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If you are worried about talking over cutscenes, go ahead and do it, but cut out your audio in post. The Tech Fort could help you on that end and I imagine it would be easier for you as well in the long run.
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# ? Sep 14, 2012 00:36 |
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# ? Jun 9, 2024 19:11 |
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So, um, I'm using IrfanView to capture these screenshots, and aaaall of them are too big. Is there a way I can, I guess, mass shrink all of these?
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# ? Sep 14, 2012 01:57 |
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Sats posted:So, um, I'm using IrfanView to capture these screenshots, and aaaall of them are too big. Is there a way I can, I guess, mass shrink all of these? Yes, using Irfanview itself. If you hit "B" on your keyboard, it loads up into a batch converter.
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# ? Sep 14, 2012 01:59 |
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Leavemywife posted:Yes, using Irfanview itself. If you hit "B" on your keyboard, it loads up into a batch converter. Well, I meant bigger as in actually larger images. Not file size. Edit: Nevermind, it was under Advanced. thanks.
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# ? Sep 14, 2012 02:01 |
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Yeah, you can batch-resize too. Go look at the thing.
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# ? Sep 14, 2012 02:02 |
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Brainamp posted:If you are worried about talking over cutscenes, go ahead and do it, but cut out your audio in post. The Tech Fort could help you on that end and I imagine it would be easier for you as well in the long run.
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# ? Sep 14, 2012 02:03 |
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I upped my audio in the Chibi Robo video. How's this? https://www.youtube.com/watch?v=F4jyWPBAVxY
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# ? Sep 14, 2012 16:27 |
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BioEnchanted posted:I upped my audio in the Chibi Robo video. How's this? https://www.youtube.com/watch?v=F4jyWPBAVxY
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# ? Sep 14, 2012 17:36 |
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I didn't edit out the audio there, I don't know how to speed up in Virtual Dub, and Windows Live Movie Maker automatically removes audio where sped up. If you can help me work out how to speed up video while keeping the audio, that would be great! Also, I made a custom WLMM setting to reduce filesize, as I couldn't get it small enough without halving the bitrate.
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# ? Sep 14, 2012 17:53 |
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BioEnchanted posted:I didn't edit out the audio there, I don't know how to speed up in Virtual Dub, and Windows Live Movie Maker automatically removes audio where sped up. If you can help me work out how to speed up video while keeping the audio, that would be great! Also, I made a custom WLMM setting to reduce filesize, as I couldn't get it small enough without halving the bitrate.
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# ? Sep 14, 2012 18:24 |
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-Record Video with Dazzle -deinterlace video in Virtual Dub -speed up sections in Movie Maker -Record commentary in audacity while watching the final edit muted on my computer -convert video to mp3/wav file to get audio only -open in audacity and add to commentary track -back in WMM add complete audio file as music track to final edited video. That's my workflow currently.
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# ? Sep 14, 2012 18:40 |
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Hey guys can you take a look over this and let me know where you think it needs improvement? I know the video isn't as good as it could be. The Roxio Game Recorder that we used apparently only outputs in 480, and not very well at that. We're probably going to replace with something that isn't god awful like a Dazzle for future eps.quote:
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# ? Sep 14, 2012 21:44 |
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People more knowledgeable than I could give you much better advice on the technical aspect. The main thing I'd do content-wise is explain the difference between the actual XBLArcade that has the more established quality games, and the Indie/Whatever it's called now section that is home to the horrible games. The OP pretty much lumps the two together, and it'd be a good idea to go into more detail on the latter half. Commentary-wise, I enjoyed the video. You guys have nice relaxed commentary and do a good job with the weird-as-poo poo games you play. You may want to consider cutting updates down to one/two games an update, but others may disagree. At any rate, I like this idea if only to see all the idiotic cash-grabs and batshit insane games some people have not only made, but had other people actually approve. There's certainly plenty of them on the service, which makes it more difficult to find the rare game on there that's actually fun and well-made.
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# ? Sep 14, 2012 22:29 |
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Chaostime posted:Hey guys can you take a look over this and let me know where you think it needs improvement? I know the video isn't as good as it could be. The Roxio Game Recorder that we used apparently only outputs in 480, and not very well at that. We're probably going to replace with something that isn't god awful like a Dazzle for future eps. I think you would be much better off trimming these to like 5 minute videos and only putting one game up per update as most of these games kind of suck and it makes watching the video a bit of a drag.
