Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Corrode posted:

After 6 years and a full edition of the game where they didn't work Banshee masks are finally fixed.

As long as you have access to the FAQ, anyway. I saved them all.

e: Yes, Paladins, Nobs etc. are fixed, no character rule.

Got a dropbox link or something?

e: nm they are back up

Naramyth fucked around with this message at 16:38 on Sep 7, 2012

Adbot
ADBOT LOVES YOU

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
Haha, some of the beardy types over at warseer are going to be upset that their rules interpretations are wrong. Saw a multiple page discussion about this one:

Q: If a unit disembarks from a destroyed vehicle during the enemy
turn, can it charge in the Assault phase of its own turn? (p80)
A: No, unless the vehicle in question was an Assault Vehicle.

Oh and this is important for us aegis users:

Q: Can you deploy the aegis defence line sections in two or more
groups of two or more sections apiece (this way, they will still be in
base contact with at least one other section)? (p114)
A: No – the Aegis defence line sections must be deployed in
an unbroken chain, though they can be connected end-toend such as in the example shown on page 114.

humannature fucked around with this message at 16:39 on Sep 7, 2012

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Lungboy posted:

Is this as wrong as it seems to me:

Q: If Chaos Space Marines are allied to Chaos Daemons, do they roll
for scatter if Deep Striking within 6" of a Chaos Icon carried by a
Chaos Daemon model? (p81)
A: If the wording on the Chaos Icon’s description refers to ‘all
friendly units’, then yes. If not, then the Chaos Icon only
affects the specific units referred to in its description.

That, my friend, is the sound of GW loving CSM, at least until our update.

Basically, CSM units can deepstrike onto Daemon Icons with no scatter (which would basically never happen unless you roll TERRIBLY for reserves), but not vice versa.

Which is horseshit.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

VogeGandire posted:

That, my friend, is the sound of GW loving CSM, at least until our update.

Basically, CSM units can deepstrike onto Daemon Icons with no scatter (which would basically never happen unless you roll TERRIBLY for reserves), but not vice versa.

Which is horseshit.

To be fair, Winged Princes are now flying MCs, so that's something.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Page 115 – Fortifications, Skyshield Landing Pad.
Ignore the reference to Access Points & Fire Points.

Lmao, that's all we get? So what the gently caress is it? I guess you can run up the side?

Q: Do models that ignore difficult terrain when moving or charging
still fight at Initiative step 1 if they charge through difficult terrain?
(p22)
A: Yes.

Q: Does a model with an Unwieldy weapon Pile In at its normal
Initiative step and then fight at Initiative step 1? (p22/23)
A: No – it Piles In and fights at Initiative step 1.

Q: Do Transports with the Assault Vehicle special rule permit their
passengers to charge on the turn they arrive from Reserve? (p33)
A: No.

Q: In a multiple barrage, do you determine all of the hits and all of
the Wounds separately for each blast, or do you resolve all of blasts
in one go? (p34)
A: Work out the total number of models hit by the multiple
barrage, then proceed to allocate Wounds and remove
casualties all in one go..

Um, where do you allocate from, you asses? The center hole of the first template?

Q: Can the Feel No Pain special rule be used to resist a Wound
suffered from the Perils of the Warp? (p35)
A: Yes.

:wtc:

Q: If a model has the Eternal Warrior and Feel No Pain special
rules, can it still make Feel No Pain rolls against Wounds that
inflict Instant Death (Eternal Warrior states that the model is
immune to the effects of Instant Death, after all)? (p35)
A: No.

Good, I can blow up Plaguebearers with my Manticore.

Q: When a model makes a Vector Strike or Hammer of Wrath, do
these attacks benefit from any special rules (such as Furious Charge,
Poisoned or Rending), or any weapons or other wargear it is
equipped with? (p37/43)
A: No.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Q: Can a character on a Chariot that is also a Skimmer make a
Sweep Attack against a Zooming Flyer? (p82)
A: No.

They really don't want people to field CCBs.

