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Yeah, and like I said before, I run pretty highpowered games with deadly as gently caress combat. One hit kills aren't an everyday occurrence, but they aren't rare either. So I came up with this as a way to both play up the "mages are still basically normal people" with the "mages work wonders and miracles and own vs everything forever" So adding 5 dots to armor or defense isn't super overpowered and my players still get hurt, they just don't instakill. Tldr: this is necessary when one Obrimos pulling a satellite down on another Obrimos' head isn't even the most insane thing your group has done this session and oh god we're only 20 mins in.
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# ? Oct 8, 2012 23:41 |
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# ? Jun 9, 2024 13:01 |
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Correct me if I'm wrong, but isn't the Auspex ability to detect lies A.) Dependent on a successful Aura Sight roll B.) Dependent on the target not being able to control their mood C.) Dependent on a successful opposed roll afterwards? And even then, it only lets you know they lied, not necessarily what about? I don't see that boils down to "the ST should just tell you flat-out that the guy you peeped with Auspex is lying" like Augure said.
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# ? Oct 8, 2012 23:42 |
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I would probably just say that your Aspex dots add to your Empathy roll when it's active.
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# ? Oct 9, 2012 00:03 |
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Punting posted:Correct me if I'm wrong, but isn't the Auspex ability to detect lies A.) Dependent on a successful Aura Sight roll B.) Dependent on the target not being able to control their mood C.) Dependent on a successful opposed roll afterwards? And even then, it only lets you know they lied, not necessarily what about? I don't see that boils down to "the ST should just tell you flat-out that the guy you peeped with Auspex is lying" like Augure said.
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# ? Oct 9, 2012 00:06 |
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MalcolmSheppard posted:Related question: Do any of you ever run out of Mana? Because I have never seen that happen in any significant way. I've had players worry about running a bit low and scouring between scenes, but never any falling to zero. Simply: yes. I played a Moros with a thing for Forces, with a specialisation in sound to be exact. Being the first game of Mage i'd played, and first RPing i'd done since I was 8, I was a bit blind going into to it so I had nfi on how to game the system and all I could see was the cool poo poo 'I can turn myself into living flame? AWESOME'. It quickly became apparent that I had to be well crafty in using my mana sparingly for all the cool forces poo poo, and hammer the gently caress out of rotes. I was had a lot of utility Forces rotes and saved the creative thaumturgy for my forceballs and fire-control (when I hit Forces 4). The ST made it hard to get rotes, but it added an element of accountability and not being a beserk fire-baller like some other people I played with. Guy had a pout when he was putting out 4 lethal a turn while under an 8-point Geas (crazy imbued gun and old war veteran). I liked how this limitation I had created a character, instead of me being the fire-ball guy who can levitate. And that's how I ran out mana. Looking back, simplifying the armours and sights would've stopped so many more headaches. Live and learn! On Hunter: I've ordered the books and am waiting for them to be delivered - Horror Recognition Guide turned up first and it's a great read. Jesus I ramble
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# ? Oct 9, 2012 03:31 |
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blindidiotgod posted:On Hunter: I've ordered the books and am waiting for them to be delivered - Horror Recognition Guide turned up first and it's a great read. In spite of how unwieldy it would make the Hunter core, they should have just used the HRG as the intro fiction (yes the whole HRG) and then had the rules come after. That whole book is Hunter as gently caress.
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# ? Oct 9, 2012 03:46 |
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I've always wanted to play a Forces mage with their own theme song that triggers whenever poo poo Goes Down. It'd be worth the Paradox.
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# ? Oct 9, 2012 06:19 |
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Reene posted:I've always wanted to play a Forces mage with their own theme song that triggers whenever poo poo Goes Down. To me, that's the kind of thing you build a Legacy to justify doing for free
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# ? Oct 9, 2012 06:27 |
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The reason my mages never run out of mana is that Artifacts produce an amount of mana per day equal to their dots. And their dots are largely arbitrary. Also oblations from Legacies and scouring yourself. Oh yeah and Hallows, which coalesces into tass which makes it a constant resource, while mana burning spells are typically an emergency measure and thus rarely needed allowing it to accumulate like the leftovers in the fridge noone really wants. Mana is loving everywhere and anyone who runs out in any situation other than the short term has to be purposefully avoiding the stuff.
