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achillesforever6 posted:Killing everyone in Camp Forlorn Hope with poison tipped throwing spears and a machete Pfft. The Legion is dildoes.
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# ? Sep 5, 2012 00:26 |
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# ? Jun 3, 2024 17:13 |
I'm going to steal a nice suit from one of the White Glove people and go around as a James Bond style diplomat. With a revolver. My friend's put the IndieGogo up for Fallout: Lanius: http://www.indiegogo.com/FalloutLaniusFanFilm
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# ? Sep 5, 2012 02:03 |
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After getting all the achievements, I had to go back and start another play-through. I ended up grabbing the riot gear from the start of Honest Hearts and the rebreather to make a Bane character. Unarmed is so fun.
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# ? Sep 5, 2012 02:37 |
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SlothfulCobra posted:Energy weapon ammo is so scarce that it doesn't make sense to waste it on a Radscorpion. Since when? It's pretty scarce in the beginning, and you'll be well-served by a recharger in Honest Hearts, but after getting to Freeside, I was never hurting for Energy Weapon ammo. Also, you can make your own out of the (even weightless in hardcore) drained cells. I guess it's not as common as bullets, but really if you just carry two weapons that use different ammo types, you should never be hurting for ammo. I mean, poo poo, I use a fully upgraded Laser Rifle on my current character, which is widely considered the worst thing to do, and I don't have any trouble with ammo. Acute Grill fucked around with this message at 16:29 on Sep 5, 2012 |
# ? Sep 5, 2012 16:26 |
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How do I trigger the ending slides? Do you get them when you beat the last mission for your quest-side, or do you keep adventuring after that point until you click something to make the ending roll?
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# ? Sep 5, 2012 16:54 |
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The ending slides play when the game ends. You'll get a big "THIS IS THE POINT OF NO RETURN" warning before you start the last mission. Dubious Spoiler: The last mission is the second battle for Hoover Dam
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# ? Sep 5, 2012 16:57 |
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Kalos posted:Since when? It's pretty scarce in the beginning, and you'll be well-served by a recharger in Honest Hearts, but after getting to Freeside, I was never hurting for Energy Weapon ammo. If you can open that one door on the bottom floor of the REPCONN museum (I think it's Average difficulty) you'll have ammo enough to last you for hours and hours
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# ? Sep 5, 2012 17:04 |
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Cicadalek posted:If you can open that one door on the bottom floor of the REPCONN museum (I think it's Average difficulty) you'll have ammo enough to last you for hours and hours If you stick to mostly using one type of energy weapon, you can convert the other types of ammo that you collect/recycle into the desired type. I have an incredible stock of microfusion cells. I also buy up the cheap, but 15% less effective bulk stock anytime a seller offers it.
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# ? Sep 5, 2012 17:13 |
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Cicadalek posted:If you can open that one door on the bottom floor of the REPCONN museum (I think it's Average difficulty) you'll have ammo enough to last you for hours and hours I never even knew about that. This game.
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# ? Sep 5, 2012 17:16 |
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Kalos posted:I never even knew about that. Honestly, you'll keep on discovering new things forever. For example... *Although it's not part of her normal inventory, when Veronica dies, she is carrying ten packs of cigarettes. *When you give Festus enough Star bottlecaps, his cowboy hat pops up and spins. Also, if you wait around for a while after finishing, he begins talking again. *In Freeside, a child is chasing a giant rat. If you kill the rat, he eats it.
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# ? Sep 5, 2012 19:54 |
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Gynovore posted:
Yeah, that kid was really grateful when I threw a grenade at
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# ? Sep 5, 2012 20:08 |
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Gynovore posted:Honestly, you'll keep on discovering new things forever. For example... And says Thanks Mister
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# ? Sep 5, 2012 20:18 |
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I forgot about the star caps since it's been over 70 hours since I've talked to the weird cap collector guy. I have to go back to Sunset Sarsaparilla when I finish OWB. The shitload of Sunset Sarsaparilla that you get to loot in the factory was already a pretty nice reward in itself (I love chugging several bottles of that stuff before a big battle). I'm kind of bummed that some creepy cap collectors haven't ambushed me for those caps.
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# ? Sep 5, 2012 20:20 |
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Clinton1011 posted:And says Thanks Mister Then he's bummed out because he and the girl have nothing to do now.
