Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."


The following contest, scheduled for the best-of-seven games, is for the Smasher League Championship of Super-League VII!

Introducing first, the challenger, they are the reigning Mark Bellhorn Division Champions, they are the promise that nothing that is truly evil will remain dead for long, from Ithaca, NY, the Finger Lakes Phoenixes!



The Phoenixes are probably not going to win this series. Well, 'probably' in the abstract sense, since I've already simmed the series and know who's going to win. Still, they are worse than the Bobbleheads in every phase of the game, and while they were able to defeat the Cultists, that was a case where they were inadvertently tailored to defeat one specific team, as they had dominated the Cultists in the regular season as well. Who here wants to bet that they just so happen to be perfectly aligned to take down a second 100-win team?




Ithaqua Field
Ithaca, NY

Ithaqua Field will host Games 3, 4 and 5 of this series.

And now, the defending Smasher League, Super League, Senor Goodtimes Division, Heavyweight and Television Champion, from Chicago, and living in a state of Mark Grace, these are your Chicago Bobbleheads!





Wrigley Field
Chicago, IL

Wrigley Field will host Games 1, 2, 6 and 7 of this series.


Game 1

Don May posted:


BOBBLEHEADS TAKE GAME 1 IN 4-3 DECISION

Chicago- This series inspires a certain amount of deep-thinking.

For example, if the Phoenixes are able to win this series, which would be their second-straight upset of a 100-win team this season, would it count as a miracle? It certainly would be miraculous, but 'miracle' connotes that the unusual event had some sort of positive outcome, and one would be hard-pressed to find anyone besides Marauder who would think that the Phoenixes winning this series would be a good thing for anyone.

But, given today's results, that might be a moot point.

The Bobbleheads were able to edge the Phoenixes today thanks to their deployment of Tom Glavine, a left-handed starter, who, for the most part, neutralized the Phoenixes' offense and allowed the Bobbleheads to get a narrow 4-3 win. Still, Mark Grace, captain of the Bobbleheads, was not content with his team's 1-0 series lead, "No, I'm not happy, it's not enough to win, I want to dominate. But I don't really care about that right now. I'm more upset at the negative response to the Mark Grace Thanksgiving Special. You know, you assholes all like it when I talk about shark rodeos and fighting skydiving bears and whatever, but the second I take you out of your own comfort zone, I bring some that extremeness to an update and suddenly everyone's all 'Oh, no, Mark Grace, I'm too scared of something new! Please, I want the same boring-rear end updates I've been getting for seven seasons now.' Pathetic."

Asked about Glavine's performance, Mark Grace took a long drink from the can of beer he was holding and answered, "gently caress if I know. I don't think that Glavine did that great, but maybe the Phoenixes are just like the bosses from Megaman, where if you shoot 'em with the right weapon, they instantly crumple. Either way, Glavine will start Game 5, so I guess we'll see for sure soon enough."

The mood in the Finger Lakes' locker room was grim. There was a sense that the series against the Cultists as something that they could handle, but asking them to matchup against the Bobbleheads was going too far. Newly installed third baseman Frankie Crosetti added, "This whole mess reminds of the assassination of Lincoln. So, his usual bodyguard is out that night and..." The rest of the interview with Crosetti was canceled, as it was felt that the chances of readers appreciating a callback to a character from the first two seasons of Homicide: Life on the Street were marginal at best, even if that character was played by Jon Polito.

Game 2 will take place tomorrow in Chicago. Curt Schilling will start for the Phoenixes, who hope to even the series. Opposing them will be Curt Schilling, who will take the mound for the Bobbleheads.

Box Score





Game 2

Don May posted:


GRACE WALK-OFF HR GIVES BOBBLEHEADS 2-0 SERIES LEAD

Chicago- There was no way this was going to end well.

It was the bottom of the eleventh, in a tie 2-2 game, with runners on first and second with one out. On the mound, Rollie Fingers, architect of over a dozen separate postseason meltdowns. At bat, Mark Grace, eternal captain of one of only three remaining original Super-League franchises.

Fingers, clearly nervous, opened the at-bat with a fastball he intended to hit the inside corner. Instead, it drifted over the plate, and Grace crushed it for an opposite-field home run to score three runs and end the game in dramatic fashion. After the game, Grace simply told reporters, "I'm Mark Grace, and this is what I do."

Marauder, on the other hand, was staring down a 0-2 series deficit, and, even with the series moving to Ithaca for three games, did not appear confident in his team's ability to hold off the Bobbleheads for long. "You may think me a villain, and I could hardly deny such a claim. You may think me a monster, and I have acted monstrously in my time. But I am, above all else, a realist. I see that it would be nearly impossible for us to come back in this series. I see that the Bobbleheads are the superior team to my Phoenixes, and so you might wonder what it is that I am still playing for." Marauder paused for a moment before adopting his trademark smirk, "Unlike the rest of the owners in this league, I am not so easily beaten. When one of my teams is defeated, I still have a backup. The Bobbleheads may beat my Phoenixes, but the Finger-Bangers will be waiting for them in the finals. I don't need to beat the Bobbleheads, I just have to...lessen them, weaken them, leave them just a tiny bit vulnerable and then....well, as usual, I'll be the one coming out on top. Granted, the Fabian strategy has seldom worked outside the context of the Punic Wars, let's not forget the tragedy that was Fabian Socialism, but I feel as though Grace and his Bobbleheads are more Carthage than Thatcher."

Game 3 will take place in two days' time in Ithaca. The Bobbleheads will try to build a 3-0 series lead behind Greg Maddux, while the Phoenixes will turn to their most reliable starter, Don Sutton, to keep them relevant.

Box Score





Game 3

Don May posted:


PHOENIXES GET ON THE BOARD WITH 3-2 WIN

Ithaca- Every dog has its day.

The Phoenixes, having dropped the first two games, needed a win here just make a series victory seem plausible, and they got it when Don Sutton, who has already been a starter on two Super-League Championship teams, got his team a desperately-needed 3-2 win.

