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Now all we need is an English release of the DQ123 collection, so we'll have all the main series as Dragon Quest, and not Warrior. Or release 1, 2 and 3 on the 3DS VC. I can't wait to play 7 for real, I never got past the first 5 hours or so on the PS1.
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# ? Oct 31, 2012 15:01 |
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# ? May 12, 2024 23:20 |
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SereneCrimson posted:Now all we need is an English release of the DQ123 collection, so we'll have all the main series as Dragon Quest, and not Warrior. I also can't wait for 7 3DS. I probably tried to play 7 like, 5 times and I never even got to the class system. It was probably those goddamn shards that kept me back. Who thought it was a good idea to put important items you need to progress in the game in random pots at the end of totally generic dead end hallways? DrManiac fucked around with this message at 15:29 on Oct 31, 2012 |
# ? Oct 31, 2012 15:23 |
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gently caress yeah, Dragon Quest VII! Now I can finally replay the game after losing my 80 hour save file to a lovely 3rd party memory card. Its too bad one of my favourite jokes ever is probably going to be retranslated to something less funny. "Bone rider."
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# ? Oct 31, 2012 15:30 |
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SereneCrimson posted:Now all we need is an English release of the DQ123 collection, so we'll have all the main series as Dragon Quest, and not Warrior. I grew up with Dragon Warrior. DW1 was the first rpg I ever played, and I played more DW4 than any other game on the NES. I know why SE changed it then, and I understand why they changed it back...but I still call the series Dragon Warrior.
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# ? Oct 31, 2012 15:33 |
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Neo Helbeast posted:I figured I'd throw my 2 cents in here for multiplayer. I don't have Terry's Wonderland, only Joker 2 Professional, and I did okay with a Metal King with regen HP/regen MP and the skill that gives all the spells, and the highest guy I could fit in the other two slots. Sometimes that was another Metal King or two, or a Strongest Metal Slime. You'd be surprised how many dudes can gently caress up even a Metal King with 200+ HP and regen HP, it blows your freaking mind.
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# ? Oct 31, 2012 16:17 |
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Even though DQ7 is excessively long and grindy, I loved that about it. The amount of job classes is just insane. I hope the DS port adds even more classes.
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# ? Oct 31, 2012 16:20 |
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The JP release date is Feb. 7. They're already taking preorders on Amazon Japan.
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# ? Oct 31, 2012 17:07 |
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WHY are they changing the graphics!!! The graphics that started with 7 and were used in 456 were some of the best cutest graphics from any video games of all time. I'm really frustrated right now... and sad..
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# ? Oct 31, 2012 17:21 |
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The new graphics will be pretty cute too nene. I did like the DS game's graphics though. Classic looking, but with that sexy camera rotation. They will be missed.
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# ? Oct 31, 2012 17:58 |
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Hopefully they do 3d remakes of 1-3 after 7, then do 8.
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# ? Oct 31, 2012 18:24 |
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A DQ3 remake would almost certainly result in the classes being overhauled. Kind of a shame if that happens because whle they're simple they were fairly balanced* although adding another claw for Fighters would be nice since it started to hurt them late in the game. A remake will probably give them skills like in DQ6+, if not add tiers and more classes like 6 and 7. *except merchants, and technically goof-offs since their biggest perk (other than insane luck) was at level 20.
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# ? Oct 31, 2012 23:16 |
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voltron lion force posted:You really think 8 is gonna get a remake? Unless you mean an HD remix thing, which I would buy instantly. Yes, it will eventually get a remake. Just not soon.
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# ? Nov 1, 2012 00:37 |
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Evil Fluffy posted:A DQ3 remake would almost certainly result in the classes being overhauled. Kind of a shame if that happens because whle they're simple they were fairly balanced* although adding another claw for Fighters would be nice since it started to hurt them late in the game. I'd expect them to use a IX- or X-style class system rather the a VI- or VII-style one.
