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The Grumbles posted:They're all genuine lunatics, which gives me high hopes for this game indeed. The lead artist for the project lives just slightly above the level of what I'd expect of a squatter, and the concept artist lives on an island and burns his rejected drawings for kindling. I instantly love both of them.
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# ? Aug 9, 2012 01:57 |
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# ? Jun 9, 2024 07:03 |
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I agree that this episode was the best thus far. They have some really great people working on this, and I can't believe I watched that entire thing straight (like 45 minutes?) and was still intrigued enough to want to watch more.
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# ? Aug 9, 2012 02:28 |
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My loot just arrived, huzzah! Gonna wear that shirt every day for a month or so.
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# ? Aug 11, 2012 06:51 |
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Man, that episode made me feel like a real piece of poo poo, because I know I'll never get a job that cool
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# ? Aug 12, 2012 09:56 |
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zenintrude posted:The lead artist for the project lives just slightly above the level of what I'd expect of a squatter, and the concept artist lives on an island and burns his rejected drawings for kindling. I was kind of ready to hate the third guy's super sketchy style until I realized that he was pretty much directly responsible for Psychonaut's off-kilter art style. Demiurge4 posted:Best episode so far by far, although I kinda felt like Tim was hovering a lot during the process. Maybe he just doesn't get to be very involved any more, with most of his responsibilities on management? Well, two things. One, it was an episode about art and Tim's obviously not an artist. There's not much room for him to get much more hands on in that process. At least not in this stage. Two, Tim actually mentioned in that episode that they hired a business guy just so he can back out of a lot of his managerial responsibilities and get back to taking a more hands-on design role. Dr. Video Games 0031 fucked around with this message at 10:32 on Aug 12, 2012 |
# ? Aug 12, 2012 10:28 |
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Showing how games are made "warts and all" does kind of mean this. Tim doesn't hover over everyone's shoulder all the time, because that builds pressure and makes them unable to work creatively. He has to call them in for meetings to discuss what they've produced and whether to throw or use something, but right now they are at the "keep everything, because that is what the backers are paying for", so odds are we'll eventually get some nice scanned art to download in the future. Possibly the art-book will feature these sketches. Noone in games design does everything. We're going to get to see a lot of small people do stuff in the future too, I bet.
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# ? Aug 12, 2012 12:59 |
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Psychonauts has a really neat concept aesthetic but unfortunately the tech is not up to snuff to really bring it out. Maybe it was a technological limitation of the time, but all the actors look really awkward. The backgrounds are very nice though, especially the black velvet painting level. I don't know what that means for this game, with its very limited budget, if the game is all 2D then it probably wont be a very big issue.
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# ? Aug 13, 2012 05:54 |
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notZaar posted:Psychonauts has a really neat concept aesthetic but unfortunately the tech is not up to snuff to really bring it out. Maybe it was a technological limitation of the time, but all the actors look really awkward. The backgrounds are very nice though, especially the black velvet painting level. You can make some really incredible scenes in 2D, the cutscenes from Dawn of War 2 come to mind. Tim (or someone else) mentioned that the game is going to be all painted backgrounds with interactive assets on top to click on.
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# ? Aug 13, 2012 16:41 |
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Even if it looks as good as the lumberjack 'demo' (and it's likely to look quite a bit better) I'll be pretty happy. It's a nice, stylized look.
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# ? Aug 13, 2012 20:15 |
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Yeah all the animation and art I've seen so far even in the early pre-anything demo stages looks really cool. With each new documentary episode that comes out I regret not shelling out the extra $10 or whatever it was for the download option. I'm really hoping they offer it as an addon or something. I'm just cheap and never imagined the documentary would turn out as awesome as it has.
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# ? Aug 14, 2012 01:02 |
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RightClickSaveAs posted:Yeah all the animation and art I've seen so far even in the early pre-anything demo stages looks really cool. Well, if you just want to download the episodes, just get them out of your browser cache. That tier also had 'extras' and the soundtracks to the game and the documentary, but the episodes you can download and save right now.
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# ? Aug 14, 2012 01:15 |
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Seriously. I hope the game is as entertaining as the documentary!
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# ? Aug 14, 2012 01:49 |
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That episode was amazing. I feel like I've already gotten my money's worth out of this kickstarter.
