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Also, going from the Barrage-chat, it looks like any hits from Barrage weapons against vehicles are resolved against the side armour? You'd think that if the blast scatters off a vehicle's front but still overlaps it a bit, then you'd count the shot as coming from the centre of the blast and hence be front armour. But I can't find anything in the rulebook that contradicts or overrides "Hits against vehicles are always resolved against their side armour" (likely representing the vehicle's top armour). Unless this is wrong, it makes Manticores and other artillery even better against vehicles that have notably weaker side armour than front, like Chimeras or Predators.
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# ? Oct 9, 2012 01:30 |
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# ? Jun 9, 2024 07:40 |
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It looks like you're right. And remember, real world ordnance usually explodes just above its target.
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# ? Oct 9, 2012 01:46 |
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PeterWeller posted:It looks like you're right. And remember, real world ordnance usually explodes just above its target. Yeah I read somewhere that for some weapons the side armour value is used to represent the top armour.
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# ? Oct 9, 2012 02:53 |
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BuffaloChicken posted:Where did you get that army painter? It looks familiar, but I lost the bookmark with my last computer. http://www.fallensunasylum.org/nids/online_painter.html Probably my favorite Warhammer resource. If GW came out with a similar app for each race, I imagine it would be a great way to make $.99 from nearly every person with an unpainted army.
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# ? Oct 9, 2012 03:00 |
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Cataphract posted:Yeah I read somewhere that for some weapons the side armour value is used to represent the top armour. Yeah, I'm pretty sure that comes from Cities of Death, where you're encouraged to use a lot of plunging fire. There's an upgrade in that book that lets you use front armor--siege armor, I believe. Along these lines, what side does a bomb resolve against? They're blasts, so they should resolve against the side facing the attacker, but when the attacker is a jet flying overhead, which side is it facing? My group is currently using a houserule that says bombs target side armor, but I'm hoping there's something we missed because I'm generally against houserules in a wargame.
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# ? Oct 9, 2012 03:01 |
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Discospawn posted:http://www.fallensunasylum.org/nids/online_painter.html It is kind of a pain to use though, with the weird overlay fluffy thing.
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# ? Oct 9, 2012 03:19 |
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Aww, the PbP 40K thing got locked.
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# ? Oct 9, 2012 03:38 |
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Beer4TheBeerGod posted:Aww, the PbP 40K thing got locked. Did something terribad happen?
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# ? Oct 9, 2012 03:51 |
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Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant:quote:Q: If a Manticore suffers a Weapon Destroyed result, does it destroy all its
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# ? Oct 9, 2012 03:55 |
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AgentF posted:Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant: I don't see what the problem is...
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# ? Oct 9, 2012 04:19 |
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Roll a weapon destroyed result, randomly picks the heavy bolter/flamer in the Manticore's hull, RAW says the rockets are removed too?
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# ? Oct 9, 2012 04:23 |
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How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.
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# ? Oct 9, 2012 04:31 |
Sykic posted:Roll a weapon destroyed result, randomly picks the heavy bolter/flamer in the Manticore's hull, RAW says the rockets are removed too? If anyone ever tried to tell me that I would probably start packing my poo poo up immediately.
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# ? Oct 9, 2012 04:33 |
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ghetto wormhole posted:If anyone ever tried to tell me that I would probably start packing my poo poo up immediately. This. Yes, RAW does say that, but RAW says a lot of stupid things it clearly didn't mean, and when RAI is this obvious it's a total dick move to try and enforce the stupid rule. humannature posted:How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few. It's somewhat safer, given that you're more likely to have your units put back into reserve and less likely to have them destroyed, but you will sometimes lose a game by deep striking a Terminator squad into a wall. Not that I am bitter.
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# ? Oct 9, 2012 04:38 |
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Pretty much why I try to always give some weight to obvious RAIs. There are some people who beleive that the rules are what they are and you must follow them to the letter to be playing 40k, but honestly the game just has too many mistakes for that.
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# ? Oct 9, 2012 04:42 |
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humannature posted:How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few. I like deep striking but I always spend the points to get the teleport homers/locator beacons to keep me from losing my big points sinks. Twenty points is a small price to pay to ensure that my terminators don't eat poo poo by deviating into a tree or something.
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# ? Oct 9, 2012 04:48 |
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humannature posted:How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few. much much safer. On top of the improvements to the mishap chart the big change is that you get to roll your armour saves for dangerous terrain rolls now. so you get the 2+ save if you land in a forest, ruin or, crater etc.
