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Oh, hey, look who woke up just in time to get eaten by Salamanders. Edit: Wouldn't the Annie IIC have automatic CASE?
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# ? Sep 22, 2012 06:14 |
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# ? May 12, 2024 08:49 |
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Holy gently caress. That Po is a credit to the Coordinator.
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# ? Sep 22, 2012 06:15 |
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Chancellor. The Coordinator is the other Asian dude.
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# ? Sep 22, 2012 06:16 |
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Eh he can stand fairly easily and step forward so it will hit that back armor and give the bowman some close range STALKING. I'm gonna get back up and move in, i'm well i'm nearly mint I have taken all of 20 damage, banshee will want to clear back to 6 to reduce tagging and get out of close range on the mlas on the bowman (clan lrms have no min range.) and archer and crockett pursue firing from the distance. We can wreck this guy.
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# ? Sep 22, 2012 06:18 |
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TildeATH posted:Oh, hey, look who woke up just in time to get eaten by Salamanders. It doesn't matter he took 6 pilot hits in one turn and fried.
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# ? Sep 22, 2012 06:18 |
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Well, that kicked rear end. Pretty sweet salvage out of this, too, especially with PTN auto-repairing leg crits.
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# ? Sep 22, 2012 06:22 |
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drat fine show Gooncompany! Outside of a missing torso that Annihilator is intact too as well! Between the remaining Goon 'Mechs the Bowman is very much going down. With the Annihilator down this battle is pretty much just a matter of minimizing the damage taken finishing things off. On the upside, I don't think a single Death Commando has actually died in this mission, so that is a real big bonus too. I'm glad Krab went for the powerdive - after that dissapointing round of shooting and the devastating fire from the clan side it probably saved the fight for Gooncompany. Excellent move! So, at this point Gooncompany will end up having gathered at least an Annihilator IIC, Cyclops IIC and the Exterminator IIC by the end of the mission. That brings you all up to a total of 4 Clan mechs assuming the Banshee survives.
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# ? Sep 22, 2012 06:22 |
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Picard Day posted:drat fine show Gooncompany! Outside of a missing torso that Annihilator is intact too as well! Between the remaining Goon 'Mechs the Bowman is very much going down. And the Pillager which died to a 3rd engine crit so is salvageable.
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# ? Sep 22, 2012 06:23 |
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When your 'Mech's weapons are not enough, your 'Mech must BECOME the weapon.
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# ? Sep 22, 2012 06:23 |
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AtomikKrab posted:And the Pillager which died to a 3rd engine crit so is salvageable. Really? I thought 3 crits on the engine came out to total engine destruction and ended up with the design unsalvageable? Either way I am really hoping the company comes out of this mission or the next with at least 5 Clan 'mechs.
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# ? Sep 22, 2012 06:27 |
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Picard Day posted:Really? I thought 3 crits on the engine came out to total engine destruction and ended up with the design unsalvageable? Either way I am really hoping the company comes out of this mission or the next with at least 5 Clan 'mechs. Pilot blacked out on a 5 the mech fell and took 1 point of internals damage to the ct which borked the damaged clan xl engine. and the unconcious pilot melted.
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# ? Sep 22, 2012 06:29 |
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Picard Day posted:Really? I thought 3 crits on the engine came out to total engine destruction and ended up with the design unsalvageable? Either way I am really hoping the company comes out of this mission or the next with at least 5 Clan 'mechs. 3 crits mean the failsafes kick in and the reactor shuts down to keep from venting plasma all over the inside of the mech. You can still patch it up but it's pricy. Actual engine destruction doesn't occur til either the entire center torso is gone or something like 5 or 6 crits.
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# ? Sep 22, 2012 06:31 |
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PoptartsNinja posted:End Phase Were these critical chances failures, or did the results not get posted? Also, that Flashman is cursed. I almost wanna repair it to see if it blows up again, but given the shape it would likely be in even after repairs, I'm pretty sure we all know it will.
