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AgentF
May 11, 2009
I played against a kid at a tournament who had left some unit within LoS of most of my gunline and without cover for basically no reason. It was clear he was new and young so I offered to let him take it back and move the unit somewhere else. His dad was there, though, and said no because the kid needs to learn from his mistakes. I still ended up pulling a few punches during that game, but it was clear that I was always going to win it unless I threw it outright.

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BULBASAUR
Apr 6, 2009




Soiled Meat
I find that close games are the ones you enjoy the most and stand to learn the most from, mostly because even if you are loosing, you are still emotionally invested.

Getting wtf bbq tabled by the second turn is only a learning experience in frustration.

krushgroove
Oct 23, 2007

Disapproving look
I have another 2000 pt game tonight against my very good DA player and a less experienced but snarky Relictors player. Just realized from a couple pages back that my Eldar allies' Warwalkers have Outflank...holy poo poo this'll be fun. Even if I lose, seeing their faces as I'm ripping into their troops will be good.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Bionic Psyker posted:

I just started playing regularly a month or two ago, and while getting in one or sometimes two games a week, have only managed a win during a team game. I do paint better than a lot of the locals though, so that's one thing to feel good about as I pull my little plastic mans off the table by the handful.

This is what I could take solace in. I might have got the teeth kicked from my head, but at least 100% of my army was painted and based.

Carcer
Aug 7, 2010
Am I missing something or can't Chosen infiltrate anymore?

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Carcer posted:

Am I missing something or can't Chosen infiltrate anymore?

Nope, they can't.

Cassa
Jan 29, 2009

VogeGandire posted:

This is what I could take solace in. I might have got the teeth kicked from my head, but at least 100% of my army was painted and based.

They probably look really nice in your carrying case too. :smug:

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Cassa posted:

They probably look really nice in your carrying case too. :smug:

They looked nice in a big pile on the side of the table. But drat it they still looked nice.

Living Image
Apr 24, 2010

HORSE'S ASS

VendaGoat posted:

We had a falling out and are no longer friends, I have ran into mutual friends though.

Is this because he's a loving crazy person?

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

And insult to injury, I discover that what was going to be my next project, Kan-wall Orks, got roundly hosed by 6th, to the point of not even worth playing.

So this is what power creep feels like.

:smith:

Gyro Zeppeli fucked around with this message at 14:36 on Oct 17, 2012

Tailfnz
Oct 13, 2011

I'm delightfully forgettable.

WhiteOutMouse posted:

I realize it was awhile ago but what was his list? In my experience the lists are not the problem, the players are.

If I recall correctly, it was Purifier spam with some Psyfleman support against my "just enough to run 1500 points" Vanilla Marines. I wasn't really aware that his list was built competitively until other people told me it was. In this case it was the player (didn't mean to imply that it was all the list's fault, rather than the asshat behind it), since he purposely sought out newbies to trounce them with his tournament list under the guise of "being helpful".

Lovely Joe Stalin
Jun 12, 2007
Probation
Can't post for 10 hours!

VogeGandire posted:

And insult to injury, I discover that what was going to be my next project, Kan-wall Orks, got roundly hosed by 6th, to the point of not even worth playing.

So this is what power creep feels like.

:smith:

Any army you think will be fun to build is an army worth playing. It's very easy to get caught up in what the internet tells you is 'poo poo' and can't be used.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Rapey Joe Stalin posted:

Any army you think will be fun to build is an army worth playing. It's very easy to get caught up in what the internet tells you is 'poo poo' and can't be used.

I'm still going to build it, I just don't see myself playing it too much. I mean, I already don't play that much, but I can see myself playing even less now.

And, y'know, having your face pushed in repeatedly, even if you like the army, isn't fun.

VendaGoat
Nov 1, 2005

Corrode posted:

Is this because he's a loving crazy person?

There were many reasons, I will say that it was in the top three though.

Same guy used to throw a fit if he didn't get to play a wizard in D&D and bitched if we didn't do exactly as he wished us to. At the time, I was his last honest friend and even I would feel it a chore to hang out with him.

The one time he beat me, he carried the smugness around for a week, until we played again. It was so bad at the time, that I would create different lists and give him the option of which one he wanted to play. When that failed, I handed him the Imperial Guard codex and said, "go ahead, make any list, anything you want. I'll play it."

Tabled him with conscripts and rough riders. I honestly think his wife was simply letting him win. The time he flipped the table was preceded by him being insufferable, so I'm guessing she "forgot" to hold back.

I could go on for Days about Bill, we spent a lot of time together, the majority of it wasn't that great. That is off topic though.


I mentioned rough riders and I know someone asked about them before, so here is content and an answer for you.

