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physeter
Jan 24, 2006

high five, more dead than alive
I thought Freeside Open was a good idea but actually trying to do quests in Freeside was like taking an ax to my machine that otherwise runs FNV perfectly. Had to uninstall and just use what modular Open stuff there was.

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Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Skwirl posted:

You'll have to look through the mod file likely, check any documentation that came with the mod, most stuff I've used listed ID numbers for traits and perks added. If it's written down the first 2 digits are XX, which you replace with the mods load order in hex, I know FOMM lists those numbers next to the mod names on the checklist.

Alright, thank you. I thought I'd have to go into the GECK or something.

Edit: A new problem has arisen, I swear this run has had so many tiny bugs. Whenever I find an ammo crate containing MFCs or SECs, there are always only 3-5 of each. I don't think that is normal. When they are mixed, say flamer fuel and SEC, or ECP and MFC, they are normal, like 20-30ish or whatever. How do I even begin to find out what causes this? I'm looking at stuff in FNVEdit, and the only possible thing I can see is something Old World Blues changed here:


But I don't think that is the problem.

Endymion FRS MK1 fucked around with this message at 19:35 on Aug 17, 2012

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Endymion FRS MK1 posted:

Alright, thank you. I thought I'd have to go into the GECK or something.

Edit: A new problem has arisen, I swear this run has had so many tiny bugs. Whenever I find an ammo crate containing MFCs or SECs, there are always only 3-5 of each. I don't think that is normal. When they are mixed, say flamer fuel and SEC, or ECP and MFC, they are normal, like 20-30ish or whatever. How do I even begin to find out what causes this? I'm looking at stuff in FNVEdit, and the only possible thing I can see is something Old World Blues changed here:


But I don't think that is the problem.

Apologies for the double post, but I turned off everything except FalloutNV.esm and readius.esp (so I can actually access my pip-boy), loaded an earlier save, rediscovered REPCONN HQ and went inside, through the two average locked doors, and checked the 3 crates. The top one always spawns with SEC and MFC combos, the bottom ones with two random energy ammos, or a cmbo guns/energy ammo. Those two are still normal (ex 32 MFC and 32 5.56 in one), but the top one is still giving me stuff like 3 SECs and 4 MFCs.

This wasn't in the base game, was it? :psyduck:

Stroth
Mar 31, 2007

All Problems Solved
Huh, the Jackhammer doesn't seem to be working with signature weapons. Is the screw up on my end or is the mod just not comparable?

Naky
May 30, 2001

Resident Crackhead

Stroth posted:

Huh, the Jackhammer doesn't seem to be working with signature weapons. Is the screw up on my end or is the mod just not comparable?

No idea man. I don't see any reason why it shouldn't but then I have no idea how the mod works. Luckily the dude that made it is a goon, so you might be able to have him look at the reason why.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Sorry if I missed it in the OP, but are there any mod packs or conversion mods that have some cool enhancements or interesting things for people who have played through the vanilla game before, that are sort of coherent and/or really benefit one another? Last time I just tried installing a bunch of cool looking ones from the OP it was kind of overwhelming, and it seemed like some of them interfered with one another in terms of mechanics.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

AndroidHub posted:

Sorry if I missed it in the OP, but are there any mod packs or conversion mods that have some cool enhancements or interesting things for people who have played through the vanilla game before, that are sort of coherent and/or really benefit one another? Last time I just tried installing a bunch of cool looking ones from the OP it was kind of overwhelming, and it seemed like some of them interfered with one another in terms of mechanics.
The ones listed under "Overhauls" in the OP.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

AndroidHub posted:

Sorry if I missed it in the OP, but are there any mod packs or conversion mods that have some cool enhancements or interesting things for people who have played through the vanilla game before, that are sort of coherent and/or really benefit one another? Last time I just tried installing a bunch of cool looking ones from the OP it was kind of overwhelming, and it seemed like some of them interfered with one another in terms of mechanics.

