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Jupiter Jazz
Jan 13, 2007

by sebmojo
Though it's artwork, it does tell us a bit about the game. GTAIV, and by extension - RDR and Max Payne 3's - artwork is hyper realistic. This art is both realistic and yet features comic book qualities such as the thick outlining, the shading, flat background.

I think that's a pretty big hint as to the direction they're taking this game compared to those three games. At the very least, it hints at a mood more than anything else.

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7 RING SHRIMP
Oct 3, 2012

Physical posted:

That was also the name of the really skinny caricature billboard model in IV. As in anorexic.

No. You don't get it. Everything is there in that picture. Every. Thing.

ANIME MONSTROSITY
Jun 1, 2012

by XyloJW

simosimo posted:

Planes with trails : CONFIRMED

Pest Control side missions: CONFIRMED

Chemtrails: CONFIRMED :tinfoil:

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
Breaking Bad: CONFIRMED

0 rows returned
Apr 9, 2007

Dynamic Hopping Out of Cars Animations: CONFIRMED

Cliff Racer
Mar 24, 2007

by Lowtax
5 Year Old Jokes Being Repeated By Idiots Without A Humorous Bone In Their Body: CONFIRMED

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
It is good to see that all these years later, they're still being inspired by Heat.

Shindragon
Jun 6, 2011

by Athanatos

DrNutt posted:

It is good to see that all these years later, they're still being inspired by Heat.

Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip.

If there is one thing GTA is good at is doing bank heist missions.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Cliff Racer posted:

5 Year Old Jokes Being Repeated By Idiots Without A Humorous Bone In Their Body: CONFIRMED

All aboard the hype train, Mr. Authority of Humor.

Physical
Sep 26, 2007

by T. Finninho

Shindragon posted:

Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip.

If there is one thing GTA is good at is doing bank heist missions.
Yea why the gently caress didn't they incorporate the stuff from Vice City Stories where you would hit gang houses and take over the territory, and those same houses could come under attack from other gangs later?

And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together

Physical posted:

And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay.

because they wanted the game to actually be released at some point

Physical
Sep 26, 2007

by T. Finninho

ElwoodCuse posted:

because they wanted the game to actually be released at some point
How would that have kept the game from getting released? Basically, let me rob ammu-nations.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Shindragon posted:

Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip.

If there is one thing GTA is good at is doing bank heist missions.

:shrug: I didn't mean to imply it's a bad thing, it's just kind of funny to me that they keep going back there. I think the best way to handle heist missions in a new GTA would be in an escalating fashion. Like, your first gig is you and a buddy planning out a liqour store robbery and then executing, and there's like, a number of variables that can affect the success/outcome of the mission. Stuff like witnesses or a cop randomly rolling by at the wrong time. Eventually you're doing that with Oceans 11 style casino heists and beyond.

Stare-Out
Mar 11, 2010

Physical posted:

Yea why the gently caress didn't they incorporate the stuff from Vice City Stories where you would hit gang houses and take over the territory, and those same houses could come under attack from other gangs later?
If by this you mean anything similar to the gang territory stuff in GTA:SA then no. Hell no. That was the worst thing in the game. I'm glad GTAIV didn't have anything like it and I hope GTAV doesn't either.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together

Stare-Out posted:

If by this you mean anything similar to the gang territory stuff in GTA:SA then no. Hell no. That was the worst thing in the game. I'm glad GTAIV didn't have anything like it and I hope GTAV doesn't either.

No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit.

Physical
Sep 26, 2007

by T. Finninho

ElwoodCuse posted:

No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit.
Yea they took the similar mechanic but nerfed it in SA which really confused me. In Vice City Stories it was like monopoly or something, except instead of landing on a space and buying it you got a car full of your buddies and killed every and held the point for a while. It was kind of like battlefield in the "point capping" aspect.

Plus, your places would sometimes get raided and that's fun to defend.

Slum Loser
May 6, 2011

Shindragon posted:

Three leaf clover was still my favorite mission in GTA IV.

I hated it so much at the time I was playing it (cover button fuckery) but I agree, it was the best in the game. Relatively speaking, the final mission was complete poo poo and overshadowed by SA's lesser/side missions.

I can't wait until three or four years when I have the money to buy a new computer and play V, because if its release turns out anything like IV's then I know I have no chance of running it.