They are a one shot kill. The hunting lances only work on the first round, but whatever they hit is at the whim and mercy of the dice. Roll well and termies will evaporate, roll lovely and a unit of grots will wipe the floor with the rough riders. They are the orc equivalent for Guard. Unreliable at best, amazing when they work.

That being said, I'd rather have a russ or a basilisk.




We could talk about army strategies if you like. I'd actually be interested in hearing from different players on how they see their army, strengths and weaknesses. Guard are hugely mutable and it's another reason that drew me to them.

VendaGoat fucked around with this message at 15:12 on Oct 17, 2012

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

Rapey Joe Stalin posted:

Any army you think will be fun to build is an army worth playing. It's very easy to get caught up in what the internet tells you is 'poo poo' and can't be used.

Killa Kan models are awesome. Most Ork kits are, but I have a special place in my cold black heart for Kans. That said, Kan wall took a double nerf right to the face for no apparent reason, so I stopped playing it and switched over to battlewagons. Maybe a veteran can make it work, but I can't unless I'm playing against a list that sacrifices power for fluffiness.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

krushgroove posted:

I have another 2000 pt game tonight against my very good DA player and a less experienced but snarky Relictors player. Just realized from a couple pages back that my Eldar allies' Warwalkers have Outflank...holy poo poo this'll be fun. Even if I lose, seeing their faces as I'm ripping into their troops will be good.

Yessssss, outflank your dual scatter laser War Walkers into some cover behind the enemy lines, and start melting faces. For what they cost vs. the insane annoyance of having to turn around to deal with them or let them cut apart your opponent's army, it's priceless.

VendaGoat posted:

Tabled him with conscripts and rough riders. I honestly think his wife was simply letting him win. The time he flipped the table was preceded by him being insufferable, so I'm guessing she "forgot" to hold back.


How is he not divorced? I don't even know his wife and I know she can do better.

Thundercracker fucked around with this message at 15:29 on Oct 17, 2012

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

humannature posted:

Killa Kan models are awesome. Most Ork kits are, but I have a special place in my cold black heart for Kans. That said, Kan wall took a double nerf right to the face for no apparent reason, so I stopped playing it and switched over to battlewagons. Maybe a veteran can make it work, but I can't unless I'm playing against a list that sacrifices power for fluffiness.

This is why I'm still building the army, because the models are so drat cool. Even if it means I don't actually PLAY the game without losing to loving daemons fluff lists.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

VogeGandire posted:

I'm still going to build it, I just don't see myself playing it too much. I mean, I already don't play that much, but I can see myself playing even less now.

And, y'know, having your face pushed in repeatedly, even if you like the army, isn't fun.

Add a Shock Attack Gun to your Mek-Wall list and it will help up the fun factor and might make it more playable for you.

Fuegan
Aug 23, 2008

An Ork army without a Shokk Attack Gun is an Ork army not worth playing :colbert:

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

I might just scratchbuild a SAG mek for shits 'n' giggles.

I think the SAG is just universal code for "I'm going to have more fun losing than you're going to have winning."

BadLlama
Jan 13, 2006

VendaGoat posted:

We could talk about army strategies if you like. I'd actually be interested in hearing from different players on how they see their army, strengths and weaknesses. Guard are hugely mutable and it's another reason that drew me to them.

The number one best/worse thing about the guard is there's just so much poo poo you can build your army for but also means IG tend to cost a lot of $$$. I've been collecting IG since they released plastic cadians and have an absurd amount of points worth of them but still really no direction with my army. I just buy what I think is cool. Probably why I have ogryns and armored sentinels in my box.

I wanted to do tons of infantry backed by tons of artillery but flyers now kind of ruined that for me : /

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

BadLlama posted:

I wanted to do tons of infantry backed by tons of artillery but flyers now kind of ruined that for me : /

How so?

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

VendaGoat posted:

We could talk about army strategies if you like. I'd actually be interested in hearing from different players on how they see their army, strengths and weaknesses. Guard are hugely mutable and it's another reason that drew me to them.

Chaos Space Marines:

Strengths:
-Looks loving amazing. The old sculpts are dated, but the newer ones are amazing. Can be easily mixed with Chaos Warriors bits (even torsos/heads) and maintain a cohesive look. Easily one of the best, most metal, looking armies in 40k. Very easy to kitbash and convert. This is by far the most important reason to play Chaos Marines.

-Relatively cheap or versatile troops. At 13pts, a barebones CSM is an extremely good value. Each individual model in a unit can be kitted out with a CCW or with a bolter or both, allowing an enormous amount of flexibility within the same unit. I think this is actually entirely unique to Chaos Marines.