You'd be correct, there aren't any mod packs in the OP. The only genuine mod pack I can think of is called NVamp, and it is terrible--I'm not even sure it's still being updated. Your best bet is to use a large "anchor" mod as the focus of your load order, learn what it does, and then add other mods to it that complement your anchor mod or touch upon areas that it doesn't.

Project Nevada, for example, is broken down into four plugins. One is the core mod, one deals with numbers and gameplay rebalancing, a third deals with adding new weapons and armor, and a fourth adds the entirely new "Cyberware" feature. If you install that mod, you've got most bases covered: The numbers are rebalanced, you've got some new weapons and outfits, and the new Deus-Ex style Cyberware system. With the breadth of things that it does, PN makes a good anchor mod. CCO's complete suite of mods is another good example.

Figure out what anchor mod you want to roll with, and then see what other people are using in conjunction with it.

Stroth
Mar 31, 2007

All Problems Solved

Naky posted:

No idea man. I don't see any reason why it shouldn't but then I have no idea how the mod works. Luckily the dude that made it is a goon, so you might be able to have him look at the reason why.

Nah, I got it working. My signature weapons had gotten corrupted somehow.

The Man From Melmac
Sep 8, 2008
Rock, Paper, Shotgun did an article on New Vegas Uncut. Is Project Nevada compatible with it?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Benjamin Black posted:

Rock, Paper, Shotgun did an article on New Vegas Uncut. Is Project Nevada compatible with it?

I don't see why it wouldn't be.

tables
Jul 7, 2011

tables
I tried out the Right to Bear Arms mod on a new playthrough and was surprised that like one out of three powder gangers outside of Goodsprings had some kind of GRA weapon. Seems unbalanced since I can sell off all these goodies for good cash.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

tables posted:

I tried out the Right to Bear Arms mod on a new playthrough and was surprised that like one out of three powder gangers outside of Goodsprings had some kind of GRA weapon. Seems unbalanced since I can sell off all these goodies for good cash.

Read the readme. You can configure all of that. The default rates are (in my opinion) too high, but nothing's stopping you from reeling it back in a bit.

Utritum
May 2, 2009
College Slice
I have run into a particularly annoying bug. I have made it to the end scene of Crush the White Legs in Honest Hearts. But after having pulled out his gun and aimed it at a captive, Graham just freezes in his tracks and stands there forever without doing anything. Can anyone tell me if it is related to my load order?

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] FreesideOpen.esm
[X] NVStripOpen.esm
[X] NPC Project.esm
[X] jsawyer.esp
[X] CRL9K_ThisMachineSound.esp
[X] DarNifiedUINV.esp
[X] Benny's Beta (Grey) Suit.esp
[X] SecuritronsRetextured.esp
[X] Alsatian NCR Guard Dogs.esp
[X] christinecos.esp
[X] ExtendedNVRadio.esp
[X] MBOWBExtended60.esp
[X] MojaveExtended60.esp
[X] Existence2.0.esp
[X] ED-E Flying Fixed.esp
[X] The New Bison Steve Hotel.esp
[X] Imp's Timescale Adjuster.esp
[X] AndTheLawWon.esp
[X] VanGraffHostilityQuestFix.esp
[X] populatedcasino-light.esp
[X] TWO BEARS HIGHFIVING.esp
[X] Benny's Lucky Lighter.esp
[X] BoSCombatArmorJS.esp
[X] EMR-StealthSuitMkII.esp
[X] The Low Profile Armor Mod (JSawyer).esp
[X] Lighten UP, New Vegas.esp
[X] nopipboyglove.esp
[X] LogicalReputationShifts.esp
[X] GRA WRP Compatibility Patch.esp
[X] JoeCobbIsFiend.esp
[X] pyRepair.esp
[X] WhiteHHmongrels.esp
[X] NVCE Main.esp
[X] NVCE Main - Companions.esp
[X] NVCE DLC01.esp
[X] NVCE DLC02.esp
[X] NVCE DLC03.esp
[X] NVCE DLC04.esp
[X] Bitter Springs Revisited.esp
[X] VeronicaScribeRobe.esp
[X] Vulpes Inculta.esp
[X] Hanlon the badass 4.esp
[X] StripOpenMain.esp
[X] FreesideOpenPatch.esp
[X] FSOmusic.esp
[X] outsidebets.esp
[X] Lombard Station.esp
[X] Lombard Station - Dead Money.esp
[X] Lombard Station - Honest Hearts.esp
[X] Lombard Station - Old World Blues.esp
[X] Lombard Station - Lonesome Road.esp
[X] Lombard Station - Gun Runners' Arsenal.esp
[X] Western Sky - Darker Nights.esp
[X] Nights are Darker - Honest Hearts.esp
[X] Nights are Darker - Lonesome Road.esp
[X] Nights are Darker - Old World Blues.esp
[X] Merged Patch.esp