Though, taking a city bus on a jazz-fueled rampage is still among the finer points in my time with GTA IV, and I go back to it every now and then.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together

Physical posted:

Yea they took the similar mechanic but nerfed it in SA which really confused me

Vice City Stories came out two years after San Andreas :confused:

Physical
Sep 26, 2007

by T. Finninho

ElwoodCuse posted:

Vice City Stories came out two years after San Andreas :confused:
Now I'm confused. I thought Vice City Stories for the PSP was out before SA? Either way they got it right in Vice City stories and then it never appeared again.

Stare-Out
Mar 11, 2010

ElwoodCuse posted:

No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit.
I actually meant the aspect of it where the area would always be susceptible to an enemy attack with the risk of losing that territory. In San Andreas for example, you could be doing missions or just messing around and the game would interrupt you with annoying messages about your territory being under attack on the other side of the map. Anything like that in games is just irritating, particularly in ones that emphasize player freedom in a large open world. GTA:SA, Assassin's Creed: Revelations and RDR: Undead Nightmare all had such a mechanic, though at least in AC:R you could make your bases immune to attacks by jumping through some hoops.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Physical posted:

Now I'm confused. I thought Vice City Stories for the PSP was out before SA? Either way they got it right in Vice City stories and then it never appeared again.

The only games to come out since VCS are IV (which was a regression in every way outside the technical aspects), the episodes, and Chinatown Wars which was a short, stripped down DS game that still did a few cool things.

GTA V may well be another game that redefines gaming the way Vice City and San Andreas did. I'm certainly hoping it is.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

K8.0 posted:

The only games to come out since VCS are IV (which was a regression in every way outside the technical aspects), the episodes, and Chinatown Wars which was a short, stripped down DS game that still did a few cool things.

GTA V may well be another game that redefines gaming the way Vice City and San Andreas did. I'm certainly hoping it is.

I'm hoping that they decided to go ahead and call it GTA V and not GTA: (blank) is a sign that they will have a lot of heavily revamped features. But with the delight of still having an amazing "pushing old people down stairs" simulator built in.

FCKGW
May 21, 2006

DrNutt posted:

an amazing "pushing old people down stairs" simulator built in.

Truly a game for the ages

Dodecalypse
Jun 21, 2012


SKA SUCKS
I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face.

I also don't enjoy tower defense games and RTSs in the least so that's probably another reason I hated that aspect of SA :downs:

Shindragon
Jun 6, 2011

by Athanatos

DrNutt posted:

:shrug: I didn't mean to imply it's a bad thing, it's just kind of funny to me that they keep going back there. I think the best way to handle heist missions in a new GTA would be in an escalating fashion. Like, your first gig is you and a buddy planning out a liqour store robbery and then executing, and there's like, a number of variables that can affect the success/outcome of the mission. Stuff like witnesses or a cop randomly rolling by at the wrong time. Eventually you're doing that with Oceans 11 style casino heists and beyond.

Oh no you misunderstood me. I was just adding why I enjoyed the missions basically based on heat. No implications of anything of the sort. I hope gta v can bring the same experience. Also it wouldn't hurt a bit to spice things up.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Shindragon posted:

Oh no you misunderstood me. I was just adding why I enjoyed the missions basically based on heat. No implications of anything of the sort. I hope gta v can bring the same experience. Also it wouldn't hurt a bit to spice things up.

I actually think the things I'd like to see would go outside the typical GTA experience, but I would really like to see Rockstar break out of the 'lackey' mold and give us a chance to be someone who's ambitious for once, planning the heist and putting a team together. Almost like Rainbow Six for criminals or something.

I'm just so tired of being everyone's bitch in Rockstar games. :sigh:

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Dodecalypse posted:

I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face.

I also don't enjoy tower defense games and RTSs in the least so that's probably another reason I hated that aspect of SA :downs:

Territory getting attacked was pretty annoying, but you could just run to a safehouse and the attack would despawn.

K8.0 posted:

GTA V may well be another game that redefines gaming the way Vice City and San Andreas did. I'm certainly hoping it is.

Let's not set those expectations too high!

An Unoriginal Name
Jul 11, 2011

My favorite touhou is my beloved Nitori.
:swoon:

webmeister posted:

Let's not set those expectations too high!

