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Corrode posted:After 6 years and a full edition of the game where they didn't work Banshee masks are finally fixed. Got a dropbox link or something? e: nm they are back up Naramyth fucked around with this message at 16:38 on Sep 7, 2012 |
# ? Sep 7, 2012 16:35 |
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# ? Jun 9, 2024 17:56 |
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Haha, some of the beardy types over at warseer are going to be upset that their rules interpretations are wrong. Saw a multiple page discussion about this one: Q: If a unit disembarks from a destroyed vehicle during the enemy turn, can it charge in the Assault phase of its own turn? (p80) A: No, unless the vehicle in question was an Assault Vehicle. Oh and this is important for us aegis users: Q: Can you deploy the aegis defence line sections in two or more groups of two or more sections apiece (this way, they will still be in base contact with at least one other section)? (p114) A: No – the Aegis defence line sections must be deployed in an unbroken chain, though they can be connected end-toend such as in the example shown on page 114. humannature fucked around with this message at 16:39 on Sep 7, 2012 |
# ? Sep 7, 2012 16:36 |
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Lungboy posted:Is this as wrong as it seems to me: That, my friend, is the sound of GW loving CSM, at least until our update. Basically, CSM units can deepstrike onto Daemon Icons with no scatter (which would basically never happen unless you roll TERRIBLY for reserves), but not vice versa. Which is horseshit.
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# ? Sep 7, 2012 16:40 |
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VogeGandire posted:That, my friend, is the sound of GW loving CSM, at least until our update. To be fair, Winged Princes are now flying MCs, so that's something.
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# ? Sep 7, 2012 16:42 |
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Page 115 – Fortifications, Skyshield Landing Pad. Ignore the reference to Access Points & Fire Points. Lmao, that's all we get? So what the gently caress is it? I guess you can run up the side? Q: Do models that ignore difficult terrain when moving or charging still fight at Initiative step 1 if they charge through difficult terrain? (p22) A: Yes. Q: Does a model with an Unwieldy weapon Pile In at its normal Initiative step and then fight at Initiative step 1? (p22/23) A: No – it Piles In and fights at Initiative step 1. Q: Do Transports with the Assault Vehicle special rule permit their passengers to charge on the turn they arrive from Reserve? (p33) A: No. Q: In a multiple barrage, do you determine all of the hits and all of the Wounds separately for each blast, or do you resolve all of blasts in one go? (p34) A: Work out the total number of models hit by the multiple barrage, then proceed to allocate Wounds and remove casualties all in one go.. Um, where do you allocate from, you asses? The center hole of the first template? Q: Can the Feel No Pain special rule be used to resist a Wound suffered from the Perils of the Warp? (p35) A: Yes. Q: If a model has the Eternal Warrior and Feel No Pain special rules, can it still make Feel No Pain rolls against Wounds that inflict Instant Death (Eternal Warrior states that the model is immune to the effects of Instant Death, after all)? (p35) A: No. Good, I can blow up Plaguebearers with my Manticore. Q: When a model makes a Vector Strike or Hammer of Wrath, do these attacks benefit from any special rules (such as Furious Charge, Poisoned or Rending), or any weapons or other wargear it is equipped with? (p37/43) A: No. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Q: Can a character on a Chariot that is also a Skimmer make a Sweep Attack against a Zooming Flyer? (p82) A: No. They really don't want people to field CCBs. Q: Can you deploy the Aegis Defence Line sections in two or more groups of two or more sections apiece (this way, they will still be in base contact with at least one other section)? (p114) A: No – the Aegis defence line sections must be deployed in an unbroken chain, though they can be connected end-toend such as in the example shown on page 114. Q: Do modifiers that apply to such things as Reserve rolls, apply to units from an allied detachment? (p124) A: No. Holy poo poo, that's a huge deal. I like how many of the questions are answered directly in plain English in the rulebook but I guess people can't read.
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# ? Sep 7, 2012 16:43 |
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Phyresis posted:Q: Can the Feel No Pain special rule be used to resist a Wound We already knew the first one, FNP isn't a save so Perils doesn't ignore it. Eldrad pops a painkiller or something. The second one is particularly comedy because the DE FAQ directly contradicts it (Baron gets +2S for his Skyboard when Hammer of Wrathing).
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# ? Sep 7, 2012 16:45 |
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Lungboy posted:They've pulled them all again, they were v1.1 for a little bit and are now back to v1. I see 1.1 but they're all dated July. I take it they just forgot to update the date?
