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AgentF
May 11, 2009
Also, going from the Barrage-chat, it looks like any hits from Barrage weapons against vehicles are resolved against the side armour? You'd think that if the blast scatters off a vehicle's front but still overlaps it a bit, then you'd count the shot as coming from the centre of the blast and hence be front armour. But I can't find anything in the rulebook that contradicts or overrides "Hits against vehicles are always resolved against their side armour" (likely representing the vehicle's top armour).

Unless this is wrong, it makes Manticores and other artillery even better against vehicles that have notably weaker side armour than front, like Chimeras or Predators.

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PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

It looks like you're right. And remember, real world ordnance usually explodes just above its target.

Cataphract
Sep 10, 2004

Fun Shoe

PeterWeller posted:

It looks like you're right. And remember, real world ordnance usually explodes just above its target.

Yeah I read somewhere that for some weapons the side armour value is used to represent the top armour.

Discospawn
Mar 3, 2007

BuffaloChicken posted:

Where did you get that army painter? It looks familiar, but I lost the bookmark with my last computer.

http://www.fallensunasylum.org/nids/online_painter.html

Probably my favorite Warhammer resource. If GW came out with a similar app for each race, I imagine it would be a great way to make $.99 from nearly every person with an unpainted army.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Cataphract posted:

Yeah I read somewhere that for some weapons the side armour value is used to represent the top armour.

Yeah, I'm pretty sure that comes from Cities of Death, where you're encouraged to use a lot of plunging fire. There's an upgrade in that book that lets you use front armor--siege armor, I believe.

Along these lines, what side does a bomb resolve against? They're blasts, so they should resolve against the side facing the attacker, but when the attacker is a jet flying overhead, which side is it facing? My group is currently using a houserule that says bombs target side armor, but I'm hoping there's something we missed because I'm generally against houserules in a wargame.

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.

Discospawn posted:

http://www.fallensunasylum.org/nids/online_painter.html

Probably my favorite Warhammer resource. If GW came out with a similar app for each race, I imagine it would be a great way to make $.99 from nearly every person with an unpainted army.

It is kind of a pain to use though, with the weird overlay fluffy thing.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Aww, the PbP 40K thing got locked. :(

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Beer4TheBeerGod posted:

Aww, the PbP 40K thing got locked. :(

Did something terribad happen?

AgentF
May 11, 2009
Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant:

quote:

Q: If a Manticore suffers a Weapon Destroyed result, does it destroy all its
remaining storm eagle rockets? (p54)A: Yes.

Cataphract
Sep 10, 2004

Fun Shoe

AgentF posted:

Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant:

I don't see what the problem is...

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
Roll a weapon destroyed result, randomly picks the heavy bolter/flamer in the Manticore's hull, RAW says the rockets are removed too?

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

Sykic posted:

Roll a weapon destroyed result, randomly picks the heavy bolter/flamer in the Manticore's hull, RAW says the rockets are removed too?

If anyone ever tried to tell me that I would probably start packing my poo poo up immediately.

Kosmonaut
Mar 9, 2009

ghetto wormhole posted:

If anyone ever tried to tell me that I would probably start packing my poo poo up immediately.

This. Yes, RAW does say that, but RAW says a lot of stupid things it clearly didn't mean, and when RAI is this obvious it's a total dick move to try and enforce the stupid rule.

humannature posted:

How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.

It's somewhat safer, given that you're more likely to have your units put back into reserve and less likely to have them destroyed, but you will sometimes lose a game by deep striking a Terminator squad into a wall. Not that I am bitter.

AgentF
May 11, 2009
Pretty much why I try to always give some weight to obvious RAIs. There are some people who beleive that the rules are what they are and you must follow them to the letter to be playing 40k, but honestly the game just has too many mistakes for that.

panascope
Mar 26, 2005

humannature posted:

How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.

I like deep striking but I always spend the points to get the teleport homers/locator beacons to keep me from losing my big points sinks. Twenty points is a small price to pay to ensure that my terminators don't eat poo poo by deviating into a tree or something.

Cataphract
Sep 10, 2004

Fun Shoe

humannature posted:

How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.

much much safer. On top of the improvements to the mishap chart the big change is that you get to roll your armour saves for dangerous terrain rolls now. so you get the 2+ save if you land in a forest, ruin or, crater etc.

Fitret
Mar 25, 2003

We are rolling for the King of All Cosmos!

Khorne Flakes posted:

Anyone else notice Oblits can go in vehicles? They are "bulky" and have Flesh metal, not terminator armor.

Yes, they can go into Rhino's, but they can't buy a Rhino as an option and it's a DT, so they can't actually use it. Lame.

AgentF
May 11, 2009
I imagine they can steal someone else's Rhino.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

Fitret posted:

Yes, they can go into Rhino's, but they can't buy a Rhino as an option and it's a DT, so they can't actually use it. Lame.

They actually can't. Rhinos can't hold anything with any of the bulky rules. A land raider could though.

AgentF
May 11, 2009
Well I'll be. Take Traitor Guard then and stick them in Chimeras.