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# ? Aug 14, 2012 09:19 |
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Fintilgin posted:Seriously. I hope the game is as entertaining as the documentary! I have high hopes because it always seems like Double Fine wants to tell a story then some publisher makes them add a game to it and the game never works out well but the story and characters usually own, so in an adventure game they got nothing to do but make a story and character and do what they do best. I really wish they would make cartoons or movies or something, like Pixar
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# ? Aug 15, 2012 23:35 |
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I just got my shirt and poster and other stuff. I know what I'm wearing for my date this weekend
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# ? Aug 16, 2012 19:23 |
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I got my shirt and poster last week. I need to find a decent frame for the poster but I'm definitely wearing this shirt for the first day of class next week.
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# ? Aug 16, 2012 20:19 |
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The story about the dad keeping the guy's drawings when he was a kid and him finding them after his dad passed was the most thing in the world.
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# ? Aug 17, 2012 08:13 |
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A new episode came out today for backers. It's pretty tense, because they start to leave pre-production and run into their first major problems. I felt stressed out watching it. I can't imagine what they would have made with the original $400,000 budget. A ten minute flash game?
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# ? Sep 20, 2012 05:15 |
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I don't know, but that episode seriously was pretty intense. It wasn't a great thing to watch knowing that I have a whole lot of deadlines next week.
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# ? Sep 20, 2012 05:20 |
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Giggily posted:I don't know, but that episode seriously was pretty intense. It wasn't a great thing to watch knowing that I have a whole lot of deadlines next week.
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# ? Sep 20, 2012 05:23 |
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Yeah the new episode was kind of stressful. Hopefully it's all worth it when there's the big triumphant release episode down the line! Also I can't believe how good these minidocs are. Great quality, lengthy and a short turnaround time. It's like the "Hard Knocks" of video game shows, Spike TV oughta be paying them to document a different game studio every year.
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# ? Sep 20, 2012 06:29 |
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epitasis posted:Also I can't believe how good these minidocs are. Great quality, lengthy and a short turnaround time. It's like the "Hard Knocks" of video game shows, Spike TV oughta be paying them to document a different game studio every year. The 2 Player guys are really talented. I bet they're relieved that they have some drama and tension and creativity to work with instead of just Notch just spinning around in his office chair and then deciding to fly the whole company to Paris for lunch.
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# ? Sep 20, 2012 14:34 |
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So...new update is up. Looks like things are going a lot more smoothly then it was last month.
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# ? Oct 29, 2012 15:45 |
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When are they going to finish part 2 of the Day of the Tentacle sidequest
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# ? Oct 31, 2012 04:16 |
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feedmyleg posted:When are they going to finish part 2 of the Day of the Tentacle sidequest I would pay up to 60 bucks for a fully commented and filmed video of Tim playing through DOTT, Full Throttle, and Grim. Hopefully they will do that too.
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# ? Oct 31, 2012 05:23 |
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Al! posted:I would pay up to 60 bucks for a fully commented and filmed video of Tim playing through DOTT, Full Throttle, and Grim. Hopefully they will do that too. I absolutely loved the moments in the first part (and now in the Full Throttle one) where Tim has revelations about the fans being right about the issues with the puzzles.
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# ? Oct 31, 2012 05:27 |
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feedmyleg posted:I absolutely loved the moments in the first part (and now in the Full Throttle one) where Tim has revelations about the fans being right about the issues with the puzzles. The part where he explained that Full Throttle wasn't intended to be post apocalyptic but that they stuck in a song from Peter McConnel's friends which mentioned the apocalypse made everyone think it was, that was revelatory.
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# ? Oct 31, 2012 05:31 |
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Full Throttle was apocalyptic? I thought it was just about some backwater part of Arizona or something.
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# ? Oct 31, 2012 17:57 |
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It's not apocalyptic.
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# ? Oct 31, 2012 18:17 |
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I just tried signing up for the backer forums but apparently I already registered ages ago and just don't have access Everyone's talking about these documentaries and I want to watch them now, drat it! I sent a message to support. It was people mentioning them talking about DOTT that pushed me over the edge, that's one of my favourite games.
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# ? Oct 31, 2012 18:42 |
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You can watch the documentaries on the Kickstarter page for each update.
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# ? Oct 31, 2012 18:45 |
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I've been wondering, by what metric is Tim using when he describes his games' lengths? Because he calls Secret of Monkey Island a game that takes 40 hours to beat... that's a pretty outrageous time. I know I took no longer than 10 hours without a guide, and HowLongToBeat gives a median completion time of 8 hours for "Main Game + Extras". Then he calls Full Throttle something like a 15 hour game, doesn't he? It just seems strange because adventure games have always been criticized for being too short since the very beginning, but he's calling his early games really long.