While this did cut the Bobbleheads' series lead to 2-1, there didn't seem to be much concern in the Bobbleheads' clubhouse. Josh Hamilton, whose strong play helped the Bobbleheads win a Super-League record 108 games, told reporters that his recent excellence has been, "Due to these new awesome supplements I've been taking. Every time I take one, I just feel so warm and happy inside, and it's like there's nothing I can't do. They're just great. I just want to thank Jason Giambi for hooking me up with them."

Jason Giambi, asked for a response to Hamilton's comments, was defensive, "Hey, Ecstasy isn't addictive, so I figured it would be the perfect drug for a guy like Hamilton to take. And it's been working pretty well so far! All we have to do is make sure that he doesn't overheat, because, let me tell you, when you get high on that poo poo, you really need to be careful, because it can cook your drat brain. But as long as we're playing in open-air stadiums in Chicago and Ithaca, that's probably not going to happen. No, I stand by what I did."

Game 4 will be the Phoenxies' chance to even the series at two games apiece. They will trot out Carl Mays, who has sworn to kill any man who dares dig in at the plate, and, to enhance his menace, did so while showing off new cufflinks that he made from the teeth of the late Ray Chapman, the only man ever killed during a Major League baseball game. It must be said, though, that the cufflinks were of inferior craftsmanship. Opposing him will be Jason Schmidt, who, as part of an effort to make him more memorable, has asked the media to refer to him as "The Prime Minister of Funk." That request was denied.

Box Score





Game 4

Don May posted:


BOBBLEHEADS DASH PHOENIXES' HOPES WITH 5-1 WIN

Ithaca- Momentum is a funny thing.

The Phoenixes were hoping to build on their Game 3 win, but instead ran into the unstoppable force of the Bobbleheads, getting shut down by Jason Schmidt and moving within one game of elimination.

Carl Mays, who killed nothing more than the Phoenixes' hopes of going to the Super-League finals, blamed the Bobbleheads for, "Not loving dying like they're were supposed to! No, instead they moved out of the way of my beanballs and took them for loving balls! Which is loving ironic, because when you duck out of the way of a loving brushback pitch, you ain't got no balls to speak of! Oh, maybe you'll win, but you'll be loving eunuch castrati pieces of poo poo when you-" At this point, Mark Grace had heard enough and charged Mays, leading to a fight right in the middle of the press conference.

Grace hammered Mays with vicious shots to the head before Mays was able to get Grace into a chokehold. Grace, though, was not ready to submit, and was able to power out by slamming Mays into a table, which shattered into a pile of splinters at the impact. The bloodied Mays staggered to his feet, and spit out a broken tooth before tackling Grace and pummeling him on the ground. Grace responded with a headbutt to Mays' eye, sending the Phoenixes' pitcher staggering backwards. Grace then took out a switchblade, and yelled to Mays, "I'll tell you this much, you rear end in a top hat, one of us is about to lose their loving balls." Before Grace could do further damage, though, players from both teams rushed in to stop the carnage.

Game 5 is a potential elimination game. If the Bobbleheads win, then they will advance to the Super-League Finals for the second straight year. If they lose, then the series will return to Chicago for Game 6. The pitching matchup will be a rematch from Game 1, with Tom Glavine looking to close things out for the Bobbleheads as Jim Bunning (R-KY), looks to keep the Phoenixes alive.

Box Score





Game 5

Don May posted:


BOBBLEHEADS ADVANCE TO FINALS AS FINGERS BLOWS SAVE

Ithaca- Marauder's teams have always been steeped in Rollie Fingers, and the results have not always been pleasant.

Today, the Phoenixes were able to disprove that they were especially vulnerable to left-handed pitchers, handily dismissing Tom Glavine, but also proved that the common wisdom that Rollie Fingers is essentially a ticking time bomb was correct.

In the top of the thirteenth inning, Fingers' luck, such as it was, finally ran out. After a Giambi strikeout to start the inning, Abreu singled, and then was moved to third on a Biggio double. The Bobbleheads now had runners on second and third with one out, giving Fingers practically no margin for error. Jeter then grounded out, but Abreu ran on the play, and scored the go-ahead run for the Bobbleheads. That Fingers was able to end the inning without further damage was small comfort.

Down 7-6, the Phoenixes had one last chance to stay alive. With Gossage already pitched three innings, and an exhausted Mariano Rivera having worked in all four games in the series so far, Mark Grace turned to Craig Lefferts to save the game. Lefferts started off strong, striking out Piazza on three straight pitches, before walking Adrian Gonzalez. Marauder, needing to make something happen, put in Rollins as a pinch-runner, and ordered Rollins to steal second, which he easily accomplished with York's poor throwing arm behind the plate. Marauder, feeling compelled to push his luck, then ordered Rollins to steal third and, again, he was successful. With a runner at third and only one out, things were looking up for the Phoenixes as Barry Larkin stepped to the plate. With orders to hit a sac fly, Larkin misjudged a Lefferts' fastball, harmless popping it up to short. Now the Phoenixes were in dire straits, as Frankie Crosetti was their last hope. Crosetti meekly flied out to center, ending the game, and the series.

Marauder was defiant even after the loss, "Know this, Mark Grace, this battle was merely a prelude to our real contest. When the Bangers emerge from the Dynamo League to meet you in the finals then, and only then, will you know the true power of my organization. Until then, may you find some satisfaction in your petty triumph."

The winners were not quite celebratory, as Mark Grace, still bandaged from yesterday's fight with Carl Mays, seemed oddly muted, "We were supposed to win this series, that we didn't gently caress up, I don't know, doesn't mean that much to me. But you know what, I've been drinking...I mean thinking...well, I've been doing both, I suppose. Winning last year, I don't know, it kind of left me feeling adrift. Even if we win this year, what have I accomplished? I already climbed that mountain, I've already climbed all of the mountains...except one, the one that no one has ever made it to the summit and survived. Therefore, on behalf of the Chicago Bobbleheads, I hereby formally and irrevocably announce my intention to challenge the Macho Men in the Commissar's Challenge Cup Series if we win the Super-League Championship. Our team against their team, two teams enter, and only one can possibly survive.

