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krysmopompas posted:Being closed to non-industry folks, no press allowed, no management allowed, and also semi-anonymous means that people are a lot more comfortable at the edge of their NDAs. Posting any info or content outside of TCE is also a pretty big violation of the rules, and only has happened once to my knowledge. I didn't break any rules linking to a thread in here did I?
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# ? Oct 31, 2012 20:01 |
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# ? Jun 5, 2024 23:51 |
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I applied for a Chaos Engine account and had a current member vouch for me, but still didn't get access. I'm not sure what else to do, it seems like a resource worth having access to. If anyone wants to help vouch for me or get me access etc, send me a PM please.
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# ? Oct 31, 2012 20:01 |
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concerned mom posted:I didn't break any rules linking to a thread in here did I? Talking about it at all is kind of a grey area, but I'm just trying to defend the place a bit since it would be nice to have some more industry participation going on. Actual development talk has slowed down in lieu of politics and other random stuff over the past few years, so people contributing in those areas would help.
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# ? Oct 31, 2012 20:23 |
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TCE is notoriously slow to approve people and I'm sure tons of people fall through the approval cracks. It's also really UK-centric, which always confuses me since I never know half the studios being talked about.
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# ? Oct 31, 2012 20:28 |
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FreakyZoid posted:I like the idea of an "industry only" forum, though.
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# ? Oct 31, 2012 20:31 |
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Anyone have any experience with freelance / contract design work? After the studio exploded, I've been enjoying my free time and have been turning down full-time jobs. But a few companies reached out and asked if I would do part-time remote contract work, but I have no idea how much to charge them. The last time I negotiated an hourly salary was like 15 years ago and that was for menial office work. Some people have said yearly salary / 2000, which gives your rough hourly wage, but that doesn't cover things like health insurance, so others say that number * 1.5, and still others go with twice that number. Being unemployed is more work than actually having a job. =/
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# ? Oct 31, 2012 20:50 |
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Shalinor posted:Getting an account is basically impossible, unless you know someone already in. I applied 2 years ago, back when I was at NetDevil, and nada. This pretty much mirrors my experience. At first I assumed that the company I worked for was black listed or something since we interviewed the guy that runs TCE and the interview went badly. Then I applied again after switching companies, with references from people already in there, and still no dice. I'm fine with that though, I can get all my TCE news from the half dozen or so people I know who got accounts back when they were still giving them out.
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# ? Oct 31, 2012 20:55 |
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devilmouse posted:. Some people have said yearly salary / 2000, which gives your rough hourly wage, but that doesn't cover things like health insurance, so others say that number * 1.5, and still others go with twice that number The appeal of an industry only forum to me is being able to talk about things like MTX strategies without people being all "all MTX is evil, this should have all been on the disc" or getting overly defensive about their console of choice.
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# ? Oct 31, 2012 21:09 |
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People talking about a closed door forum as a bad idea while posting on SA is amusing. I applied for a TCE account years ago when I first heard about it, never heard back, and didn't give a poo poo and forgot about it until now. I've heard a lot of whinging about TCE but it does sound appealing. Having a forum where you can avoid the tremendous influx of stupid newbie questions (especially HOWDO MAKE GAEMS?) seems pretty nice.
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# ? Oct 31, 2012 21:29 |
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A $10 cover is a far cry from exclusivity.
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# ? Oct 31, 2012 21:45 |
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Adraeus posted:A $10 cover is a far cry from exclusivity. I didn't say it was. But SA is without a doubt a product of it's paywall, and proves that a barrier to entry changes the discussion significantly. There are a lot of open game developer forums out there. They have plenty of good discussion, but they also have a lot of noise asking the same questions ("which software do I use" "is school important?" "how to become a game artist" are like the top 3 thread topics on polycount all the time.)
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# ? Oct 31, 2012 21:50 |
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The first game I worked on http://www.rockpapershotgun.com/2012/10/30/ghost-recon-commander-commands-no-more/ It feels weird. Diaghilev fucked around with this message at 22:25 on Oct 31, 2012 |
# ? Oct 31, 2012 22:15 |
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You get used to that sort of thing. For a while I think I had more cancelled games than released. To this day there's still thousands of copies of a game I made in some warehouse somewhere; the DS version came out in 2009, but the Wii version (which I lead/coded) never did! Fake edit: Wait, I don't know if "cancelled" is the word if something is out and playable, and then gets shutdown...
