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Mezzanon posted:Downside: AUGH my center torso! How do you even do that?
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# ? Aug 4, 2012 05:44 |
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# ? May 24, 2024 21:10 |
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Paingod556 posted:How do you even do that? the incubus was a level below him, so he kicked on the punch table, too bad it wasn't the head for JUSTICE FOOT.
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# ? Aug 4, 2012 05:49 |
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Paingod556 posted:How do you even do that? H4 was in a ditch, so he got to kick on the punch table. Would have been cooler if he kicked his head off but you take what you can get.
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# ? Aug 4, 2012 05:50 |
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The question is what weapons (if any) did he kick off?
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# ? Aug 4, 2012 05:53 |
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AtomikKrab posted:the incubus was a level below him, so he kicked on the punch table, too bad it wasn't the head for JUSTICE FOOT. Any time I can knock off a limb I feel pretty boss. If I jump to 2319 for sweet nourishing back shots, it looks like H5 would have to shoot through 2 hexes of heavy woods (one I'd be in, and one next to it) right? Also: If I fire both my mediums and my large laser in addition to jumping it looks like I'd be at +5 heat for a -1 move mod next turn. Spikey posted:The question is what weapons (if any) did he kick off? All I know is that the part where it says "2 hands" is no longer accurate
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# ? Aug 4, 2012 05:55 |
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Spikey posted:The question is what weapons (if any) did he kick off? Its ER-PPC is laying in that ditch now (maybe).
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# ? Aug 4, 2012 05:56 |
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Mezzanon posted:Any time I can knock off a limb I feel pretty boss. not only that you can land so your intact rear armor is facing it (you have more Rear ct armor than front right now) and the whammy is shooting 11s at that point with bigger threats hitting it.) thresher has 10s to shoot you. and jump mp is not reduced by heat oh and you'd have 6s. (1 gunnery +3 jumped, +1 enemy move mod +1 woods) on the large and 8s on your mediums. so you can then jump around again and hit with just the large to start cooling down.
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# ? Aug 4, 2012 06:02 |
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AtomikKrab posted:Y8 I trust you to run forward 7/8 and on the warhammer. I have been doing math. If you run forward 8 you will hit on 4s for any gun except the flamer on the warhammer, vs his 7s. (1+1+2) vs. (3+3+1) if you fire 4 medium lasers and 2 large lasers you won't even build heat. (36 potential damage) It's worth considering, but the medium lasers on WHM-IICs are usually clan pulses, which would mean 7 damage each, hitting at 5s at that range for potentially 35 damage, without factoring in the 15 from the cerppc and the 12 from the SRM-6 which would hit on 7s, with all the above weapons able to be fired without heat issues. I'm very fond of WHM-IICs when I'm pointing them at opponents.
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# ? Aug 4, 2012 06:34 |
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AtomikKrab posted:not only that you can land so your intact rear armor is facing it I tend to hit side armor a lot, so that may not be as safe a bet as it seems.
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# ? Aug 4, 2012 06:46 |
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Just chipping in to point out a minor mistake I randomly noticed.PoptartsNinja posted:Y4 AS7-DC Atlas
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# ? Aug 4, 2012 06:58 |
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PoptartsNinja posted:I tend to hit side armor a lot, so that may not be as safe a bet as it seems. Well the Warhammer should be VERY busy... but that involves herding goons.
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# ? Aug 4, 2012 06:59 |
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Wafflecopper posted:Just chipping in to point out a minor mistake I randomly noticed. The Atlas is merely feeding on the souls of the fallen enemy and growing stronger
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# ? Aug 4, 2012 07:07 |
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Alright, so long as you guys keep most of the damage-received spread out between you it looks like we might scrape by this without too much in terms of critical damage, and that means being in better shape to take on the AGGRO CRAG next scenario. Half of the vehicles supporting that Star of `Mechs are dust and hopefully we'll get a good head start on that salvage. I'm too incompetent to give any advice but you have my moral support. Seriously though. Kill the meat, save the metal. And hope for more opportunities for Justice Feet, which will greatly help with the above.
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# ? Aug 4, 2012 08:44 |
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AtomikKrab posted:Cataphract why did you stand still. If I had moved I would only have had, at maximum, a defensive +1: to get anything more I would have had to either over-extend my 'mech or end somewhere where it would have been hard to support my lancemates. The joys of not having jump-jets and being stuck with terrain MP modifiers. The ERLL would have hit me anyway, and the Charger is still more advanced than me, while I'm still in a position to support it effectively, and I still have most of my torso armor. I'd say the gamble payed off. radintorov fucked around with this message at 10:22 on Aug 4, 2012 |
# ? Aug 4, 2012 10:12 |
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Both Ultra AC hits to the centre torso of that Phoenix Hawk. That's really painful. Hopefully it won't take any more hits, though at least Clans are less likely to focus fire than if they were fighting the IS. But with all of those tanks that aren't bound by the rules, who knows?