"Now I know that a lot of you think that this is insane, that this is some sort of suicide mission, but you're wrong. Let's look at the facts. We won 108 games this year, that's more than the Skyhawks ever did, more than the Doppel-Bangers, more than the Finger-Bangers, more than anyone. We're not going to get much better, this is our peak. If anyone has the power to beat the Macho Men, it's us. And even if we can't beat the Macho Men, this is how it should end for us. We spent seven seasons in the Super-League, we had a good run, but what's left for us? There's only one great challenge left, and that's the Macho Men. It's better to burn out than fade away."

The Bobbleheads will now play the winner of the Losers-Bangers series in the Super-League Finals. As the Dynamo League won the All-Star Series, it will be played without the DH.

Box Score




: Hey, but before I go...play the music.

Updated Playoff Bracket

Adbot
ADBOT LOVES YOU

BrooklynBruiser
Aug 20, 2006

mentholmoose posted:

This is pretty hilarious.

I have faith in the Packers.

And Smasher, a self-professed Packers fan, doesn't.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."

BrooklynBruiser posted:

I have faith in the Packers.

And Smasher, a self-professed Packers fan, doesn't.

That's neat.

Bruzer, I'll reserve my choice of which of your players to take until after the dispersal draft. You should draft accordingly.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
Draft Preferences!

Teams I have
Air Raids
Smokers
Barons
Suicides
Commies
Bloggers
Arguments
Failures
Pessimists
Mashers
Dickshots
Whalers
Woodchucks
Spooners
Elephants
Tornados


Teams I don't have
Surf
Flying Dutchmen
Catalina

Get me your draft preferences!

Smasher Dynamo fucked around with this message at 19:39 on Nov 27, 2012

BrooklynBruiser
Aug 20, 2006
Edited.

BrooklynBruiser posted:

Round 1: Best SS or 3B Available

Round 2: Best SS or 3B Available

Round 3: Best Player Available

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Not for nothing, but I happen to have this Sweet Lou Boudreau and Chipper Jones hanging around! Fancy that! And I could take those picks off your hands, lest Smasher take someone valuable from you, and turn over these Bangers after the tithe of cheesehead hubris has been exacted!

Re: the playoffs, I'm just glad Rollie got both his meltdowns in during the Phoenixes series.

Re: Homicide: Life on the Street, surely existence of The Wire has relegated that series to the dustbin of network television?

The Merry Marauder fucked around with this message at 08:48 on Nov 27, 2012

UZworm
Feb 9, 2009

Young wild Elsweyrian
C'mon baby, do you have a soul gem


DRAFT PREFERENCES in order of need:

Best starting Pitcher available
Best 1B available
Best starting Pitcher available

Really, I'm not picky as long as I get another starting pitcher and a better starting option at 1B, ideally with another starter (because really, anyone I get in this is going to be better than Splitoroff)

UltimoDragonQuest
Oct 5, 2011





These are just suggestions. Overrule my preference if it would be foolish not to. I'm not going to be mad if I say outfielder and you come back with Clemens who magically fell to 19.

Best hitter available. Power, especially left handed. I do not want Yount or Walker. I don't need any more deadballers.
1st: Outfielder. Infielder if I can get Joe Morgan or better.
2nd: Closer. If K-Rod and above are gone keep taking hitters.
3rd: Platooning is fine. I'd rather draft someone who will give me 300 solid AB than a questionable Super-League guy.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Draft Preferences!

1st round: best left fielder available
2nd round: best firstbaseman or corner outfielder available
3rd round: bpa

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Welcome to the :siren: Expansion Cup Series with the Bloggers securing a major upset against the Tornadoes in the orange league divisional series, the Expansion cub is now too close to call - both the Bloggers and the Barons are similar outfits with really quality hitters like Stan Musial and Barry Bonds standing behind some pretty shakey pitching staffs. Look for high scoring games, lots of long balls and pitchers getting pulled early after they get lit up by angry, angry hitters.

quote:

Game 1: Providence

The Barons lit up the Bloggers pitchers today to triumph in a high scoring affair. The after the Barons knocked out the Bloggers starter in the 4th inning pitched, they continued to fest, with 5 dingers including a Buddy Bell Grand Slam with two men out in the 5th inning that redeemed him from his costly idiocies on the basepaths and with the glove. While the Bloggers punchy line hit back hard, racking up 7 runs off babe adams in six innings, the Barons pitchers managed to keep the ball in the ball park and ran away to a commanding 16-8 win over the Bloggers.



quote:

Game 2: Providence - Barons lead the series 1-0

Mickey Lolich contracts Steve Blass Disease, is shot and killed by angry fans

Medical professionals are concerned for Mickey Lolich's health today after the Veteran pitcher walked the first three hitters he pitched to today, loading the bases and setting up a 6 run inning to start the Bloggers off in their fight back attempt against the Barons. Blasted out of the game after two innings, the Bloggers hastily inserted Denny McLain. Despite being handed a 5 run deficit, Denny McLain gave it his all and pitched almost 7 innings of shutout ball to give the Bloggers batters a chance, dragging the game back to within 3 going into the top of the 9th.

Bizarrely, Providence management had instructed closing duties to be handed over to two time all star Stanley Steamer, rather than hall of Famer, Dennis Exkersly. Fatefully, the ball was handed over to Stanley in the 9th, with Barry Bonds coming up to bat.

Barry Bonds is a great hitter. Barry bonds is one of the best hitters ever. Barry Bonds can hit a 100 mph fastball out of the park at a 0-2 count. So when Stanley throws a first pitch 82 mph two seamer that cuts over the heart of the plate, Bonds blasts it into deep left centre, squeaking out a triple to lead off the top of the 9th after a close play at 3rd base. Hrberk drives him home with a sac fly. Babe Herman hits a single to right field. Stanley is rattled and walks Lenny on four straight balls. Still the manager leaves him in. Then Stanley serves up another first pitch two seamer to George Grantham, who smashes a sharp single to left field to load the bases, and the rout is on. Ernie Lombardi, Brooks Robinson, Dick McAuliffe, Kirby Puckett all score RBI singles returning Barry bonds to plate with one man out! And still the manager leaves him in!