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# ? Oct 9, 2012 06:32 |
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Augure posted:They all seem like good reasons for removing the "can see if someone's lying" power altogether or putting it higher in the discipline tree rather than tricking players into thinking they can see when someone's lying but actually it only applies when the person isn't trying really hard to lie to them. they can see if someone is lying, if they roll the dice and it comes up with more successes than the other guy gets. They are free to invest their resources so that this is a major focus, or just have a small chance of doing it because they prioritized something else. Just like every other social mechanic in the game. There's no trick: if I roll a bunch of 8s 9s and 10s I'm pretty sure I know whether the guy is lying, and if I dont, I am aware that I have no idea. It can get trickier if the DM rolls behind a screen so you're never sure, but thats the game.
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# ? Oct 9, 2012 08:47 |
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Punting posted:Correct me if I'm wrong, but isn't the Auspex ability to detect lies A.) Dependent on a successful Aura Sight roll B.) Dependent on the target not being able to control their mood C.) Dependent on a successful opposed roll afterwards? And even then, it only lets you know they lied, not necessarily what about? I don't see that boils down to "the ST should just tell you flat-out that the guy you peeped with Auspex is lying" like Augure said. Yeah. There are a lot of ways to fight it, it's an opposed roll. Just giving it as a freebie to the auspex player is as stupid as just killing anyone who your gangrel points a gun at.
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# ? Oct 9, 2012 08:51 |
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Truth Until Paradox arrived today. I do not look forward to it.
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# ? Oct 9, 2012 09:06 |
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Loomer posted:Truth Until Paradox arrived today. I do not look forward to it. Godspeed to you, you crazy shining diamond of a man you.
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# ? Oct 9, 2012 09:11 |
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Little question to the thread about Masquerade. The Tremire have a thaumaturgy path called the Path of blood. The third dot of which let's you temporarily drop your generation level. My question is does this also fill up your blood pool as well? Or does it remain on the same level?
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# ? Oct 9, 2012 13:45 |
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You blood pool is at the same level, but if you feed it can fill up to the temporary generation's pool. Though when it wears off any overflow is wasted.
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# ? Oct 9, 2012 13:52 |
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Pretty much as I though, thanks for answering so quick.
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# ? Oct 9, 2012 13:53 |
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After thinking about all the hosed up racist poo poo in WOD, I realized we need World of Darkness: Kabbalah. In it you find out about the war between the Roma and the Chosen.
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# ? Oct 9, 2012 14:15 |
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I think the one where you play Holocaust ghosts probably has the lion's share of WoD's awkward treatment of Jewish history - but there's probably room for more?
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# ? Oct 9, 2012 14:44 |
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moths posted:I think the one where you play Holocaust ghosts probably has the lion's share of WoD's awkward treatment of Jewish history - but there's probably room for more? Oddly, The Shoah is a really respectful book. (At least, I thought so. Full disclosure: I grew up Jewish.)
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# ? Oct 9, 2012 15:29 |
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Yeah I was actually very impressed with how they handled it, but it's definitely a sourcebook with a lot of baggage and not for most people. On a related note, I like how they haven't tried to insert supernatural elements to the atrocities of history. And have explicitly stated the opposite. Werewolves weren't behind the Holocaust, and vampires didn't do 9/11.
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# ? Oct 9, 2012 17:38 |
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moths posted:Yeah I was actually very impressed with how they handled it, but it's definitely a sourcebook with a lot of baggage and not for most people. Werewolves did use car bombs though. Well, for a while until retcon.
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# ? Oct 9, 2012 17:41 |
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moths posted:Yeah I was actually very impressed with how they handled it, but it's definitely a sourcebook with a lot of baggage and not for most people. The Technocracy started and conducted World War 2.
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# ? Oct 9, 2012 18:05 |
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Magical Traditions for 10 bux, yea or nay?