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# ? Sep 7, 2012 16:46 |
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Tau got Target Lock back
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# ? Sep 7, 2012 16:51 |
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Digging the Impaler Cannon rules, but gently caress Broodlord's not being able to re-roll powers they can't loving use. edit: Oh my loving God, markerlights cause FMCs to take grounding tests. spacegoat fucked around with this message at 17:00 on Sep 7, 2012 |
# ? Sep 7, 2012 16:51 |
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numerrik posted:So I am still retooling the sisters astronomi-con list, and need a bit of help spending the last 30 points, and some feedback. Stop playing engines. They are not good. More exorcists. More Rhinos. Walking sisters get shot the gently caress up. Consider a unit of DCAs with crusader, Jacobus, and Rhino.
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# ? Sep 7, 2012 16:54 |
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Lungboy posted:GG rules writer: Necron FAQ now says: quote:Q: If a model makes a Pile In move which brings it into base contact
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# ? Sep 7, 2012 16:57 |
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Also literally Q: Is there any way to embark back onto a Night Scythe? A: Yes – follow the rules for Embarking on page 78, treating the Night Scythe’s base as its Access Point. Note that this is possible despite the Night Scythe being a Zooming Flyer.
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# ? Sep 7, 2012 16:58 |
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quote:Q: Can Wounds caused by a character in a only be allocated to the opposing character in the challenge? (p64)
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# ? Sep 7, 2012 17:01 |
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Corrode owes us all an apology
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# ? Sep 7, 2012 17:02 |
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Fateweaver's save reroll special rule "Oracle of Eternity" no longer affects CSM units, good job GW, keep the hits coming. Incubi Klaives and Huskblades are AP2, they threw DE a nice bone there. Q: Do Haywire weapons, vibro-cannons and D-weapons (D-cannon, wraithcannons, etc.) affect fortifications in the same way they do vehicles? (var) A: Yes. So lances and melta still don't?
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# ? Sep 7, 2012 17:03 |
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Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic power that doesn’t require a roll To Hit? If not, is he able to re-roll the psychic power because he cannot use it? (p40) A: No to both questions. Thanks, GW.
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# ? Sep 7, 2012 17:06 |
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Ojetor posted:Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic power that doesn’t require a roll To Hit? If not, is he able to re-roll the psychic power because he cannot use it? (p40) gently caress the bugs.
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# ? Sep 7, 2012 17:08 |
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Baruch Obamawitz posted:Also literally They really are just Wraith Darts aren't they?
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# ? Sep 7, 2012 17:12 |
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Tank hammers and Death Rollers are AP - that is lame as hell.
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# ? Sep 7, 2012 17:16 |
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Does the tzeenchian daemon weapon get AP2 as well or just the unaligned varient and other 3 gods? Reference: https://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570039a_Chaos_Space_Marines_v1.1.pdf
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# ? Sep 7, 2012 17:21 |
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ImperialGuard posted:Tau got Target Lock back Which makes it even weirder as to why it was removed in the first place.
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# ? Sep 7, 2012 17:22 |
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Are they serious with this poo poo? Look at those claws for gently caress's sake. Everything else on there is pretty half-assed too, including the paintjobs. Christ I just really looked at the combi-flamer and plasma. They look like bad conversions from B&C or some poo poo.
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# ? Sep 7, 2012 17:24 |
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Q: If a melee weapon ignores armour saves, such as a Tyranid bonesword or Captain Tycho’s Dead Man’s Hand, is it treated as an unusual power weapon and therefore AP3? (p61) A: No – it ignores armour saves completely. Glad that's sorted. Also bikes having Very Bulky makes me want to put two Attack Bikes in a Land Raider just for the hell of it. E: So they've clarified this rule: Q: The rulebook states "A unit that makes a Scout redeployment cannot charge in the first turn." Does this mean that if your opponent has the first turn and you go second, your Scouting unit can charge? (p41) A: Yes. While it only talks about Scouting, has anyone seen any mention of a similar thing with Infiltrate, or should it be assumed that the same thing applies? Fuegan fucked around with this message at 17:44 on Sep 7, 2012 |
# ? Sep 7, 2012 17:25 |
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Page 31 – Incubi, Klaives. Replace this entry with: “Klaives have the following profile: Range S AP Type Klaive - +1 2 Melee, Two-handed Page 58 – Dark Eldar Wargear, Huskblade. Change the last sentence to read “A huskblade is an AP2 melee weapon with the Instant Death special rule.”
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# ? Sep 7, 2012 17:28 |
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CyberLord XP posted:Tank hammers and Death Rollers are AP - that is lame as hell. Nobody should be using deffrollas anymore. They're terrible now.
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# ? Sep 7, 2012 17:38 |
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CyberLord XP posted:Tank hammers and Death Rollers are AP - that is lame as hell. They always have been, I don't see the issue.