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary
I'm thinking of replaying Fallout 3 soon, is there a list like the one in the OP for mods for that game too?

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


TomWaitsForNoMan posted:

I'm thinking of replaying Fallout 3 soon, is there a list like the one in the OP for mods for that game too?

There's an entire thread for modding Fallout 3.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

TomWaitsForNoMan posted:

I'm thinking of replaying Fallout 3 soon, is there a list like the one in the OP for mods for that game too?

I would suggest Fallout Wanderer's Edition (FWE) as my anchor mod, with Mart's Mutant Mod (MMM) for some enemy variety, Weapon Mod Kits (WMK) to emulate New Vegas' weapon modding system, DCInteriors for new buildings to explore, and Fellout for overhauling the weather. If the Apocalypse Armory got a compatibility patch with FWE, I would be all over that, too. It adds a bunch of cool, canon-friendly weapons, and a lot of them I've never seen in other mods (a pepperbox style gun?!) Throw NMC's texture pack in there to make everything pretty and boom, you should be good to go.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
I'm running into an annoying problem while trying to set up my newest New Vegas run. I keep setting the FOV to 90 degrees, changing all 3 relevant values in all 3 .inis (fdefaultfov, fworlddefaultfov, f1stpersondefaultfov or whatever those 3 are), but the game still runs in 75 degrees. I can set it to 90 by hitting fov 90 in the console, but as soon as I exit the console it reverts to 75. Also tried fov 90, then saveini commands.

Here's my mod list, could anything be interfering?

falloutnv.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 ClassicPack.esm
07 MercenaryPack.esm
08 TribalPack.esm
09 CaravanPack.esm
0A OFT_Merge_All.esm
0B CompanionInfAmmo.esm
0C Inventory Access.esm
0D More Perks.esm
0E NSkies URWLified.esm
0F NVInteriors_Core.esm
10 NVInteriors_WastelandEditon.esm
11 Project Nevada - Core.esm
12 Project Nevada - Equipment.esm
13 Tales from the Burning Sands.esm
14 Weapon Mod Expansion.esm
15 WME - GRA.esm
16 WME - DLCs.esm
17 oHUD.esm
18 Project Nevada - Rebalance.esp
19 Project Nevada - Cyberware.esp
1A DarNifiedUINV.esp
1B CASM.esp
1C The Mod Configuration Menu.esp [Version 1.5]
1D Lucky 38 Suite Expansion.esp
1E The New Bison Steve Hotel.esp
1F UHNV.esp
20 UHNV-Dead Money.esp
21 UHNV-Honest Hearts.esp
22 UHNV-OWB.esp
23 UHNV-Lonesome Road.esp
24 UHNV-More Mannequins.esp
25 UHNV-Brighter Lighting.esp
26 Lucky38marker.esp
27 NewVegasExtendedMapMarkers.esp
28 Project Nevada - Dead Money.esp
29 Project Nevada - Honest Hearts.esp
2A Project Nevada - Old World Blues.esp
2B Project Nevada - Lonesome Road.esp
2C Project Nevada - Gun Runners' Arsenal.esp
2D NewVegasBounties.esp
2E NewVegasBountiesII.esp
2F More Perks Update.esp
30 NV_STTraitsandPerks - NVSE.esp
31 CompanionInfAmmoOptional.esp
32 CompanionInfAmmoCheat.esp
33 gambling.esp
34 SignatureArmor.esp
35 SignatureWeapons.esp
36 Powered Power Armor.esp
37 NVLevelCapByDandysWithHPAnd1LPP.esp
38 Jump Fall Fixer.esp
39 LFox Bottle That Water.esp
3A Weapon Mod Expansion.esp
3B Project Nevada - WME.esp
3C WME - GRA - Complete.esp
3D WME - DLCs.esp
3E NSkies URWLifiedOWB.esp
3F NSkies URWLifiedHH.esp
40 NSkies URWLifiedDM.esp
41 Night Brightness Adjuster.esp
42 BetterGamePerformanceV4.esp
43 NRN-AutoRepair.esp
44 no karma loss for stealing.esp
45 LFox Improved GRX Implant.esp
46 Lombard Station.esp
47 Lombard Station - Dead Money.esp
48 Lombard Station - Gun Runners' Arsenal.esp
49 Lombard Station - Honest Hearts.esp
4A Lombard Station - Lonesome Road.esp
4B Lombard Station - Old World Blues.esp
4C merged patch.esp

