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Shalinor posted:In retrospect, I wonder if that was one of the era's goofy attempts at copy protection. That was exactly why they did it. It was their version of, "Locate the word on page 3, line 5 of the manual." Sucks that upon certain rereleases, this was forgotten and no one bothered to include a map.
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# ? Oct 21, 2012 00:03 |
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# ? Jun 9, 2024 09:06 |
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I suspect that it was the Collection. I remember that instead of reproducing the funny, in-character manual for QFG4, they just copied the elemental codes out onto a piece of paper. I don't remember having a map of QFG2's city, either. I do remember having to load 3 and 4 up on an old 486, because of some clock-dependent events that went absolutely haywire on faster machines.
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# ? Oct 21, 2012 00:29 |
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Shalinor posted:... I can't remember the details, but, if I remember correctly - no, it didn't. Not always. There it is. I never got those goddamn coins changed.
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# ? Oct 21, 2012 00:33 |
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The Giana Sisters game is finished and will be released in two days on GOG and Gamersgate, and since it's been green-lit, on Steam later on, so this looks like another Kickstarter success to me. It's nice to hear about Kickstarter games that don't crash and burn. The "box art" is pretty horrifying, though.
Renoistic fucked around with this message at 09:46 on Oct 21, 2012 |
# ? Oct 21, 2012 09:43 |
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Renoistic posted:The Giana Sisters game is finished and will be released in two days on GOG and Gamersgate, and since it's been green-lit, on Steam later on, so this looks like another Kickstarter success to me. It's nice to hear about Kickstarter games that don't crash and burn. The "box art" is pretty horrifying, though. Holy crap, that was insanely fast.
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# ? Oct 21, 2012 10:04 |
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Renoistic posted:The Giana Sisters game is finished and will be released in two days on GOG and Gamersgate, and since it's been green-lit, on Steam later on, so this looks like another Kickstarter success to me. It's nice to hear about Kickstarter games that don't crash and burn. The "box art" is pretty horrifying, though. I used to have a copy of the original before someone stole it. The box art was always horrifying.
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# ? Oct 21, 2012 10:33 |
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MikeJF posted:Holy crap, that was insanely fast. Well they were pretty close to release already, all they needed the money for was to polish the game up and finish some levels. And maybe a bit of marketing.
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# ? Oct 21, 2012 14:46 |
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The Ars Magica CRPG Kickstarter has its first update up, having to do with spells and magic:quote:In the Ars Magica tabletop game, magic is divided into 5 Techniques and 10 Forms, and the combination of these are how spells are classified. At its simplest, you choose a Technique (for instance, ‘Perdo’, which means ‘I destroy’) and apply it to a Form (‘Corpus’, which means ‘Body’) and get a result- in this case, something that destroys humans or human-like bodies. The actual effect depends on the spell you’re casting, and could range (in this case) from tearing a large wound open in a foe, to starting a deadly plague in an entire city. Don’t cross Ars Magica wizards. Seriously. Don’t. http://www.kickstarter.com/projects/blackchickenstudios/ars-magica-video-game/posts/332639 I so want this to succeed, yet that seems a bit unlikely at the moment... They really need more press coverage.
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# ? Oct 22, 2012 08:11 |
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RadicalR posted:Remember those Quest for Glory games? Ugh, I'm so conflicted. I adore the Quest for Glory series and consequently the Coles but the art for this is so off-putting. The location concept art looks good but the overhead gameplay mock-ups look like rear end. It says they're concepts, too, but still... a little too rogue-like for me. If it comes down to a final push, I'll probably contribute, but I'd rather have them tackle the adventure/RPG hybrid they pulled off like no one else ever did. The art must be pretty bad to have me longing for this:
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# ? Oct 22, 2012 08:35 |
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What are you talking about? That looks great and way better than anything they're showing
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# ? Oct 22, 2012 08:47 |
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That's what I'm saying? Pretty bad that I'm out here pining for EGA graphics circa 1992.
