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The main conference pass is a drat good pass, if you're just trying to meet people it will work fine. You'll do most of that in the afterparties and around the convention, don't even need to go for talks to do that. If you're concerned about price, consider being a CA, they get a free ride in exchange for volunteering.
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# ? Oct 3, 2012 15:58 |
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# ? Jun 6, 2024 04:49 |
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Rekka posted:What do you think? What expo from a business standpoint makes sense to go to?
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# ? Oct 3, 2012 16:13 |
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So we're a week out, and I've seen interest in a goon meet, but anyone got ideas for anything concrete? We need something like the San-Fran Checvy's, somewhere close to the convention and accessible that goons can just show up to and know there'll be other goons at.
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# ? Oct 3, 2012 17:56 |
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GetWellGamers posted:So we're a week out, and I've seen interest in a goon meet, but anyone got ideas for anything concrete? We need something like the San-Fran Checvy's, somewhere close to the convention and accessible that goons can just show up to and know there'll be other goons at. If someone else wants to suggest a spot that would be great. As it stands right now I'm trying to secure a large number of invites to the Playspan party to use that as a goon meet.
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# ? Oct 3, 2012 18:18 |
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GetWellGamers posted:So we're a week out, and I've seen interest in a goon meet, but anyone got ideas for anything concrete? We need something like the San-Fran Checvy's, somewhere close to the convention and accessible that goons can just show up to and know there'll be other goons at. The convention center is right in downtown Austin close(walking distance) to hundreds of bars and restaurants. It all depends on what kind of place people want to meet at, and as mentioned there will be a ton of parties going on, most of which only require a expo ticket/badge to get into. Jackalope is a good go-to dive bar that also serves food. Recess is an interesting little place on 6th that has a bunch of old arcade machines, most of which are free. Gingerman is a great place with an insane beer selection. Buffalo Billiards is a huge place with tons of pool tables and shuffle board tables that would be good if the crowd is big.
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# ? Oct 3, 2012 18:51 |
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I thought they were closing the downtown gingerman due to a lease dispute? That's a great venue but it's also completely packed on weekends.
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# ? Oct 4, 2012 00:15 |
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Who has two thumbs and is eating BBQ at Richard Garriott's house? This guy.
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# ? Oct 4, 2012 00:16 |
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Comrade Flynn posted:Who has two thumbs and is eating BBQ at Richard Garriott's house? This guy. Have you got your thumbs up?
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# ? Oct 4, 2012 00:17 |
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Category Fun! posted:Have you got your thumbs up? Way up, buddy.
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# ? Oct 4, 2012 00:18 |
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Comrade Flynn posted:Who has two thumbs and is eating BBQ at Richard Garriott's house? This guy. Lord British does not live in a house... You are eating BBQ in BRITTANIA MANOR!
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# ? Oct 4, 2012 00:22 |
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Hadlock posted:I thought they were closing the downtown gingerman due to a lease dispute? That's a great venue but it's also completely packed on weekends. Not sure your context here, do you live in Austin? They moved locations a couple years ago due to a lease issue but to the best of my knowledge have not had any issues at their new place.
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# ? Oct 4, 2012 00:23 |
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devilmouse posted:Lord British does not live in a house... You are eating BBQ in BRITTANIA MANOR! That is a fact. He never did say house, he said "Britannia Manor". Which is kind of awesome.
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# ? Oct 4, 2012 00:26 |
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New studio starting up in Austin. Couple job postings are up now. Battlecry Studios http://jobs.zenimax.com/ Sort by Battlecry as location if you want to see the specific positions.
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# ? Oct 4, 2012 00:42 |
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Comrade Flynn posted:That is a fact. He never did say house, he said "Britannia Manor". Which is kind of awesome. (and I am so envious right now)
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# ? Oct 4, 2012 00:56 |
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Shalinor posted:How did you come to be eating BBQ at Britannia Manor? Most game devs (in austin) party at his place every summer. The IGDA summer picnic is held as his place and it's always pretty awesome. It's a trip the first time you are stuffing your face and he just sits down next to you. Dinurth fucked around with this message at 01:17 on Oct 4, 2012 |
# ? Oct 4, 2012 01:14 |
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I thought he was selling Britannia Manor II? Or did he finish Britannia Manor III?
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# ? Oct 4, 2012 01:20 |
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Dinurth posted:Most game devs (in austin) party at his place every summer. The IGDA summer picnic is held as his place and it's always pretty awesome. It's a trip the first time you are stuffing your face and he just sits down next to you. This year, we had badminton
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# ? Oct 4, 2012 01:27 |
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Yay, awesome release party all across SF tomorrow
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# ? Oct 4, 2012 04:34 |
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Hey all, we need people at Amazon Game Studios. If you're in Seattle or San Francisco and would like to work on Social/Mobile games, click here. Open positions include a Game Development Engineer, back-end development engineer, test/tools/infrastructure development engineer, Senior QA, Producer, Art Manager, and more. It's a pretty cool place to work. Kind of a mid-size start-up studio with the resources of Amazon behind it.
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# ? Oct 4, 2012 04:57 |
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I just put up two questions on Quora if anyone here would like to offer answers/suggestions.
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# ? Oct 4, 2012 05:06 |
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Cliffy B left Epic? EDIT: Yep: http://epicgames.com/community/2012/10/cliff-bleszinski-departs-epic/
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# ? Oct 4, 2012 06:27 |
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Resource posted:New studio starting up in Austin. Couple job postings are up now. Battlecry Studios This is Vogel's studio, isn't it? I don't mean this towards you - but jesus, I wish the games industry would stop giving failed studio leads do-overs. Screw up one studio, fine, learn your lessons, and don't make them again. Screw it up a second time? Maybe it's time to stop giving them studios to gently caress up? Ugh. I hate the industry and its lack of a memory.