To be honest my expectations are pretty high for GTA V considering the tech they use. It has come a long, long way and even though this is probably a terrible example because everyone hated it except me, the scripting in Max Payne 3 as well as the graphics and audio felt really well-done considering how GTA IV ran/looked on an older revision of their RAGE+Euphoria engine setup. I can only imagine the level of detail they can apply to their games now, at the probable cost of a large disk space requirement.

Athanatos
Jun 7, 2006

Est. 2000

Dodecalypse posted:

I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face.

I also don't enjoy tower defense games and RTSs in the least so that's probably another reason I hated that aspect of SA :downs:

It would be better if the more powerful your gang was, or if you had money to spend, you could keep some homies in the territory to defend it for you. More money you spend on upkeep, more of a chance they have of defending it for you.

Small street gang? You can have a guy with a bat. Huge influence? Guys sitting in tanks with m16s etc.

sirbeefalot
Aug 24, 2004
Fast Learner.
Fun Shoe

Physical posted:

And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay.


This is actually in the game, though I've only ever come across one place where it worked. There was a laundromat near an entrance to one of the bridges where you could point your gun at the clerk to rob them.

Wasn't there a similar stick-up system in Vice City and/or San Andreas?

Zedicus Mann
May 5, 2012

sirbeefalot posted:

This is actually in the game, though I've only ever come across one place where it worked. There was a laundromat near an entrance to one of the bridges where you could point your gun at the clerk to rob them.

Wasn't there a similar stick-up system in Vice City and/or San Andreas?

In Vice City if you targeted a shop owner, they'd drop money on the counter and you'd accumulate stars.

In IV I've known the stick-up to work on the MODO store.

Dodecalypse
Jun 21, 2012


SKA SUCKS

Zedicus Mann posted:

In Vice City if you targeted a shop owner, they'd drop money on the counter and you'd accumulate stars.

In IV I've known the stick-up to work on the MODO store.

In IV, you don't really stick anyone up. You just walk over to the cash register and steal from it.

Then the alarm sounds and etc.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I actually liked the turf war stuff in San Andreas, but it got old pretty fast. It was fun to roll 4 deep into Ballers territory and run over as many as you can while your passengers spray the neighborhood with their Uzis. Unfortunately there were far too many regions and getting invaded when you'd rather just gently caress around was intrusive. I'd rather have another turf war in V than the relationship management stuff in IV.

The missions in IV had nothing on Vice City and San Andreas. The Terminator 2 inspired truck-on-motorcyle chase is probably my favorite of all, and settling things with Tenpenny was infinitely more satisfying than ending those Russians whose names I can't even remember.

Jerusalem
May 20, 2004

Would you be my new best friends?

The only problem I had with the territory system in SA was on my first playthrough when I did what I imagine a ton of people did and took control of the entire city, only to have it all taken away a couple of story missions later.

Other than that, the only real issue I had was if I accidentally left a sliver of territory and to take control of it I had to position myself incredibly carefully with the sniper rifle and hope that a rival gang member showed up within shooting range. Whenever a territory of mine came under attack and I didn't feel like defending it, I could just so save my game and the attack disappeared.

Cliff Racer
Mar 24, 2007

by Lowtax
For some reason it seemed to me that the territory missions (and GF missions) only triggered when you were in that portion of the map. Made avoiding them pretty easy at the expense of not being able to visit areas of the world for long periods of time. Really though any "must do now" thing that screwed around with just going at your pace, be it those missions in SA or any of the phone calls in IV were pests and should be either changed or removed from future games.

AngryCaterpillar
Feb 1, 2007

I DREW THIS
Why can't I turn off the music in the PC version of Bully? Apparently I'm not the only one. Is there seriously that big of a bug in the game? I feel like I deserve a refund.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



The Music in bully is great. :confused:

AngryCaterpillar
Feb 1, 2007

I DREW THIS

Zedd posted:

The Music in bully is great. :confused:

Therefore it's okay that the option to turn it off is broken?

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

AngryCaterpillar posted:

Therefore it's okay that the option to turn it off is broken?

Yes.

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Nintendo Kid
Aug 4, 2011

by Smythe
What I really hated about SA's gang territories was that some of them were absurdly small and a pain in the rear end to actually take over. Like there was one that was only a sidewalk and one side of a road or something; total bitch!

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