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# ? Sep 7, 2012 17:43 |
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combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness. edit: its only in the CSM codex so i dunno if it applies to SM. Makes sense that it would though
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# ? Sep 7, 2012 17:44 |
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Ok, checked out new FAQs. Rune Priests still work the same way and hydras are still Skyfire only.
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# ? Sep 7, 2012 17:48 |
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Rulebook FAQ: Page 3 posted:A: Only Snap Shots can hit Zooming Flyers and Gliding Whooooops!
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# ? Sep 7, 2012 17:48 |
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Not that it matters much to a modern Templar army which will be mostly comprised of Cyclone Terminators, but goodbye cover saves. Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal be made in full? (p23) A: Yes.
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# ? Sep 7, 2012 17:49 |
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CisMaleTheSensitiv posted:combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness. No, it won't apply to SM. SM get storm bolters, CSM get combi bolters. Q: What effect, if any, does the Scout special rule have on a Valkyrie or Vendetta? Will this allow it to enter play in Turn 1 by redeploying 6" onto the board? (p56) A: It has no effect. What? Lungboy fucked around with this message at 17:51 on Sep 7, 2012 |
# ? Sep 7, 2012 17:49 |
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CisMaleTheSensitiv posted:combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness. Nah, it wouldn't apply to regular space marines. They don't even have access to combi-bolters. They have storm bolters instead which chaos doesn't get. Speaking of combi-weapons, holy poo poo those sternguard weapons or whatever are awful in every way. They couldn't even straighten the claws before taking a picture. Edit: beaten, but whatever. Safety Factor fucked around with this message at 17:56 on Sep 7, 2012 |
# ? Sep 7, 2012 17:51 |
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Lungboy posted:No, it won't apply to SM. SM get storm bolters, CSM get combi bolters. Fliers have to start off the table. Someone could make a case to scout move from off the table 6" to get sweet sweet vendetta shooting on turn one.
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# ? Sep 7, 2012 17:54 |
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Naramyth posted:Fliers have to start off the table. Someone could make a case to scout move from off the table 6" to get sweet sweet vendetta shooting on turn one. That's idiotic, but doesn't the FAQ also mean that Vendettas can't outflank?
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# ? Sep 7, 2012 17:57 |
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Lungboy posted:Is this as wrong as it seems to me: Supposedly Dark Apostles in the new codex allow Icons to prevent scatter for Daemons, so I'm not too surprised. e: Also I guess Chaos Marines are the only army who get to field a whole unit of Characters now. Mango Polo fucked around with this message at 18:51 on Sep 7, 2012 |
# ? Sep 7, 2012 18:46 |
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quote:Q: If a unit disembarks from a destroyed vehicle during the enemy Well, that's kinda big. Sucks be to Blood Angels, I guess. quote:Q: Does a weapon that hits automatically, still hit automatically when Kinda nice for a Weirdboy if he rolls Zzap.
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# ? Sep 7, 2012 18:52 |
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SRM posted:They always have been, I don't see the issue. Meh it's just the realistic side (which I know is hell of stupid of me, but it can annoy me none the less. Honestly I wish there were a lot more melee weapons with AP values that weren't a) magic, b) power weapons. Getting crushed by a spikey steamroller is not something you brush off because you're wearing a flak jacket. That said it is dumb to want realistic things in my toy space game with space Jesus and fungus monsters . EDIT: That and I want Orks to be better cause I switched armies. Really though I just want them to redo Weirdboys so they are useful.
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# ? Sep 7, 2012 19:00 |
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Beer4TheBeerGod posted:Yeah that's still junk. Nobody is going to run the turn they WAAAGH! and the only models that would care about S&P -> Relentless won't give a poo poo anyway because they're already Fleet. Not true! This development means that during the Waaagh, Meganobz CAN sweeping advance! That makes a pretty big difference to me, at least.
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# ? Sep 7, 2012 19:02 |
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Companion Cube posted:Not that it matters much to a modern Templar army which will be mostly comprised of Cyclone Terminators, but goodbye cover saves. Came here to post this. This murders Templars. Especially when combined with Rage (if you're dumb enough to take it)
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# ? Sep 7, 2012 19:07 |
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# ? Jun 9, 2024 17:56 |
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Shaman Ooglaboogla posted:Page 31 – Incubi, Klaives. I'm really glad about these two, especially the huskblade change because now I can make a combat archon who won't bounce off terminators and sempiternal overlords. I'm a little bummed by fortune not working on DE, but that was to be expected.
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# ? Sep 7, 2012 19:09 |