Stanley finally gets the situation under control, Barry Bonds grounding out on a 2-0 two seamer running off the plate, and Hrberk swinging over a 70 mph palmball to end the inning. But having conceded a 4 run lead, the Barons can not come back in the bottom of the 9th.




quote:

Game 3: The Blawgosphere - Series tied 1-1

This game has it all - Brooks Robinson making a fatal 3 run error to let the Bloggers load the sacks. Dick McAcliffe nearly getting thrown out trying to stretch his base hit into a double with two men out. Dick McAcliffe, apparently flush with success and racking up the RBIs, then getting thrown out trying to steal 3rd like some sort of giant retard. Ultimately, despite the basepath antics of the Bloggers, they eventually pull it out, 6-4 to take the series lead!



quote:

Game 4: The Blawgosphere - Bloggers lead 2-1

Barons win a 'low scoring' 3-2 game on a Fred Lynn two run blast over straight away centrefield after Honus Wagner set the table. Both teams finally come up with some effective pitching - both sides scored less hits in this game that the Barons did in inning 1, game 2.



quote:

Game 5: The Blawgosphere - Series tied 2-2

Barons leave Babe Adams in too long, concede 2 runs in the 8th to a Babe Herman triple, after conceding multiple opportunities previously to terrible basepath antics - Enos Slaughter getting picked off at first with a man on third!

This forces a potential elimination game at Providence..




quote:

Game 6: Providence- Bloggers lead 3-2

And the Bloggers win it! Dick McAuliffe takes the lead with an RBI triple, then squeaking home on a critical Carlton Fisk error allows a passed ball. With the lead, the Bloggers keep building on it, holding the lead for the rest of the game



Congratulations to the Bloggers! For a while there, I thought you couldn't do it, but you pulled it out in the end.

Series MVP: Dick McAucliffe has the most game breaking hits, Barry Bonds probably did the most.

Series LVP: Both sides pitching rotations. Jesus guys. Also, Lolich really did walk that many hitters.


Prizes! You each get a pick of a pre 1901 player not already in the league (which excludes Kelley (not King Kelly)).

The Bloggers are going to use their first pick on Old Hoss Radbourn (based on my discussion with Mornacle), so Barons: Please tell Smasher what player you want

Please see my earlier post for a sample of the old timers in action - I'd strongly recommend Hall of Fame Pitcher John Clarkson if you want a pitcher. Position player wise, there are quite a few options, hop into IRC if you want to dicuss with me!

CraigK
Nov 4, 2008

by exmarx
I request, nay, demand that Mornacale give us updates on Charley Radbourn's tweets during the season.

ToiletofSadness
Mar 27, 2010

Smasher Dynamo posted:

ToiletofSadness!

I need to know if your team will be taking up the Macho Men challenge should you win the Super-League Championship!
I must decline; even if I were to win the league championship, I'm just not ready to give this team up yet.

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates
The Web 2.0 BloggersBETA welcome their newest contributing writer and Twitter correspondant, Charley "Old Hoss" Radbourn!



e: Also, cheers to the Barons for being a tough finals opponent and best wishes to them in the SuperLeague. I'd be down for another playoff series with y'all soon.

Jeers to CthulhuDreams for continually harping on the Orange League Championship Series as a huge upset, when it's clear that it was an inevitable victory for the new guard.

e2: Also, I'm unilaterally naming 1964 Milt Pappas as the EC Playoffs MVP. '64 Pappas went 7 innings in each of his 3 starts and brought home the win each time, allowing just 6 runs for a 2.57 RA. That mark even manages to eclipse his sparkling regular season, where he provided 207 innings of 2.69-ERA ball. Ironically, his pitching paved the way for him to be replaced as the Bloggers' best arm, but I know in the hearts of many fans he'll always be their ace. Congratulations Milt!

Mornacale fucked around with this message at 22:15 on Nov 27, 2012

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Just for curiosity's sake, Smasher, when you get around to making Hoss, can you post his stat screens in here?

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."




Results










You might remember me saying that I didn't want the Unicorns to end up in the Gauntlet, and this is why. The Unicorns are just shredding their way through, and I can't say I really like the optics of that.







Okay, so, I'm pretty sure that we'll have space for the Coburns in the next season. As for how the roster would be constructed, my suggestion was for you to use the Radbourns hitting and the Comancheros pitching, but if you have other ideas, I'd love to hear them.







Well, one round down, three to go. I think that, looking back on it, you'll agree that the biggest enemy your team ever had was you, The Goog.







And that is the end of the corporate teams. I'm sure you're all terribly broken up by the end of the Bearers too, despite the fact that most of you have individual teams that will be in Super-League VIII anyway.


Next Time!











Pick 'em: Death and/or Glory!
Pick TWO!
Cleveland Unicorns
Cologne Emperors
Florida Oranges
Great Googly-Mooglies

Paul Zuvella
Dec 7, 2011



PICKEM

Cologne and Florida.

I'm going to keep voting against Cleveland :colbert:

BrooklynBruiser
Aug 20, 2006
Woodchucks Pick 'Em!

Unicorns and Oranges.

Robert Deadford
Mar 1, 2008
Ultra Carp


Pick 'em!

Cleveland and Florida to advance!

Draft Update!

Round 1: I would prefer to get Roger Clemens over Pete Alexander. No reason.

Round 2: Catcher: if neither Munson nor Bill Dickey are available, draft the best remaining SP, but not Whitey Ford - one of him is plenty.

Round 3: Best available reliever or hitter, any position.