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# ? Oct 22, 2012 08:57 |
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Demicol posted:Didn't see this mentioned, ctr+f'd "strike" the last 5 pages: Well drat, I have GOT to support this! Gonna drop $50 on it for now, maybe up it later, depending.
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# ? Oct 22, 2012 09:32 |
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My favourite Ars Majica memory was when my Mage used his ranger like Animal Mind style ability to convince a charging cavalryman that he was a spawning salmon who leapt off his horse and flopped on the ground. My backing will be granted on knowing I can do this.
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# ? Oct 22, 2012 10:25 |
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epitasis posted:Ugh, I'm so conflicted. I adore the Quest for Glory series and consequently the Coles but the art for this is so off-putting.[/timg] The faq says it is placeholder art to show the perspective.
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# ? Oct 22, 2012 10:42 |
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epitasis posted:If it comes down to a final push, I'll probably contribute, but I'd rather have them tackle the adventure/RPG hybrid they pulled off like no one else ever did. So would I, but from a brief contact with Cole I found out that they're really leery of giving Activision's lawyers any excuse to come calling. That was the reason he gave me for why they wouldn't put Antwerps in, and I wouldn't be completely surprised if it's part of their reason for going with a turn-based RPG instead of something QFG-styled.
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# ? Oct 22, 2012 12:51 |
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Since there seems to be some Quest for Glory nostalgia here, and some were mentioning hating the maze in 2, here is a link to the free VGA remake, which fixed that issue (or at least made it a lot easier to deal with): http://www.agdinteractive.com/games/qfg2/ I know this really isn't the thread for that, but 2 was the only one I never got to beat back in the day (not counting 5 of course), and it was nice to go back and try an "improved" version. On-topic, I did contribute to the Cole's Kickstarter, but I do think they should have tried to have a bit more to show before starting it. I get the feeling they're kind of jumping on the retro nostalgia bandwagon here. They also come off as being pretty awkward people in their video, which probably won't help.
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# ? Oct 22, 2012 13:43 |
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I don't know… The maze of QfG2 was just a matter of getting that first dinar to buy the map, and then it solved itself. As far as “issues” (or even puzzles) go with old Sierra games, it was pretty light-weight one.
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# ? Oct 22, 2012 15:51 |
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Tippis posted:The maze of QfG2 was just a matter of getting that first dinar to buy the map, and then it solved itself. As far as “issues” (or even puzzles) go with old Sierra games, it was pretty light-weight one. ... speaking of, I kind of want Roberta Roberts to do a Kickstarter and make a modern just-as-hard King's Quest. Remake King's Quest 3 or something. It would be awesome, to see how today's gamers did with a game like that.
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# ? Oct 22, 2012 17:19 |
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Shalinor posted:It only sticks out because, aside from that, QFG was a bastion of relatively good, straightforward design. If that had been in a King's Quest, Space Quest or Leisure Suit Larry, alright. Hell, Leisure Suit Larry's swamp was even worse (since that was back when most of us didn't have color monitors). quote:... speaking of, I kind of want Roberta Roberts to do a Kickstarter and make a modern just-as-hard King's Quest. Remake King's Quest 3 or something. It would be awesome, to see how today's gamers did with a game like that.
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# ? Oct 22, 2012 18:58 |
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Well I imagine Shalinor mentioned King's Quest 3 specifically because it is the biggest rear end in a top hat game in history. That thing loves to punish the player. And of course I was playing KQ4 the other day and walked off a cliff to my death after ten minutes of aimless wandering. Any other game would have had your character stop at the edge, but Roberta Williams just loved to be mean.
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# ? Oct 22, 2012 19:02 |
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I think the problem with the Ars Magica Kickstarter is that the price point is too high right now. They don't have a prototype, they don't have a team of Obsidian's caliber. They have a pretty good concept, but that's just not enough to make me give them twenty dollars. I'd give ten. Fifteen if the mock-ups of their UI they post are really good.
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# ? Oct 22, 2012 19:05 |
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In an exciting turn of events, just as Distance, the kickass arcade exploration racing game, and Star Citizen, the game nerds like me have been wanting for years, both decide to do AMAs on reddit, reddit goes down. HILARIOUS.