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# ? Nov 1, 2012 00:58 |
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I honestly don't like DQ9's class system that much. Having a system like in 6, but with some more monster classes, setup in a non-retarded way (like DQ7) would be ideal. The only real benefit of DQ9's system was in keeping you from having a party with every ability in the game at the same time. Adding a few classes would mean turning DQ3's system in to DQ6's system. Using 8 or 9's system drastically changes how the game works. To some extent the people working on DQ6 knew/expected that there would be people doing stuff like leveling 3 sages until they have every spell, then changing some/all of them in to Fighter and Soldier builds because having access to stuff like Boom and Firevolt as well as HealAll and Revive was insane. Even just having Bikill a Soldier or Fighter shortly after hitting Dharma made a big difference in difficulty. Spells like Defense/Sap were handy too but that's what the Orochi Sword was for.
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# ? Nov 1, 2012 01:07 |
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Evil Fluffy posted:To some extent the people working on DQ6 knew/expected that there would be people doing stuff like leveling 3 sages until they have every spell, then changing some/all of them in to Fighter and Soldier builds because having access to stuff like Boom and Firevolt as well as HealAll and Revive was insane. This was present as early as DQ3, where it was wise to swap your characters' classes around. So if you had a soldier, pilgrim, and wizard, it was smart to make the wizard a sage, the soldier a pilgrim, and the pilgrim a soldier. And suddenly you kept all your classes intact while having three characters who could cast healall.
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# ? Nov 3, 2012 13:19 |
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3's class system was more breakable than any of its successors'. If I remember correctly, changing classes means you keep all your spells, and revert to level 1 with all your stats halved (not reduced to what they were at level 1!).
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# ? Nov 3, 2012 21:31 |
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Bongo Bill posted:3's class system was more breakable than any of its successors'. If I remember correctly, changing classes means you keep all your spells, and revert to level 1 with all your stats halved (not reduced to what they were at level 1!). stats were halved however they were taken in to account when you started leveling again. Going from Pilgrim to Wizard had you getting a lot less MP/int, if any, compared to a newly created level 1 wizard. Overall I think you ended up stronger stat-wise, but keep in mind that 6 and 7 had you keep all skills from other classes as well and the only difference was the bonus stats you had when using a maxxed class.
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# ? Nov 3, 2012 21:49 |
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If memory serves each class in DQ3 has a general range of stats they are supposed to have at each level, so a level 2 Soldier/Warrior will have around 15 strength, a level 2 Wizard will have about that much intelligence, etc. Now, if you class change your Fighter who has around 160 strength and agility into a level 1 Pilgrim? Well, look forward to that 80 strength/agility Pilgrim having a 50/50 chance of gaining one/zero points in both stats when they hit level 2... and likely also when they hit level 35. It won't take long for him/her to start gaining intelligence at a normal Pilgrim rate though. Overall, class change was mostly for the ability to gain new spells/skills and partly for the bonus of not having to head back to the starting area in order to train your now level 1 character(s) thanks to their stats being well above level 1 standards.
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# ? Nov 4, 2012 13:01 |
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Pretty sure they changed that after the original NES version.
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# ? Nov 5, 2012 18:39 |
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This one time my newly minted cleric gained 25 HP at level 2.
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# ? Nov 5, 2012 19:24 |
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TurnipFritter posted:
What version of DW3 is this? Did someone finally translate the SNES version?
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# ? Nov 6, 2012 05:03 |
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Evil Fluffy posted:What version of DW3 is this? Did someone finally translate the SNES version? Yeah, dawg! Almost exactly three years ago, even. http://www.romhacking.net/translations/1323/
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# ? Nov 6, 2012 05:06 |
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FYI, Dq3 is unplayable on a DS, if you were thinking of trying.
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# ? Nov 6, 2012 12:48 |
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Wendell posted:Yeah, dawg! Almost exactly three years ago, even. http://www.romhacking.net/translations/1323/ I didn't realize it'd been so long since I visited that site (among others). Time to see what other games I can finally play.
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# ? Nov 7, 2012 00:49 |
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Lots of screenshots are up for the 3DS remake of Dragon Quest VII: http://game.watch.impress.co.jp/docs/news/20121115_571151.html?ref=rss Official site: http://www.dragonquest.jp/dq7/ I'm really not liking how zoomed in the camera is, they have drastically reduced the amount of your surroundings that you can see. This will be particularly annoying when navigating dungeons if there is no option to change the zoom of the camera. Also, pre-order bonuses! Everyone likes those, right?
