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Dragonwagon
Mar 28, 2010


And that, as much as anything else, led to my drinking problem.

DrProsek posted:

I admit the game can be unfriendly at times like when I went down the elevator at Ando Londo and then beat up a Gargoyle, I had no idea where to go because the path ended in a dead end and the message that said try jumping lied to me, so I had to go online and read that I was supposed to go back, fall off a certain part of the bridge and then walk up a flying buttress jump off and land on a balcony to enter the library.

I had almost the same problem there. I actually found the buttress on my own, but messed up the jump the first time so I tought it's not the right way after all. I had to look it up in the wiki.

Dorkopotamis posted:

Cross-post from before I realized there were separate threads for PC and Console versions:

Any goons around sLvl 60 in the Duke's Archives? I can't beat Seath the Scaleless for the life of me and no one seems to be laying down summon signs. I've put down my own, but no one has summoned me.

I just picked up this game, it had a steam sale just a few days ago, but my interaction with other players has been very limited.

Hey, if you still need help you can find me in the steam group's chat.

Dragonwagon fucked around with this message at 22:09 on Nov 25, 2012

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Washin Tong
Feb 16, 2011

DrProsek posted:

I admit the game can be unfriendly at times like when I went down the elevator at Ando Londo and then beat up a Gargoyle, I had no idea where to go because the path ended in a dead end and the message that said try jumping lied to me, so I had to go online and read that I was supposed to go back, fall off a certain part of the bridge and then walk up a flying buttress jump off and land on a balcony to enter the library.

During my first run I found that path in seconds thanks to 3 player dropped messages that said "Here!" right on top of the buttress. Unless you're really unlucky you'll always see a few showing the right way.

Anyway, fun fact about the Gaping Dragon that some people miss, his little Komodo dragon head is a weak spot, whack it a few times when he headslams the ground for extra damage, then get the hell out of his way. It speeds things up a bit.

Tykero
Jun 22, 2009

punk rebel ecks posted:

Idk I mean the game is enjoyable so far but too me there is just some odd design decisions. I'll keep playing for an two hours or so to see if this game is for me.

There are very few things in this game that I can consider "bad game design" and the worldbuilding is not one of them.


You can't just skip through the world in this game and expect to find everything. You're not gonna get nice big arrows or a blinking minimap icon telling you where to go. Use your brain, experiment, explore. Discovery is a big part of this game, and it's part of why it rules.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


The game reminds me of Shadow of the Colossus, where it doesn't really tell you what's going on, and you just have to roam this grim world and discover but also learn to be patient or it will kill you. And it will kill you over and over and over and over. That's the point. With each death, you're supposed to have learned something.

It is Groundhog Day: the Game.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

DrProsek posted:

I admit the game can be unfriendly at times like when I went down the elevator at Ando Londo and then beat up a Gargoyle, I had no idea where to go because the path ended in a dead end and the message that said try jumping lied to me, so I had to go online and read that I was supposed to go back, fall off a certain part of the bridge and then walk up a flying buttress jump off and land on a balcony to enter the library. However, while the exploration can be a bit challenging and unfair even at times, I feel it's worth it, especially for the boss battles. I say stick with it, if you go for a long time without bonfires, hop on over to a youtube playthrough or this thread and see if there's maybe something you missed. The exploration is fun and you should try to find stuff on your own, but if you're stuck and can't progress there's no fun in not progressing.

Its not that I'm not progressing. I mean to be honest the game isn't even that hard so far. I'm just not sure that its my type of game. But you're right I'll keep playing through. Thanks for the input.

muike posted:


Blue Warthog

LMAO! Yeah sorry I was playing the game at like 3 in the morning so.


Hobo Siege posted:

You genuinely have no idea what's going on, do you? Oh my god, you're like an adorable little puppy. Guys! Guys, come look!

Do you guys have to be so smug? I mean I just started playing the game.

Tykero posted:

There are very few things in this game that I can consider "bad game design" and the worldbuilding is not one of them.