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# ? Oct 22, 2012 19:08 |
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Shalinor posted:... speaking of, I kind of want Roberta Roberts to do a Kickstarter and make a modern just-as-hard King's Quest. Remake King's Quest 3 or something. It would be awesome, to see how today's gamers did with a game like that. I'd expect a bad, but complete Let's Play on Youtube within a week. It's a lot easier to find other people working on the same game these days, than it was when Sierra was selling hint books for twenty bucks a shot and running their toll line for clues.
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# ? Oct 22, 2012 20:19 |
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TychoCelchuuu posted:In an exciting turn of events, just as Distance, the kickass arcade exploration racing game, and Star Citizen, the game nerds like me have been wanting for years, both decide to do AMAs on reddit, reddit goes down. HILARIOUS. MORE, the turn based 4x space strategy game, just did one yesterday. Nice to see a lot of developers willing to answer questions.
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# ? Oct 22, 2012 20:29 |
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Megazver posted:I think the problem with the Ars Magica Kickstarter is that the price point is too high right now. They don't have a prototype, they don't have a team of Obsidian's caliber. They have a pretty good concept, but that's just not enough to make me give them twenty dollars. I'd give ten. Fifteen if the mock-ups of their UI they post are really good. Agreed, especially with how much would be a reasonable pledge. After playing Black Chicken Studios' latest game, 1931: Scheherazade at the Library of Pergamum, I'd be very wary of giving them money unless I had specific details about the art, game engine, and user interface. The thing about Black Chicken Studios' games is, the majority of the writing is consistently good, but other aspects of their games are erratic in quality. The interface in Academagia and the art in Scheherazade are quite nonprofessional, especially for the $25 asking price.
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# ? Oct 22, 2012 22:46 |
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Catalina posted:Agreed, especially with how much would be a reasonable pledge. After playing Black Chicken Studios' latest game, 1931: Scheherazade at the Library of Pergamum, I'd be very wary of giving them money unless I had specific details about the art, game engine, and user interface. The thing about Black Chicken Studios' games is, the majority of the writing is consistently good, but other aspects of their games are erratic in quality. The interface in Academagia and the art in Scheherazade are quite nonprofessional, especially for the $25 asking price. I posted saying a such in their comments, but their guy in charge of the comments doesn't seem to get it. It would be nice if a few more people supported me there. I do want an Ars Magica game done in the KoDP fashion, but only if it's done properly.
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# ? Oct 22, 2012 22:57 |
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Catalina posted:but other aspects of their games are erratic in quality. The interface in Academagia and the art in Scheherazade are quite nonprofessional, especially for the $25 asking price. The concept art will be up next Tuesday I think, and more game design skatch at later weeks, so we will see.
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# ? Oct 22, 2012 23:20 |
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Megazver posted:I posted saying a such in their comments, but their guy in charge of the comments doesn't seem to get it. It would be nice if a few more people supported me there. The comments section in the Kickstarter or on their forums?
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# ? Oct 22, 2012 23:38 |
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Did all the QFG Fans follow this Kick Starter? Quest for Infamy It should be out by the end of the year
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# ? Oct 23, 2012 01:12 |
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Ruthlessly old school MMORPG Project Gorgon is about to start giving out alpha access to backers; just got the message about it. Apparently they're starting out without a standalone client, though there will be one in the future, so right now they'll be using the(pretty good, in my experience) Unity browser plugin. If you missed it, the project is here, although given the way people reacted last time I doubt there are enough people here to surmount the fairly substantial gap between what they have and the $55,000 goal in just 11 days.