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# ? Sep 5, 2012 20:49 |
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VaultAggie posted:Then he's bummed out because he and the girl have nothing to do now. The rat respawns. Kid's family has got to eat daily.
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# ? Sep 5, 2012 20:55 |
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Gynovore posted:*In Freeside, a child is chasing a giant rat. If you kill the rat, he eats it. This happens even if the rat turns into energy goo. The same munching sounds are used.
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# ? Sep 5, 2012 21:05 |
So I bought New Vegas Ultimate Edition during the Steam sale this year, and now I'm getting around to downloading it. Is there a way to disable individual DLC? I read some people recommend not using Courier's stash?
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# ? Sep 5, 2012 21:05 |
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Captain Scandinaiva posted:So I bought New Vegas Ultimate Edition during the Steam sale this year, and now I'm getting around to downloading it. Don't worry about Courier's Stash. If you don't want the stuff, just sell it to Chet. I personally love my Sturdy Caravan Shotgun.
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# ? Sep 5, 2012 21:09 |
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Captain Scandinaiva posted:So I bought New Vegas Ultimate Edition during the Steam sale this year, and now I'm getting around to downloading it. Yeah, you just click 'em off in the launcher or Fallout Mod Manager. Or you get a mod that puts them somewhere other than in your inventory at character creation. (In before someone links JSawyer.esp. whoops.)
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# ? Sep 5, 2012 21:10 |
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When you start up NV click Data Files, there you can enable/disable your DLC.
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# ? Sep 5, 2012 21:10 |
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They'll re-enable, though, when you start up the game, so you'll have to delete the NAM files in the Data folder. Don't worry, their absence won't mess up your game or anything.
Cross-Section fucked around with this message at 21:15 on Sep 5, 2012 |
# ? Sep 5, 2012 21:13 |
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So I grabbed Raul at Level 4 on my latest playthrough (by way of resolving Black Mountain peacefully via stealth boy and magazines) but instead of hightailing it to Vegas I decided I would jump down and start the BoS quests by investigated the dead guy in that one that crater swarmed by centaurs. There were way too many and all I had was a dinky laser pistol/rifle combo and a handful of ammo, so I just jumped in the crater, grabbed the holotape and loving gunned it. Behind me I heard the sounds of gunshots and Raul yelling, and I hoped I could make it to a bunker before they killed him. As sturdy as Raul is, I was low-level, had 2 CHA, and there were like eight of them. I made it to the bunker, Raul appeared beside me, and I slept on the little cardboard mat to bypass the nightly sandstorms, and when I woke up and left I saw a dead centaur hanging on the fence. Curiously, I followed it only to find another dead centaur or evolved centaur every twenty feet. He had killed them all
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# ? Sep 5, 2012 22:24 |
Cross-Section posted:They'll re-enable, though, when you start up the game, so you'll have to delete the NAM files in the Data folder. Don't worry, their absence won't mess up your game or anything. Right, I somehow forgot this is using the FO3 engine, but if it re-enables somehow I'll delete them. Or maybe just use one of the packs, if that's possible.
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# ? Sep 5, 2012 22:47 |
B.B. Rodriguez posted:Don't worry about Courier's Stash. If you don't want the stuff, just sell it to Chet. I personally love my Sturdy Caravan Shotgun. I sold it once I picked up Shotgun Surgeon and found out it doesn't work with that gun. I haven't shot anyone in a few hours though. I wish I could fast-travel to the Strip. The Kings were almost real: http://www.news.com.au/national/elvis-impersonator-dean-vegas-joins-race-for-mayor-of-gold-coast/story-e6frfkvr-1226199414245 (I think he lost though). I'm all cyborged up thanks to Implants and blackjack. It feels like they should play a part in the story, rather than being given to you in a random shack. Looking forward to getting my Pimp Boy.
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# ? Sep 6, 2012 00:23 |
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Count Chocula posted:I sold it once I picked up Shotgun Surgeon and found out it doesn't work with that gun. I think all the problems like this (see also: perks like Cowboy not affecting DLC weapons) are fixed with the jsawyer.esp mod, for the record.
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# ? Sep 6, 2012 00:32 |
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Captain Scandinaiva posted:Right, I somehow forgot this is using the FO3 engine, but if it re-enables somehow I'll delete them. Or maybe just use one of the packs, if that's possible. You can get the FallOut Mod Manager (FOMM) which lets you disable specific mods, you should definitely get it if you're planning on using any other mods. Each of the Courier's Stash components is a separate mod, so if you only want the tribal pack or the mercenary pack or whatever you can enable just one. If you want to mod further, go to the mod thread which has a killer OP that is up to date on where to start.