You can't just skip through the world in this game and expect to find everything. You're not gonna get nice big arrows or a blinking minimap icon telling you where to go. Use your brain, experiment, explore. Discovery is a big part of this game, and it's part of why it rules.

My problem isn't discovery my problem is that I just finished clearing out a significant portion of the game and it didn't clearly display a save point. I'm not asking for a blinking map icon, just to simply put a save point where I could find it without making the wrong turn. I don't see how this is controversial virtually every game does this after a boss battle.

Worldwide Panther
Jul 20, 2010

Go see the stars!

punk rebel ecks posted:

My problem isn't discovery my problem is that I just finished clearing out a significant portion of the game and it didn't clearly display a save point. I'm not asking for a blinking map icon, just to simply put a save point where I could find it without making the wrong turn. I don't see how this is controversial virtually every game does this after a boss battle.

It's not like the boss comes back or something. Just don't get killed by the fire next time.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Worldwide Panther posted:

It's not like the boss comes back or something. Just don't get killed by the fire next time.

Wait the boss doesn't come back? Well this is much less annoying.

EDIT - I should clarify that I got to that point right before I went to bed. Haven't had time to play the game since.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

punk rebel ecks posted:

Wait the boss doesn't come back? Well this is much less annoying.

EDIT - I should clarify that I got to that point right before I went to bed. Haven't had time to play the game since.
Bosses and certain other enemies do not respawn. And again, a bonfire is not a save point. The game is always saving. All a bonfire does is refill your health and estus flasks. It also respawns all the enemies who respawn.

I guess I shouldn't say that's all a bonfire does but just sitting at it will cause those things to happen. You don't need a bonfire to be safe or to stop playing.

Tykero
Jun 22, 2009

punk rebel ecks posted:


My problem isn't discovery my problem is that I just finished clearing out a significant portion of the game and it didn't clearly display a save point. I'm not asking for a blinking map icon, just to simply put a save point where I could find it without making the wrong turn. I don't see how this is controversial virtually every game does this after a boss battle.

"My problem isn't discovery..." and "...simply put a save point where I could find it without making the wrong turn." don't work together.

It's not really that difficult to locate. It's also not a save point. Your game is saved constantly. Enemies respawn when you die/use a bonfire/etc (excluding bosses and certain mini-boss style enemies) and it takes all of five minutes to get back to where you were, not a terribly significant portion of the game at all.

Take your time and explore and you will be rewarded.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
I guess I'm being too harsh on this game so far. I will give it some more time.

Magres
Jul 14, 2011

Skilleddk posted:

Aw yeah, some guy invaded me in Anor Londo today. I saw him from far off hiding behind a staircase in the cathedral, so I snuck up from behind and did a plunging attack on him. One hit kill :smugdog:

Was his name Kirk? :v:

punk rebel ecks posted:

Do you guys have to be so smug? I mean I just started playing the game.

You misunderstand greatly. It's not smugness. This game is bewildering and frightening the first time you play it, and becomes downright routine after your first couple playthroughs if you aren't doing a gimmicky character. We love hearing newbies talk about their games because we love this game, and you guys are the closest we can come to recapturing the magic of our first playthrough.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
e:/\/\/\ where does Kirk invade in Anor Londo?


punk rebel ecks posted:

My problem isn't discovery my problem is that I just finished clearing out a significant portion of the game and it didn't clearly display a save point. I'm not asking for a blinking map icon, just to simply put a save point where I could find it without making the wrong turn. I don't see how this is controversial virtually every game does this after a boss battle.

You'll see, pretty much after every kill, a little flame icon in the top right corner of your screen. That's the autosave. Bosses and minibosses don't respawn, everything else does every time you rest at a bonfire. I was a little confused at first too, I expected more of a tradtional action RPG formula.

Hobo Siege
Apr 24, 2008

by Cowcaster

Magres posted:

You misunderstand greatly. It's not smugness. This game is bewildering and frightening the first time you play it, and becomes downright routine after your first couple playthroughs if you aren't doing a gimmicky character. We love hearing newbies talk about their games because we love this game, and you guys are the closest we can come to recapturing the magic of our first playthrough.

