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The Panther has neither the firepower nor the mobility to fight much of anything. It really wants to be an urbie but just couldn't commit to it. Bonus points for basically being a failed copy of CapCon's first mech but worse in pretty much every way.
dis astranagant fucked around with this message at 23:33 on Nov 19, 2012 |
# ? Nov 19, 2012 23:27 |
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# ? May 11, 2024 07:15 |
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Which makes the first half of the Luthien scenario even more hilarious.
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# ? Nov 19, 2012 23:39 |
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Panthers are pretty awful. Lights need speed to have a shot at surviving. Give me a Locust or a Wasp instead.
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# ? Nov 19, 2012 23:48 |
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dis astranagant posted:The Panther has neither the firepower nor the mobility to fight much of anything. It really wants to be an urbie but just couldn't commit to it. Bonus points for basically being a failed copy of CapCon's first mech but worse in pretty much every way. I'm gonna have to disagree with you here; on a bigish map, I'd pit a Pather against a Hunchback and bet on the Panther to win every time if the player had any brains. Or two Panthers against an Atlas; it only has a single LRM20 for weapons past 9 hexes. Or a Panther vs Annihilator.... really, the Panther might be bad against mechs of its class, because they have the speed to evade it. But consider; the Hussar may be 9/14 but one single hit to the legs will take it out of the game. The Panther also has enough armor to sit and take a few LL hit while standing still to minimize its to-hit numbers. Would I rather have a Panther than a Jenner in a game where I want speed and mobility? Of course not. But when I want some decent firepower and enough armor to survive more than one 10-point damage cluster to a limb, and speed is not as much of a concern, I'd take the Panther.
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# ? Nov 19, 2012 23:49 |
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Shoeless posted:I'm gonna have to disagree with you here; on a bigish map, I'd pit a Pather against a Hunchback and bet on the Panther to win every time if the player had any brains. Or two Panthers against an Atlas; it only has a single LRM20 for weapons past 9 hexes. Or a Panther vs Annihilator.... really, the Panther might be bad against mechs of its class, because they have the speed to evade it. But consider; the Hussar may be 9/14 but one single hit to the legs will take it out of the game. The Panther also has enough armor to sit and take a few LL hit while standing still to minimize its to-hit numbers. This, basically. A couple of the more upgraded Panthers can hold their own in Light/Medium battles. Panthers certainly aren't made to take on other light 'mechs, really. If anything, the Thorn is probably a worse DCMS mech, and the Commando is worse in general.
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# ? Nov 19, 2012 23:53 |
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Shoeless posted:I'm gonna have to disagree with you here; on a bigish map, I'd pit a Pather against a Hunchback and bet on the Panther to win every time if the player had any brains. Or two Panthers against an Atlas; it only has a single LRM20 for weapons past 9 hexes. Or a Panther vs Annihilator.... really, the Panther might be bad against mechs of its class, because they have the speed to evade it. But consider; the Hussar may be 9/14 but one single hit to the legs will take it out of the game. The Panther also has enough armor to sit and take a few LL hit while standing still to minimize its to-hit numbers. The problem is that there are very few mechs that are both slow and entirely close ranged. Especially so once you start getting into Level 2 tech. And don't even get me started on fighting Clans with Panthers. Anything a Panther can do a Wolfhound can do twice as well.
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# ? Nov 19, 2012 23:57 |
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Shoeless posted:I'm gonna have to disagree with you here; on a bigish map, I'd pit a Pather against a Hunchback and bet on the Panther to win every time if the player had any brains. Or two Panthers against an Atlas; it only has a single LRM20 for weapons past 9 hexes. Or a Panther vs Annihilator.... really, the Panther might be bad against mechs of its class, because they have the speed to evade it. But consider; the Hussar may be 9/14 but one single hit to the legs will take it out of the game. The Panther also has enough armor to sit and take a few LL hit while standing still to minimize its to-hit numbers. The Hunchback gets thrashed by just about anything outside of its choice environment. If it was treated as some House's all-purpose Medium mech like the DC uses the Panther as an all-purpose Light I'd call it a hot mess too. Course, the Hunchback can take a hit. Not that the Panther doesn't try, but it's held down by its weight. I will say, though, that there are some pretty nice modern Panther designs out there. There's a 6/9/6 one with a Plasma Rifle that makes for a nasty urban combatant that I particularly like. Still, slow lights (and, by the modern era, even slow mediums; look at the Eisenfaust) have a hard time staying viable on a battlefield in any situation except where the table is tilted grossly in your favor. I can think of VERY few situations where I am piloting a light mech but maneuvering on the battlefield is no big deal to me. fool_of_sound posted:This, basically. A couple of the more upgraded Panthers can hold their own in Light/Medium battles. Panthers certainly aren't made to take on other light 'mechs, really. If anything, the Thorn is probably a worse DCMS mech, and the Commando is worse in general. Yeah, like I said: the Panther is trying to be a pocket medium because the Combine is poor. But how does it hold up against a medium? I wouldn't take it to beat anything but the shittiest ones. And since this is the old-school DC we're talking about, we know their plan isn't to overwhelm them with massed fire, because the Combine is into all that samurai duel poo poo still. Defiance Industries fucked around with this message at 00:02 on Nov 20, 2012 |
# ? Nov 19, 2012 23:57 |
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Yeah, but in that case you were better off not cutting your Warhammer in half Or just use a Firebee and actually be able to have a move mod. Half a ton less armor and a large laser instead of a ppc, but 5/8/5 and double the srm tubes.