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers
Have you checked to see whether or not the game is using a custom .ini or autoexec that could be placed somewhere else, Cantorsdust?

I've got a hankering for some more New Vegas at the moment, but I'd like to mod the game so it's much more different. Not a total conversion or anything, but something that changes up the gameplay significantly. I've seen mods for Fallout that add stuff like increased monster spawns and changing VATS to bullet time and poo poo like that. Is there anything similar for NV? Perhaps there's a certain combination of mods that change poo poo up?

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

cat doter posted:

Have you checked to see whether or not the game is using a custom .ini or autoexec that could be placed somewhere else, Cantorsdust?

I'm using the standard 4gb exe, but beyond that I can't imagine what the problem is. I've done this before without problem :(

Where would I check for a custom .ini?

edit: The other thing is, all of my other edits took. Mouse acceleration is gone, etc. Only the FOV won't change. Or rather, I can type fov 90 into the console, the view will change appropriately, but the screen zooms back in as soon as I exit the console. It's weird.

edit 2: And I got it working. Just had to start a new game. Something must be stored in the save somewhere that keeps forcing the original fov.

Cantorsdust fucked around with this message at 06:38 on Aug 19, 2012

Cousin Todd
Jul 3, 2007
Grimey Drawer
wharblgarbl! What does the machine downstairs in lombards station do!? I thought for sure it would be related to the helios quest.. but nada. I need to know!

potaties
Apr 8, 2005

meow meow
Pretty sure that machine is all for show and a nice detail, but a different machine does open up when you start Old World Blues.

Cousin Todd
Jul 3, 2007
Grimey Drawer

potaties posted:

Pretty sure that machine is all for show and a nice detail, but a different machine does open up when you start Old World Blues.

The vending machine from dm was a nice addition. Is there anything else that is actually useful I can get? Still need to finish LR and OWB... Decorations are cool and all, but function over form imo.

I've spent a lot of time just collecting weapons and ammo to stock the shelves... I have to fill them up... it's a compulsion.

Little Abigail
Jul 21, 2011



College Slice

Kharmakazy posted:

wharblgarbl! What does the machine downstairs in lombards station do!? I thought for sure it would be related to the helios quest.. but nada. I need to know!

If you're talking about the thing related to the power generator, that's just there to mock other mods with stupidly long and complex power generator quests.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Utritum posted:

I have run into a particularly annoying bug. I have made it to the end scene of Crush the White Legs in Honest Hearts. But after having pulled out his gun and aimed it at a captive, Graham just freezes in his tracks and stands there forever without doing anything. Can anyone tell me if it is related to my load order?



I had this exact same issue recently. It appeared to be related to the extended Honest Hearts mod from the OP. Unless I've missed it you don't appear to have it in your load order however...