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# ? Aug 4, 2012 10:54 |
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Here are my likely turn orders: Turn left to face hex 1430, then walk to hex 1428. Fire 2x LRM-20s at H5 Warhammer IIC (TH 5: 1 Base + 1 walked + 2 Medium Range + 1 Enemy Movement). If H5 Warhammer IIC is destroyed, instead torso twist right to face hex 1528 and fire 2x LRM-20s at H1 Thresher (TH 6: 1 Base + 1 Walked + 2 Medium range + 1 Enemy Movement + 1 Light Woods) only if LOS exists. If H1 Thresher is destroyed or no LOS exists, fire 2x LRM-20s at T6 Hephaestus Hover Tank (TH 8: 1 Base + 1 Walked + 2 Medium Range + 4 Enemy Movement). Fire 1 Medium Laser at V4 Anhur (TH 7: 1 Base + 1 Walked + 0 Short Range + 4 Enemy Movement + 1 Secondary Target). If V4 Anhur is destroyed, instead fire 1 Medium Laser at H4 Incubus (TH 9: 1 Base + 1 Walked + 2 Medium Range + 4 Enemy Movement + 1 Secondary Target). If H4 Incubus is destroyed, instead fire 1 Medium Laser at T5 Hephaestus Hover Tank (TH 7: 1 Base + 1 Walked + 0 Short Range + 4 Enemy Movement + 1 Secondary Target). In Physical Attack phase, kick T5 Hephaestus Hover Tank (TH 5?: 2 Piloting + 1 Walked + 4 Enemy Movement -2 Kicking). Thoughts on them? Good? Terrible?
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# ? Aug 4, 2012 15:11 |
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Arraxis posted:But with all of those tanks that aren't bound by the rules, who knows? Two tanks to a `Mech. They're following the rules just fine.
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# ? Aug 4, 2012 16:09 |
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My tentative plan is to bumrush V1 (2031) and alpha its behind. Alternatively, if mezz wants to flank H1, I can move to 2526 and face NW to threaten H3 and V1. Also, @lance 2: there are more tempting targets, but ff H4. It is a light with no CT armor. It's asking to get cored.
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# ? Aug 4, 2012 18:50 |
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Rivensteel posted:My tentative plan is to bumrush V1 (2031) and alpha its behind. Alternatively, if mezz wants to flank H1, I can move to 2526 and face NW to threaten H3 and V1. Bum rush V1, and get the other two non Pixies in your lance to back up to support you, then you can form up as a hammer and concentrate your firepower on the next target.
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# ? Aug 4, 2012 18:52 |
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PoptartsNinja posted:Two tanks to a `Mech. They're following the rules just fine. Wait, Clan vehicle pilots have their own form of Zell that they're expected to adhere to?
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# ? Aug 4, 2012 19:47 |
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W.T. Fits posted:Wait, Clan vehicle pilots have their own form of Zell that they're expected to adhere to? Nope, one point to one point is Zell. One point is one mech or two ground vehicles or...etc.
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# ? Aug 4, 2012 19:51 |
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PTN, can you double-check something?PoptartsNinja posted:T6 Hephaestus Scout Tank (B) You're typing H8 instead of Y8, which is a trivial error, but more importantly I did not have any previous damage recorded for the Flashman's left leg. Could you check your previous reports and see if I missed something? There was no combat in Tactical Update 1. In Tactical Update 2, it took no damage. In Tactical Update 3, it took a gauss slug to the right torso, reducing it to 7/22, but no other damage. The clan ER ML does 7 damage, so I believe H8 should now be at 20/27 on it's left leg. Confirm? Also, gently caress, my right leg! I really thought we'd take out that drat light this round, what with all the weapons we put at it, didn't realize its legs would have cover from one of our mechs. And our shooting that round was pretty bad in general. Leperflesh fucked around with this message at 20:06 on Aug 4, 2012 |
# ? Aug 4, 2012 20:04 |
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Rivensteel posted:My tentative plan is to bumrush V1 (2031) and alpha its behind. Alternatively, if mezz wants to flank H1, I can move to 2526 and face NW to threaten H3 and V1. I am plowing that thresher in its butthole from the heavy woods of 2319
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# ? Aug 4, 2012 20:31 |
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Leperflesh posted:Also, gently caress, my right leg! I really thought we'd take out that drat light this round, what with all the weapons we put at it, didn't realize its legs would have cover from one of our mechs. And our shooting that round was pretty bad in general. At least you're not the company's third cripple. Considering the firepower we threw at itH4 is in decent shape, but lance 2 has a good chance to put it down next turn. It wasn't a spectacular turn, but we're in ok condition and in a position to do some damage. I think everyone should swing southish towards the center around their units. Keep your move mod up and far from the Clan's big slow guns and I bet we could take two down in the next round with acceptable damage in return.
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# ? Aug 4, 2012 20:34 |
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landcollector posted:Nope, one point to one point is Zell. One point is one mech or two ground vehicles or...etc. So Gooncompany's technically fighting only two Stars of enemies? Huh.
