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Oh, I know that, but when making the game content they would've already known Cid is alive later on. Why kill him if you're just going to end up handwaving it away pointlessly?
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# ? Oct 6, 2012 17:21 |
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# ? May 25, 2024 23:36 |
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ImpAtom posted:The answer to this is really simple and really stupid. I think we was asking why would they bother killing off Cid if they know he has to be alive later to match the CGI?
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# ? Oct 6, 2012 17:21 |
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They appear to have thought it was an example of how ~terrible~ the L'cie are.
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# ? Oct 6, 2012 17:24 |
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It makes sense thematically, an example of the fal'Cies' complete control over every aspect of peoples' existence, and an example at a personal level of the contempt Barthandelus has for people.
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# ? Oct 6, 2012 17:27 |
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Pesky Splinter posted:It's like it was paced and edited by someone who literally has no clue how basic stories function. That's almost it. Mister Roboto fucked around with this message at 14:59 on Oct 23, 2014 |
# ? Oct 6, 2012 17:32 |
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I just assume it's because at that point, there was no actual game. The screenshots look more like a cutscene with a HUB pasted on top. I can't imagine the camera zooming in like that would make for a very enjoyable experience.
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# ? Oct 6, 2012 17:52 |
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Momomo posted:Why'd they even bother bringing Cid back to life in the first place? I realize they had the cutscene already made, but why make game content that contradicts this entirely? You could definitely create a position in which the party both fights Cid and he's killed as the new Space Pope. When I played it, I thought the Cid who got shot was Barthandelus in disguise, doing bad things to discredit Cid so the rebels would flip out. This made some kind of sense at the time, but now I don't remember where it was said in the game, if at all. The FF wiki says he was "teleported away" and didn't actually do anything. Shrug.
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# ? Oct 6, 2012 17:57 |
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Momomo posted:I just assume it's because at that point, there was no actual game. The screenshots look more like a cutscene with a HUB pasted on top. I can't imagine the camera zooming in like that would make for a very enjoyable experience. No, it's real...I can see why those look like Bullshots, but there's actual footage of the early "in the fray" engine: http://www.youtube.com/watch?v=OMqJEANuot8 I can't possibly see Square actually creating a completely fake battle engine trailer, fake hub and all; what would be the point? The CGIs would be enough to make a good trailer. Mister Roboto fucked around with this message at 18:02 on Oct 6, 2012 |
# ? Oct 6, 2012 17:58 |
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That looks confusing and unplayable. Even if that was real (Which I'm still doubting, considering how awful the design process for this game was), it's probably for the better that they dumped it.
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# ? Oct 6, 2012 18:08 |
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I'm actually blown away by the fact I never thought twice about the XIII Cid CGI scenes. Like, at that point in the game when Cid is the new Space Pope or whatever I kinda just went along for the ride and stopped questioning things I guess. That really IS the epitome of horrible direction for the XIII project. And I guess that's more telling about the entire development process for that matter too.
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# ? Oct 6, 2012 19:17 |
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Momomo posted:That looks confusing and unplayable. I think this is what "Fabula Nova Crystallis" translate to in English.
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# ? Oct 6, 2012 19:28 |
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They didn't scrap the original FF13 battle plans -- they made their way into Lightning Returns, basically.
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# ? Oct 6, 2012 20:38 |
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Azure_Horizon posted:They didn't scrap the original FF13 battle plans -- they made their way into Lightning Returns, basically. If they scrapped the battle system from 13/13-2 and went with something like what is in these early trailers I may actually end up playing 13-3.
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# ? Oct 6, 2012 21:36 |
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Boten Anna posted:If they scrapped the battle system from 13/13-2 and went with something like what is in these early trailers I may actually end up playing 13-3. From what we know of Lightning Returns' battle system, it's basically a blend of what Versus has and what we first saw of FF13, the Paradigm system is gone (even though it's awesome).
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# ? Oct 6, 2012 21:38 |
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Are they seriously throwing insta-death attacks at me in FFXIII now? It wouldn't be a big deal if using it on my party leader didn't mean insta-game over too. Sure, I can make sure I have a Sentinel as my leader, but first of all, that assumes I know the enemy has that attack, and second of all that assumes another attack from another enemy isn't coming to wipe out my 1 HP immediately after.
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# ? Oct 6, 2012 22:40 |
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Donnor posted:Are they seriously throwing insta-death attacks at me in FFXIII now? It wouldn't be a big deal if using it on my party leader didn't mean insta-game over too. Sure, I can make sure I have a Sentinel as my leader, but first of all, that assumes I know the enemy has that attack, and second of all that assumes another attack from another enemy isn't coming to wipe out my 1 HP immediately after. General rule of thumb: Always have a party leader with the Sentinel role in the later parts of FFXIII, because the game can get seriously difficult.