This. Hearing about someone playing for the first time is like watching a tiny, fuzzy animal take its very first steps. :shobon:

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Magres posted:

You misunderstand greatly. It's not smugness. This game is bewildering and frightening the first time you play it, and becomes downright routine after your first couple playthroughs if you aren't doing a gimmicky character. We love hearing newbies talk about their games because we love this game, and you guys are the closest we can come to recapturing the magic of our first playthrough.

Ah okay.

Tykero
Jun 22, 2009

Many of the people in this thread are tremendous fanboys/girls and any assertiveness on our part can be safely interpreted as us just really wanting you to not give up on what many of us consider to be the best game we've ever played.

It's intimidating, confusing, and frustrating at first for most people. That phase gives way to awe, intense excitement, and stunning terror.

Game rules and poo poo, basically.

no_funeral
Jul 4, 2004

why

DrProsek posted:

Argh you were so close to a save point it hurts man :(.

There are two paths just once you go under the bridge, one which takes you deeper into the game, the other takes you to a broken stairway and a ladder you can kick down to the bonfire in the Undead Burg. It's kinda easy to miss but it not only is "closer" bonfire, it lets you get from Firelink to the Undead Parish faster (and later you can open a new shortcut that takes you even faster)!

Wow I'm at O&S and I never even bothered checking that ladder argh

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Tykero posted:

Many of the people in this thread are tremendous fanboys/girls and any assertiveness on our part can be safely interpreted as us just really wanting you to not give up on what many of us consider to be the best game we've ever played.

It's intimidating, confusing, and frustrating at first for most people. That phase gives way to awe, intense excitement, and stunning terror.

Game rules and poo poo, basically.

Everybody has that one boss that just does it for them. For me it was Knight Artorias. Learning his patterns and sticking the timing on my dodges to pyromance him to death was the most intense fight I've had yet.

Grand Gigas
Jul 2, 2006

True heroes always show up late.

NeurosisHead posted:

Everybody has that one boss that just does it for them. For me it was Knight Artorias. Learning his patterns and sticking the timing on my dodges to pyromance him to death was the most intense fight I've had yet.

Pyromancing Artorias to death while sunbroing you is the best feeling. I always outdamage the other summon and the other dude, and I like to imagine that the host is like "oh who is this mysterious figure doing backflips and throwing fire so well."

It's also fun to drop humanity and weapons for people before doing that. I like to imagine they're so gracious and excited.

Tykero
Jun 22, 2009
Don't care how nerdy it is, I'm making a Colonel Mustang gimmick character.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
I got summoned by a dickwraith to help with blue phantoms in Dark Anor Londo. We didn't get any bites, so he dropped 60 humanity for me. I poo poo my pants.

e:which was, in retrospect, ironic, as I am a Darkmoon.

venus de lmao
Apr 30, 2007

Call me "pixeltits"

I summoned a dragonbro.

I have got to get that dragon head thing.

meatpath
Feb 13, 2003

Can I use a gold pine resin before walking through the white light to fight the bell gargoyles, or do I have to use it after passing through the light?

Tuxedo Ted
Apr 24, 2007

Pine resins and other weapon enchantments persist through the fog door

blowingupcasinos
Feb 21, 2006
So I installed DSFix before ever booting it up vanilla. I've crashed to a blue screen twice now. Do I have to uninstall/reinstall the whole thing, or is there something else that I can do?

Worldwide Panther
Jul 20, 2010

Go see the stars!

68k posted:

Can I use a gold pine resin before walking through the white light to fight the bell gargoyles, or do I have to use it after passing through the light?

They do persist through the fog door, but be aware that switching weapons dispels the buff.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

blowingupcasinos posted:

So I installed DSFix before ever booting it up vanilla. I've crashed to a blue screen twice now. Do I have to uninstall/reinstall the whole thing, or is there something else that I can do?

Is your video card overheating?

blowingupcasinos
Feb 21, 2006
Doesn't seem like my videocard is overheating. Though opening my case made one of my fans get really loud.