UltimoDragonQuest
Oct 5, 2011



Pick 'em

LOCK OF THE WEEK:
Cleveland, Florida

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates
Next Gauntlet round will be sponsored by the letter C! Cleveland and Cologne will win! I have no reasoning for these choices!

mentholmoose
Nov 5, 2009

YKNOW THERES ONLY ONE DIRECTION I KNOW AND THATS DRIVIN STRAIGHT TO THE NET


Gauntlet pick 'em:

Cleveland and Florida

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician
Pick 'Em!

Unicorns and Oranges.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

tatankatonk posted:

Just for curiosity's sake, Smasher, when you get around to making Hoss, can you post his stat screens in here?

All the pre-1901 players are actually in the game, just they don't have team infomation. So just add radboch01,1884 or radboch01,1885 into a leage builder roster and start a custom league.

CVE
Jan 27, 2012
It's finally time. Get your act together and make me proud team. Please don't gently caress things up again and stay healthy.

gardenald
Jul 23, 2007

In the end, it comes down to throwing one pitch after another, and seeing what happens. With each new consequence, the game begins to take shape.
Congrats on a hell of a series, Mornacale. I hope we get a rematch in the main event.

I'll get my pre-1901 player in shortly. I've got to think a bit about this. I'll probably follow in Mornacale's footsteps and take a pitcher, given how dogshit my staff was in the EC finals.

Pick 'em!

I'll go with Unicorns Magic and Florida

e: For my Pre-1901 Player, I'm going to go with 1889 John Clarkson

gardenald fucked around with this message at 02:55 on Nov 28, 2012

Pungry
Feb 26, 2011

JUST PICK ONE. ANY ONE.
Pick 'Em: Cleveland and Florida

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
VICE EGGS MODULE 6 BETA!


START AT PROMPT 95!


PROMPT 19

BUILD A TORCH!

'Build' is not a recognized command.

Kidding, kidding, you're able to build a fine torch.

Okay, now what?

A. Let's get out of here! GO TO PROMPT 229

B. Burn the forest down! GO TO PROMPT 206



PROMPT 50

Keep waiting...

It starts getting to you...

How long have you been here? A day, a year?

Are the walls moving?

A. Keep waiting! GO TO PROMPT 197

B. Do something! GO TO PROMPT 147



PROMPT 69

ATTEMPT TO MAKE COFFEE

ESPRESSO MELTDOWN!

YOU ARE DEAD

RETURN TO START



PROMPT 92

RETINA SCANNER

Okay, you got here your standard retina scanner, it's got the laser bit to scan your eye and, well, actually, that's about it.

A. Return to the Complex! GO TO PROMPT 184

B. Look into the Retina Scanner! GO TO PROMPT 172



PROMPT 95


KHABEUM'S FORLORN HOPE

The fifth treasure is Khabeum's Forlorn Hope. Of course, no one is entirely clear on what that is.

A 'forlorn hope' is the first wave of soldiers sent in by a besieging army after a breach in the wall is made. Their casualties are horrendous, as you might guess, but they are necessary to form a beachead from which later waves of attacker can proceed from.

Hard to figure what that means here, though.


You find yourself in a pine forest. It's cool and rainy, and you've watched enough '90s Sci-fi to know that you're somewhere in British Columbia. Hell, you're pretty sure they shot like 30 episodes of Stargate SG-1. Like the one where...huh....show ran for ten years and you can't remember a single episode.

Anyway, your hear a stream in the distance to your right, and some sort of light flickering in the distance to your left. Looking at the light, it looks like it might be a campfire.

A. To the river! GO TO PROMPT 180

B. To the campfire! GO TO PROMPT 157



PROMPT 129

1313!

WRONG!

RETURN TO START




PROMPT 132

TAKE IT SLOW!

Cowardly, but effective. You make it down the river and eventually see a dock in the distance. You dock your boat, and tie it up, because you might need it later for some sort of exciting escape.

Walking down a trail that led to the front gate of the abandoned Loonies' complex.

You also see a coffee machine by the side of the road. Odd place for a coffee machine but, then again, you've seen stranger things in adventure games.

Anyway, it's a Formosa Brand Coffee Machine. The slogan on the front reads, "Coffee so good, it just might kill you!" Okay, that sounds rather ominous but, hey, it might NOT kill you!

A. Approach Gate! GO TO PROMPT 209

B. Attempt to make coffee! GO TO PROMPT 69


PROMPT 141

FULL SPEED AHEAD

As your canoe slams into some rocks, your last thoughts are:

"At least it was fun!"

YOU ARE DEAD!

RETURN TO START



PROMPT 145

GO TO THE CLUBHOUSE

All of the uniforms, still in their lockers, as if it was abandoned just yesterday and...Craig Counsell was their starting shortstop? No wonder they got abandoned.

A. Examine Craig Counsell's Uniform! GO TO PROMPT 239

B. I wonder if Tony Gwynn left any chaw behind? GO TO PROMPT 200



PROMPT 146

STEALING IS WRONG!

Okay, then what?

A. Swim down the river! GO TO PROMPT 191

B. Wasn't there some sort of campfire? Let me check that out... GO TO PROMPT 157



PROMPT 147

Wait it out!

Boring.

A. Pop open the hatch on the top! GO TO PROMPT 245

B. I'll just rewire the circuit! GO TO PROMPT 159

C. Keep waiting! GO TO PROMPT 50



Prompt 157

TO THE CAMPFIRE!

You arrive at a roaring campfire that warms your chilled bones. You take a moment to sit down and think about your troubles. How the hell did you end up in the Pacific Northwest anyway?

Just then, you see a shadowy figure in the woods on the other side of the campfire! What now?

A. Charge! GO TO PROMPT 235

B. Approach carefully. GO TO PROMPT 185



PROMPT 158

GO TO THE TOWER!

Well, you go to where you think the tower used to be, at any rate, looks like it burned to the ground at some point in the past, leaving not a lot more than some charred ruins.

Hey, you now what, I'm going to do you a solid. You've been working hard, and this module is long enough as it is...in fact, it's so long that I'm starting to get worried it won't fit in one post, and that's a problem.

Oh, what, I'm ruining your immersion? Listen man, I don't get paid for this, okay?