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# ? Nov 3, 2012 08:13 |
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Dr. Video Games 0031 posted:I've been wondering, by what metric is Tim using when he describes his games' lengths? Because he calls Secret of Monkey Island a game that takes 40 hours to beat... that's a pretty outrageous time. I know I took no longer than 10 hours without a guide, and HowLongToBeat gives a median completion time of 8 hours for "Main Game + Extras". Then he calls Full Throttle something like a 15 hour game, doesn't he? It wasn't easy knowing how long you'd played a game in the early nineties. Nothing on your computer kept track of that, and it's not as though there was some omnipresent lunatic hovering over your shoulder with a stopwatch. Also you could take your time with a game because there was no massive backlog, and with an adventure game that was your only choice to start with because there were no FAQs or guides or walkthroughs or hint lines that you could call overseas without your mother busting a cap in your rear end. So you sometimes went a little bit at a time, particularly when stuck. And lots of adventure game enthusiasts these days have anecdotes about how they learned English from Monkey Island, so on top of all the other variables, and the varying degrees of creativity between players, and the age variable, there was also the language barrier, which we chipped away at, at a snail's pace. I subsequently have no idea how long it took me to finish The Secret of Monkey Island. Probably over 30 hours. Over 40? I have no idea. I'm almost positive I took over 40 hours on Indiana Jones and the Fate of Atlantis. The estimates Tim gave for Monkey Island and Full Throttle seem to have just about the correct ratios to each other, at least. Also if you're going to claim that adventure games have "always been criticized for being too short since the very beginning" when they easily lasted a month each, I'm going to have to ask you to cite some sources. If "the very beginning" is "since the Internet" then that's a completely invalid answer because it's kind of true what Tim and Ron have said about the Internet sort of ruining adventure games. I say "kind of true" because it's up to everyone by themselves to decide if they want to ruin adventure games for themselves. I decided with the Telltale Sam & Max games that I did, and I kind of regret it, but I would regret it more if they were better games. I decided to play Hector the "proper" way because it kind of had that sense of fun that old adventure games did, and subsequently came to the conclusion that it was not only a vastly superior game, but also a vastly superior experience. So take that how you will. Maybe adventure games are just poo poo now and that's why no one wants to take the time to think about them. All the ones made by Pendulo certainly are. Maybe you have to really dig around for the good ones like the Hector trilogy, and possibly that new Edna & Harvey sequel. I just don't even know. This post has gone on for far too long, so I'm putting an end to it.
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# ? Nov 3, 2012 11:31 |
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Tunahead posted:Maybe adventure games are just poo poo now and that's why no one wants to take the time to think about them. All the ones made by Pendulo certainly are. Maybe you have to really dig around for the good ones like the Hector trilogy, and possibly that new Edna & Harvey sequel. I just don't even know. This post has gone on for far too long, so I'm putting an end to it. If you're looking for decent point and clicks, I really enjoyed The Journey Down and Deponia this year.
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# ? Nov 3, 2012 18:36 |
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I really like The Dream Machine, too, though not all the episodes are out yet. Also, pretty much every Wadjet Eye game is gold.
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# ? Nov 3, 2012 18:51 |
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notZaar posted:Full Throttle was apocalyptic? I thought it was just about some backwater part of Arizona or something. It was a bit of a dystopian near-future setting, I get a sense that the world had largely seen better days especially since fuel was being heavily guarded. That was a cool setting, drat.
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# ? Nov 3, 2012 18:52 |
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Holy crap, why hasn't anyone posted this yet: https://www.humblebundle.com/double-fine
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# ? Nov 19, 2012 22:51 |
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Megazver posted:Holy crap, why hasn't anyone posted this yet: I want all these games to be made. Particularly Brad Muir's project, JP's project, and Autonomous.
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# ? Nov 19, 2012 22:54 |
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Voted for Spacebase DF-9, Hack N' Slash, the White Birch and Milgrim. Hoping this will cool.
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# ? Nov 19, 2012 23:36 |
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# ? Jun 9, 2024 07:03 |
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Maybe I heard what I wanted to hear, but Brad Muir's pitch sounded like a modernized Rampage. Rampage was pretty bad rear end.
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# ? Nov 19, 2012 23:47 |