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# ? Oct 9, 2012 18:07 |
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moths posted:I think the one where you play Holocaust ghosts probably has the lion's share of WoD's awkward treatment of Jewish history - but there's probably room for more? It was, as mentioned, a surprisingly good and respectful take on a very dark event. Well, as respectful a take as a roleplaying game can be, really (it could be very easily argued that just having it as a product trivializes it, but I think that's a long and unnecessary road to explore.) Raepdog posted:Werewolves did use car bombs though. Well, for a while until retcon. Werewolves worth their salt should still use carbombs - or at least Glass Walkers, Bone Gnawers, and Ratkin should. The tactics of the IRA and other urban guerrillas can be easily adapted to their needs, especially if they start involving kinfolk to start cells of eco-terrorists and direct them at major targets. Augure posted:The Technocracy started and conducted World War 2. They did not, however, start the Holocaust itself.
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# ? Oct 9, 2012 18:12 |
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crime fighting hog posted:Magical Traditions for 10 bux, yea or nay? As a potentially biased source (I wrote the Kabbala tradition), I say yea.
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# ? Oct 9, 2012 18:17 |
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Augure posted:The Technocracy started and conducted World War 2. Not true by Mage Revised. The view we generally took is that factions exploited these upheavals to help themselves. At the war's end, the Traditions and Technocracy allied and beat the poo poo out of the Nephandi (and certain other strong Axis loyalists). The Nephandi took the best advantage of the situation not because the Nazis worshipped demons or anything, but because fascism lowered the bar on moral behaviour to such an extent that the sect could try out things on a scale that was previously impractical. The Technocracy probably Operation Paperclipped some of its more valuable collaborators, while the Traditions come off slightly better simply because they generally don't have coherent policies when it comes to Sleeper governments at all.
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# ? Oct 9, 2012 18:23 |
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GimpInBlack posted:As a potentially biased source (I wrote the Kabbala tradition), I say yea. Neato, something to read tonight. So, my wife wants to try playing new Werewolf. I have the main book, but what else should I know going in? I figure its kinda like a biker gang type player group beating the poo poo out of spiritual trespassers and vampires. Am I missing the gist?
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# ? Oct 9, 2012 18:25 |
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crime fighting hog posted:Neato, something to read tonight. Werewolf is a game of "savage fury." You ever get stuck in traffic and just want to punch something cause everything is moving so drat slow and you feel cramped up in your car and you just want to scream to let it all out? That's every day for a werewolf. So not only do you have this constant anger burning in you, you also have this great overbearing duty of your ancestors to keep the balance between the physical world and the spiritual world. Sometimes this means putting spirits in their place when they start messing with people, some times it means putting people in their place when they start doing things that gently caress with the spirit world. So you just spent a week chasing around spirits in your territory that you didn't notice that a Bone Shadow pack snuck in to try and take your locus cause they think they can put it to better use. So that starts a fight between the two packs. During that little war the Pure decide to move in cause you're both distracted and now you're fighting them off. You manage to push them away but in the time that took you a group of Azlu managed to move in and you didn't notice because you were too busy dealing with the pure. So now you gotta kill your pack mates sister because she got taken over by one of those spiders. She's dead by your hands. Wanna grieve? Too bad cause now those pesky spirits you were dealing with in the first place have come back and with some of their friends and they want revenge. Never sleep, never rest, never stop. You against the world, every time you turn around you find something else wanting to gently caress with you and the only people you can rely on is your pack. Ride The Gravitron fucked around with this message at 19:02 on Oct 9, 2012 |
# ? Oct 9, 2012 18:45 |
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You should probably be aware that werewolves aren't...very good. Gauru as written is not very good as a hulk-out form without using the Werewolf Translation Guide rules for Crinos, for example, and all of their powers tend to be very limited and weak, plus juggling Renown - especially five types of it - is really, really terrible. Basically you're gonna want to handwave Renown bullshit.
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# ? Oct 9, 2012 19:29 |
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Yeah Dire Wolf with Tooth and Claw fighting style from The Rage or Dalu form with human fighting styles would be best for taking things down. Gauru is more for "about to die, need extra health boxes" I would grant renown based on actions and how the character acted in the story with out asking for XP.