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# ? Oct 9, 2012 04:50 |
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Khorne Flakes posted:Anyone else notice Oblits can go in vehicles? They are "bulky" and have Flesh metal, not terminator armor. Yes, they can go into Rhino's, but they can't buy a Rhino as an option and it's a DT, so they can't actually use it. Lame.
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# ? Oct 9, 2012 04:56 |
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I imagine they can steal someone else's Rhino.
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# ? Oct 9, 2012 04:56 |
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Fitret posted:Yes, they can go into Rhino's, but they can't buy a Rhino as an option and it's a DT, so they can't actually use it. Lame. They actually can't. Rhinos can't hold anything with any of the bulky rules. A land raider could though.
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# ? Oct 9, 2012 04:57 |
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Well I'll be. Take Traitor Guard then and stick them in Chimeras. What do people think of paying 40pts to give a Chaos Lord a 3++ (via Sigil of Corruption and MoT)?
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# ? Oct 9, 2012 05:54 |
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Thinking of running this as a reasonably fluffy but still competitive Death Guard list HQ Typhus - 230 Troops 7 x Plague Marines (Power fist, 2x plasma guns, rhino) - 258 7 x Plague Marines (Power fist, 2x melta guns, rhino) - 248 20 x Plague Zombies - 90 Elite Helbrute (TL Lascanon) - 130 5 x Chaos Terminators (Champion with LC+PF, Reaper Autocannon, 2x Powerfist, 2xCombi-Melta, Mark of Nurgle) - 263 Heavy Vindicator (siege shield) - 130 Allies HQ Great Unclean One (breath of chaos) 190 Troops 7x Plague Bearers - 105 7x Plague Bearers - 105 Total - 1749
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# ? Oct 9, 2012 05:57 |
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If you're doing Nurgle with Daemonic allies it seems a waste not to get the Tallyman on board.
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# ? Oct 9, 2012 05:58 |
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Cataphract posted:Thinking of running this as a reasonably fluffy but still competitive Death Guard list I like it, but I'm concerned about the plague zombies. The plague zombie entry under typhus says they can't take any options, so is adding more cultists an option? It's listed under options, which makes me think they can only ever be taken in tens. Hopefully we'll get an FAQ soon. My other concerns are: Where is typhus going to go? (Edit: nevermind, deep striking with the termies) Is 1 Vindicator going to be enough? humannature fucked around with this message at 06:17 on Oct 9, 2012 |
# ? Oct 9, 2012 06:02 |
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humannature posted:I like it, but I'm concerned about the plague zombies. The plague zombie entry under typhus says they can't take any options, so is adding more cultists an option? It's listed under options, which makes me think they can only ever be taken in tens. Hopefully we'll get an FAQ soon. My other concerns are: It feels like a clear error to me and anyone I play with isn't going to be a dick about it. Typhus is going to deepstrike in with the terminatoes... I'll definitely throw in some more HS stuff in the 2000 point list... but hopefull the deepstriking daemons on turn one will be enough of a back line distraction. Also, I know epidemius is a more obvious choice but I have the Forge World GUO and have not had a chance to use him yet. Cataphract fucked around with this message at 06:23 on Oct 9, 2012 |
# ? Oct 9, 2012 06:19 |
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My first try at a list with the new Chaos book. I wanted to go with a big nasty prince like I used to run in the old days. This guy should be fairly brutal if he ever gets there. Huron is in the list to ride with Terminators and mess people up and give infiltrate option to the Chosen. Daemon Prince-340pts Any mark but Khorne, Gift of Mutation, Wings, Mastery x3, Black Mace, Power Armor Huron-160pts Terminators (4)-527pts Chainfist, Heavy Flamer, Comi-weapon x2, Gift of Mutation, Mark of Nurgle Land Raider with Dirge Caster Chosen (10)-350pts Plasma Gun x5, Mark of Nurgle, Icon of Vengeance Helbrute-115pts Power Scourge Chaos Marines (5)-140pts Meltagun, Mark of Nurgle, Rhino with Dirge Caster Chaos Marines (5)-140pts Meltagun, Mark of Nurgle, Rhino with Dirge Caster Cultists (10)-50pts Cultists (10)-50pts Havocs (5)-175pts Autocannon x4, Mark of Nurgle, Rhino with Dirge Caster Aegis- 100pts Total-1997 I'm probably too light on troops and anti-tank power. But at least the prince is a beast if he gets anywhere. I planned to run him with Biomancy.
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# ? Oct 9, 2012 07:04 |
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Cataphract posted:It feels like a clear error to me and anyone I play with isn't going to be a dick about it. Y'know, I'm actually not convinced about that, having thought about it some more. If you CAN take more, you're potentially getting 35 FNP Fearless GEq for 150 points. Granted they have no ranged weaponry, but they're going to be freaking hard to shift off an objective.