What do people think of paying 40pts to give a Chaos Lord a 3++ (via Sigil of Corruption and MoT)?

Cataphract
Sep 10, 2004

Fun Shoe
Thinking of running this as a reasonably fluffy but still competitive Death Guard list

HQ
Typhus - 230

Troops
7 x Plague Marines (Power fist, 2x plasma guns, rhino) - 258
7 x Plague Marines (Power fist, 2x melta guns, rhino) - 248
20 x Plague Zombies - 90

Elite
Helbrute (TL Lascanon) - 130
5 x Chaos Terminators (Champion with LC+PF, Reaper Autocannon, 2x Powerfist, 2xCombi-Melta, Mark of Nurgle) - 263

Heavy
Vindicator (siege shield) - 130

Allies
HQ
Great Unclean One (breath of chaos) 190

Troops
7x Plague Bearers - 105
7x Plague Bearers - 105

Total - 1749

Lovely Joe Stalin
Jun 12, 2007
Probation
Can't post for 10 hours!
If you're doing Nurgle with Daemonic allies it seems a waste not to get the Tallyman on board.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

Cataphract posted:

Thinking of running this as a reasonably fluffy but still competitive Death Guard list

HQ
Typhus - 230

Troops
7 x Plague Marines (Power fist, 2x plasma guns, rhino) - 258
7 x Plague Marines (Power fist, 2x melta guns, rhino) - 248
20 x Plague Zombies - 90

Elite
Helbrute (TL Lascanon) - 130
5 x Chaos Terminators (Champion with LC+PF, Reaper Autocannon, 2x Powerfist, 2xCombi-Melta, Mark of Nurgle) - 263

Heavy
Vindicator (siege shield) - 130

Allies
HQ
Great Unclean One (breath of chaos) 190

Troops
7x Plague Bearers - 105
7x Plague Bearers - 105

Total - 1749

I like it, but I'm concerned about the plague zombies. The plague zombie entry under typhus says they can't take any options, so is adding more cultists an option? It's listed under options, which makes me think they can only ever be taken in tens. Hopefully we'll get an FAQ soon. My other concerns are:

Where is typhus going to go? (Edit: nevermind, deep striking with the termies) Is 1 Vindicator going to be enough?

humannature fucked around with this message at 06:17 on Oct 9, 2012

Cataphract
Sep 10, 2004

Fun Shoe

humannature posted:

I like it, but I'm concerned about the plague zombies. The plague zombie entry under typhus says they can't take any options, so is adding more cultists an option? It's listed under options, which makes me think they can only ever be taken in tens. Hopefully we'll get an FAQ soon. My other concerns are:

Where is Typhus going to go? Is 1 Vindicator going to be enough?

It feels like a clear error to me and anyone I play with isn't going to be a dick about it.

Typhus is going to deepstrike in with the terminatoes... I'll definitely throw in some more HS stuff in the 2000 point list... but hopefull the deepstriking daemons on turn one will be enough of a back line distraction.

Also, I know epidemius is a more obvious choice but I have the Forge World GUO and have not had a chance to use him yet.

Cataphract fucked around with this message at 06:23 on Oct 9, 2012

TheKingslayer
Sep 3, 2008

My first try at a list with the new Chaos book. I wanted to go with a big nasty prince like I used to run in the old days. This guy should be fairly brutal if he ever gets there. Huron is in the list to ride with Terminators and mess people up and give infiltrate option to the Chosen.

Daemon Prince-340pts
Any mark but Khorne, Gift of Mutation, Wings, Mastery x3, Black Mace, Power Armor

Huron-160pts

Terminators (4)-527pts
Chainfist, Heavy Flamer, Comi-weapon x2, Gift of Mutation, Mark of Nurgle
Land Raider with Dirge Caster

Chosen (10)-350pts
Plasma Gun x5, Mark of Nurgle, Icon of Vengeance

Helbrute-115pts
Power Scourge

Chaos Marines (5)-140pts
Meltagun, Mark of Nurgle, Rhino with Dirge Caster

Chaos Marines (5)-140pts
Meltagun, Mark of Nurgle, Rhino with Dirge Caster

Cultists (10)-50pts

Cultists (10)-50pts

Havocs (5)-175pts
Autocannon x4, Mark of Nurgle, Rhino with Dirge Caster

Aegis- 100pts

Total-1997

I'm probably too light on troops and anti-tank power. But at least the prince is a beast if he gets anywhere. I planned to run him with Biomancy.

Digital Jesus
Sep 11, 2001

Cataphract posted:

It feels like a clear error to me and anyone I play with isn't going to be a dick about it.

Y'know, I'm actually not convinced about that, having thought about it some more. If you CAN take more, you're potentially getting 35 FNP Fearless GEq for 150 points. Granted they have no ranged weaponry, but they're going to be freaking hard to shift off an objective.

Adrian Finol
Sep 5, 2004

humannature posted:

How reliable is deep striking in 6th? It improved from 5th right? Would deep striking terminators with my chaos lord be a bad idea at 1500? The land raider is eating a lot of points, and I'd like to free some up for some more scoring units. Right now I'm thinking of running 2 5-man plague marine squads and a unit of 10 cultists behind an aegis line, but I feel that's too few.