Q: Can you deploy the Aegis Defence Line sections in two or more
groups of two or more sections apiece (this way, they will still be in
base contact with at least one other section)? (p114)
A: No – the Aegis defence line sections must be deployed in
an unbroken chain, though they can be connected end-toend
such as in the example shown on page 114.

Q: Do modifiers that apply to such things as Reserve rolls, apply to
units from an allied detachment? (p124)
A: No.

Holy poo poo, that's a huge deal.

I like how many of the questions are answered directly in plain English in the rulebook but I guess people can't read.

Living Image
Apr 24, 2010

HORSE'S ASS

Phyresis posted:

Q: Can the Feel No Pain special rule be used to resist a Wound
suffered from the Perils of the Warp? (p35)
A: Yes.

:wtc:

Q: When a model makes a Vector Strike or Hammer of Wrath, do
these attacks benefit from any special rules (such as Furious Charge,
Poisoned or Rending), or any weapons or other wargear it is
equipped with? (p37/43)
A: No.

We already knew the first one, FNP isn't a save so Perils doesn't ignore it. Eldrad pops a painkiller or something.

The second one is particularly comedy because the DE FAQ directly contradicts it (Baron gets +2S for his Skyboard when Hammer of Wrathing).

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

Lungboy posted:

They've pulled them all again, they were v1.1 for a little bit and are now back to v1.

I see 1.1 but they're all dated July. I take it they just forgot to update the date?

ImperialGuard
Jan 10, 2010
Tau got Target Lock back :confuoot:

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost
Digging the Impaler Cannon rules, but gently caress Broodlord's not being able to re-roll powers they can't loving use.

edit: Oh my loving God, markerlights cause FMCs to take grounding tests.

spacegoat fucked around with this message at 17:00 on Sep 7, 2012

Deviant
Sep 26, 2003

i've forgotten all of your names.


numerrik posted:

So I am still retooling the sisters astronomi-con list, and need a bit of help spending the last 30 points, and some feedback.

HQ

Saint Celestine

Elites

9 Repentias + mistress


Troops

10 Battle Sisters
10 Battle Sisters

Fast Attack

9 seraphim + superior
4 hand flamers
4 seraphim + superior
2 hand flamers

Heavy Support

Exorcist
4 Retributors + superior
4 Heavy bolters
3 pentient engines

Fortifications
Aegis Defense Line
Quad Gun

1470/1500

I understand I can lose a engine for the points to give the troops rhinos, but then I have 45 spare points.

Stop playing engines. They are not good. More exorcists. More Rhinos. Walking sisters get shot the gently caress up. Consider a unit of DCAs with crusader, Jacobus, and Rhino.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

Lungboy posted:

GG rules writer:

Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.

Necron FAQ now says:


quote:

Q: If a model makes a Pile In move which brings it into base contact
with a Canoptek Wraith with whip coils, does it then fight at its
normal Initiative step or must it wait until the Initiative 1 step? (p44)
A: It fights at its normal Initiative.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Also literally :getin:

Q: Is there any way to embark back onto a Night Scythe?
A: Yes – follow the rules for Embarking on page 78, treating
the Night Scythe’s base as its Access Point. Note that this is
possible despite the Night Scythe being a Zooming Flyer.

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost

quote:

Q: Can Wounds caused by a character in a only be allocated to the opposing character in the challenge? (p64)
A: Yes.

Q: If you slay an opponent in a challenge can any excess Wounds be allocated to other models in the same unit? (p64)
A: No.

:smugbert:

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Corrode owes us all an apology

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Fateweaver's save reroll special rule "Oracle of Eternity" no longer affects CSM units, good job GW, keep the hits coming.

Incubi Klaives and Huskblades are AP2, they threw DE a nice bone there.

Q: Do Haywire weapons, vibro-cannons and D-weapons (D-cannon,
wraithcannons, etc.) affect fortifications in the same way they do
vehicles? (var)
A: Yes.

So lances and melta still don't?

Ojetor
Aug 4, 2010

Return of the Sensei

Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic power that doesn’t require a roll To Hit? If not, is he able to re-roll the psychic power because he cannot use it? (p40)
A: No to both questions.

