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Though it's artwork, it does tell us a bit about the game. GTAIV, and by extension - RDR and Max Payne 3's - artwork is hyper realistic. This art is both realistic and yet features comic book qualities such as the thick outlining, the shading, flat background. I think that's a pretty big hint as to the direction they're taking this game compared to those three games. At the very least, it hints at a mood more than anything else.
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# ? Oct 24, 2012 17:52 |
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# ? May 30, 2024 19:27 |
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Physical posted:That was also the name of the really skinny caricature billboard model in IV. As in anorexic. No. You don't get it. Everything is there in that picture. Every. Thing.
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# ? Oct 24, 2012 17:54 |
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simosimo posted:Planes with trails : CONFIRMED Chemtrails: CONFIRMED
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# ? Oct 24, 2012 19:08 |
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Breaking Bad: CONFIRMED
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# ? Oct 24, 2012 20:20 |
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Dynamic Hopping Out of Cars Animations: CONFIRMED
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# ? Oct 24, 2012 20:26 |
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5 Year Old Jokes Being Repeated By Idiots Without A Humorous Bone In Their Body: CONFIRMED
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# ? Oct 24, 2012 20:35 |
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It is good to see that all these years later, they're still being inspired by Heat.
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# ? Oct 24, 2012 20:38 |
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DrNutt posted:It is good to see that all these years later, they're still being inspired by Heat. Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip. If there is one thing GTA is good at is doing bank heist missions.
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# ? Oct 24, 2012 20:41 |
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Cliff Racer posted:5 Year Old Jokes Being Repeated By Idiots Without A Humorous Bone In Their Body: CONFIRMED All aboard the hype train, Mr. Authority of Humor.
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# ? Oct 24, 2012 20:51 |
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Shindragon posted:Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip. And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay.
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# ? Oct 24, 2012 20:51 |
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Physical posted:And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay. because they wanted the game to actually be released at some point
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# ? Oct 24, 2012 20:54 |
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ElwoodCuse posted:because they wanted the game to actually be released at some point
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# ? Oct 24, 2012 20:55 |
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Shindragon posted:Who wouldn't. Three leaf clover was still my favorite mission in GTA IV. Even though it was a bit scripted, seeing the cops rolling to cover was just awesome. Plus nothing like the rush of trying to get rid of a 4 star ( or 5 star?)heat level with popped tires because you forgot about the spike strip. I didn't mean to imply it's a bad thing, it's just kind of funny to me that they keep going back there. I think the best way to handle heist missions in a new GTA would be in an escalating fashion. Like, your first gig is you and a buddy planning out a liqour store robbery and then executing, and there's like, a number of variables that can affect the success/outcome of the mission. Stuff like witnesses or a cop randomly rolling by at the wrong time. Eventually you're doing that with Oceans 11 style casino heists and beyond.
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# ? Oct 24, 2012 21:00 |
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Physical posted:Yea why the gently caress didn't they incorporate the stuff from Vice City Stories where you would hit gang houses and take over the territory, and those same houses could come under attack from other gangs later?
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# ? Oct 24, 2012 21:00 |
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Stare-Out posted:If by this you mean anything similar to the gang territory stuff in GTA:SA then no. Hell no. That was the worst thing in the game. I'm glad GTAIV didn't have anything like it and I hope GTAV doesn't either. No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit.
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# ? Oct 24, 2012 21:22 |
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ElwoodCuse posted:No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit. Plus, your places would sometimes get raided and that's fun to defend.
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# ? Oct 24, 2012 21:25 |
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Shindragon posted:Three leaf clover was still my favorite mission in GTA IV. I hated it so much at the time I was playing it (cover button fuckery) but I agree, it was the best in the game. Relatively speaking, the final mission was complete poo poo and overshadowed by SA's lesser/side missions. I can't wait until three or four years when I have the money to buy a new computer and play V, because if its release turns out anything like IV's then I know I have no chance of running it. Though, taking a city bus on a jazz-fueled rampage is still among the finer points in my time with GTA IV, and I go back to it every now and then.