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# ? Oct 31, 2012 22:19 |
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Adraeus posted:A $10 cover is a far cry from exclusivity. Basically, I wouldn't recommend being any more open anywhere else than you are here. It doesn't matter how closed a forum is, you can always get ratted out by another member (and the game industry is full of burnt out assholes who would love to rat you out). All closing a forum assures is a better signal/noise ratio.
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# ? Nov 1, 2012 00:31 |
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Sigma-X posted:Having a forum where you can avoid the tremendous influx of stupid newbie questions (especially HOWDO MAKE GAEMS?) seems pretty nice. Speaking of which I keep hearing about a TCE equivalent forum for indie developers but don't know any other specifics. Anybody know?
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# ? Nov 1, 2012 01:11 |
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I totally forgot I'd tried to register for TCE 4 years ago, still nothing apparently. I don't feel like I'm missing out on anything.
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# ? Nov 1, 2012 02:44 |
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Akuma posted:Fake edit: Wait, I don't know if "cancelled" is the word if something is out and playable, and then gets shutdown...
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# ? Nov 1, 2012 03:20 |
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Diaghilev posted:The first game I worked on If I had for every online title I worked on that shut down I'd have enough money to buy an Xbox game. You get used to it, though I think that time frame beats my old record. Isn't that faster than APB or Auto-Assault?
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# ? Nov 1, 2012 04:40 |
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RoboCicero posted:Good luck! I was in a similar situation last year, but I was really lucky in that I managed to land a programming job right out of college. What position are you going for? I might write up a short blob about My Journey, though I'm not sure if it'd help or not. Thanks. My schoolin' was programming focused but I'm applying for design and programming positions. I've read hundreds of stories about people breaking in but I'm not going to stop you if you want to tell yours
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# ? Nov 1, 2012 05:13 |
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devilmouse posted:Anyone have any experience with freelance / contract design work? After the studio exploded, I've been enjoying my free time and have been turning down full-time jobs. But a few companies reached out and asked if I would do part-time remote contract work, but I have no idea how much to charge them. The last time I negotiated an hourly salary was like 15 years ago and that was for menial office work. You could very easily charge $70/hour. $90+ gets harder to justify, but if you're super productive in a short time frame and somebody on the other end knows your work it's doable. The big money in this sort of thing is in charging a flat fee for a deliverable. e.g. I will port your flash game to android/iOS for $XXk. But that path is fraught with many risks, obviously.
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# ? Nov 1, 2012 05:17 |
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Hughlander posted:Isn't that faster than APB or Auto-Assault? GRC was released on May 22, 2012, so that's a rough lifespan of five months. APB got about three and a half months before the shut-down announcement. Oh well! I kinda wish I could grab a complete download of the game for future reference.
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# ? Nov 1, 2012 08:25 |
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On one hand, I got a job via thechaosengine. On the other, it was working on Tony Hawk Ride.
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# ? Nov 1, 2012 08:54 |
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urrghghg sick days should be more fun than this in other news. My new folio is up...and full of old stuff. Gonna upload a bunch of mobile 2D work stuff if I can clear it with management and then set about this small game project I mentioned earlier. http://www.coroflot.com/gingerchris
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# ? Nov 1, 2012 13:37 |
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So, 2 things: 1. I managed to land a new job with only 2 weeks of unemployment under my belt, haven't even received that first severance check yet! 2. Can someone explain to me the proper way to calculate experience? I worked with someone recently that always claimed they had "15 years of experience" despite the fact that they were only 28. Apparently calculating overtime translated into years? Is there a generally accepted way to go about this stuff?
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# ? Nov 1, 2012 15:12 |
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I think that would apply to pilots maybe, but not pilot wings..
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# ? Nov 1, 2012 15:25 |
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Ah, so is that how those "5 years experience in HTML5" requirements are arrived at?