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# ? Nov 19, 2012 23:57 |
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KnoxZone posted:And don't even get me started on fighting Clans with Panthers. DROWN THEM WITH OUR PANTHERS! Also, in TL2 play you also get Panthers with DHS and ERPPCs, so they can start to kite and have a better chance against even more enemies. Again, I'm not saying it's GOOD, or that we should all celebrate Panther Day (thought we really ought to). Just that it's not the WORST.
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# ? Nov 20, 2012 00:03 |
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It makes a good cannon-fodder 'mech when playing a campaign and the players are against Davions. Its got enough punch to be a threat to them, and its relatively easily killable, so the players feel like badasses downing them. For pre-clans anyways. I'm considering doing a short campaign with a friend, styled loosely after PTN's Death Commandos campaign with the map and repair mechanics. Speaking of which, if you've got any tidbits about your campaign style/system to share, PTN, such as how you determine what qualifies as a repair choice and how many the player's get, feel free. What I can't decide though, is whether to make it a single company border raid or a full PTN-style Battalion invading a planet.
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# ? Nov 20, 2012 01:58 |
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Shoeless posted:Just that it's not the WORST. Which is why my statement has the appelation of 'one of,' since the 'worst' is going to be subjective. In general though, the Panther is pretty terrible. It does have the benefit of not being the Sentinel or JagerMech though. At least the JagerMech has a dedicated role. I'm still not sure what the Sentinel is supposed to be. Edit: Other than 'extremely explosive.' Second Edit: The update will be going out tomorrow. In the interim, here's the list of pilots (and their `Mechs), and alternates. Pilots: the JJ, SageNytell, Farseli, FractionJackson Zikan, LLSix, b0lt, Rorac Andrevian, Zeroisanumber, Shoeless, T.G. Xarbala Reatheran, sarmhan, Vlad Antlerkov, Belial42 Wafflecopper Alternates: Hermetian, seekerwithin, Soylent Pudding, legoman727, Adam500, The Casualty PoptartsNinja fucked around with this message at 04:24 on Nov 20, 2012 |
# ? Nov 20, 2012 02:24 |
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PoptartsNinja posted:At least the JagerMech has a dedicated role. I'm still not sure what the Sentinel is supposed to be.
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# ? Nov 20, 2012 04:29 |
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I have had one positive experience with a Sentinel when I had one charge a pristine Mad Dog off a cliff into a deep lake. The most useful Sentinel ever.
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# ? Nov 20, 2012 04:36 |
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Arquinsiel posted:I believe the words you are looking for are "Deployed in Regiments". When it's 108 AC5 firing at you then it suddenly becomes a lot less terrible a gun. The original Sentinel mounts an AC/2
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# ? Nov 20, 2012 04:37 |
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Okay, question time. I'm in the Dervish now. Is the 20 ammo counter per turn or per missile? 'Cause 20 is not a lot of LRM's. Also, that ammo counter is a single bin, right? So if I fire both my LRM10's the counter drops by two (or twenty).
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# ? Nov 20, 2012 04:52 |
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the JJ posted:Is the 20 ammo counter per turn or per missile? Also, that ammo counter is a single bin, right? Per turn. It's not in a single bin, but it is divided between the launchers (so yes, if you're firing both you have 10 turns of LRMs)
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# ? Nov 20, 2012 04:56 |
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PoptartsNinja posted:Per turn. It's not in a single bin, but it is divided between the launchers (so yes, if you're firing both you have 10 turns of LRMs) I just meant that the counter displayed the overall, instead of being 20 per LRM.
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# ? Nov 20, 2012 05:02 |
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Man, Hastur is looking more and more frightening by the moment. 3/4 Pilot in a 'mech with quad Large Pulses and the ability to either focus fire on a single location with all his guns with Impending Doom or go crit-seeking with Humiliate.
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# ? Nov 20, 2012 05:02 |
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The Archer has never really stood out much for me. A 4/6/0 70 ton missile boat. Going to need a little fancy footwork to make this mech work in an offensive mission with a bunch of opposition.
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# ? Nov 20, 2012 05:13 |
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Zeroisanumber posted:Going to need a little fancy footwork to make this mech work in an offensive mission with a bunch of opposition. It has fists, and they have Valkyries. Just saying. Also, fun fact: The Firestarter has better rear armor than the Hunchbacks do.
