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Ineffiable posted:Could I get some personal feedback on Devil Summoner? I think I'm gonna hear that Devil Summoner was a fun game but not worth the $50+ it costs to acquire a copy and Devil Summoner 2 is better in every regard, but still nearly as expensive. If you're in the US just go to Gamestop and ask them to order it. I got mine for $15 from a couple states away. It has the directions and box.
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# ? Aug 15, 2012 18:21 |
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# ? May 15, 2024 02:09 |
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Demon negotiation is stupid as hell. "Let's give demons 'personality'!" *five types of personality for hundreds of demons* I don't even read what they say, I just select the first option every time and it works just as often as when I think about what could be the right answer. You can say the exact same thing to the exact same demon and one might join you while the other one gets a free attack. It's ridiculous. "Do you think I look pretty?" - Yes "YOU'RE JUST SAYING THAT!" * attacks * "Do you think I look pretty?" - No "Well I hate you too!" * runs away *
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# ? Aug 15, 2012 19:37 |
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Morpheus posted:Demon negotiation is stupid as hell. I liked the execution in Strange Journey better than the rest. The answers fit the demon's alignment (except on the full moon). But yeah, I prefer the P3P or Devil Survivor games execution better. The Devil Survivor system is my favorite. I realize it's cheesy but the auctions entertain me.
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# ? Aug 15, 2012 19:45 |
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Pierce posted:I liked the execution in Strange Journey better than the rest. The answers fit the demon's alignment (except on the full moon). My favourite is the Raidhou 1 system, as it requires the use of weakness-exploitation in combat, which is what SMT is all about.
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# ? Aug 15, 2012 19:49 |
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Pierce posted:I liked the execution in Strange Journey better than the rest. The answers fit the demon's alignment (except on the full moon).
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# ? Aug 15, 2012 20:31 |
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kthegreat posted:Except this isn't true at all. In Strange Journey I would talk to the same exact demon twice, not on the full moon, and answer the question the same way both times. The first time they would attack and the second time they would join me. For me, Demon Negotiation has always simply been a RNG determining whether or not I can capture a demon. You can still argue it's dumb but the whole reason behind that is the games trying to make you view the demon as an individual, not a hivemind.
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# ? Aug 15, 2012 20:38 |
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I liked Persona 2's contacts best, myself. They did get repetitive but they had a lot of personality to them on both ends, I felt.
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# ? Aug 15, 2012 20:40 |
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Morpheus posted:"Do you think I look pretty?" I found it pretty funny honestly. Made the demons seem more weird and fickle.
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# ? Aug 15, 2012 20:47 |
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Ineffiable posted:Could I get some personal feedback on Devil Summoner? The first Raidou is not great, but I found it entertaining enough to play (more than once, even) and I don't regret buying it at full price when it came out. The combat is a bit limited, but I thoroughly enjoyed the setting and characters. You should check out some gameplay on youtube. (Also a guy talking over it but apart from reading the dialogue out loud, he seems to be relatively informative.) Alternately, there's a screenshot Let's Play you could take a look at; either way, looking at the game itself is probably the best way to get a good idea of what to expect. The second game is very similar but gives you the ability to summon two demons at once as well as more moves for the protagonist.
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# ? Aug 15, 2012 21:05 |
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Ibram Gaunt posted:You can still argue it's dumb but the whole reason behind that is the games trying to make you view the demon as an individual, not a hivemind. In Nocturne the demon negotiation made random encounters less annoying because after being burned too many times I wanted to kill all the demons and commit demon genocide.
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# ? Aug 15, 2012 21:08 |
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kthegreat posted:Except this isn't true at all. In Strange Journey I would talk to the same exact demon twice, not on the full moon, and answer the question the same way both times. The first time they would attack and the second time they would join me. For me, Demon Negotiation has always simply been a RNG determining whether or not I can capture a demon. I should have said most of the time. A lot of the time I could get by on similar responses for like alignments. I've played through twice and also hold personal bias as it is my favorite in the series.
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# ? Aug 15, 2012 21:33 |
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Ibram Gaunt posted:You can still argue it's dumb but the whole reason behind that is the games trying to make you view the demon as an individual, not a hivemind. That's all good and dandy from a story-telling point of view, but when it fucks with the gameplay then it gets annoying.
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# ? Aug 15, 2012 22:20 |
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Morpheus posted:Demon negotiation is stupid as hell. God yes, give money, items whatever they want then right at the end "OH NO GOTTA DO SOMETHING, BYE" Horrible system, thank goodness Nocturne and SJ where so drat good otherwise.
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# ? Aug 15, 2012 23:38 |
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neongrey posted:I liked Persona 2's contacts best, myself. They did get repetitive but they had a lot of personality to them on both ends, I felt. The player contacts were pretty entertaining and gave a lot of insight into the characters in a way other than long blocks of descriptive text, but I always got super frustrated by the random questions like "hey, do you think I'm pretty?" that the demons would ask because it seemed like 75% of all possible responses would result in anger. Which would be fine, if there were also any rhyme or reason to which 25% yielded interest or joy.