The crash occurs in the middle of the intro sequence. The narrator says a sentence or two, I see what I think is a tree, and then black. And then sadness. Deep, deep sadness.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Not sure if that's DSFix. I have installed DSFix before running the game on multiple computers. I googled around and one guy suggests checking if you have something called "graphic overdrive" turned on in your video card's options, and another suggests reinstalling the game as well as the GFWL client.

Magres
Jul 14, 2011

NeurosisHead posted:

e:/\/\/\ where does Kirk invade in Anor Londo?

He doesn't, I was just being an rear end :D

Lord Humongus
Apr 10, 2009

ice ice baby :toot:
Man this game is frustrating why are higher level dudes allowed to invade lower level dudes? Been getting killed by way higher level dudes trying to get summoned for gargs. What can I do about this?

Worldwide Panther
Jul 20, 2010

Go see the stars!

Lord Humongus posted:

Man this game is frustrating why are higher level dudes allowed to invade lower level dudes? Been getting killed by way higher level dudes trying to get summoned for gargs. What can I do about this?

If you kill the boss of an area, you can't be invaded in that area, but you can still help people out by putting down your sign.

Tykero
Jun 22, 2009

Lord Humongus posted:

Man this game is frustrating why are higher level dudes allowed to invade lower level dudes? Been getting killed by way higher level dudes trying to get summoned for gargs. What can I do about this?

If they're red phantoms, they can only be up to 10 levels + 10% above your level and still invade you. They're likely just twinked out with really good gear, which is a different issue.

If they're blue phantoms, you did something naughty, and the guilty pay the price.

venus de lmao
Apr 30, 2007

Call me "pixeltits"

I once got invaded by a blue phantom immediately after killing an invading red phantom.

I'm pretty sure I hadn't sinned unless catbro invasions count.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Lord Humongus posted:

Man this game is frustrating why are higher level dudes allowed to invade lower level dudes? Been getting killed by way higher level dudes trying to get summoned for gargs. What can I do about this?

You can put down the white sign while hollow. You only risk being invaded when you're trying to summon someone to kill your version of the gargoyles.

meatpath
Feb 13, 2003

Fergus Mac Roich posted:

You only risk being invaded when you're trying to summon someone to kill your version of the gargoyles.

Or when you just want to kindle a freaking bonfire.

Paracelsus
Apr 6, 2009

bless this post ~kya
Got a Man-Serpent Greatsword while just doing an ordinary first run through Sen's. Didn't even have any held humanity to boost the drop rate. Naturally, this is my Int/Dex Pyromancer/Sorcerer who has just enough strength to two-hand the Zwei as a way to plant things in the ground until my magic damage gets better. :v:

How many Attunement slots are suggested? I have three right now, for Fire Orbs, Great Soul Arrow, and Magic Weapon.

muike
Mar 16, 2011

ガチムチ セブン
I like having 3, but just use however many you're comfortable with. I like 3 because it's easy to switch between your equipped spells and not forget what's coming next.

TheBlandName
Feb 5, 2012
Red phantoms can only invade people at 90% of their soul level, not 90%-10. Aside from using better gear (which is very significant) the mechanical advantage lies with the host.

Just remember to be a courteous invader. Up-rate every message you pass, drop indictments for your host, and follow proper etiquette (kill them when they emote). Or not. It isn't like a red phantom is accountable to anyone. Even getting indicted is just a plus.

enahs
Jan 1, 2010

Grow up.
Are friendly summons restricted by level as well? I'm doing a level 1 run and I have yet to see a summon sign for another player. I just got to Anor Lando, and I'm not especially looking forward to taking on O&S with just Solaire.

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QuarkJets
Sep 8, 2008

Is it possible to kill the big red dragon after the taurus demon? I've looked around online and most people seem to say that you can kill him with a single arrow if you kill the black knight in the tower right before the metal bull. Well, I did that, and I went to the top of the tower but the red dragon was nowhere in sight :(

If I try to kill him from the bridge then he just breathes fire all over me over and over

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