At Prompt 92 add "C. Deux Ex Retina Scanner! GO TO PROMPT 260"

RETURN TO PROMPT 184



PROMPT 159

REWIRE THE CIRCUIT

Shockingly bad idea.

YOU ARE DEAD

RETURN TO START



PROMPT 172

LOOK INTO THE RETINA SCANNER

You look into the scanner, but, obviously, your retina isn't on file, so the lock doesn't open.

NICE TRY

RETURN TO PROMPT 92



PROMPT 173

GO TO THE MONORAIL!

You approach the Loonies Monorail. Oddly, it doesn't seem to connect to any of the buildings in the complex, is just goes underground about 500 feet ahead, and, looking behind, you see that it emerges from the ground about 500 back of this station. Weird.

You wonder what's beneath the complex that needs its own dedicated monorail.

The door to the train is locked with a keycard slot, a keyhole, and a retina scanner. This all seems rather excessive.

A. Examine Keycard Slot! GO TO PROMPT 248

B. Examine Keyhole! GO TO PROMPT 213

C. Examine retina scanner! GO TO PROMPT 92



PROMPT 180

TO THE RIVER!

You find a river cutting through the forest, and, as luck would happen, a canoe that appears to have been recently abandoned.

A. Steal the Canoe! GO TO PROMPT 220

B. Stealing is wrong! GO TO PROMPT 146



PROMPT 184

JUST HIT IT FOR A WHILE

Well, it's not like the complex is really in good shape, so that should be doable.

After awhile, the keypad breaks off and the gate slowly swings open.

What now?

A. Go to the field! GO TO PROMPT 207

B. Go to the offices! GO TO PROMPT 222

C. Go to the tower! GO TO PROMPT 158

D. Go to the monorail! GO TO PROMPT 173



PROMPT 185

APPROACH WITH CAUTION

You carefully approach where you think the shadowy figure is standing and...it turns out to be just a sapling. Your eyes are playing tricks on you, it seems, and you probably should see an eye doctor, because you feel like you might need glasses or something. Your eyes definitely aren't what they used to be, that's for sure.

Still, you can't help but feel like you're being watched.

A. Shout in the darkness! GO TO PROMPT 195

B. Make a torch to help light the way! GO TO PROMPT 19



PROMPT 186

Call for help!

Amazingly, not a great strategy in an abandoned complex.

A. Pop open the hatch on the top! GO TO PROMPT 245

B. I'll just rewire the circuit! GO TO PROMPT 159



PROMPT 187

CHEWING TOBACCO!

Can chewing tobacco go bad? Because this chewing tobacco...doesn't...taste.....right....

YOU ARE DEAD

RETURN TO START



PROMPT 191

SWIM DOWN THE RIVER

It's a river, in the fall, in Canada.

Hypothermia isn't a particularly pleasant way to go, but at least it's relatively fast.

YOU ARE DEAD

RETURN TO START



PROMPT 193

7 and 7

You are allergic to 7up. Always have been.

As your throat closes up, you reflect on how you wish you hadn't wasted your epi-pen trying to get over a hangover a couple of nights ago, but, well, you did.

YOU ARE DEAD

RETURN TO START



PROMPT 194

PICK THE LOCK!

Pick the lock? With what? You don't have any tools for the job, you don't have the skills for the job, you've got nothing! NOTHING!

Oh, and the lock was booby-trapped, and by unsuccessfully picking it, you accidentally set off a land mine directly under your feet. Now, as you know, releasing the pressure on a land mine is what sets it off, so you're fine as long as you don't move. But you're trapped in the middle of an abandoned base with no food or water, and it's cold.

Fortunately, as far as Canada goes, the Pacific Northwest is relatively temperate and you've got a good jacket. You won't die of exposure.

But water? That's a bigger problem. Normally, getting water wouldn't be a big deal because it rains a lot in the Vancouver area, but the monorail platform is under a canopy to protect its passengers from the rain. You sit under the canopy day after day, watching it rain just a few feet away, but knowing that if you move, the mine goes off and you die.

You spend the last day of your life in a delirium, barely able to think straight. You pass out around nightfall, and never wake up.

YOU ARE DEAD

RETURN TO START



PROMPT 195

SHOUT AT THE DARKNESS

When you shout at the darkness, the darkness shouts at you.

YOU ARE DEAD (Somehow!)

RETURN TO START!



PROMPT 197

WAIT FOR IT

Well, waiting in an elevator in an abandoned complex for several days does teach you something about hope, mainly through a lack of hope, but still, that's a sort of epiphany.

And now you understand...sort of

FIFTH CODE: add 17

RETURN TO START AND RETRIEVE ANOTHER TREASURE



PROMPT 200

TONY GWYNN'S CHAW!

Dude, are you sure, that didn't work out too well for Gwynn.

A. Chewing tobacco is basically harmless! GO TO PROMPT 187

B. Okay, I'll go check Counsell's jersey! GO TO PROMPT 239



PROMPT 201

ENTER THE CABIN!

Okay, you enter the cabin. It's empty...too empty. You're also hungry...too hungry. You decide to see if there's any food around. You find a can full of beans that appears to be bulging a bit, but, hell, beans are beans, right?

Wrong.

YOU DIE OF BOTULISM

RETURN TO START



PROMPT 204

Mojito

Never the right answer!

YOU ARE DEAD

RETURN TO START



PROMPT 206

BURN DOWN THE FOREST!

You mean the forest you're standing in the middle of? Okay...

The forest burns down. So do you. On the plus side, by burning to death, you skate on the arson charges the RCMP were probably going to charge you with, so it's not all bad.

YOU ARE DEAD

RETURN TO START



PROMPT 207

GO TO THE FIELD

Ah, the field, where the Loonies mounted their miserable season in the Expansion Cup, and where they would have played in Super-League II had they survived. Which, of course, they didn't. Wait...is that astroturf? Man, no wonder the Loonies didn't make it. Who puts astroturf in their stadium? It corrupts the purity of the game.