-Similary, our basic Lords and Sorcs are some of the best in the game for their cost and what they do. Level 3 Psykers for 115pts just don't exist anywhere else.

-Do you like punching things in the face? There are so many units meant to punch things in the face in different ways, you'll never get bored.

-Vector Striking flyer with a S6 AP3 torrent flamer sounds ridiculously awesome. Haven't got a chance to use it yet, but can't see anything wrong with it.

Cons:

-Absolute dearth of long range shooting. I hope you like Oliterators, cuz that's about it. Chaos does have high strength shooting. You just need to be within 24"-36".

-Everyone knows your going to run up and punch them in the face. Limits tactical options a bit. Good may be stupid, but evil is predictable.

-Also, some units are far better for face punching than others or completely redundant for face punching. I mean, we have 3 AV12 walkers all somewhat designed around face punching.

-Some units completely lacklaster due to lack of effort. Thousand Suns are a shooty unit that can't overwatch, with less attacks than a basic chaos marine. Pretty dumb.

Thundercracker fucked around with this message at 16:09 on Oct 17, 2012

BadLlama
Jan 13, 2006


My Artillery gets disabled pretty much instantly on turn two.*

*Last game I played my artillery managed to stay up the whole game and it was awesome but that rarely happens at all.

Thundercracker posted:


-Absolute dearth of long range shooting. I hope you like Oliterators, cuz that's about it. Chaos does have high strength shooting. You just need to be within 24"-36".


You mean besides predators, havoc squads and land raiders? Chaos have lots of long range shooting its just that they are all heavy choice's


VV My chimera's and artillery units fall to pieces against my friend vector striking rear end in a top hat unit. That attack is really really good.

BadLlama fucked around with this message at 16:35 on Oct 17, 2012

Slandible
Apr 30, 2008

Thundercracker posted:

Chaos Space Marines:
-Vector Striking flyer with a S6 AP3 torrent flamer sounds ridiculously awesome. Haven't got a chance to use it yet, but can't see anything wrong with it.

Remember his vector strike is S7 and separate from his main weapon. Last game I used him, he Warp pooped all over a Dreadnought when he came in that toasted up some marines.

CrotchPheasant
Jun 7, 2004

nobody important

Thundercracker posted:

-Relatively cheap or versatile troops. At 13pts, a barebones CSM is an extremely good value. Each individual model in a unit can be kitted out with a CCW or with a bolter or both, allowing an enormous amount of flexibility within the same unit. I think this is actually entirely unique to Chaos Marines.

Grey Hunters are 15 points each and come with a bolt pistol/bolter/ccw.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

BadLlama posted:

My Artillery gets disabled pretty much instantly on turn two.*

VV My chimera's and artillery units fall to pieces against my friend vector striking rear end in a top hat unit. That attack is really really good.

That sucks :( How is he vector striking your artillery, though? I generally tuck mine in a back corner of the table.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

CrotchPheasant posted:

Grey Hunters are 15 points each and come with a bolt pistol/bolter/ccw.

I meant that in the same unit you can have models with only bolters, or only pistols and CCW, or with both. I'm pretty sure Chaos Marines are the only ones who can field a unit like that.

Decent if you want to cut costs while having a all-around unit that can do anything.

Edit: I'd imagine if you were really Min/Maxing in a unit of 10, stick 5 guys out in front with only bolters, stick 5 in the back with Bolters+CCW/Pistols or something. Guys in front will take the brunt of shooting wounds, saving you 15 pts worth of CCW you'll never get to use.

Thundercracker fucked around with this message at 17:03 on Oct 17, 2012

BadLlama
Jan 13, 2006

Phyresis posted:

That sucks :( How is he vector striking your artillery, though? I generally tuck mine in a back corner of the table.

We don't always play on a proper sized table so depending on the deployment zone a 36 inch move can some how get him to hit them. I am also not really used to fighting flyers so I don't have much in my army to take out a 12/12/10 flyer* so if he doesn't get to them on turn 2 hell get to them on turn 3 by just flying over them and going off the board (You can still make a vector strike when doing this right? I don't see why not). Probably going to pick up another Vendetta or something.

*Also bad luck last time, had 4 lascannons in my infantry platoon, ordered bring it down on the flyer and managed to get 3 hits which none penetrated or glanced : /

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
Speaking of tucking units away, how much terrain does everyone use in their games? The local GW store here is lousy for it, using 4x4 tables with 5 pieces of terrain at most, two of which are usually woods and another two are usually those 3-storey ruins. Anything parked on top of those ruins will get line of sight over pretty much 95% of the board (while units on the ground have a mere 80% or so), there's almost nowhere to hide artillery. God forbid you ever try moving, replacing, or adding more terrain that isn't paid for in points though, that'll earn you some death glares.

