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Sorry, I meant at start up. The 'copyright bethesda' stuff before the main menu actually loads, is where it crashes. I deactivated lombard station, and it's still doing it. I've been using FOMM for all the mod instillation, and used the configator for tweaking stuff, instead of editing the .ini myself.
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# ? Aug 21, 2012 21:24 |
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# ? Jun 5, 2024 22:26 |
Bash Ironfist posted:Sorry, I meant at start up. The 'copyright bethesda' stuff before the main menu actually loads, is where it crashes. I deactivated lombard station, and it's still doing it. I've been using FOMM for all the mod instillation, and used the configator for tweaking stuff, instead of editing the .ini myself. Interesting. I also noticed that you have all of the Mojave Radio Extended plugins. You are only supposed to use one: Whichever one matches the number of songs you are using. So, if you have 80 of the 100 songs loaded, only use the 80.esp. I want to say the same thing can be said for ST Traits and Perks: You either use the originals, or the "Crunch" versions. I'm not sure about the NVSE variant, either. Basically, it looks like a lot of things are active that shouldn't be. They may not be responsible for the immediate CTD, but it doesn't bode well for your loadout. I'd suggest disabling everything and confirming that the game doesn't CTD. That way, you can be sure that the issue is due to your load order and not, say, your .ini.
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# ? Aug 21, 2012 22:05 |
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Cream-of-Plenty posted:Interesting. I also noticed that you have all of the Mojave Radio Extended plugins. You are only supposed to use one: Whichever one matches the number of songs you are using. So, if you have 80 of the 100 songs loaded, only use the 80.esp. I want to say the same thing can be said for ST Traits and Perks: You either use the originals, or the "Crunch" versions. I'm not sure about the NVSE variant, either. I disabled everything, and it works. I got rid of the crunch stuff, and the other plugins besides the 100. I think I might just have to activate them one at a time and see which one it is.
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# ? Aug 21, 2012 22:46 |
Bash Ironfist posted:I disabled everything, and it works. I got rid of the crunch stuff, and the other plugins besides the 100. I think I might just have to activate them one at a time and see which one it is. Do the binary method. It beats disabling mods one-by-one. Disable half of your mods and repeat until you can track down the culprit.
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# ? Aug 21, 2012 22:50 |
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Cream-of-Plenty posted:Do the binary method. It beats disabling mods one-by-one. Disable half of your mods and repeat until you can track down the culprit. Well I can only select one mod to activate at a time. Is there an option to change that? edit: Vvv oh, I see what you're saying now. Thanks! Deep Thoreau fucked around with this message at 23:02 on Aug 21, 2012 |
# ? Aug 21, 2012 22:52 |
Bash Ironfist posted:Well I can only select one mod to activate at a time. Is there an option to change that? What? No. I'm saying that you enable only half of your mods from FOMM, start the game up, and see if the problem (CTD) persists. IF it doesn't, you can conclude that the problem isn't with this half. So you exit, disable those mods, and enable the other half. Hopefully you CTD, so you can confirm the problem is with this second set. Exit, disable half of that half, and repeat. People seem to go through and try to narrow down problematic mods by loading them, one at a time.
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# ? Aug 21, 2012 22:58 |
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Looks like the cause is The Armory Caliber X patch. I'll keep that disabled, thanks for the help Cream.
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# ? Aug 22, 2012 00:48 |
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Bash Ironfist posted:Looks like the cause is The Armory Caliber X patch. I'll keep that disabled, thanks for the help Cream. orly. That's unsupported now anyhow. The dudes who were keeping it up to date have stopped.
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# ? Aug 22, 2012 04:06 |
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Police Automaton, how did you get the OBGE shaders to load in effect.txt with ENB? I'd like to try out a few other shader effects from OBGE but none of them seem to work.
Proletarian Mango fucked around with this message at 05:01 on Aug 22, 2012 |
# ? Aug 22, 2012 04:16 |
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Is it normal for CCO to use so like every patch with PN and jsawyer? Is there a recommended load order for this stuff? Mine currently looks like this:code:
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# ? Aug 22, 2012 04:23 |
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Yes, it's normal. Cirosan gave some insight into load order a page or two back. However, you shouldn't be using CCO - CP PN Core Patch.esp CCO - CP PN Equipment Patch.esp CCO - CP PN Rebalance Patch.esp since you are already using 'CCO - CP PN', which encompasses those three. 'CCO - CP PN' is for if you're using the entire Project Nevada suite along with Classic Perks. Those other three are only if you're using some of PN.
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# ? Aug 22, 2012 04:39 |
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Traveller In Time posted:Yes, it's normal. Cirosan gave some insight into load order a page or two back. okay, thanks, rad. Got my UI mods installed and set up, and now for WME and it's PN patches. Hopefully, this won't break everything. i'm glad that i can export/import load orders because BOSS likes to jumble up the CCO stuff sometimes and it's infuriating.