Thanks, GW. :thumbsup:

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Ojetor posted:

Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic power that doesn’t require a roll To Hit? If not, is he able to re-roll the psychic power because he cannot use it? (p40)
A: No to both questions.

Thanks, GW. :thumbsup:

gently caress the bugs. :a2m:

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Baruch Obamawitz posted:

Also literally :getin:

Q: Is there any way to embark back onto a Night Scythe?
A: Yes – follow the rules for Embarking on page 78, treating
the Night Scythe’s base as its Access Point. Note that this is
possible despite the Night Scythe being a Zooming Flyer.

They really are just Wraith Darts aren't they?

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie
Tank hammers and Death Rollers are AP - :( that is lame as hell.

Viva Miriya
Jan 9, 2007

Does the tzeenchian daemon weapon get AP2 as well or just the unaligned varient and other 3 gods?
Reference: https://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570039a_Chaos_Space_Marines_v1.1.pdf

ijyt
Apr 10, 2012

ImperialGuard posted:

Tau got Target Lock back :confuoot:

Which makes it even weirder as to why it was removed in the first place.

Fyrbrand
Dec 30, 2002

Grimey Drawer
Are they serious with this poo poo?



Look at those claws for gently caress's sake. Everything else on there is pretty half-assed too, including the paintjobs.

Christ I just really looked at the combi-flamer and plasma. They look like bad conversions from B&C or some poo poo.

Fuegan
Aug 23, 2008

Q: If a melee weapon ignores armour saves, such as a Tyranid
bonesword or Captain Tycho’s Dead Man’s Hand, is it treated as an
unusual power weapon and therefore AP3? (p61)
A: No – it ignores armour saves completely.

Glad that's sorted. Also bikes having Very Bulky makes me want to put two Attack Bikes in a Land Raider just for the hell of it.

E: So they've clarified this rule:

Q: The rulebook states "A unit that makes a Scout redeployment
cannot charge in the first turn." Does this mean that if your
opponent has the first turn and you go second, your Scouting unit
can charge? (p41)
A: Yes.

While it only talks about Scouting, has anyone seen any mention of a similar thing with Infiltrate, or should it be assumed that the same thing applies?

Fuegan fucked around with this message at 17:44 on Sep 7, 2012

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed


Page 58 – Dark Eldar Wargear, Huskblade.
Change the last sentence to read “A huskblade is an AP2 melee
weapon with the Instant Death special rule.”
:getin:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

CyberLord XP posted:

Tank hammers and Death Rollers are AP - :( that is lame as hell.

Nobody should be using deffrollas anymore. They're terrible now.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

CyberLord XP posted:

Tank hammers and Death Rollers are AP - :( that is lame as hell.

They always have been, I don't see the issue.

Viva Miriya
Jan 9, 2007

combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness.

edit: its only in the CSM codex so i dunno if it applies to SM. Makes sense that it would though

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.
Ok, checked out new FAQs. Rune Priests still work the same way and hydras are still Skyfire only.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

Rulebook FAQ: Page 3 posted:

A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures
. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas


Whooooops!

Companion Cube
Oct 11, 2007

We do what we must because WAAAAAAAAAGH!

Not that it matters much to a modern Templar army which will be mostly comprised of Cyclone Terminators, but goodbye cover saves. :(

Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal
be made in full? (p23)
A: Yes.

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP

CisMaleTheSensitiv posted:

combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness.

edit: its only in the CSM codex so i dunno if it applies to SM. Makes sense that it would though

No, it won't apply to SM. SM get storm bolters, CSM get combi bolters.

Q: What effect, if any, does the Scout special rule have on a Valkyrie or
Vendetta? Will this allow it to enter play in Turn 1 by redeploying 6"
onto the board? (p56)
A: It has no effect.

What?

Lungboy fucked around with this message at 17:51 on Sep 7, 2012

Safety Factor
Oct 31, 2009




Grimey Drawer

CisMaleTheSensitiv posted:

combi weapons apparently can also be combi bolters according to the new rulebook errata. So sternguard could pay extra points for twinlinked goodness.

edit: its only in the CSM codex so i dunno if it applies to SM. Makes sense that it would though

Nah, it wouldn't apply to regular space marines. They don't even have access to combi-bolters. They have storm bolters instead which chaos doesn't get.