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# ? Aug 4, 2012 20:55 |
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Leperflesh posted:Also, gently caress, my It looks like he forgot to fix the damage from the first turn, when he accidentally had your Flashman's leg get hit by a Gauss Rifle when it should have missed. So, yeah, your leg should be at 20/27 armor. Considering how much behind the scenes stuff PTN has to do for such a big battle, it's understandable that a few mistakes happen.
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# ? Aug 4, 2012 20:57 |
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Ba Donk a Bonk posted:Considering how much behind the scenes stuff PTN has to do for such a big battle, it's understandable that a few mistakes happen. No way, he's obviously got a grudge against Leperflesh for bogarting the dwarf tits.
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# ? Aug 4, 2012 22:43 |
PoptartsNinja posted:Two tanks to a `Mech. They're following the rules just fine. About clan rules of engagement (sorry if alredy discussed, i've missed the start of this scenario): isn't our Phoenix Hawk's Justice Foot attemp considered dishonorable? Do the Clanners alredy consider us cannon fodder?
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# ? Aug 4, 2012 22:54 |
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I'm not driving the flashman: I'm driving one of the Poes, and I lost all the armor on my right leg (along with one point of structure) last turn. However I am tracking all damage to all units on the spreadsheet, which is extremely handy especially since PTN only summarizes the condition of enemy units.
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# ? Aug 4, 2012 23:33 |
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That Italian Guy posted:About clan rules of engagement (sorry if alredy discussed, i've missed the start of this scenario): isn't our Phoenix Hawk's Justice Foot attemp considered dishonorable? Do the Clanners alredy consider us cannon fodder? You attacked without issuing batchall, so the Clan RoE went out the window basically from that point.
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# ? Aug 4, 2012 23:55 |
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Defiance Industries posted:You attacked without issuing batchall, so the Clan RoE went out the window basically from that point. They even had time to grab their special "beach ball full of poison bees" ammo to take you on. Hope your neurohelmet is a beekeeper's hat.
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# ? Aug 4, 2012 23:58 |
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Zaodai posted:They even had time to grab their special "beach ball full of poison bees" ammo to take you on. Hope your neurohelmet is a beekeeper's hat. Like poison works on DEATH COMMANDOS
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# ? Aug 5, 2012 00:26 |
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AtomikKrab posted:Like poison works on DEATH COMMANDOS Speaking from personal experience, it does. You know what else works on the Death Commandos? Spiking the only available water supply with a chemical agent that causes explosive diarrhea and lack of bowel tension. They aren't so tough when they have to make a high BOD check every round to keep the chocolate shotgun from going off. Michael Hyung-Tsei might have myomer implants but he rolls on the ground screaming and making GBS threads himself just like a normal person would in that situation.
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# ? Aug 5, 2012 00:31 |
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Defiance Industries posted:Speaking from personal experience, it does. You know what else works on the Death Commandos? Spiking the only available water supply with a chemical agent that causes explosive diarrhea and lack of bowel tension. making GBS threads yourself in the baking heat of a mech cockpit? Situation like that would make Han Solo cry.
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# ? Aug 5, 2012 00:35 |
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Zeroisanumber posted:making GBS threads yourself in the baking heat of a mech cockpit? Situation like that would make Han Solo cry. Given enough time, the Death Commandos would weaponize it. Hours spent in combat with explosive diarrhea? We made a tube feed system that feeds to a giant flamer-like weapon so you can just hose your enemies down in poo poo. Not much damage would be done (except to infantry!) but it makes for a good way to shame your enemy.
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# ? Aug 5, 2012 00:37 |
AtomikKrab posted:Like poison works on DEATH COMMANDOS Actual Death Commandos' training. By the way, why are the Clan tanks keeping on with their rule of engagement even if we haven't issued a batchall?
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# ? Aug 5, 2012 01:05 |
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Second line troops, a lot more rigid than frontline, also if this was the "heavily defended" airport... what are the other companies facing? a madcat and a summoner with one arm?
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# ? Aug 5, 2012 01:07 |
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Uh, PTN? Under my mech's readout, it now says 43 rounds MRM ammo. If so, can I make one of the tons infernos? Thread, should I do so?
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# ? Aug 5, 2012 01:10 |
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Rivensteel posted:Uh, PTN? Under my mech's readout, it now says 43 rounds MRM ammo. If so, can I make one of the tons infernos? There is no such thing as Inferno MRMs, sorry.
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# ? Aug 5, 2012 01:11 |
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# ? May 24, 2024 21:10 |
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Zaodai posted:Given enough time, the Death Commandos would weaponize it. Hours spent in combat with explosive diarrhea? We made a tube feed system that feeds to a giant flamer-like weapon so you can just hose your enemies down in poo poo. Perhaps, but they're still one step behind the Lyran Irregulars, who have already mastered equipping their mechs with half-circle shaped tubes that they can catch the stream in and redirect it back at the firing unit.
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# ? Aug 5, 2012 01:30 |