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# ? Aug 22, 2012 04:45 |
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Traveller In Time posted:Yes, it's normal. Cirosan gave some insight into load order a page or two back. What if you're not using the Rebalance portion of PN, but you're using everything else?
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# ? Aug 22, 2012 04:59 |
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Then you should just use CCO - CP PN Core Patch.esp CCO - CP PN Equipment Patch.esp but not 'CCO - CP PN', or 'CCO - CP PN Rebalance'.
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# ? Aug 22, 2012 05:03 |
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So what's the current consensus on Beyond Boulder Dome, is it any good in its current state?
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# ? Aug 22, 2012 05:05 |
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DarnUi's little vault dweller it adds to bottom right corner of the intro screens/ESC menu is the best thing. He needs like a little thumbs up cause he's like "Hey your game won't crash" edit: http://pastebin.com/QwxUUdMU Current load order. For whatever reason, it's crashing whenever i try to open up my pipboy. Before that, when ever I try to open a container, the little opening animation plays but no actual menu comes up. The containers and pipboy worked fine in Doc Mitchells house, but out of that their like "that's not happening." SpookyLizard fucked around with this message at 05:52 on Aug 22, 2012 |
# ? Aug 22, 2012 05:17 |
The Droid posted:So what's the current consensus on Beyond Boulder Dome, is it any good in its current state? I have heard pretty glowing reviews of the gameplay, itself, but pretty poor reception of the ending.
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# ? Aug 22, 2012 05:42 |
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The NMC texture pack is an intense pain in the rear end to install. I downloaded it twice and both times some random part of one of the huge archives didn't get downloaded right. Is it worth the effort? I wish the guy would mirror it somewhere that isn't a huge pile of poo poo (New Vegas Nexus ) or put a torrent up, though I guess I can understand not wanting to host 4 GB of pictures of dirt and houses.
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# ? Aug 22, 2012 07:11 |
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NMC looks pretty loving incredible. Not everything is done, but what is looks great.
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# ? Aug 22, 2012 07:38 |
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So I just recently suffered from a major bout of crashing issues due to the Strip Open mod. Any time I would try to sleep after activating it I would just crash. I have no idea why sleeping would cause the crashes, but after lots of painful testing it was definitely that mod that caused the issue. For those who use it when exactly did you activate it? I activated mine right after entering and talking to Victor and then going straight to the Tops to find Benny. SpookyLizard posted:edit: That's a lot of mods, dude. I would hesitate to run a setup even a quarter that size without a bashed patch, or even a merged patch.
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# ? Aug 22, 2012 09:57 |
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Traveller In Time posted:So I just recently suffered from a major bout of crashing issues due to the Strip Open mod. Any time I would try to sleep after activating it I would just crash. I have no idea why sleeping would cause the crashes, but after lots of painful testing it was definitely that mod that caused the issue. Using a mod that alters the places you have already been to will often do that. I seem to remember that it might also affect quests.
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# ? Aug 22, 2012 10:05 |
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I've been trying to get into the Followers Safehouse, but as soon as I try to enter I get a CTD (this is my first time trying to get into the building). I've tried using coc to get into it that way, and tried teleporting myself to the npc that sometimes goes there, both result in a crash. I've already reinstalled all my mods yesterday for a different issue so I don't fewel like doing that again straight away. Load Order: http://pastebin.com/W3Ef3CSW
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# ? Aug 22, 2012 11:16 |
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The Droid posted:So what's the current consensus on Beyond Boulder Dome, is it any good in its current state? Seconding. Can't speak to the ending, I'm only about ?60%? through. LOTS to explore, a gazillion sub quests, wacky characters, poignant characters, backstory (to an extent), companions (temporary, I'm assuming), and Death Squads. How can you go wrong with Death Squads? Is it a full, unofficial DLC as I've heard it referenced? Not quite, but drat close. Also I love my fake mustache you can buy from a trader. Not really a spoiler, but wouldn't want to start a goonrush to collect those sweet, sweet fake mustaches ::
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# ? Aug 22, 2012 12:58 |
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I just installed The Ultimate Edition and everything seems to be working out alright except for one thing. It looks like poo poo. I've got NMCs Texture Pack installed using the medium resolution and it doesn't seem to be showing up. I've got archive invalidation invalidated installed and running. Any ideas why they're not showing up?
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# ? Aug 22, 2012 13:41 |
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Make sure you have your texture quality set in the launcher to "High".
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# ? Aug 22, 2012 14:33 |
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I realised they were in fact showing up but I've just been spoiled by Skyrim textures.
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# ? Aug 22, 2012 14:50 |
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It's a tradeoff. With Fallout: New Vegas you get a good game that looks like poo poo while with Skyrim you get a poo poo game that looks good. I'm exaggerating, of course, but you get the point.