Speaking of combi-weapons, holy poo poo those sternguard weapons or whatever are awful in every way. They couldn't even straighten the claws before taking a picture.

Edit: beaten, but whatever.

Safety Factor fucked around with this message at 17:56 on Sep 7, 2012

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Lungboy posted:

No, it won't apply to SM. SM get storm bolters, CSM get combi bolters.

Q: What effect, if any, does the Scout special rule have on a Valkyrie or
Vendetta? Will this allow it to enter play in Turn 1 by redeploying 6"
onto the board? (p56)
A: It has no effect.

What?

Fliers have to start off the table. Someone could make a case to scout move from off the table 6" to get sweet sweet vendetta shooting on turn one.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Naramyth posted:

Fliers have to start off the table. Someone could make a case to scout move from off the table 6" to get sweet sweet vendetta shooting on turn one.

That's idiotic, but doesn't the FAQ also mean that Vendettas can't outflank?

Mango Polo
Aug 4, 2007

Lungboy posted:

Is this as wrong as it seems to me:

Q: If Chaos Space Marines are allied to Chaos Daemons, do they roll
for scatter if Deep Striking within 6" of a Chaos Icon carried by a
Chaos Daemon model? (p81)
A: If the wording on the Chaos Icon’s description refers to ‘all
friendly units’, then yes. If not, then the Chaos Icon only
affects the specific units referred to in its description.

Supposedly Dark Apostles in the new codex allow Icons to prevent scatter for Daemons, so I'm not too surprised.

e: Also I guess Chaos Marines are the only army who get to field a whole unit of Characters now.

Mango Polo fucked around with this message at 18:51 on Sep 7, 2012

ChrisAsmadi
Apr 19, 2007
:D

quote:

Q: If a unit disembarks from a destroyed vehicle during the enemy
turn, can it Charge in the Assault phase of its own turn? (p80)
A: No, unless the vehicle in question was an Assault Vehicle

Well, that's kinda big. Sucks be to Blood Angels, I guess.

quote:

Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot ? (p13)
A: Yes.

Kinda nice for a Weirdboy if he rolls Zzap.

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie

SRM posted:

They always have been, I don't see the issue.

Meh it's just the realistic side (which I know is hell of stupid of me, but it can annoy me none the less.

Honestly I wish there were a lot more melee weapons with AP values that weren't a) magic, b) power weapons. Getting crushed by a spikey steamroller is not something you brush off because you're wearing a flak jacket.

That said it is dumb to want realistic things in my toy space game with space Jesus and fungus monsters :).

EDIT: That and I want Orks to be better cause I switched armies. Really though I just want them to redo Weirdboys so they are useful.

Ignite Memories
Feb 27, 2005

Beer4TheBeerGod posted:

Yeah that's still junk. Nobody is going to run the turn they WAAAGH! and the only models that would care about S&P -> Relentless won't give a poo poo anyway because they're already Fleet.

Not true! This development means that during the Waaagh, Meganobz CAN sweeping advance!

That makes a pretty big difference to me, at least.

Smegmalicious
Mar 13, 2002

I wake up in the morning and I piss excellence.

Companion Cube posted:

Not that it matters much to a modern Templar army which will be mostly comprised of Cyclone Terminators, but goodbye cover saves. :(

Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal
be made in full? (p23)
A: Yes.

Came here to post this. This murders Templars. Especially when combined with Rage (if you're dumb enough to take it)

Adbot
ADBOT LOVES YOU

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Shaman Ooglaboogla posted:

Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed


Page 58 – Dark Eldar Wargear, Huskblade.
Change the last sentence to read “A huskblade is an AP2 melee
weapon with the Instant Death special rule.”
:getin:

I'm really glad about these two, especially the huskblade change because now I can make a combat archon who won't bounce off terminators and sempiternal overlords.

I'm a little bummed by fortune not working on DE, but that was to be expected.

  • Locked thread