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# ? Nov 15, 2012 06:32 |
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They added the tag feature from DQ9 to this remake, didn't they? I hope they let you use Spotpass as well as Streetpass, a la Bravery Default.
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# ? Nov 15, 2012 06:34 |
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So there's at least a little bit of visible equipment.
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# ? Nov 15, 2012 07:00 |
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Dr Pepper posted:So there's at least a little bit of visible equipment. Swords and shields are visible, but it looks like the outfits change with your job: (Maribel is a Pirate here) (Hero is a Ranger/Magic Knight/Armamentalist or whatever they called it in 9)
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# ? Nov 15, 2012 07:10 |
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Having players and enemies up so close in battle looks weird to me. I know it's to balance first person and third person animations so the game flow won't slow down, but it doesn't look right. Maybe it'll look better in motion.
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# ? Nov 15, 2012 07:11 |
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I think it'll look better in 3D, since there will be a bit more depth to the battle scenes.
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# ? Nov 15, 2012 07:12 |
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The battle camera looks to be fairly similar to Opoona, which is by the same developer, I wonder if they'll do anything dynamic with the view for spells? Maybe it's best to keep it fixed in the interest of quickness, battles in DQVIII and IX could drag a little at times.
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# ? Nov 17, 2012 11:57 |
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weird bleep posted:I'm really not liking how zoomed in the camera is, they have drastically reduced the amount of your surroundings that you can see. This will be particularly annoying when navigating dungeons if there is no option to change the zoom of the camera. Ugh, that camera range is what kept me from going very far in Joker 2. It should be less of a thing in this game assuming it's still pure random battles but still...
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# ? Nov 17, 2012 15:05 |
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neongrey posted:Ugh, that camera range is what kept me from going very far in Joker 2. It should be less of a thing in this game assuming it's still pure random battles but still... Why would the randomness of the battles have any effect on what you think of the camera in the battles themselves? Anyway, they aren't random and you're weird for wanting them to be.
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# ? Nov 17, 2012 15:36 |
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Wendell posted:Why would the randomness of the battles have any effect on what you think of the camera in the battles themselves? That's excellent and solves what I thought was the biggest problem of VII - encounter rate. I hope the class exp system is reworked though. That was the only thing that benefited from the encounter rate being what it was.
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# ? Nov 17, 2012 15:43 |
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What was the problem with 7's encounter rate? It wasn't any noticeably different from most other DQ games.
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# ? Nov 17, 2012 15:49 |
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Evil Fluffy posted:What was the problem with 7's encounter rate? It wasn't any noticeably different from most other DQ games. I always felt it was higher than the others, personally. I don't exactly have science to back it up or anything, but that's the impression I came away with.
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# ? Nov 17, 2012 15:56 |
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I'm trying to play Dragon Quest V and I keep getting killed. I'm only at the second town heading to the castle at night, and the monsters outside the town are enough to kill me regularly. God help me if 6 of them appear at the same time. Is this normal? I know old Dragon Quest games are grindy but this seems unusually bad.
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# ? Dec 8, 2012 22:32 |
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Vegetable posted:I'm trying to play Dragon Quest V and I keep getting killed. I'm only at the second town heading to the castle at night, and the monsters outside the town are enough to kill me regularly. God help me if 6 of them appear at the same time. Is this normal? I know old Dragon Quest games are grindy but this seems unusually bad. For some reason (I'm speaking only from the DS version) that beginning part is kinda bad, but the game overall is not very hard. It does require a bit of grinding to start with, but honestly after then I never needed to grind. At least that was my experience.
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# ? Dec 8, 2012 23:14 |
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Yeah the beginning is loving brutal for some reason but at least it's not as bad as IV's buff every battle or die.
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# ? Dec 8, 2012 23:31 |
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# ? May 12, 2024 23:20 |
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Grinding up enough gold to get the boomerang is a huge help in that section IIRC.
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# ? Dec 8, 2012 23:39 |