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# ? Aug 15, 2012 23:50 |
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Zombies' Downfall posted:The player contacts were pretty entertaining and gave a lot of insight into the characters in a way other than long blocks of descriptive text, but I always got super frustrated by the random questions like "hey, do you think I'm pretty?" that the demons would ask because it seemed like 75% of all possible responses would result in anger. Innocent Sin's contracts tend to frustrate me. Especially since it seems like every time I finally complete one successfully and get on a demon's good side, the very next time I run across that demon in battle, no matter what I do, I end up pissing them off and they break off their contract with me.
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# ? Aug 15, 2012 23:54 |
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The same kind of demon always reacts to the same contact in the same way and it takes 3 angry responses to make them mad enough to annul bargains so it always seemed like a fair margin of error to me. Just find whatever gets that particular demon happy and/or interested and spam that.
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# ? Aug 16, 2012 02:56 |
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At least for P2:IS, the negotiation always felt really out of theme for the rest of the game. You have a fairly serious and dark plotline going, you're fighting demons, and Tatsuya stops to make airplane noises at the Pixie in hopes that it will be his friend.
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# ? Aug 16, 2012 05:25 |
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The preorder bonus for the English version of Persona 4: the Golden has been announced: Kinda meh. I don't have a Vita, and don't plan to own one by fall, so I'm not sure I'd buy it just for the preorder bonus. Now, if someone was buying and wanted to sell it separately, maybe... The email goes out of it's way to imply that SUPPLIES ARE LIMITED AND WON'T LAST, which I'm inclined to doubt after the hyperbole they gave for the Catherine bonus (every order of the super duper deluxe version is made to order and won't last! Yet somehow the overstock will go on sale on Amazon 2 months later!)
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# ? Aug 16, 2012 12:46 |
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That's awesome, they gave those out for the Japanese release of The Golden and I'm happy they're doing it here in the US and I've now pre-ordered this bad boy!
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# ? Aug 16, 2012 14:14 |
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Catalina posted:The preorder bonus for the English version of Persona 4: the Golden has been announced: For once I would be embarrassed to play with this skin in public. I'm typically not but that is a bit much for a 33 year old sort of man-child like myself.
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# ? Aug 16, 2012 14:18 |
Catalina posted:The preorder bonus for the English version of Persona 4: the Golden has been announced: That is one startingly ugly skin.
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# ? Aug 16, 2012 17:30 |
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Holy poo poo he's pale.
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# ? Aug 16, 2012 17:34 |
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All the fog blocks the sun rays, it's hard to get a good tan.
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# ? Aug 16, 2012 19:42 |
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You'd be that pale if you spent that much time watching TV at midnight. I think the skin itself is kind of drat cool, but I am a sucker for hounds-tooth and bright, retina-scalding colors.
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# ? Aug 16, 2012 22:05 |
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Playing P4:Arena is making me nostalgic for Persona 4. It really cements how likable the cast and characters are for these games, that they shine so strong years after their original appearance. I'm actually genuinely happy to see Akihiko, Mitsuru and even Aigis again. The story mode for these games is kind of hit or miss, and naturally Naoto gets the most interesting scenarios of the bunch, but it's just...it's just a nice feeling. I was even watching some of the Endurance Run the other day, just to relive some of that lovely P-4 Goodness. I really need to buy a Vita. Golden isn't out until October still, right?
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# ? Aug 17, 2012 19:32 |
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There doesn't seem to be any SMT MMO thread in the MMO HMO. Does anyone know if the game is still grindy as hell after Atlus took over?
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# ? Aug 17, 2012 19:41 |
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RentCavalier posted:Playing P4:Arena is making me nostalgic for Persona 4. It really cements how likable the cast and characters are for these games, that they shine so strong years after their original appearance. I'm actually genuinely happy to see Akihiko, Mitsuru and even Aigis again. The story mode for these games is kind of hit or miss, and naturally Naoto gets the most interesting scenarios of the bunch, but it's just...it's just a nice feeling. I was even watching some of the Endurance Run the other day, just to relive some of that lovely P-4 Goodness. November now. You've got a bit more time.
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# ? Aug 17, 2012 19:47 |
TastyLemonDrops posted:There doesn't seem to be any SMT MMO thread in the MMO HMO. Does anyone know if the game is still grindy as hell after Atlus took over? It will always be grindy as hell, and if i recall correctly Atlus has made no attempts to improve anything at all in the game.
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# ? Aug 17, 2012 19:47 |
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Probably because Atlus has very little to do with it, Aeria handles it and they do an insanely piss poor job of it.
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# ? Aug 17, 2012 19:58 |
Alteisen posted:Probably because Atlus has very little to do with it, Aeria handles it and they do an insanely piss poor job of it. Aeria doesn't handle it any more though, Atlus has taken over. And from what i hear it's still being mismanaged into the ground. I'm still not sure why i spent so much time in that game.