A. Enter the clubhouse! GO TO PROMPT 145

B. It's clear the answer is in the bathroom! GO TO PROMPT 212




PROMPT 209

INTO THE COMPLEX

The Loonies' complex stretches out before you. Once, this was to be the headquarters of a Super-League team that would play for championships. Now? It's lies in ruins, abandoned by its owner long ago. Still, if Kabeum's forlorn hope is actually a tangible object, it'll be in there.

The front gate's locked, but there's a keypad..

A. Hit 1313! I've got a good feeling! GO TO PROMPT 129

B. Just hit they keypad until it breaks! GO TO PROMPT 184



PROMPT 211

IGNORE!

You stroll through the woods a bit, and then find a cabin. It's not a particularly exciting cabin, to be honest. It's probably about...you want to say seventy or so years old. The wood's in reasonably good shape, at least.

A. Enter the Cabin! GO TO PROMPT 201

B. Keep walking! Cabins are never good! GO TO PROMPT 244



PROMPT 212

BATHROOM!

Oddly clean. Was that because it was hardly ever used, or is it a Canadian thing...I suppose you'll never know.

Either way, you ah...you need to make a quick pitstop.

Hold on...

Okay, done.

Now, then, what next?

A. Wash your hands! GO TO PROMPT 249

B. No time! GO TO PROMPT 250




PROMPT 213

KEYHOLE!

'Tis a hole made for a key!

A. Return to the Complex! GO TO PROMPT 184

B. Try and pick the lock! GO TO PROMPT 194



PROMPT 215

ELEVATOR

And it breaks down.

A. Call for help! GO TO PROMPT 186

B. Wait it out! GO TO PROMPT 147



PROMPT 216

A bar

There appears to be a bar in this office building. Named "The Last Resort", it appears to have some sort of tropical island theme, which is deeply confusing, as an office building in the outskirts of Vancouver is about as far from a tropical island as you can get without having to go to Detroit.

Still, it's a bar, and you're thirsty. Why not make yourself a drink.

A. Make yourself a 7 and 7! GO TO PROMPT 193

B. I must have a Mojito! GO TO PROMPT 204



PROMPT 219

INSERT KEYCARD

Part 1:
a t e o s e d t r p 3


RETURN TO PROMPT 184





PROMPT 220

CANOOOOOOOOOOE!

You get into the canoe and start heading down the river.

And here come the rapids!

A. Take it slow! GO TO PROMPT 132

B. Full speed ahead! GO TO PROMPT 141



PROMPT 222

GO TO THE OFFICES!

The offices of the Vancouver Loonies! Boy, that's a tall building, must be fifteen stories or so, which seems rather excessive for a baseball team. What did they need all of those offices for? Hell, who are you kidding, probably a bunch of direct marketers trying to sell season tickets to the apathetic denizens of Vancouver.

You enter the lobby, and notice that everything is covered in a fine coat of dust. Brushing the building directory clean, you see a note that reads "monorail key on 13th floor, be back soon"

That seems like the place to go.

So, how to get there?

A. Elevator! GO TO PROMPT 215

B. Stairs! GO TO PROMPT 233




PROMPT 229

LET'S GET OUT OF HERE!

You hear some voices in the distance. Maybe you want to check them out? Could be fun....

A. It's nothing to concern myself with! GO TO PROMPT 211

B. I must investigate! GO TO PROMPT 240



PROMPT 233

STAIRS!

Okay, you make it to the thirteenth floor.

There's a office down the hall and a bar to your right.

A. The office! GO TO PROMPT 246

B. Wait? A Bar? Why is there a bar? GO TO PROMPT 216



PROMPT 235

CHARGE!

You spring into action, charging as quickly as possible and...oh, right into the firepit! That's a shame.

YOU ARE DEAD

RETURN TO START



PROMPT 239

COUNSELL's SHIRT

You find a note pinned to the inside of the collar that says 'Room 314'.

A. Find this room! GO TO PROMPT 255

B. Craig Counsell is the prince of lies! GO TO PROMPT 271



PROMPT 240

INVESTIGATE!

You head towards the voices, and eventually you stumble on a campground populated by people in crudely-made garb. Their leader, a wizened old man who introduces himself as "Honeybark", explains that they are a band of survivalists who have abandoned civilized society and retired to the forest to live a simple existence, but now that an outsider has found them...well...certain protections need to be taken. Honeybark pulls out a crossbow.

You ask if a crossbow is really fitting in with the primitive lifestyle they've carved out for themselves. Unfortunately, Honeybark shoots you in the skull and you never get to hear his explanation.

YOU ARE DEAD

RETURN TO START



PROMPT 244

KEEP WALKING

You see the Loonies' complex in the distance!

You are being watched! There is a Shadowy figure in the background! Whoever this is, they must have been trailing you for a while now, and people don't tend to stalk people through the woods with good intentions, you know?

A. Attack the Shadow with your torch! GO TO PROMPT 264

B. Ignore and keep heading to the Complex! GO TO PROMPT 209



PROMPT 245

POP OPEN THE TOP HATCH!

Okay, you climb out on top of the elevator shart. This doesn't seem like the safest thing in the world.

You see the long, dark shaft stretching out ahead of you.

Keep you mind out of the gutter.

You can see the door to the nearest exit about five feet above you, but there's nothing to climb up to get there. Looks like you'd have to jump.

A. Jump to the nearest exit! GO TO PROMPT 295

B. Climb back into the car! GO TO PROMPT 147



PROMPT 246

Office!

There's a key, and a note attached!

It says "At Prompt 213, add "C. INSERT KEY! GO TO PROMPT 253

A. Move on! GO TO PROMPT 184!

B. Exit building in needlessly dramatic and dangerous way! GO TO PROMPT 280




PROMPT 248

KEYCARD SLOT

It's a slot for a keycard, how descriptive do you want me to be here?

A. Return to the Complex! GO TO PROMPT 184

B. Try to break the lock! GO TO PROMPT 265


PROMPT 249

WASH YOUR HANDS!

Good call.

