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Some discussion about that on this page: http://forums.somethingawful.com/showthread.php?threadid=3420790&userid=0&perpage=40&pagenumber=82
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# ? Sep 11, 2012 06:31 |
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# ? May 14, 2024 18:24 |
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Yeah, the entire game runs at 30 ticks per second, including polling the mouse and updating the player's direction to match it. Frames are generated synchronously and a lot of aspects of the game's "feel" like the player's handling characteristics or the arc an object under gravity follows are implemented with very fragile, messy math full of magic numbers that have been carefully tweaked for 30hz updates. The Xbox port does pull 60fps, but only because the team was willing to build a brand new renderer from scratch and redo the aforementioned tweaks- and they still didn't quite get there in a lot of places (e.g. grenade hopping is completely hosed and it's a miracle that you can still get into all the secrets that use it). The A1 team doesn't find that acceptable because they don't want the gameplay to change in the slightest and preserving it is a lot harder than it would be in a game that was better written in the first place.
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# ? Sep 11, 2012 06:49 |
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closeted republican posted:Good thing you've never tried the nightmare that is the Assault ladder on higher difficulties. You literally have to do everything because your teammates will just sit around and pretend it's a deathmatch instead of a team-based mode. AS-Mothership in particular is a complete bitch to do because the enemy team will constantly hound you as soon as they spot you, but your team mates will just fly around and enjoy the scenery (or later on, stare at the pretty green walls while you keep going into an overglorified meat grinder set up by the enemy team).
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# ? Sep 11, 2012 11:37 |
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Thanks! Interesting to know, I guess there are more complex mechanics involved in the Marathon games than Doom that might be screwed up by increasing the framerate.
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# ? Sep 11, 2012 17:45 |
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Well, needlessly complex mechanics that is. I'm sure if you had had a Carmack on the Marathon team and had him implement that stuff it'd be less fragile.
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# ? Sep 11, 2012 18:03 |
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Convex posted:Thanks! Interesting to know, I guess there are more complex mechanics involved in the Marathon games than Doom that might be screwed up by increasing the framerate.
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# ? Sep 11, 2012 21:40 |
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An even better comparison would be GLBoom+, which has: - Uncapped framerate - Undistorted up/down look (though freelook is an option you have to turn on) - Basically perfect accuracy as far as gameplay goes (otherwise, it wouldn't record or play back demos correctly)
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# ? Sep 11, 2012 22:20 |
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Cat Mattress posted:An even better comparison would be GLBoom+, which has: IIRC when you go to record or playback a vanilla demo, it switches the game engine stuff to a compatibility mode. Normal gameplay, unless all vanilla compatibility flags are set, is not vanilla-exact.
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# ? Sep 11, 2012 23:11 |
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It uses the so-called complevels, and you can set a default complevel in the ini. In practice, people only ever use complevels 2 or 9.
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# ? Sep 12, 2012 10:20 |
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closeted republican posted:Good thing you've never tried the nightmare that is the Assault ladder on higher difficulties. You literally have to do everything because your teammates will just sit around and pretend it's a deathmatch instead of a team-based mode. AS-Mothership in particular is a complete bitch to do because the enemy team will constantly hound you as soon as they spot you, but your team mates will just fly around and enjoy the scenery (or later on, stare at the pretty green walls while you keep going into an overglorified meat grinder set up by the enemy team). I had... only because I couldn't win Double Dammage (trying FIVE TIMES IN A ROW) and eventually resorted to cheating. To be fair, AS-Mothership gets loads easier if you manage to breach the drat hangar, which AI can't seem to do.
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# ? Sep 12, 2012 10:30 |
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Heads-up: ROTT is 60% off at GOG for the next 24 hours, if you somehow don't have it already.
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# ? Sep 12, 2012 11:07 |
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The Kins posted:Heads-up: ROTT is 60% off at GOG for the next 24 hours, if you somehow don't have it already.
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# ? Sep 12, 2012 11:28 |
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gently caress yes time to remember how bad and dumb that awesome game is.
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# ? Sep 12, 2012 14:31 |
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Yodzilla posted:gently caress yes time to remember how bad and dumb that awesome game is. Singleplayer ROTT is terrible. Multiplayer ROTT is awesome. Is there any easy way find/play multiplayer games on the internet?
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# ? Sep 12, 2012 14:37 |
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Oh hey Wrack is on Greenlight.