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# ? Oct 9, 2012 19:39 |
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In a Werewolf game I played, the ST changed Gauru to scale based on Primal Urge. Instead of just flat Strength +3, Dexterity +1, Stamina +2, it was Strength + [Primal Urge x 1.5], Dexterity + [Primal Urge / 2] and Stamina + [Primal Urge]. Not a perfect fix with how much Primal Urge costs to improve, but it wasn't too bad. Also, he tried homebrewing an alternative to Gifts where you make pacts with specific spirits to get the ability to switch on and off persistent bonuses and powers, but that was a nightmare to balance/homebrew and led to a dead end for us. It was a pretty rad alternate concept though, since your spirit half partially fused with the pacted spirit depending on how powerful it was, so if your Harmony was out of whack and you didn't have a strong Primal Urge, pacting with a spirit out of your league could turn you into a weremagath. When it comes to not just gutting the system and homebrewing replacements, Pack Tactics (from The Rage) can be pretty great too.
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# ? Oct 10, 2012 00:56 |
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Has Mummy come out yet? Is there any kind of timeframe for it? I just want to read about another dead dude come back to life to do poo poo, come on White Wolf gimme that PDF.
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# ? Oct 10, 2012 01:20 |
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Pack Tactics and custom Fetishes can completely break a game open and in my opinion are a werewolves best choices for kicking rear end.
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# ? Oct 10, 2012 01:21 |
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Daeren posted:homebrewing an alternative to Gifts where you make pacts with specific spirits to get the ability to switch on and off persistent bonuses and powers, but that was a nightmare to balance/homebrew and led to a dead end for us. It was a pretty rad alternate concept though, since your spirit half partially fused with the pacted spirit depending on how powerful it was, so if your Harmony was out of whack and you didn't have a strong Primal Urge, pacting with a spirit out of your league could turn you into a weremagath. I'm not super into nWolf, so take with a grain of salt, but wouldn't it have just been an easier fix to replace gifts with Numina? I like the idea of making pacts with spirits, and how that can gently caress you up. but what about kludging something like changeling pacts together with the effects of numina (as listed in the core, book of spirits, and so on)?
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# ? Oct 10, 2012 01:31 |
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Error 404 posted:I'm not super into nWolf, so take with a grain of salt, but wouldn't it have just been an easier fix to replace gifts with Numina? The guy who was fixing werewolf gifts came up with a similar idea based on the Blood Sorcery book. http://forums.white-wolf.com/default.aspx?g=posts&t=66637
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# ? Oct 10, 2012 01:47 |
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Error 404 posted:I'm not super into nWolf, so take with a grain of salt, but wouldn't it have just been an easier fix to replace gifts with Numina? We were doing that to a degree but had some minor/major stat and utility abilities on the side, and we also noticed that some numina should really cost more to get than others. It was mostly just trying to do a lot of things at once that made a problem.
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# ? Oct 10, 2012 02:00 |
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Dickeye posted:Has Mummy come out yet? Is there any kind of timeframe for it? I just want to read about another dead dude come back to life to do poo poo, come on White Wolf gimme that PDF. Not yet, the latest Monday meeting blog post said something about some parts of the book having to be re-laid out after some files got corrupted.
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# ? Oct 10, 2012 04:41 |
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So I'm working on making a sigil for my demon based on the book Inferno: The Possessed that is a child of the Wyrm. Any tips on how to make it look badass before I give up and indulge myself into paying someone to make it?
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# ? Oct 10, 2012 05:19 |
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Raepdog posted:So I'm working on making a sigil for my demon based on the book Inferno: The Possessed that is a child of the Wyrm. Any tips on how to make it look badass before I give up and indulge myself into paying someone to make it?
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# ? Oct 10, 2012 05:27 |
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# ? Jun 9, 2024 13:01 |
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Raepdog posted:So I'm working on making a sigil for my demon based on the book Inferno: The Possessed that is a child of the Wyrm. Any tips on how to make it look badass before I give up and indulge myself into paying someone to make it? Google Image Search "demon sigil" and behold a bounty of inspiration.
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# ? Oct 10, 2012 05:33 |