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# ? Oct 23, 2012 01:42 |
TychoCelchuuu posted:In an exciting turn of events, just as Distance, the kickass arcade exploration racing game, and Star Citizen, the game nerds like me have been wanting for years, both decide to do AMAs on reddit, reddit goes down. HILARIOUS. I just tried out the free Nitronic Rush last night besides not being a racing fan, and I was surprised, I had a ton of fun with it! Played straight through the hardcore levels. Anyone that wants to try it and is even an little achievement junkie, watch out: there's an achievement for resetting your achievements, so do it first. Hopefully the funds to Distance will pick up. I am a bit worried about them using Unity, though (a slight case of "once bitten, twice shy", and although I hear it is a good game engine I can't think of any real AAA-quality titles built with it, and even the ones I've played tend to have a sameish feel to them, particularly the first-person and platformer ones I've tried). Also, the $5,000 dollar for a custom vehicle thing; I'd really hoped when I first heard of it that there would be vehicle modding (I mean, there's already going to be a level editor) and was hoping maybe it could be a stretch goal. The cars seem a little fat and flat, too. But besides that I'm really excited about it! Edit: Ah, they talked about vehicle customization and (immediate) car physics tweaking in that AMA. Doom Goon fucked around with this message at 05:34 on Oct 23, 2012 |
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# ? Oct 23, 2012 05:06 |
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GateheaD posted:Did all the QFG Fans follow this Kick Starter? Nope, missed that one! Presented without comment:
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# ? Oct 23, 2012 05:08 |
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Unity is specifically targeted towards indies so of course you can't think of any AAA games that use it. Besides, there are plenty of cool Unity games, such as Runespell, Rochard, and Triple Town. Or check out this: http://blurst.com/minotaur-china-shop/
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# ? Oct 23, 2012 05:10 |
I said AAA-quality. I've played some of Rochard and a ton of web demos of various types, but I'll look at your link later. Thanks!
Doom Goon fucked around with this message at 05:17 on Oct 23, 2012 |
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# ? Oct 23, 2012 05:14 |
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Doom Goon posted:I said AAA-quality. I've played some of Rochard and a ton of web demos of various types, but I'll look at your link later. Thanks! There aren't any, this is the answer that was provided.
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# ? Oct 23, 2012 05:18 |
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I guess I'm confused about what AAA-quality means in this context. That is, if it means something other than "big budget"/not indie.
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# ? Oct 23, 2012 05:19 |
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Unity has a low barrier to entry. That doesn't make it a bad engine, but it does make it so there's a non-stop flow of awful games using it. I'm no programmer, but from all accounts Unity is a perfectly fine engine that can scale up to be fairly powerful. It's not Unreal Engine powerful, but it's also a lot cheaper.
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# ? Oct 23, 2012 05:20 |
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"AAA" generally means a multimillion-dollar budget for both development and marketing. It's the industry equivalent of a "tentpole" movie; there aren't explicit definitions for what makes an AAA game or a tentpole movie, it's more the scale of the production, the sales and quality expectations and the degree to which the studio/publisher is reliant upon its success to drive income for the next year or few years.The Verge posted:The expense of developing a AAA game is old news. With teams often starting at 100 people and budgets soaring to multiple hundreds of millions of dollars, developing a AAA game is rapidly becoming one of the most expensive enterprises humans can undertake, outside of building battleships, launching space vehicles or making movies. So no, there are no AAA games made in Unity...
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# ? Oct 23, 2012 05:53 |
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Giana Sisters - Twisted Dreams has been released on Steam, along with a spiffy new trailer, so check it out! EDIT: And it's pretty fun to play too! There's a couple of different game modes like the insane uber hardcore mode where you go back to level 1 if you die (no thanks) and some unlockable artwork. You can also choose to only play the "cute" or "punk" music with no switching if you want. Renoistic fucked around with this message at 06:08 on Oct 23, 2012 |
# ? Oct 23, 2012 05:54 |
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# ? Jun 9, 2024 09:06 |
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Renoistic posted:Giana Sisters - Twisted Dreams has been released on Steam, along with a spiffy new trailer, so check it out! Is there actually more music other than those two tracks? The last Giana game these guys made was exceedingly middling, which is why I didn't pledge for this one. Surprised it's coming out this early, but I guess they must've been working on it for a while. I hope it's good.
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# ? Oct 23, 2012 07:28 |