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# ? Sep 12, 2012 14:56 |
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Well that's pretty cool. Thumbs up from me. Edit: my earlier Wrack impressions at http://forums.somethingawful.com/showthread.php?threadid=3420790&userid=131814#post406373341
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# ? Sep 12, 2012 15:54 |
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I need to try out the latest Wrack build. Apparently they've been working hard on giving the combat a bit more weight and impact.
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# ? Sep 12, 2012 16:08 |
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Stark posted:Singleplayer ROTT is terrible. Multiplayer ROTT is awesome. Is there any easy way find/play multiplayer games on the internet? Not really, other than hosting your own using GLROTT/WinRott and having friends join. Perhaps the group could arrange something. Hopefully when The Skulltag offshoot gets enough of ZDoom's features we'll be able to play the TC for doom with a server browser.
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# ? Sep 12, 2012 16:42 |
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Some guy made a Blade Runner map for UT2K4 and it is loving amazing. It doesn't work as a DM map (because of the spawn point being on top of a very tall building) but holy crap, it's really well done. I don't think everything is entirely correct but it has stuff like the Off World Colonies blimp and you can actually walk around inside the Tyrell Corp. building and ride in the elevators. Kind of makes me wonder if anyone would try a TC with Blade Runner, or some TDM mode where one team is Blade Runners and the other is Replicants. e: There are vehicles on the map, the roof has a Spinner (which doesn't look like a Spinner at all) that you can fly and you can also drive several sedans and JF Sebastian's van. Zeether fucked around with this message at 21:57 on Sep 12, 2012 |
# ? Sep 12, 2012 20:12 |
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Hell yeah, finally completed Thy Flesh Consumed on UV-fast. I originally planned on going without mid-level saves, but by the second map I got fed up and just wanted to finish the game. Even with saves TFC took me almost as long to finish as the first three episodes combined. Some of the maps were just painful. How are Final Doom and Doom II levels in comparison? Looks like Doom II had Sandy Petersen on the payroll again, at least his levels ought to be alright.
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# ? Sep 13, 2012 19:51 |
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Maximum Planck posted:Hell yeah, finally completed Thy Flesh Consumed on UV-fast. I originally planned on going without mid-level saves, but by the second map I got fed up and just wanted to finish the game. Even with saves TFC took me almost as long to finish as the first three episodes combined. Some of the maps were just painful. I wouldn't say Doom 2 is any harder than TFC, but Final Doom definitely will test you on UV-fast. Especially Plutonia
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# ? Sep 13, 2012 20:02 |
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Maximum Planck posted:How are Final Doom and Doom II levels in comparison? Looks like Doom II had Sandy Petersen on the payroll again, at least his levels ought to be alright. People tend to be divided about this. I personally think all of Doom II's levels are boring at best, especially the latter 2/3's or so of the game. The two Final Doom WADs are pretty different. I had a lot of fun with TNT Evilution, but Plutonia is a pile of garbage I'm not likely to ever play again.
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# ? Sep 13, 2012 20:20 |
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Maximum Planck posted:How are Final Doom and Doom II levels in comparison? Looks like Doom II had Sandy Petersen on the payroll again, at least his levels ought to be alright. Doom II is just a more vibrant combat setting, getting used to the new cast of monsters. Evilution is harder but has a heavy zombie / imp ratio and isn't too terribly difficult compared to Doom II outside of a few levels where you will be killed by mere attrition (Metal). Plutonia is much harder than either on UV, with most of the levels pretty manageable (IMO) where a select few, like The Twilight, will kill your will to play through. If you can muscle through Plutonia, you're doing pretty well.
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# ? Sep 13, 2012 20:30 |
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cliffyb posted:return to Na Pali I see what you did there
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# ? Sep 14, 2012 18:38 |
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The Kins posted:Since we were all talking about Unreal before... someone asked Cliffy about it during a Reddit AMA Thing. I'm not super sure the world needs another UT right now. Gamers don't seem too into those kinds of shooters these days, and the few that are can continue playing Quake Live or whatever. Another, better Unreal would be a different story though.
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# ? Sep 14, 2012 18:39 |
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A more open world Unreal remake keeping its colour schemes would own (not a grey/brown shooter please). Unreal had some huge spaces that were mindblowing back in the days compared to the claustrophobic quake games. Unreal is still my favourite FPS.
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# ? Sep 14, 2012 19:09 |
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Guillermus posted:A more open world Unreal remake keeping its colour schemes would own (not a grey/brown shooter please). Unreal had some huge spaces that were mindblowing back in the days compared to the claustrophobic quake games. Unreal is still my favourite FPS. I feel like the original Far Cry was the next game to sort of capture that feeling. Amazing (and colorful!) graphics for the time and just enormous areas, plus gameplay that took advantage of such things: huge open spaces that encourage non-linear problem solving. You got a mixed unit of bad dudes/skaarj/whatever chilling in these giant islands/ruins. You have a certain amount of weapons and ammo. Do whatever it takes to kill them all/get past them.