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# ? Oct 6, 2012 22:43 |
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On the topic of FF Versus, the proucer apparently tweeted a month ago “It is being developed, so look forward to it next year.” What's another year? After all, it's not like eight years in development is a long time. And that probably will just be another announcement saying they're still working on it. Nice to see the XIII development ethos is still going strong. Great job SE. I look forward to showing it to my grandkids on the Xbox 1440.
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# ? Oct 6, 2012 22:52 |
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Edit: ^^^I honestly think its been quietly shelved and they keep re-assuring us that "it's coming" so investors don't sell stocks. I think I only ever got hit with an instant kill attack against the final boss after 20 minutes of fighting. Frustrating, yes, but when I retried I somehow managed to kill it in less then five minutes. Just try again, really. Your only punishment for death is lost time. I don't have a problem with instant kill spells in RPGs and I don't have a problem with party leader dying = game over. I find it incredibly frustrating when those two are put together, however, and think its bad game design.
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# ? Oct 6, 2012 22:53 |
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Vinchenz posted:Edit: ^^^I honestly think its been quietly shelved and they keep re-assuring us that "it's coming" so investors don't sell stocks. On top of that, the instant death attack the final boss uses has a pretty low chance of success. I only ever died once, then stomped it the next time. After playing SMT: Nocturne, I will never find instant death attacks + leader death game over as bad game design.
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# ? Oct 6, 2012 23:10 |
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Mister Roboto posted:I can't possibly see Square actually creating a completely fake battle engine trailer, fake hub and all; what would be the point? The CGIs would be enough to make a good trailer. Sorry, but that's exactly what they did. http://www.gamasutra.com/view/news/30640/Exclusive_Behind_The_Scenes_Of_Square_Enixs_Final_Fantasy_XIII.php quote:Final Fantasy XIII was first introduced through a concept trailer shown alongside the announcement of the Fabula Nova Crystallis project at E3 2006 (Fabula Nova Crystallis represents a suite of games and other entertainment media related to Final Fantasy XIII). The trailer was merely a visual concept, and we had not yet created anything playable at that point.
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# ? Oct 7, 2012 00:56 |
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Mister Roboto posted:I can't possibly see Square actually creating a completely fake battle engine trailer, fake hub and all; what would be the point? The CGIs would be enough to make a good trailer. Eh, it wouldn't be the first time they do that, you know.
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# ? Oct 7, 2012 03:03 |
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Donnor posted:Are they seriously throwing insta-death attacks at me in FFXIII now? It wouldn't be a big deal if using it on my party leader didn't mean insta-game over too. Sure, I can make sure I have a Sentinel as my leader, but first of all, that assumes I know the enemy has that attack, and second of all that assumes another attack from another enemy isn't coming to wipe out my 1 HP immediately after. If an enemy's using instant death spells then making the party leader a sentinel seems like the last thing I'd do, since that just means every spell's going to be aimed at the one person you really don't want it to hit.
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# ? Oct 7, 2012 12:05 |
I just got 13 and 13-2 for cheap, and while I rented and played through a chunk of XIII last year and enjoyed it, I'm starting over because I've forgotten most of it. Here's my question: Is it possible to grind for levels in the early parts of the game (AKA before everything apparently opens up towards the end), or is the amount of enemies finite?
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# ? Oct 7, 2012 18:59 |
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From what I remember the enemies come back if you load the area again, either from loading a save or walking back into an area. But honestly, there's not really much of a point to grinding.
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# ? Oct 7, 2012 19:07 |
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The game puts a cap on how much you can level up in each area.
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# ? Oct 7, 2012 19:10 |
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You can still collect crystogen points up to like 999,999 or something stupid, though.
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# ? Oct 7, 2012 19:15 |
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Dr Pepper posted:The game puts a cap on how much you can level up in each area.
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# ? Oct 7, 2012 19:16 |
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Armor-Piercing posted:For a good chunk of the game you can hit this cap just by not avoiding enemies as you progress through each area, too. Then you beat the boss and get a small chunk of points to spend on the newly unlocked sections. There's no point in grinding until towards the end of the game. This isn't really true at all. If you find an early farmable spot (Hope's House for example has infinite respawning enemies in an easy loop that you can just mash Auto-Battle and win) you'll have a ton of CP. Yeah you get capped each Chapter/section but then you're always ahead of the curve so when it opens up, you can instantly cap again, and so on. Basically, it puts you pretty far ahead when the whole thing unlocks towards the end of the game/post-game.
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# ? Oct 7, 2012 19:33 |
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Usually whenever the cap is unlocked the enemies in the next area give you WAY more CP though. So you could grind to 20,000 or whatever but in the next area you can get that 20,000 much quicker. So no it's never worth it
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# ? Oct 7, 2012 20:00 |
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Being able to max your crystarium the moment it expands doesn't seem that beneficial to me since regular enemies for most of the game aren't that strong. You could avoid encounters since you wouldn't need the points any more, but then all you've accomplished is dividing combat and progression which, to me, would be much more tedious than doing both at once. Unless grinding at Hope's house is more efficient (which it might be, I don't know), it makes more sense to me to wait until you can, for example, repeat Mission 24, preferably with the Growth Egg. There you're at a point in the game where you don't naturally max your crystarium through progress and you aren't already powerful enough to fight everything around you.