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# ? Aug 17, 2012 20:00 |
Then again, i guess you guys have a decent reason to play it now.
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# ? Aug 17, 2012 23:35 |
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Technique posted:Then again, i guess you guys have a decent reason to play it now. I saw that email earlier, I'm curious if either of those browser based games are any good. My gut reaction is 'hahaha yeah right'.
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# ? Aug 17, 2012 23:40 |
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The Vita skin would probably look nicer if it had been solid houndstooth.
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# ? Aug 18, 2012 01:05 |
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I've played Persona 3/4, Devil Survivor 1/2, and Strange Journey. I also played the first Persona a little but hated it. All this Persona 4 Arena I've been playing has gotten me eager to play another SMT game. I was looking at playing one of the ps2 games I haven't played. I know Raidou plays differently as it's own unique thing, so do people generally recommend I play Nocturne or Digital Devil Saga? Both in terms of Gameplay and Story.
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# ? Aug 19, 2012 19:55 |
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LibbyM posted:I've played Persona 3/4, Devil Survivor 1/2, and Strange Journey. Gameplay-wise, Nocturne is most like Strange Journey; you play as a single character and recruit an everchanging team of demons to help you out in battle. The game also has a Press Turn mechanic which is kind of a more complex version of the One More mechanic from Persona 3/4, rewarding you for hitting enemy weaknesses with extra actions in combat: you'll get how it works when you see it in action. Storywise, it bears some similarities to Devil Survivor 2 but with the anime wackiness toned way down and the grimness toned way up. Digital Devil Saga is unusual among MegaTen games in that it's not an automatic game over if the main character dies: instead of summoning demons, you control multiple PCs like a conventional JRPG. Other than that, it plays a lot like Nocturne. So if the load-bearing main character thing annoys you, you might want to give DDS a try. It can get grindy if you want to do all the optional content, and some of the late-game dungeons are kind of big and annoying, but if you could tolerate Strange Journey you'll probably be okay with it. The story is pretty interesting, if weird even by MegaTen standards, but if you're going to play Digital Devil Saga for the story, you more or less have to commit to playing both games, because DDS1 doesn't really have an ending. Thuryl fucked around with this message at 20:19 on Aug 19, 2012 |
# ? Aug 19, 2012 20:15 |
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I'd recommend DDS in all honesty, the mantra system is great, really fun gameplay, it's like the only MegaTen game where team attacks aren't ridiculously overpowered, is borrows the turn press system from Nocturne, has quite a good amount of side boss battles that are tough And one of the toughest bosses in JRPGs, and has a pretty great story. That's not to say it's without its flaws: you will be grinding for points to power up your mantras to get new abilities, you can never really get rid of your characters' weaknesses, there's the same bit of fake difficulty you will find in any other MegaTen game, and the dungeon design in the first game is bad, half of the dungeons are decent, but for every good dungeon you get a sewer dungeon, then comes the end game which has one of the worst dungeons ever to darken the corner of JRPGs. DDS2 is a lot better about navigation, but it still has a pretty dumb final dungeon. Nocturne is really good too, the lifeless atmosphere is great, gameplay is as solid as any other entry in the series, a very good game for newcomers of SMT to get into, multiple endings, and it has Dante of DMC fame. Its downsides are demon conversations (Unless you like that sort of thing), the story takes a good while before it becomes interesting, and dungeon navigation is still an rear end.
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# ? Aug 19, 2012 20:21 |
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You can remove their weakness actually, you just have to reach the very last node of their opposing element to do so. But yea the game has double grinding in the form of levels and mantras(mostly mantras) plus you need money to actually buy them. And if you're talking about who I think you're talking about, I wouldn't call that boss hard at all, more tedious and terribly designed.
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# ? Aug 19, 2012 20:34 |
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DDS' biggest flaw IMO is that you can get through practically both games without grinding at all but when you hit the last dungeon in both you're basically required to just grind for 2+ hours because all the monsters and bosses just do so much damage.
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# ? Aug 19, 2012 21:37 |
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Brother Entropy posted:The same kind of demon always reacts to the same contact in the same way and it takes 3 angry responses to make them mad enough to annul bargains so it always seemed like a fair margin of error to me. Just find whatever gets that particular demon happy and/or interested and spam that. The problem is that as far as I can tell, the responses when the demons ask you questions are completely random even among demons of the exact same type. And since they can ask you 2 or 3 questions in a row and seem to always have anger as a possible response...
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# ? Aug 19, 2012 21:43 |
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# ? May 15, 2024 02:09 |
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Ibram Gaunt posted:DDS' biggest flaw IMO is that you can get through practically both games without grinding at all but when you hit the last dungeon in both you're basically required to just grind for 2+ hours because all the monsters and bosses just do so much damage.
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# ? Aug 20, 2012 01:35 |