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# ? Sep 14, 2012 22:31 |
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Chaostime posted:Hey guys can you take a look over this and let me know where you think it needs improvement? Kinda reminds me of the shovelware PS2 thread from a while back, and that's by no means a bad thing. I'd also recommend reducing the length a bit, since over 20 minutes was a bit much for a single video in this context. Also, there's an article thing written by one of the two guys that does Silver Dollar Games that really should be linked. It's... certainly worth a read, alright.
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# ? Sep 14, 2012 23:07 |
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ProfessorProf posted:Steins;Gate test post. This is pretty bad and omits a ton of stuff that made Steins;Gate unique. 1. Don't edit down the script. Steins;Gate is so heavy with both obvious and non-obvious foreshadowing that it would be very easy to mess it up by paring down the text. Plus a lot of the script is pretty funny, you shouldn't edit down comedy. 2. Post links to music as the tracks change, Steins;Gate has a pretty good soundtrack. 3. Take videos of important/funny scenes. The voice acting in S;G is really good and a lot of scenes don't work as well without it. Also capture or link to videos of the two opening cutscnes. 4. The script that you have is partially unedited. Make sure you don't let any inconsistencies slip through later on. Edit the scripts yourself if you have to. 5. Make sure that you include the TIPS as they come up. Leaving these at the end of each update would be a good idea. 6. Give explanation as to how text messages are the "choices" for this game, as well as a deeper description of how the cell phone works as a gameplay element. Let the LP readers choose answers to important texts while going for as much completion as possible for the unimportant ones to unlock ring tones/cell phone backgrounds/background story/etc. As it is you haven't explained this at all in your test post and it is one of the coolest ways for player interaction in a visual novel I've seen (especially considering that a LACK of a response is also a choice). Don't try to force the true ending on a first playthrough either. Steins;Gate is pretty drat great. If you're not willing to put as much effort into it as seorin did for his Fate/stay night LP, you probably shouldn't bother.
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# ? Sep 14, 2012 23:40 |
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jonjonaug posted:This is pretty bad and omits a ton of stuff that made Steins;Gate unique. I think he already started that thread
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# ? Sep 14, 2012 23:44 |
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Well, gently caress. What is it with the influx of low effort VN LPs? This isn't quite as bad as the Hatoful LP, but still.
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# ? Sep 14, 2012 23:46 |
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jonjonaug posted:Well, gently caress. What is it with the influx of low effort VN LPs? It's easy to do and Dangan Ronpa kind of opened the gates to VN stuff in general (not to say that orenronen hasn't put in crazy amount of effort in his own LP though)
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# ? Sep 15, 2012 00:09 |
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jonjonaug posted:1. Don't edit down the script. Steins;Gate is so heavy with both obvious and non-obvious foreshadowing that it would be very easy to mess it up by paring down the text. Plus a lot of the script is pretty funny, you shouldn't edit down comedy. It's too bad that the poster have done their thread too early, but they could always improve on it for their later updates.
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# ? Sep 15, 2012 00:30 |
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A lot of Visual Novels like to repeat stuff over and over again, either due to the translators or just the writer themself. Fate/Stay Night is a pretty good example of something that could use a ton of garbage text sheared down. Don't know about Steins;Gate though since I haven't read it.
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# ? Sep 15, 2012 00:34 |
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sentrygun posted:A lot of Visual Novels like to repeat stuff over and over again, either due to the translators or just the writer themself. Fate/Stay Night is a pretty good example of something that could use a ton of garbage text sheared down. Don't know about Steins;Gate though since I haven't read it. The narration in Steins;Gate is nowhere near as overdone as in F/SN. Where Fate was basically a novel with pictures and music, Steins;Gate incorporates more adventure game elements in its style and presentation, so the narrative is a lot less heavy.
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# ? Sep 15, 2012 01:01 |
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I fixed up the screens (most under 10 kb, few exceptions) and tidied up the update. http://lpix.org/sslptest/index.php?id=2831 If it's all good I will go live (for reals this time).
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# ? Sep 15, 2012 01:33 |
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Looking good to me, I think it's ready for posting. You've also chosen a game very close to my heart so I might be a little biased but oh well. Nobody said anything about my Crash Bandicoot Series test OP/test videos so I guess I'll post it as is unless there's any critiques anyone has. edit: Posted! CJacobs fucked around with this message at 06:44 on Sep 15, 2012 |
# ? Sep 15, 2012 02:14 |
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Before I go through the trouble of making the whole drat test post... Can someone tell me if this image size is okay? I'm not sure how to get it smaller and I'm not sure if it's good.
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# ? Sep 15, 2012 02:58 |
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Sats posted:Before I go through the trouble of making the whole drat test post... You don't need 272 KB for a talking navel, no matter how unusual it is.