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# ? Oct 9, 2012 07:12 |
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humannature posted:How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few. Way safer since you can now measure too. I usually measure 9-12" to the nearest unit before placing the first model and rolling.
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# ? Oct 9, 2012 07:54 |
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Adrian Finol posted:Way safer since you can now measure too. I usually measure 9-12" to the nearest unit before placing the first model and rolling.
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# ? Oct 9, 2012 08:23 |
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Really not sure what to make of the new CSM codex tbh. On the one hand it has fixed many problems of the last codex, Phill Kelly proves his skill as now the codex is one of the most flexible there is in unit composition and flexibility. On the other hand, the nerfing of daemon princes, lack of daemon weapons, the loss of icon deep striking and the cost of elite/heavy units. (In regards to the Daemon prince, I am not surprised as GW pulled this bit of shitfuckery before with the Tyranid Carnifex. It is a big loss to the codex and I can guess it was a choice made purely so the newer flashy daemon engines would sell better.) So far I have yet to get a game in with my Black legion to test out a army build, how have the rest of you found the new rules on your current/old build? Foul Ole Ron fucked around with this message at 10:30 on Oct 9, 2012 |
# ? Oct 9, 2012 10:22 |
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It makes sense, fluffwise, for DPs to be much rarer in CSM warbands, rather than leading every single one. They are still viable, but are now a much harder buy rather than the auto-include they used to be.
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# ? Oct 9, 2012 10:49 |
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Any chaos hams who have bought the new stuff want to turn your extra bits into money? I'm looking to bulk out my army and do some custom conversions to bring new list up to date so figured fellow goons may be able to assist. I'm looking to pick up a set of forgefiend arms, both of the plasma and ac variety, and then any raptor/warp talon heads and weapons. Also on the off chance anyone has them I basically need as many pairs of csm legs as I can get my hands on. Feel free to PM me here or email jcontention at Gmail.Com
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# ? Oct 9, 2012 10:51 |
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Lungboy posted:It makes sense, fluffwise, for DPs to be much rarer in CSM warbands, rather than leading every single one. They are still viable, but are now a much harder buy rather than the auto-include they used to be. I just found out Daemon princes can take the Burning Brand of Skalathrax. Much fun will be had as I vector strike transports and flame the deposited unit . That being said, the Burning Brand of Skalathrax as a piece of generic war gear just does not fit. I wonder if it was meant to be a addition to Kharne originally and was removed at the last minute? Also does the Chaos artifacts section appear as much of a cluster gently caress to anyone else as it does to me?. It almost feels like there was going to be mark specific daemon weapons there (the black mace undivided) but the Nurgle/ Tzeentch/ Slannesh were cut last minute or never added. Foul Ole Ron fucked around with this message at 11:30 on Oct 9, 2012 |
# ? Oct 9, 2012 10:58 |
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Foul Ole Ron posted:I just found out Daemon princes can take the Burning Brand of Skalathrax. Much fun will be had as I vector strike transports and flame the deposited unit . yeah, i wish they'd hung on to plaguebrinnger, blissgiver, deathscreamer and bloodfeeder... I think that's my biggest gripe with this codex.
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# ? Oct 9, 2012 12:22 |
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What's the deal with the 40k PBF game? No visible mod intervention, no derails, no OP comments, just... randomly locked?
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# ? Oct 9, 2012 14:01 |
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Do the new CSM icons still prevent Deep Strike units from scattering? I never found anything that said that did, and I have no idea where my old codex is to see what it used to say.
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# ? Oct 9, 2012 16:14 |
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Does anyone know how the line of sight works on a Valkyrie/Vendetta's cockpit weapon? I'm assuming it still uses 45 degree vision, but does the cockpit block that at all?
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# ? Oct 9, 2012 16:29 |
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AgentF posted:Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant: That just sounds like terrible wording, I think they forgot the phrase "If a weapon destroyed result is rolled And the rocket launcher is rolled all remaining rockets are removed". That sounds perfectly reasonable to me.
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# ? Oct 9, 2012 16:35 |
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Awesome nurgle stuff in today's GW blog; http://www.games-workshop.com/gws/wnt/blog.jsp?pid=4900016-gws
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# ? Oct 9, 2012 17:07 |
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# ? Jun 9, 2024 07:40 |
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Really like how the possessed turned out. What is that behind them though? I'm guessing a nurgle sorcerer?
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# ? Oct 9, 2012 17:44 |