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# ? Sep 22, 2012 06:32 |
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GenericServices posted:Were these critical chances failures, or did the results not get posted? It took three engine hits, did that not make it into the update?
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# ? Sep 22, 2012 06:33 |
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PoptartsNinja posted:It took three engine hits, did that not make it into the update? Far as I can see, no. Po 1 still reads as having no critical damage in its status block, and I quoted the End Phase, so it wasn't there, either.
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# ? Sep 22, 2012 06:35 |
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GenericServices posted:Were these critical chances failures, or did the results not get posted? It's an XL engine heavy with a lot of fire power. They might as well have replaced the matte black paint with a giant bullseye.
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# ? Sep 22, 2012 06:35 |
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dis astranagant posted:3 crits mean the failsafes kick in and the reactor shuts down to keep from venting plasma all over the inside of the mech. You can still patch it up but it's pricy. Actual engine destruction doesn't occur til either the entire center torso is gone or something like 5 or 6 crits. Ahh.. well it is unlikely it will be available for the next mission or two in that case. Still, if nothing else it will be a great piece of salvage to send back with a few new clan technicians.
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# ? Sep 22, 2012 06:35 |
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I guess I should note that if our flashman hadn't gone for a burnout flash it would still be alive with 2 engine crits. (the automatic shutdown into a fall blew off the torso and finished it.) But it went out like a flashman should, firing all the guns.
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# ? Sep 22, 2012 06:38 |
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This round owned.
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# ? Sep 22, 2012 06:40 |
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Picard Day posted:Ahh.. well it is unlikely it will be available for the next mission or two in that case. Still, if nothing else it will be a great piece of salvage to send back with a few new clan technicians. Yeah, some of the salvaged mechs look like they're going to need more work than we'll be able to give them over the scope of the campaign, unless we get a serious recuperation period or the factory we take next turn lets us get a lot more done, but they're still largely-operational clan heavies and assaults. Even if we don't do anything but box them up and take them home, they're worth a lot (though it would be nice to get an original design or two in there).
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# ? Sep 22, 2012 06:40 |
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The Annie is a Zombie so we should put that up and working as a priority.
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# ? Sep 22, 2012 06:44 |
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Repairing a foreign-made engine from a largely different tech base is pretty much in the realm of months in an r&d facility picking it apart for every little scrap of info, not a few days in a mechbay, though the clan technicians certainly help.
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# ? Sep 22, 2012 06:45 |
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Stalker hopefully can Stalk properly and take the Bowman. I am going for an 8 hex distance mrm strike and i'll spot for the archer (i'm walking 3 to give it a better shot) crockett I don't think can pull los, the banshee is gonna want to stay at 6 hexes from the bowman now. But we are gonna drag this clanner down to the ground.
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# ? Sep 22, 2012 06:52 |
iTildeATH posted:Chancellor. The Coordinator is the other Asian dude. Technically the Coordinator-Prince of the Draconis Suns is a white guy.
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# ? Sep 22, 2012 06:55 |
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Hey, who controls the trucks? Maybe we can use them on the Bowman
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# ? Sep 22, 2012 07:00 |
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Oh...wow, the star captain got fried with his neural implants on. What do implants do anyways? Improve firing accuracy? That was a bit unfortunate that we lost both the Flashman and the Y8 Po, but that's the breaks with the annihilator splitting fire three ways. Also, Flashman went out with a definite bang, heh. With the stalker back up, and only the Bowman standing, things are looking mighty fine. Also, our Banshee was supposed to take a pilot hit, but that didn't seem to register in the critical phase. S1 Salamander Group should only have 4 live troopers in their final tally. This might not really matter if we can end it this turn, though. Also, did anyone say to themselves, "holy gently caress neural implants!" at the start of the turn? Fortunately for gooncompany, we got the lucky double pilot hit. enigma74 fucked around with this message at 07:21 on Sep 22, 2012 |
# ? Sep 22, 2012 07:10 |
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Depending on how committed a Clanner the Bowman is, he might just ask to surrender.