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# ? Nov 1, 2012 15:36 |
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Dinurth posted:So, 2 things: 1. I managed to land a new job with only 2 weeks of unemployment under my belt, haven't even received that first severance check yet! Ask that guy how he has 15 years at the age of 28. I mean, if you can claim that since I was making bad mods and total conversions (remember when that was a term?) in the 7th grade that I have 17 years experience I'm updating my resume I've never heard of some experience equation. The number of years thing is usually fairly soft, too, and meant to provide an estimate of basic skill.
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# ? Nov 1, 2012 15:50 |
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You're going to get laughed out of the building if you pad your experience that way. It's only kosher for cheeky kids trying to break into the industry. Your experience is how many years you've been working. Simple. Overtime doesn't increase that. Much of games development experience is overtime already, so it's more or less assumed that many of your X years were spent in a caffeine haze ... and once, I started to make a Total Conversion for Doom called Office Wars. The Cacodemon was a pen that shot ink at you. Hell yeah.
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# ? Nov 1, 2012 16:10 |
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Maybe his friend is in fact William Mandella.
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# ? Nov 1, 2012 16:27 |
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That's what I thought, I just always brushed it off as "ok whatever Mr. 15 years experience". By that logic I've been gaming since I was 3, so 27 years of experience for me!
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# ? Nov 1, 2012 17:14 |
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Christ I could say eight whole years of 3DSMax experience and say absolutely none when it came to industry 3d experience. Similarly my eleven years of photoshop use get swiftly cut down to one. All this talk of 3d is making me want to attempt a proper Pjernstejn castle model. Teesside Uni goers will remember either Pjernstejn or Berg Eltz as That Nightmare Bastard First Year Project you had to do Project condition: "Everything Welded To Everthing Else."
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# ? Nov 1, 2012 18:00 |
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Aliginge posted:Christ I could say eight whole years of 3DSMax experience and say absolutely none when it came to industry 3d experience. Similarly my eleven years of photoshop use get swiftly cut down to one. I prefer to believe that it was all just a horrible second-year nightmare brought on by eating too much parmo. I count my individual program experience in 'since I started using it'(13 years of Photoshop, gently caress yeah) but my 'industry experience' is 'years I have been working in the industry'. Just seems to make sense this way, really.
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# ? Nov 1, 2012 18:14 |
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pretty brutal retrospective on kaos studios. having done some outsource stuff for them during this time, it seems accurate.. still sorry to hear it, years later though. http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq
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# ? Nov 1, 2012 19:21 |
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I was about to make a post about how I have 4 years of Photoshop experience in college that doesn't really feel like any experience at all, but I started thinking about it and realizing that I was selling my own abilities short. I dabbled on and off over those 4 years so I wouldn't really feel comfortable outright saying I have 4 years experience, it "feels" more like 1 or 2. Soooo that's kind of tricky.
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# ? Nov 1, 2012 19:23 |
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floofyscorp posted:I prefer to believe that it was all just a horrible second-year nightmare brought on by eating too much parmo I tried a Parmo once in my seven years in boro, it was loving foul and I'll generally eat anything. To anyone wondering, it's a slab of breaded chicken topped with cheese and pizza toppings and often mountains of garlic sauce, wouldn't be so bad if it wasn't the greasiest goddamn thing known to mankind. loving Middlesbrough, man....
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# ? Nov 1, 2012 23:01 |
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And I thought a kebab pizza was bad...
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# ? Nov 1, 2012 23:06 |
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Aliginge posted:I tried a Parmo once in my seven years in boro, it was loving foul and I'll generally eat anything. That's some kind of party box right? for numerous people to share - right?
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# ? Nov 1, 2012 23:16 |
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Man I would eat the poo poo out of that.
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# ? Nov 1, 2012 23:17 |
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Sultan Tarquin posted:Man I would eat the poo poo out of that. Gotta go to germany for that take on the food.
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# ? Nov 1, 2012 23:28 |
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# ? Jun 5, 2024 23:51 |
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Aliginge posted:I tried a Parmo once in my seven years in boro, it was loving foul and I'll generally eat anything. That looks delicious. Then again, maybe that's just because I haven't eaten any junk food in over three months. Broccoli and tuna gets old after a while...
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# ? Nov 1, 2012 23:31 |