Ohio State BOOniversity
Mar 3, 2008

.

Ohio State BOOniversity fucked around with this message at 16:47 on Jan 10, 2017

Beeb
Jun 29, 2003
Probation
Can't post for 26 days!
Bit of a one off, but is there anything floating around that adds a Glock 34? I searched on the Nexus and came up empty.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Capn Beeb posted:

Bit of a one off, but is there anything floating around that adds a Glock 34? I searched on the Nexus and came up empty.

I doubt it pretty severely since it doesn't fit well into the timeframe for the weapons at all. I mean, someone may have done it... because.. mods... but I wouldn't expect it or anything.

Naky
May 30, 2001

Resident Crackhead

Kharmakazy posted:

I doubt it pretty severely since it doesn't fit well into the timeframe for the weapons at all. I mean, someone may have done it... because.. mods... but I wouldn't expect it or anything.

Didn't stop me from adding a Glock 18, 19, 20, and 35 with TA. :v:

Cousin Todd
Jul 3, 2007
Grimey Drawer

Naky posted:

Didn't stop me from adding a Glock 18, 19, 20, and 35 with TA. :v:

Granted. But if he searched the nexus for "glock" and didn't find it chances are it isn't there.

The Sweetling
May 13, 2005

BOOMSHAKALAKA
Fun Shoe

Utritum posted:

I have run into a particularly annoying bug. I have made it to the end scene of Crush the White Legs in Honest Hearts. But after having pulled out his gun and aimed it at a captive, Graham just freezes in his tracks and stands there forever without doing anything. Can anyone tell me if it is related to my load order?


Dunno if it's mod related or not but I ran into the same bug. I fixed it by entering 'enableplayercontrols' and then talking to salt-upon-wounds to initiate the fight.

GoldenNugget
Mar 27, 2008
:dukedog:
So I'm fairly new to modding and I've gotten a lot of mods together and verified that the esps are all underneath their corresponding esm. NV does run but it does feel unstable. I'm running with the 4gb mod, project neveda, the high texture mod, and a lot of addition mods. The game chops up a lot outside occasionally and does crash once in a while. Does the high quality texture mods really kill performance that much?

I'm running an i5-760 with a geforce gtx 460 1gb with 4gb ram on a SSD.

Beeb
Jun 29, 2003
Probation
Can't post for 26 days!
Am I imagining poo poo, or did someone recently post an improved distance LOD mesh mod?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


It's not your PC, it's the engine. It was never designed to deal with these quantities of crap.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Capn Beeb posted:

Am I imagining poo poo, or did someone recently post an improved distance LOD mesh mod?

This one?

Beeb
Jun 29, 2003
Probation
Can't post for 26 days!

Yeah that's the one, no files uploaded though? :psyduck:

E:

Nexus making GBS threads itself again, nevermind.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Is there a mod that adds a WWII american GI uniform? It doesn't feel right rolling with a Garand and 1911 with a tacticlol uniform.
I know the NCR armor is similar but the helmet is awful. :colbert:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



The Sweetling posted:

Dunno if it's mod related or not but I ran into the same bug. I fixed it by entering 'enableplayercontrols' and then talking to salt-upon-wounds to initiate the fight.

Had the same bug and assumed it was my mods, but I talked to a friend who played it on the 360 and he reported the same thing happening. :iiam:

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
Hi, picked up this game along with a pile of others during the summer sale, though I've played/beaten it before, finally getting around to playing it again. What mods should I pick up? I've already added Project Nevada, what goes well with that?

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The Man From Melmac
Sep 8, 2008
Oh good god. The load order to use CCO, Nevada, and jsawyer all together is a god damned nightmare, and the CCO readme doesn't cover jsawyer.

Edit: I wanted to use Mod Organizer like I do with Skyrim, but fomod support is still in its infancy stages for MO and a lot of fomod scripts seem like they'll be particularly hard to adapt. I guess I'll just use FOMM for now.

The Man From Melmac fucked around with this message at 03:06 on Aug 20, 2012

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