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# ? Sep 6, 2012 00:39 |
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Does anybody have a good source of Deathclaw eggs? I've got the recipe for Wasteland Omelets (from Sloan, if you don't know), but I've got only a couple of eggs that I got from killing the Deathclaw Mother.
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# ? Sep 6, 2012 02:50 |
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Pope Guilty posted:Does anybody have a good source of Deathclaw eggs? I've got the recipe for Wasteland Omelets (from Sloan, if you don't know), but I've got only a couple of eggs that I got from killing the Deathclaw Mother. Did you pick up the eggs in the little cave where you can also get the Light Machine Gun and mini-nukes at quarry junction? Otherwise you'll have to kill the other Deathclaw Mothers in the Mojave at Dead wind Cavern and the deathclaw promontory, I think there may also be some guarding a batch of eggs at Gypsum train yard?
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# ? Sep 6, 2012 03:23 |
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khwarezm posted:Did you pick up the eggs in the little cave where you can also get the Light Machine Gun and mini-nukes at quarry junction? Otherwise you'll have to kill the other Deathclaw Mothers in the Mojave at Dead wind Cavern and the deathclaw promontory, I think there may also be some guarding a batch of eggs at Gypsum train yard? Yeah, that's where I got the eggs I have. I was hoping there'd be some easy way to get more of 'em. Well, for values of "easy" that involve killing Deathclaws.
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# ? Sep 6, 2012 03:48 |
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Pope Guilty posted:Yeah, that's where I got the eggs I have. I was hoping there'd be some easy way to get more of 'em. Well, for values of "easy" that involve killing Deathclaws. Don't quote me on this, but I think you can sometimes pick them up off of ordinary Deathclaws too (rarely though, and only one at a time.)
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# ? Sep 6, 2012 03:55 |
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That DICK! posted:The worst part about FO3 is that it put a pretty definitive end to Harold. Harold should be in every game. He should have found a way to not be a tree anymore and own a casino. And then he bought a racecar! Is any of this getting through to you? I'm 100% behind this and look forward to its adoption in future Fallout products, especially Fallout Racecars.
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# ? Sep 6, 2012 04:09 |
Caufman posted:I'm 100% behind this and look forward to its adoption in future Fallout products, especially Fallout Racecars. RAGE tried mixing Fallout with a racing game; I'm not sure how successful it was but bringing cars back would emphasize the Mad Max inspirations nicely.
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# ? Sep 6, 2012 04:13 |
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There's no point in using Rad-X in an area with 1 Rad/sec, right?
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# ? Sep 6, 2012 04:25 |
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Right. The absolute minimum rads you can get in an irradiated area is one rad per second.
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# ? Sep 6, 2012 04:51 |
This is going to sound pretty spergy, but wouldn't the fact that doctors can cure radiation poisoning and drug addiction have some pretty large effects on the world?
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# ? Sep 6, 2012 04:53 |
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Gameplay conceits, duder.
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# ? Sep 6, 2012 04:56 |
3Romeo posted:Gameplay conceits, duder. Usually I just ignore that (I honestly prefer abstract action games to RPGs) but everything else seems to be well thought out and integrated into the world.
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# ? Sep 6, 2012 05:01 |
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Count Chocula posted:This is going to sound pretty spergy, but wouldn't the fact that doctors can cure radiation poisoning and drug addiction have some pretty large effects on the world? Our world or Fallout world? There are some subtle differences.
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# ? Sep 6, 2012 05:12 |
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I would say that getting that stuff fixed at the clinic outside of Vegas is probably a bit pricier than most people can afford. But I think whatsherface at the Followers can just kind of go "Hey, have a shot" and fix it for nothing, if I remember correctly.
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# ? Sep 6, 2012 05:14 |
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# ? Jun 3, 2024 17:13 |
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I think it's really a gameplay/story segregation thing, otherwise why would the Followers need your help getting people who consider themselves friends of the Followers to kick their drug addictions? One of them, even convinced to attempt to get sober, will only do so (barring a speech check) with a large amount of fixer to get him through withdrawals. If it was as simple as going and getting a shot (Which the Followers would probably do for free, and which you don't have the option of covering for him), you'd think he'd just do that.
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# ? Sep 6, 2012 05:17 |