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# ? Oct 4, 2012 14:43 |
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devilmouse posted:This is Vogel's studio, isn't it? I don't mean this towards you - but jesus, I wish the games industry would stop giving failed studio leads do-overs. Screw up one studio, fine, learn your lessons, and don't make them again. Screw it up a second time? Maybe it's time to stop giving them studios to gently caress up? Yes, it is Vogel's. I'm not involved in the new studio though.
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# ? Oct 4, 2012 16:22 |
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Dinurth posted:Most game devs (in austin) party at his place every summer. The IGDA summer picnic is held as his place and it's always pretty awesome. It's a trip the first time you are stuffing your face and he just sits down next to you. It's actually just myself and a coworker going. So it should be...interesting.
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# ? Oct 4, 2012 17:46 |
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DancingMachine posted:Hey all, we need people at Amazon Game Studios. If you're in Seattle or San Francisco and would like to work on Social/Mobile games, click here. Sounds like they're recruiting for Vancouver, too, huh?
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# ? Oct 4, 2012 19:00 |
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Hey game-making goons! I'm in the middle of writing up my CV, and a couple of questions popped up that i would like to know the general consensus of. Question #1: Is it ok to put projects that has been cancelled on your CV? Question #2: Is it ok to put projects that has been announced but not yet released on your CV? Love you!
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# ? Oct 4, 2012 23:30 |
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Well, first off both of those would depend on what your NDA says. Secondly, I would ask if you have and are allowed to show work from them. If it's just to show you haven't been unemployed all that time, I would guess putting "Cancelled Project" or "Unannounced Title" wouldn't really count against you.
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# ? Oct 4, 2012 23:57 |
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Bloody Wanker posted:Hey game-making goons! I'm in the middle of writing up my CV, and a couple of questions popped up that i would like to know the general consensus of. #1 I listed "Unannounced <genre> Project" in my CV, with my shipped titles section. I had seen it in several resumes I've read over the years too. #2 I would imagine so, just be careful about what you disclose in the details. Obviously this depends entirely on the conditions of the NDA you signed when you left the company.
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# ? Oct 5, 2012 00:00 |
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Hey, if the Geared guy is still poking around the forums, or someone remembers this article, I'm looking for something. I've got a friend who's doing the solo iOS gig, and I remember reading a great write up by the Geared guy on these forums on marketing for the game and controlling the game's success. I'd love to link this article to my friend, but I can't find it. In other gaming news, what items do your studios usually give you to commemorate a game launch? We used to do plaques, but we are switching to coins. The switch is for boring reasons, the plaques were always coming in at different sizes and were usually delayed, the hope is the coins will be more consistent.
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# ? Oct 5, 2012 06:54 |
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Chainclaw posted:In other gaming news, what items do your studios usually give you to commemorate a game launch? We used to do plaques, but we are switching to coins. The switch is for boring reasons, the plaques were always coming in at different sizes and were usually delayed, the hope is the coins will be more consistent. In MW3's case, it was tons of swag and the company was flown to LA for the launch party, where we got pretty nice swag bags. For just us, we have little gameplates we hang on our cubes. Its pretty hilarious to see how many the creative director and the studio head have. I've only got four EDIT: Yeah, plus copies of the game. Irish Taxi Driver fucked around with this message at 15:28 on Oct 5, 2012 |
# ? Oct 5, 2012 08:17 |
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We got some croissants once
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# ? Oct 5, 2012 09:51 |
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Coins sound really cool. We get... a copy of the game. And usually a t-shirt.
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# ? Oct 5, 2012 12:52 |
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I might get a copy of the game. In a few months. After a lot of hassling. ...
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# ? Oct 5, 2012 13:09 |
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I guess the upside to working in online-only games is I don't need a boxed copy to play, and I get free subscriptions for as long as I work here! Yay...? We used to celebrate new game launches with champagne, which sucked a bit because I used to hate champagne. I haven't finished a title since I developed a taste for wine though... I wonder if this is a coincidence.
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# ? Oct 5, 2012 13:40 |
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NetDevil did big signing parties. Pens were everywhere, posters were everywhere, and everyone ran around getting their copy of the game a/o a poster signed by everyone. ... though, more cool was the 5 year commemoration. Everyone reaching 5 years at the studio was given a sword of their choice, which was hung on an honor wall near the front. (Yes, some people chose light sabers)
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# ? Oct 5, 2012 15:03 |
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EgonSpengler posted:Spent a week with my team, headed back home tomorrow. So happy to be back at work solving important virtual murder simulator problems. Congratulations Egon! I'm really glad to hear you landed back on your feet.
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# ? Oct 5, 2012 18:44 |
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We'd get plaques / mounted copies of the disc in a frame with our name on it. Pretty classy, and after 15 years, I don't have to paint one of my walls anymore.
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# ? Oct 5, 2012 19:52 |
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UK Goons, would anyone know much about Hardlight Studios? I'm getting a phone call on Monday from them about a Junior Designer role, and the small amount information I can dig up is that they're one of SEGA's newer smaller studios, and focused on mobile games.
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# ? Oct 6, 2012 18:48 |
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Never heard of them. Spending a year making a vita game then shelving it to focus on iOS sounds like typical Sega confusion.
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# ? Oct 6, 2012 19:04 |
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# ? Jun 6, 2024 04:49 |
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Super Slash posted:I'm getting a phone call on Monday from them about a Junior Designer role, and the small amount information I can dig up is that they're one of SEGA's newer smaller studios, and focused on mobile games.
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# ? Oct 6, 2012 22:26 |