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# ? Aug 22, 2012 17:38 |
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Traveller In Time posted:So I just recently suffered from a major bout of crashing issues due to the Strip Open mod. Any time I would try to sleep after activating it I would just crash. I have no idea why sleeping would cause the crashes, but after lots of painful testing it was definitely that mod that caused the issue. Is there a good guide or tutorial for making either of those? EDIT: I disabled and uninstalled some stuff and the game isn't broken crash happy anymore. Well it's still crash happy, but no more than usual for New Vegas. SpookyLizard fucked around with this message at 19:39 on Aug 22, 2012 |
# ? Aug 22, 2012 17:56 |
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I installed lombard station a while back, and holy poo poo it's amazing. My favorite part about it are the walls filled with guns that gives a James Bondy vibe. Although I've had problem with a little bug. I walked into some of the guns on the wall, and they fell off. I couldn't grab them or pick them up, so I tried removing them from the wall via chest thingy and putting them back up, and that didn't work either. I would really prefer not to reload saves, because there was a time period between when it actually happened and when I noticed it. Any ideas as to how to fix this?
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# ? Aug 22, 2012 19:38 |
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SpookyLizard posted:Is there a good guide or tutorial for making either of those? To make a Merged Patch, download FNVEdit, let it run its background loader, then click the "Create a Merged Patch" option on the context menu (which can be found by right clicking on the list of esms and esps). Pretty simple process, really.
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# ? Aug 22, 2012 19:53 |
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edit: nevermind
The Man From Melmac fucked around with this message at 20:47 on Aug 22, 2012 |
# ? Aug 22, 2012 20:45 |
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Okay, I think I got this figured out.quote:FalloutNV.esm All are marked active. The intent is to have CCO, PN, and JSawyer. PN was installed without Rebalance. JSawyer is installed but CCO Perks take precedent. Did I do this correctly? The Man From Melmac fucked around with this message at 21:10 on Aug 22, 2012 |
# ? Aug 22, 2012 21:05 |
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Sit by the campfire and have a nice bowl of Stewed Stu or Chuck's Prime Ribs. Just be careful you don't contract Kuru or Mad Cow and you'll be cooking with http://newvegas.nexusmods.com/mods/47591
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# ? Aug 22, 2012 21:47 |
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Upmarket Mango posted:Police Automaton, how did you get the OBGE shaders to load in effect.txt with ENB? I'd like to try out a few other shader effects from OBGE but none of them seem to work. Most of them are fashioned in a specific way and draw on stuff OBGE is providing, so they need to be rewritten/modified. For some (mostly the full-screen-effect shaders that change colors etc.) the rewrite often is simple enough, (changing of a few variables etc.) others are pretty much impossible to implement because enbseries .dll doesn't really provide enough in the way of data about the game. If you're eyeing really fancy things like OGSE's SSIL etc. then it's pretty much impossible. Police Automaton fucked around with this message at 23:45 on Aug 22, 2012 |
# ? Aug 22, 2012 23:37 |
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Is there a way to slow down my sprint speed? It's way too fast and looks/feels ridiculous.
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# ? Aug 23, 2012 00:15 |
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Have there ever been any decent mods for super powers - whether traits, weapons, whatever? I'd love to whip through the game as a mutant that can do crazy things like telekenesis, but the extent of what I can find are Naruto mods.
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# ? Aug 23, 2012 00:56 |
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Yeah, I totally wanna get my kamehameha on. Actually, in all seriousness, I'd be shocked if that wasn't already made for Skyrim yet (haven't looked, won't bother to).
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# ? Aug 23, 2012 01:29 |
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Bash Ironfist posted:Okay, something is causing my game to crash, not sure what. Had a similiar issue, deactivating the Armory CaliberX Patch did it for me. I wasn't using CaliberX, and it seems, neither are you. e: probably should've f5'ed before posting..
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# ? Aug 23, 2012 03:29 |
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aeverous posted:Had a similiar issue, deactivating the Armory CaliberX Patch did it for me. I wasn't using CaliberX, and it seems, neither are you. Yep, you kinda need CaliberX to use the CaliberX patch... (for the record I think CaliberX is a piece of poo poo and that's why I don't maintain or update that plugin)
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# ? Aug 23, 2012 03:41 |
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# ? Jun 5, 2024 22:26 |
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I'm playing this game again and I'm starting to remember why I thought it was better than Fallout 3. Then I also started to remember why I prefer Fallout 3 a lot more than New Vegas. This game just loves to crash. This used to happen back when I first got the game (I got it when they offered a pip-boy for TF2). I am absolutely clueless as to why it crashes. It only ever seems to crash after I've been playing for about 30 minutes. Here's my load order, is there anything on here that's known to cause instability? * indicates pre-lonesome road mod that I haven't updated because nexus doesn't want to load and I'm lazy Rick's Load Order posted:FalloutNV.esm I also have NMC textures downloaded (small) but, I believe my computer is good enough to handle it. I'm running a GTX 560, 2.6 Quad Core, and 4GB of RAM (FNV4GB is running of course).
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# ? Aug 23, 2012 04:30 |