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# ? Oct 24, 2012 21:27 |
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Physical posted:Yea they took the similar mechanic but nerfed it in SA which really confused me Vice City Stories came out two years after San Andreas
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# ? Oct 24, 2012 21:28 |
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ElwoodCuse posted:Vice City Stories came out two years after San Andreas
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# ? Oct 24, 2012 21:29 |
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ElwoodCuse posted:No it was a million times better. You took over properties and made business empires on them. It made you money and had absolutely none of the "drive around the corner until someone spawns in the territory" bit.
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# ? Oct 24, 2012 21:30 |
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Physical posted:Now I'm confused. I thought Vice City Stories for the PSP was out before SA? Either way they got it right in Vice City stories and then it never appeared again. The only games to come out since VCS are IV (which was a regression in every way outside the technical aspects), the episodes, and Chinatown Wars which was a short, stripped down DS game that still did a few cool things. GTA V may well be another game that redefines gaming the way Vice City and San Andreas did. I'm certainly hoping it is.
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# ? Oct 24, 2012 21:38 |
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K8.0 posted:The only games to come out since VCS are IV (which was a regression in every way outside the technical aspects), the episodes, and Chinatown Wars which was a short, stripped down DS game that still did a few cool things. I'm hoping that they decided to go ahead and call it GTA V and not GTA: (blank) is a sign that they will have a lot of heavily revamped features. But with the delight of still having an amazing "pushing old people down stairs" simulator built in.
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# ? Oct 24, 2012 21:42 |
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DrNutt posted:an amazing "pushing old people down stairs" simulator built in. Truly a game for the ages
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# ? Oct 24, 2012 22:07 |
I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face. I also don't enjoy tower defense games and RTSs in the least so that's probably another reason I hated that aspect of SA
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# ? Oct 24, 2012 22:14 |
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DrNutt posted:I didn't mean to imply it's a bad thing, it's just kind of funny to me that they keep going back there. I think the best way to handle heist missions in a new GTA would be in an escalating fashion. Like, your first gig is you and a buddy planning out a liqour store robbery and then executing, and there's like, a number of variables that can affect the success/outcome of the mission. Stuff like witnesses or a cop randomly rolling by at the wrong time. Eventually you're doing that with Oceans 11 style casino heists and beyond. Oh no you misunderstood me. I was just adding why I enjoyed the missions basically based on heat. No implications of anything of the sort. I hope gta v can bring the same experience. Also it wouldn't hurt a bit to spice things up.
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# ? Oct 24, 2012 22:22 |
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Shindragon posted:Oh no you misunderstood me. I was just adding why I enjoyed the missions basically based on heat. No implications of anything of the sort. I hope gta v can bring the same experience. Also it wouldn't hurt a bit to spice things up. I actually think the things I'd like to see would go outside the typical GTA experience, but I would really like to see Rockstar break out of the 'lackey' mold and give us a chance to be someone who's ambitious for once, planning the heist and putting a team together. Almost like Rainbow Six for criminals or something. I'm just so tired of being everyone's bitch in Rockstar games.
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# ? Oct 24, 2012 22:27 |
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Dodecalypse posted:I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face. Territory getting attacked was pretty annoying, but you could just run to a safehouse and the attack would despawn. K8.0 posted:GTA V may well be another game that redefines gaming the way Vice City and San Andreas did. I'm certainly hoping it is. Let's not set those expectations too high!
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# ? Oct 24, 2012 23:28 |
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webmeister posted:Let's not set those expectations too high! To be honest my expectations are pretty high for GTA V considering the tech they use. It has come a long, long way and even though this is probably a terrible example because everyone hated it except me, the scripting in Max Payne 3 as well as the graphics and audio felt really well-done considering how GTA IV ran/looked on an older revision of their RAGE+Euphoria engine setup. I can only imagine the level of detail they can apply to their games now, at the probable cost of a large disk space requirement.