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# ? Sep 22, 2012 07:31 |
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Chronojam posted:Hey, who controls the trucks? Maybe we can use them on the Bowman It's me. I'm thinking of just driving them away from the generators and parking them somewhere safe at this point. Maybe we could use their explosives later.
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# ? Sep 22, 2012 07:34 |
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enigma74 posted:Oh...wow, the star captain got fried with his neural implants on. What do implants do anyways? Improve firing accuracy? That was a bit unfortunate that we lost both the Flashman and the Y8 Po, but that's the breaks with the annihilator splitting fire three ways. Also, Flashman went out with a definite bang, heh. With the stalker back up, and only the Bowman standing, things are looking mighty fine. He rolled a 7 vs a 5 and stayed up. I went, ahahaha neural implants killed him. (I was thinking it when ptn said IF I DON'T START KILLING A PLAYER A TURN AFTER THIS)... of course there isn't much left that the bowman can hope to kill now.
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# ? Sep 22, 2012 07:36 |
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I did my duty for the Coordinator. My IS heavy 'mech has contributed to the defeat of no less than two clan assaults, and losing the engine in the side torso is fixable, though it may take a while. Looking at the Pillager and the number of guns lost on the Flashman, anyone want a clantech Flashman IIC?
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# ? Sep 22, 2012 07:43 |
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It's no orphanage, but it'll do. Rock on, Death Commandos.
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# ? Sep 22, 2012 08:11 |
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Holy poo poo, that turn. So many MVP candidates for this battle.
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# ? Sep 22, 2012 08:17 |
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My cup runneth over. Things took a definite positive turn and the stalker's back in the battle!
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# ? Sep 22, 2012 08:19 |
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anakha posted:Holy poo poo, that turn. You leave me no choice but to crush the bowmans cockpit with my guns. (if everything goes bad I can probably solo the bowman and kick the salamanders to death.) Oh hey ptn is there any reason for the stalker to be at 2/3? I didn't think it has any leg damage and it certainly has no heat build up AtomikKrab fucked around with this message at 10:12 on Sep 22, 2012 |
# ? Sep 22, 2012 08:20 |
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Voyager I posted:Yeah, some of the salvaged mechs look like they're going to need more work than we'll be able to give them over the scope of the campaign, unless we get a serious recuperation period or the factory we take next turn lets us get a lot more done, but they're still largely-operational clan heavies and assaults. Even if we don't do anything but box them up and take them home, they're worth a lot (though it would be nice to get an original design or two in there). Even if Yan is out the rest of the campaign I have no regrets for how GoonCompany used it. Assaulting a starport and a volcano base are exactly the sort of things assault companies do, and we still have Ma Mian for running around taking the Dales or whatever and Niu Tou for busting into the cities. It'd be nice if Yan was mostly rebuilt in time for the last battle but by that time we might only have enough usable mechs for one mixed company anyway.
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# ? Sep 22, 2012 11:09 |
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"I fell on him and then he died."
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# ? Sep 22, 2012 11:25 |
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T.G. Xarbala posted:"I fell on him and then he died." Such is how all dickish clanners should go. The exterminator not being a dick is cool. I don't suppose you would be willing to draw me derping off a cliff to kill the enemy boss for the fans? AtomikKrab fucked around with this message at 11:31 on Sep 22, 2012 |
# ? Sep 22, 2012 11:26 |
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Welp, guess I gotta.
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# ? Sep 22, 2012 11:41 |
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Undertaker Suicide Drop succeeds, owns.
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# ? Sep 22, 2012 19:34 |
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# ? May 12, 2024 08:49 |
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T.G. Xarbala posted:Welp, guess I gotta. It'd go a little something like this I still crack up at it's designation ID. Because I am 5.
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# ? Sep 22, 2012 19:35 |