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# ? Sep 14, 2012 19:43 |
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Far Cry remains one of my all-time favorite FPS games. Even though the Trigens were just awful, awful enemies.
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# ? Sep 14, 2012 19:46 |
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Apologies for the double-post. I just released the new version of Marathon: Phoenix (1.2.1) which has some real gameplay improvements. No one really responded the last time I posted about it -- the pool of Marathon players is pretty drat small -- but it's worth another shot.
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# ? Sep 15, 2012 02:53 |
Seeing as how it hasn't been mentioned in this thread for a while, I figure I'll link to it. Black Mesa Source, the (in)famous Half-Life 1 total-conversion mod for Source is out, and free (gratis, of course). You'll need the Source 2007 SDK Base to run it, however, but that's free and available on Steam. The Soundtrack is available to download for free as well.
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# ? Sep 15, 2012 03:08 |
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RyokoTK posted:Apologies for the double-post. Even if I did rage quit both of them because I got fed up with Aleph One's lovely mouse controls. I wish there was some way to import scenarios into the XBLA port; at this point that seems like a more feasible thing to hope for than actually getting decent controls in A1.
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# ? Sep 15, 2012 03:21 |
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I just don't get why that is. Would it really be that difficult to improve the controls? Is the reason they don't seriously because one of the devs is an elitist prick who doesn't want to do anything to make the game more "accessible" for newcomers?
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# ? Sep 15, 2012 07:24 |
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RyokoTK posted:Far Cry remains one of my all-time favorite FPS games. Even though the Trigens were just awful, awful enemies. But yeah, eventually it turned into a bad 90s shooter.
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# ? Sep 15, 2012 07:26 |
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RyokoTK posted:Far Cry remains one of my all-time favorite FPS games. Even though the Trigens were just awful, awful enemies. Far Cry is a fantastic game and I agree with you, Trigens killed the mood of the game wich was fighting mercs on a beautiful setting. The problem with FC is that you had semi-realistic gameplay then they threw mutants while in Unreal you were the alien in an unknown planet. I still liked more Unreal's setting.
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# ? Sep 15, 2012 08:42 |
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The Kins posted:Since we were all talking about Unreal before... someone asked Cliffy about it during a Reddit AMA Thing. Wait, people hated Quake 2? I hear much about it just as I do with Quake 3 and Q1.
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# ? Sep 15, 2012 11:32 |
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JackMackerel posted:Wait, people hated Quake 2? I hear much about it just as I do with Quake 3 and Q1.
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# ? Sep 15, 2012 12:05 |
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Chinese Tony Danza posted:I just don't get why that is. Would it really be that difficult to improve the controls? Is the reason they don't seriously because one of the devs is an elitist prick who doesn't want to do anything to make the game more "accessible" for newcomers? They're obsessed with "preserving the original experience". Which is admirable and all but the original experience actually kinda sucks unlike for most other early FPS games.
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# ? Sep 15, 2012 13:55 |
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Hey guys I'm having a little bit of a problem with my blood one unit whole launcher, it seems as though Bloody pulp fiction has some misnamed or missing textures and has resorted to putting up enemy sprite textures on certain walls It has also broken some of the skyboxes as well I just wanted to know if any of you guys have a solution for this, or have experienced any sort of similar issues and before you ask, no I didn't replace any of the files that were in the "pulp" folder NoodleBox fucked around with this message at 14:29 on Sep 15, 2012 |
# ? Sep 15, 2012 14:07 |
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# ? May 14, 2024 18:24 |
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Install Gentoo posted:They're obsessed with "preserving the original experience". At this point, it's probably equal parts that and not having the desire to do the hard projects, since both the devs have full-time jobs and one of them has a kid (in other words, laziness). Given the quality of Bungie coding, a relatively simple task like improving the mouselook is probably a horrible tangled mess of eighty million things that will cause the engine to desynch in multiplayer or something. (For example, just the ability to turn off autoswitch causes multiplayer desynch.) I can safely say Treellama isn't an elitist prick, though, but adherence to the original experience has been a stated aim of Aleph One forever, and it is an open source project so someone could freely fork it. RyokoTK fucked around with this message at 14:32 on Sep 15, 2012 |
# ? Sep 15, 2012 14:13 |