultimately, the Hulk fight is about blocking him until he gets frustrated.
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# ? Jul 29, 2012 16:23 |
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darealkooky posted:I dunno if this is old news but I just found out you can cancel taunts with a THC, that's cool. You can cancel deadpool's with a launcher!
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# ? Jul 29, 2012 18:04 |
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Boobs is Fun! posted:You can cancel deadpool's with a launcher! I literally have a swag combo that involves 4 taunts.
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# ? Jul 29, 2012 18:49 |
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Earlier in the thread someone was talking about a Japanese Shuma player doing like 80 hit touch of death combos. Is there a video of this archived somewhere? I'm firmly of the opinion that his assist makes him secretly godlike but he needs to work so hard to do damage it makes him kind of worthless outside of Xfactor anchor.
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# ? Jul 29, 2012 19:03 |
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http://www.twitch.tv/finalroundbats/b/325816714 About 2h15m. He TODs X23 with a combo that ends in 2 Hyper Mystic Rays but I think only costs him half a meter total. He plays for resets like it's just short of a TOD on normal health characters though. \/ - Yea, his Raccoon is also pretty serious, and he doesn't pick log assist. If you watch that whole thing, there are a few pretty wicked Raccoons playing and none of them are Kusoru. ChristsDickWorship fucked around with this message at 02:59 on Jul 30, 2012 |
# ? Jul 29, 2012 23:17 |
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That guy's Rocket Raccoon and his Shuma are both great. He uses Mystic Stare and Ray to zone like they are not even charge moves. Using Mystic Stare + assist to cover Mystic Smash on the way in is pretty good. There probably isn't much in the game that can out durability that. Also, it looked like he had some frame traps with Mystic Stare. His use of Rocket Raccoon's traps for lockdown is pretty great as well.
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# ? Jul 30, 2012 00:09 |
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# ? May 30, 2024 01:59 |
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Holy poo poo. That dude is my new hero. I wish I could play Shuma that well, but it seems that team is all designed to function a very specific sort of way. Still, utterly godly.
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# ? Jul 30, 2012 05:12 |