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# ? Oct 24, 2012 23:59 |
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Dodecalypse posted:I actually despised the territory mechanic in SA. It just felt like micromanaging. I hated having to come back and do a gang fight when I'm doing something way out in San Fierro or something simply to shoot a few guys in the face. It would be better if the more powerful your gang was, or if you had money to spend, you could keep some homies in the territory to defend it for you. More money you spend on upkeep, more of a chance they have of defending it for you. Small street gang? You can have a guy with a bat. Huge influence? Guys sitting in tanks with m16s etc.
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# ? Oct 25, 2012 00:16 |
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Physical posted:And in IV why didn't they extend it to doing stick up jobs on businesses like banks and laundry mat's, etc? It's an easy way to add procedural content that results in hours of extended gameplay. This is actually in the game, though I've only ever come across one place where it worked. There was a laundromat near an entrance to one of the bridges where you could point your gun at the clerk to rob them. Wasn't there a similar stick-up system in Vice City and/or San Andreas?
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# ? Oct 25, 2012 05:23 |
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sirbeefalot posted:This is actually in the game, though I've only ever come across one place where it worked. There was a laundromat near an entrance to one of the bridges where you could point your gun at the clerk to rob them. In Vice City if you targeted a shop owner, they'd drop money on the counter and you'd accumulate stars. In IV I've known the stick-up to work on the MODO store.
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# ? Oct 25, 2012 05:26 |
Zedicus Mann posted:In Vice City if you targeted a shop owner, they'd drop money on the counter and you'd accumulate stars. In IV, you don't really stick anyone up. You just walk over to the cash register and steal from it. Then the alarm sounds and etc.
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# ? Oct 25, 2012 05:31 |
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I actually liked the turf war stuff in San Andreas, but it got old pretty fast. It was fun to roll 4 deep into Ballers territory and run over as many as you can while your passengers spray the neighborhood with their Uzis. Unfortunately there were far too many regions and getting invaded when you'd rather just gently caress around was intrusive. I'd rather have another turf war in V than the relationship management stuff in IV. The missions in IV had nothing on Vice City and San Andreas. The Terminator 2 inspired truck-on-motorcyle chase is probably my favorite of all, and settling things with Tenpenny was infinitely more satisfying than ending those Russians whose names I can't even remember.
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# ? Oct 25, 2012 07:05 |
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The only problem I had with the territory system in SA was on my first playthrough when I did what I imagine a ton of people did and took control of the entire city, only to have it all taken away a couple of story missions later. Other than that, the only real issue I had was if I accidentally left a sliver of territory and to take control of it I had to position myself incredibly carefully with the sniper rifle and hope that a rival gang member showed up within shooting range. Whenever a territory of mine came under attack and I didn't feel like defending it, I could just so save my game and the attack disappeared.
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# ? Oct 25, 2012 07:51 |
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For some reason it seemed to me that the territory missions (and GF missions) only triggered when you were in that portion of the map. Made avoiding them pretty easy at the expense of not being able to visit areas of the world for long periods of time. Really though any "must do now" thing that screwed around with just going at your pace, be it those missions in SA or any of the phone calls in IV were pests and should be either changed or removed from future games.
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# ? Oct 25, 2012 08:50 |
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Why can't I turn off the music in the PC version of Bully? Apparently I'm not the only one. Is there seriously that big of a bug in the game? I feel like I deserve a refund.
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# ? Oct 25, 2012 10:49 |
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The Music in bully is great.
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# ? Oct 25, 2012 10:51 |
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Zedd posted:The Music in bully is great. Therefore it's okay that the option to turn it off is broken?
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# ? Oct 25, 2012 10:52 |
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AngryCaterpillar posted:Therefore it's okay that the option to turn it off is broken? Yes.
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# ? Oct 25, 2012 15:52 |
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# ? May 30, 2024 19:27 |
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What I really hated about SA's gang territories was that some of them were absurdly small and a pain in the rear end to actually take over. Like there was one that was only a sidewalk and one side of a road or something; total bitch!
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# ? Oct 25, 2012 15:56 |