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# ? Nov 20, 2012 05:17 |
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Honestly, play the long game, take them out before they can close, crush the heavy gunners crush the fast, crush crush crush, make them come to you and rip them apart as they try.
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# ? Nov 20, 2012 05:21 |
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Banshee, huh. This is how many enemy mechs I plan to kick this game.
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# ? Nov 20, 2012 06:17 |
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My bold prediction is that a humble Valkyrie will somehow end up as OpFor MVP. LRM bullshit crit here we come.
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# ? Nov 20, 2012 06:17 |
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KnoxZone posted:LRM bullshit crits Missed an 's'.
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# ? Nov 20, 2012 06:19 |
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It's interesting how the Wolf Spider's Alt. Config. A is nearly identical to the Swordbreaker's Alt. Config. B (except sporting a Flamer). Also, shouldn't 3 of the ERMLs be mounted in the Right Arm rather than the Head? Edit: The Cyclops IIC may prove a liability here. The CT armor is literally paper thin, and the new LT doesn't have much to it past the armor. landcollector fucked around with this message at 06:44 on Nov 20, 2012 |
# ? Nov 20, 2012 06:39 |
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landcollector posted:It's interesting how the Wolf Spider's Alt. Config. A is nearly identical to the Swordbreaker's Alt. Config. B (except sporting a Flamer). Also, shouldn't 3 of the ERMLs be mounted in the Right Arm rather than the Head? Oh, I think it's pretty sure to die quickly. Then again now that we've said that, it'll see exactly 2 points of damage to the CT all battle long. That said, burn through your ammo as fast as you can, so that when you do inevitably get cored/lose the UAC 20 you've already done a ton of damage. Or, at least, aren't that much of a loss.
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# ? Nov 20, 2012 07:11 |
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landcollector posted:It's interesting how the Wolf Spider's Alt. Config. A is nearly identical to the Swordbreaker's Alt. Config. B (except sporting a Flamer). Also, shouldn't 3 of the ERMLs be mounted in the Right Arm rather than the Head? Its armor is fine, the IS is what is busted. so actually it isn't likely to get ammo explosions again. Still grind the uac/20 to max, increase your killing speed.
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# ? Nov 20, 2012 07:24 |
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Everything's got full armor, but the internals are all accurate.
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# ? Nov 20, 2012 07:29 |
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How have you been deciding how much internal structure can be repaired between missions?
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# ? Nov 20, 2012 07:58 |
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I'm in command of the Atlas!? Christmas came early. Let's some Davion rear end!
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# ? Nov 20, 2012 08:13 |
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Oh holy poo poo I'm on the alternate list. What's the synirc channel for the LP? I should probably wander in there and get a quick crash course to make sure I actually know what I'm doing.
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# ? Nov 20, 2012 08:29 |
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We usually just use #megamek
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# ? Nov 20, 2012 08:43 |
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PoptartsNinja posted:Everything's got full armor, but the internals are all accurate. Should those ER MLases on the Wolf Spider be on the other arm, not the head?
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# ? Nov 20, 2012 08:45 |
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Taerkar posted:Should those ER MLases on the Wolf Spider be on the other arm, not the head? I think he was referring to the scores, not the locations. My Dervish, for instance, is storing all its weaponry in quantum space. Never fear, the possibility waveform will collapse soon enough.
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# ? Nov 20, 2012 08:49 |
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Well at least all the Clan mechs are loaded for bear, what with all those Pulse and Heavy Lasers. They should be able to take out an adequate number of enemy mechs and make it to the Dropships. Now to see if they can out-kill the Death Commandos...
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# ? Nov 20, 2012 09:02 |
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PoptartsNinja posted:The original Sentinel mounts an AC/2
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# ? Nov 20, 2012 13:34 |
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Arquinsiel posted:The STN-1S had a regular AC5. The Star League variant had the UAC, which MWO has made me almost respect. Hey, don't dismiss the UAC-5. You can really get a 'Mech rocking if you get your timing right.
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# ? Nov 20, 2012 14:05 |
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How does that work when you use RACs instead?
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# ? Nov 20, 2012 14:12 |
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Arquinsiel posted:
MW4 RACs jam hella fast, while UACs hardly jam at all. RACs also do far less than expected damage, such as the RAC20 doing 8 damage.
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# ? Nov 20, 2012 14:37 |
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# ? May 11, 2024 07:15 |
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dis astranagant posted:MW4 RACs jam hella fast, while UACs hardly jam at all. RACs also do far less than expected damage, such as the RAC20 doing 8 damage. But on the plus side, it sounds like you're letting rip with a buzzsaw. How does BT handle RAC's, anyway? I've only got rudimentary knowledge, from this thread plus some time spent in Neveron... which was the only thing I got out of that.
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# ? Nov 20, 2012 14:55 |