Is this just a thing that some players do? Screw tactics, screw strategic placement, just line your men up and take turns firing like it's the 1800s?

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

BadLlama posted:

(You can still make a vector strike when doing this right? I don't see why not).

Well, it's done at the end of Movement so it's possible that you can't since the flyer is no longer on the table, it's one of those vague rules that hasn't been FAQ'd and yet no one seems to run into or complain about.

BadLlama posted:

*Also bad luck last time, had 4 lascannons in my infantry platoon, ordered bring it down on the flyer and managed to get 3 hits which none penetrated or glanced : /

You shoot like I do, bro. Pierre can glance a Vendetta to death with one Quad-Gun volley but I can't pen worth poo poo, it's why I keep loading my lists with more and more guns.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

Sykic posted:

Is this just a thing that some players do? Screw tactics, screw strategic placement, just line your men up and take turns firing like it's the 1800s?

I kinda want to run an ork list like this. Max amount of big guns with rows upon rows of shoota boyz. Maybe some nob bikers as cavalry.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?
Speaking of Orks! Crossposting from the painting thread.













The front is fully magnetized to where you can switch out for the deffrolla or the ram, and the two orks in the back are similarly set up. The two guns on top didn't require anything more than a washer underneath to keep them balanced.

BadLlama
Jan 13, 2006

Man after finding my Eldar book I want to get some of these sweet new finecast models just to field a small ally group but with the rumors of new models coming in a year I don't know what to do : /


VVV I only run one Melta Vet squad since I only have two Chimera's and one is always reserved for my HQ. Guard blob is fine the only thing that got hurt was the power weapon guard blob. That doesn't work quite as well as it used to. Combined arms is really the way to go with guard if you aren't doing something specific like a heavily offensive vet list. Infantry platoon(s) + Tanks + Flyers + Artillery all combined together can be effective and fun to play.

BadLlama fucked around with this message at 18:09 on Oct 17, 2012

nuncle jimbo
Apr 3, 2009

:pcgaming:
*Still* haven't had a sixth ed game yet. What do guard lists look like nowadays? I thought blobs like I have might still be okay, but I read someone's article who was all 'guardblob is dead abloo'. So what's the deal? What should I be doing if I don't run veterans?

Icon Of Sin
Dec 26, 2008



Bodies, and more bodies. Powerblobs with a commissar in the back, maybe a unit of deep striking storm troopers to keep your opponent on his toes. I don't care what your armor save is, the sheer number of shots a powerblob of guardsmen can put out (shooting or on overwatch) means that something is going to get through. Back them up with some mortar and autocannon teams, and a pair of basilisks. Keep a Russ squadron handy for any vehicles that get rowdy, and a pair of hydras for any flyers you might encounter.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

nuncle jimbo posted:

*Still* haven't had a sixth ed game yet. What do guard lists look like nowadays? I thought blobs like I have might still be okay, but I read someone's article who was all 'guardblob is dead abloo'. So what's the deal? What should I be doing if I don't run veterans?

Blobguard seems fine to me, watching 30+ dudes overwatch is pretty amusing. Cover is worse, but...meh. You'll want a squad or two that can move to take objectives, or to ally something in that does it better, but otherwise foot Guard look fine to me.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Thundercracker posted:

-Relatively cheap or versatile troops. At 13pts, a barebones CSM is an extremely good value. Each individual model in a unit can be kitted out with a CCW or with a bolter or both, allowing an enormous amount of flexibility within the same unit. I think this is actually entirely unique to Chaos Marines.

Havocs also benefit from these characteristics. Essentially, CSM trade the special abilities other marines get for cheaper basic troops who can then purchase from a variety of special abilities unique to CSM.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

I've never scratchbuilt anything. Now that I'm considering orks, I've realized I have no imagination at all.

Where do you get things to build off of?

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Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

VogeGandire posted:

I've never scratchbuilt anything. Now that I'm considering orks, I've realized I have no imagination at all.

Where do you get things to build off of?

Ebay or if you have a local hobby storeto start. Plasti-card and Plati-rod will be your bread and butter. There's at least one "store" on ebay that sells a sample pack of different rods and cards.

Coffee straws, small ribbed wiring, paperclips. Anything you can think of, put some riveting and plasticard on it and call it Orky. Hell, take a correctly scaled model car and ork it up.

Let your imagination go hog... oh wait.

I never figured out a good way to do rivets though, and didn't feel like buying a custom rivet puncher since I didn't build too many Orks. Maybe someone here has a tip.

Thundercracker fucked around with this message at 19:37 on Oct 17, 2012

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