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# ? Oct 7, 2012 20:04 |
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The only time it's worth some grinding is at one point in the final dungeon, there's an enemy called Wladislaus who gives a serious shitload of CP per kill. You can't return to that area later, so stock up a bit if you're planning to take on any post-game stuff.
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# ? Oct 7, 2012 20:12 |
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I don't think CP grinding is ever necessary, plus you'll max everybody out along the way if you end up money grinding, anyhow.
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# ? Oct 7, 2012 20:14 |
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The only places you'd want to grind before postgame are Hope's house and the airship, and that's not for CP, that's for credit chips so you can buy stuff for equipment upgrading.
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# ? Oct 8, 2012 07:28 |
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I'm trying to play FF2 Advance again and why the hell does nobody but Firion do any decent damage? I can't figure out why the hell he's doing like 500+ damage while Guy, who's loving dual wielding axes, does maybe 75 and Maria doesn't hit half the time. It's not skill levels, since they're almost all equal when it comes to their weapons, and there's no major difference in attack between Firion and Guy (53 versus 43). Firion has a Wing Sword and Golden Shield, Guy's dual-wielding Battle Axes. I don't loving get it, this system makes no sense to me.
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# ? Oct 13, 2012 00:44 |
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Pollyanna posted:I'm trying to play FF2 Advance again and why the hell does nobody but Firion do any decent damage? I can't figure out why the hell he's doing like 500+ damage while Guy, who's loving dual wielding axes, does maybe 75 and Maria doesn't hit half the time. It's not skill levels, since they're almost all equal when it comes to their weapons, and there's no major difference in attack between Firion and Guy (53 versus 43). Firion has a Wing Sword and Golden Shield, Guy's dual-wielding Battle Axes. I don't loving get it, this system makes no sense to me. I'm sure someone is going to post a bunch of math about it but basically FF2 sucks rear end.
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# ? Oct 13, 2012 00:50 |
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FF2 - where up is down, left is right and where you must fight yourselves to level up. I'd just focus on Firion if I were you, if you're going the easy way and getting the blood sword, then use Maria and Guy as meat shields. And give fire to one of them; for everything that the blood sword can't kill, fire will.
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# ? Oct 13, 2012 00:59 |
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voltron lion force posted:I'm sure someone is going to post a bunch of math about it but basically FF2 sucks rear end. Trust me, I agree with you, but this is the GBA version, ostensibly it's been fixed but gently caress if I know how the drat thing is supposed to work. I guess I'll just save game and come back never.
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# ? Oct 13, 2012 01:00 |
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Pollyanna posted:I'm trying to play FF2 Advance again and why the hell does nobody but Firion do any decent damage? I can't figure out why the hell he's doing like 500+ damage while Guy, who's loving dual wielding axes, does maybe 75 and Maria doesn't hit half the time. It's not skill levels, since they're almost all equal when it comes to their weapons, and there's no major difference in attack between Firion and Guy (53 versus 43). Firion has a Wing Sword and Golden Shield, Guy's dual-wielding Battle Axes. I don't loving get it, this system makes no sense to me. I'd wager that there's a significant difference between Guy and Firion's Accuracy.
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# ? Oct 13, 2012 01:07 |
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Basically there is a huge time gap between the starting axes and the good axes. The Wing Sword is just a better weapon. I recommend fists for Guy. Also if you've got the black bow (I think? whatever one says it causes blindness) on Maria, swap it for something else, that one has a low hit rate because it's tied to the status effect chance. edit: And I usually just have her cast magic all the time anyhow
Mustach fucked around with this message at 01:11 on Oct 13, 2012 |
# ? Oct 13, 2012 01:08 |
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# ? May 25, 2024 23:36 |
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Pollyanna posted:I'm trying to play FF2 Advance again and why the hell does nobody but Firion do any decent damage? I can't figure out why the hell he's doing like 500+ damage while Guy, who's loving dual wielding axes, does maybe 75 and Maria doesn't hit half the time. It's not skill levels, since they're almost all equal when it comes to their weapons, and there's no major difference in attack between Firion and Guy (53 versus 43). Firion has a Wing Sword and Golden Shield, Guy's dual-wielding Battle Axes. I don't loving get it, this system makes no sense to me. Attacks in FF2 (in FF1 through 4, in fact) actually attempt multiple hits and tell you the sum of their damage. Each such attack can individually hit or miss. Axes are less accurate than swords.
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# ? Oct 13, 2012 01:17 |