Way safer since you can now measure too. I usually measure 9-12" to the nearest unit before placing the first model and rolling.

Infinite Karma
Oct 23, 2004
Good as dead





Adrian Finol posted:

Way safer since you can now measure too. I usually measure 9-12" to the nearest unit before placing the first model and rolling.
I think the Master of Deception warlord trait that Ahriman and Huron get is goddamn phenomenal for getting your killy units in the enemy's face right away instead of deep striking. You get them turn 1, they can still move, and they don't deviate. And unless you're going for a Lord with one of the steeds, Huron is probably better than any generic Lord for the same points anyway.

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe
Really not sure what to make of the new CSM codex tbh. On the one hand it has fixed many problems of the last codex, Phill Kelly proves his skill as now the codex is one of the most flexible there is in unit composition and flexibility.

On the other hand, the nerfing of daemon princes, lack of daemon weapons, the loss of icon deep striking and the cost of elite/heavy units.

(In regards to the Daemon prince, I am not surprised as GW pulled this bit of shitfuckery before with the Tyranid Carnifex. It is a big loss to the codex and I can guess it was a choice made purely so the newer flashy daemon engines would sell better.)

So far I have yet to get a game in with my Black legion to test out a army build, how have the rest of you found the new rules on your current/old build?

Foul Ole Ron fucked around with this message at 10:30 on Oct 9, 2012

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP
It makes sense, fluffwise, for DPs to be much rarer in CSM warbands, rather than leading every single one. They are still viable, but are now a much harder buy rather than the auto-include they used to be.

Exinos
Mar 1, 2009

OSHA approved squiq
Any chaos hams who have bought the new stuff want to turn your extra bits into money? I'm looking to bulk out my army and do some custom conversions to bring new list up to date so figured fellow goons may be able to assist.

I'm looking to pick up a set of forgefiend arms, both of the plasma and ac variety, and then any raptor/warp talon heads and weapons.

Also on the off chance anyone has them I basically need as many pairs of csm legs as I can get my hands on.

Feel free to PM me here or email jcontention at Gmail.Com

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe

Lungboy posted:

It makes sense, fluffwise, for DPs to be much rarer in CSM warbands, rather than leading every single one. They are still viable, but are now a much harder buy rather than the auto-include they used to be.

I just found out Daemon princes can take the Burning Brand of Skalathrax. Much fun will be had as I vector strike transports and flame the deposited unit :D.

That being said, the Burning Brand of Skalathrax as a piece of generic war gear just does not fit. I wonder if it was meant to be a addition to Kharne originally and was removed at the last minute?

Also does the Chaos artifacts section appear as much of a cluster gently caress to anyone else as it does to me?.

It almost feels like there was going to be mark specific daemon weapons there (the black mace undivided) but the Nurgle/ Tzeentch/ Slannesh were cut last minute or never added.

Foul Ole Ron fucked around with this message at 11:30 on Oct 9, 2012

Cataphract
Sep 10, 2004

Fun Shoe

Foul Ole Ron posted:

I just found out Daemon princes can take the Burning Brand of Skalathrax. Much fun will be had as I vector strike transports and flame the deposited unit :D.

That being said, the Burning Brand of Skalathrax as a piece of generic war gear just does not fit. I wonder if it was meant to be a addition to Kharne originally and was removed at the last minute?

Also does the Chaos artifacts section appear as much of a cluster gently caress to anyone else as it does to me?.

It almost feels like there was going to be mark specific daemon weapons there (the black mace undivided) but the Nurgle/ Tzeentch/ Slannesh were cut last minute or never added.

yeah, i wish they'd hung on to plaguebrinnger, blissgiver, deathscreamer and bloodfeeder... I think that's my biggest gripe with this codex.

Pierzak
Oct 30, 2010
What's the deal with the 40k PBF game? No visible mod intervention, no derails, no OP comments, just... randomly locked?

Slandible
Apr 30, 2008

Do the new CSM icons still prevent Deep Strike units from scattering? I never found anything that said that did, and I have no idea where my old codex is to see what it used to say.

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
Does anyone know how the line of sight works on a Valkyrie/Vendetta's cockpit weapon? I'm assuming it still uses 45 degree vision, but does the cockpit block that at all?

BadLlama
Jan 13, 2006

AgentF posted:

Some unfortunate phrasing in the IG FAQ that I'm sure RAW is not what they really meant:

That just sounds like terrible wording, I think they forgot the phrase "If a weapon destroyed result is rolled And the rocket launcher is rolled all remaining rockets are removed". That sounds perfectly reasonable to me.

Flying Guillotine
Dec 29, 2005

by angerbot
Awesome nurgle stuff in today's GW blog; http://www.games-workshop.com/gws/wnt/blog.jsp?pid=4900016-gws

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Ultramega
Jul 9, 2004

Really like how the possessed turned out. What is that behind them though? I'm guessing a nurgle sorcerer?

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