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# ? Sep 15, 2012 03:04 |
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If anything, I might make the images a little bigger. That's something like 20% smaller than the lowest resolution the game supports (640x480) and pretty much everyone ITF will be viewing that post on at least a 720p monitor, if not higher. Also yeah go for high quality jpegs or something, 272k for that image is a little nuts Also if you want a hand with that LP I would be happy to give it
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# ? Sep 15, 2012 03:04 |
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What size would you recommend? Like 15-20% bigger?
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# ? Sep 15, 2012 03:08 |
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Rigged Death Trap posted:I fixed up the screens (most under 10 kb, few exceptions) and tidied up the update. Better! Things: 1) Spacing. Minor detail, but it goes a long way towards readibility; you want to have a carriage return after every screenshot and full line of dialog. You posted:Vanity check! but you should have posted:Vanity check! 2) A few minor missing punctuation issues. There's even one in the quote above. 3) This is an opinion of mine, so feel free to argue this point; I think you need screenshots of the battle (and all boss battles). I'd make the screenshots the main narration of the fight, and have the video be an optional thing. I also don't think we need to hear about the tactical applications of the Rolling HP Meter System just yet, although the actual best time to bring that up is not entirely clear (the same will be true of talking about the Combo system (if you're actually going to seriously demonstrate that on an emulator (god help you))). As is, though, your explanation is kinda surplus to requirement and just kinda ehhh.
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# ? Sep 15, 2012 06:59 |
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Fedule posted:Better! Fedule pretty much summed up the points I was going to make. I am going to stand firm with him on point three, though, being a fan of screenshot boss fights; that lets you go deeper into a level of detail about the bosses, if you're aiming for a narrative style and for some bosses, a simple video will not be enough to cover it. Make the boss fight videos optional, but still there, and have the boss fight in the update, all in screenshots.
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# ? Sep 15, 2012 07:09 |
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Sats posted:Before I go through the trouble of making the whole drat test post... Oh god, has this become one of those games everyone kind of winces at whenever a test post appears yet? Image size is fine to me though.
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# ? Sep 15, 2012 12:17 |
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Sats posted:Recettear Yeah, you should probably take the screenshots at 640x480 without resizing:
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# ? Sep 15, 2012 13:03 |
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SpaceDrake posted:Also if you want a hand with that LP I would be happy to give it
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# ? Sep 15, 2012 13:06 |
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njsykora posted:Oh god, has this become one of those games everyone kind of winces at whenever a test post appears yet? No, as only one other person has tried.
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# ? Sep 15, 2012 15:40 |
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Brainamp posted:No, as only one other person has tried. Huh, feels like I've seen way more. Might just be because that first test post got so much talk.
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# ? Sep 15, 2012 15:45 |
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njsykora posted:Oh god, has this become one of those games everyone kind of winces at whenever a test post appears yet? You dissin' Recettear, man? I better not be hearing anybody dissin' Recettear But seriously though, what's wrong with Recettear's default resolution? If they're JPGs, there shouldn't be a problem.
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# ? Sep 15, 2012 15:55 |
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CommissarMega posted:You dissin' Recettear, man? I better not be hearing anybody dissin' Recettear I adore Recettear, don't mistake me here.
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# ? Sep 15, 2012 15:58 |
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I've tried using AVISynth for my Chibi Robo vids and it's worked like a charm. When the video finishes 'baking' I'll redub the audio and repost the new vid. Anything else need changing in the meantime?
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# ? Sep 15, 2012 16:02 |
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I can certainly see why someone talking about LPing Recettear would cause shudders. At least with Phoenix Wright, there was a lingering consensus that there was a theoretical not-poo poo Phoenix Wright LP Concept, but the stigma it built up was equal parts the belief that no one would actually be able to go through with that without burning out (See: Mega64/no pressure, HelloWinter) and the slow buildup of low-effort abominations that several people thought they could get away with. Recettear, though? I am not above putting aside real-life minutes to think about how an LP of [game] could be done well, and, with this... I got very little. OK, the game has a few quotable moments. But for the most part, it's just playing numbers games and engaging in repetitive, procedurally generated dungeon crawling for loot. Unless some very original Terrible-Secret-Esque narrative element is at play... it's going to get very boring, very quickly. I'm just saying, though. By all means, someone prove me wrong. I'd be happy to look like a fool if it meant we got a good LP of Recettear out of it. (anyone got a link to the previous test post?)
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# ? Sep 15, 2012 16:04 |
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# ? Jun 9, 2024 19:11 |
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Fedule posted:(anyone got a link to the previous test post?) I think it was a video done several months back. It probably isn't worth it to crawl back.
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# ? Sep 15, 2012 16:14 |