A. GO TO CLUBHOUSE! GO TO PROMPT 145

B. Look at the directory kiosk! GO TO PROMPT 300



PROMPT 250

NO TIME!

Well, you know that there is time for? Dysentery!

YOU ARE DEAD

RETURN TO START



PROMPT 253

INSERT KEY

Part 2

l h e c o n g o o t 1

RETURN TO PROMPT 184



PROMPT 255

FIND ROOM 314

Er? How?

A. Find some sort of directory! GO TO PROMPT 300

B. The directory is a trap! GO TO PROMPT 259



PROMPT 259

WANDER THE HALLS

Man, this place feels like it was designed by Escher!

A. Keep wandering! GO TO PROMPT 259

B. Curse out Escher! GO TO PROMPT 286



PROMPT 260

ACTIVATE RETINA SCANNER

Part 3:
l r l k p e o p m 1




PROMPT 264

ATTACK THE SHADOW

You turn on the mysterious figure, tackle him to the ground and start pumelling him, after a while, he stops moving, and you roll off and take a closer look at the figure. It looks just like your grandfather, except as a young man...but that's not possible, that's not possible unless...you went back in time and killed your grandfather before your father was conceived meaning...

YOU NO LONGER EXIST

RETURN TO START



PROMPT 265

TRY AND BREAK THE LOCK!

Okay, make a roll for your lock pick skill...ooh, that's a critical failure.

Might as well roll up a new character. Put more ranks in picking locks this time.

YOU ARE DEAD

RETURN TO START



PROMPT 271

COUNSELL IS LYING TO ME!

Okay, so, then, what do you want to do?

A. Use the equipment in the room to create an effigy of Counsell, then burn it! GO TO PROMPT 305

B. No, you fool! You need to put the effigy at shortstop before you burn it! GO TO PROMPT 298



PROMPT 274

ROOM 314

You enter the room 314, not knowing what sure of horrifying scene you will find within. Perhaps a sentient T-Rex

Hey, you find a keycard!

AT PROMPT 248, you may add "C. INSERT KEYCARD INTO SLOT! GO TO PROMPT 219"

RETURN TO PROMPT 184



PROMPT 280

DRAMA!

You decide that, to commemorate your awesome retrieval of that key, that you need to exit this building in the most exciting way possible. Now, you don't have any pyrotechnics or anything like that handy, so you'll have to do the best with what you've got.

You find a mail cart down the hall, and inspiration strikes you. You partially disassemble the top part of the cart, leaving just the wheels and axles. Next, you take a table from one of the conference rooms, it's not a great table, kind of flimsy, and probably made of inferior plywood, but it's good enough for your purposes. You find some duct tape in a supply closet, and then firmly attach the table to the wheels. Now you're close.

As your final preparation, you tape your left foot to the table, no sense in sliding off.

With your makeshift skateboard complete, you build up some speed, and then crash through a window on the side of a building, so that you can, in a sense, surf your way down from the thirteenth floor. It does look rather impressive, right up until you hit the ground.

YOU ARE DEAD

RETURN TO START



PROMPT 286

CURSE OUT ESCHER!

You want to gently caress with the original MC? Bad move.

You are now trapped in a five-dimensional prison from which there is no escape.

YOU ARE DEAD

RETURN TO START



PROMPT 295

Jump for it!

Really? In a CYOA where basically anything even remotely dangerous has a 100% fatality rate?

YOU ARE DEAD

RETURN TO START



PROMPT 298

BURN EFFIGY OUTSIDE

That grass is pretty dry...

And that is how grass fires are born.

YOU ARE DEAD

RETURN TO START



PROMPT 300

DIRECTORY!

Well, Room 314 is flashing on the screen, maybe head there?

A. Yeah, let's go for that. GO TO PROMPT 274

B. No Machine is going to tell me what to do! GO TO PROMPT 302



PROMPT 302

FIGHT THE MACHINE

The machine wins, the machine always win.

YOU ARE DEAD

RETURN TO START



PROMPT 305

BURN EFFIGY IN CLUBHOUSE

There's ah, a good reason why people burn effigies outside

YOU ARE CRISPY

RETURN TO START



PROMPT 311

THE TRUTH

The monorail door slides open, and you enter the train. It's pristine, and looks like it was never used. In fact, it might never have been used. You find yourself in front of the control panel, and you really have no idea how the hell a monorail works. In fact, all of your experience with monorails come from that one episode of The Simpsons. You check a nearby closet for a possum that you can call 'Bitey'. There is no possum in the closet. This is most disappointing.

After futzing with the buttons for a bit, the panel comes to life, with its buttons lighting up, and dials spring into action. You're making progress! You find a handle that you think is the throttle, and slowly slide it forward. The train lurches into motion, confirming your intuition. The train soon heads into the tunnel, and you realize that the Loonies never got around to installing lights in the tunnel, which makes it very hard to see where you're going. You keep the monorail at a low speed, lest you suddenly hit a curve and derail. Eventually, after what feels like an hour, you emerge out of another tunnel, and chug into the same station that you left from. Huh. You were expected some sort of answers, and got nothing.

And really, that sums up the experience of the Vancouver Loonies pretty much perfectly.

FIFTH CODE: add 17

REAL FIFTH CODE: subtract 24

RETURN TO START AND RETRIEVE ANOTHER TREASURE

Smasher Dynamo fucked around with this message at 20:10 on Nov 28, 2012

Faustoan Bargain
Dec 24, 2009

I'd sell my soul for a pitcher with a power sinker...
Sticking with my last Pick 'em picks of Unicorns and Mooglies.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
Does anyone have anything that could occupy the thread for a few days? I want to take about a week off between seasons, but I know that the longer I take off, the better chances that multiple owners will drop out.

So, with that in mind, I'm open to suggestions for filler so I can take a bit of a break.

CraigK
Nov 4, 2008

by exmarx
Someone could just run a playoff series between many of the dead teams of the past that we can vote on, I guess, if someone's still got the files to run them.

CraigK fucked around with this message at 07:02 on Nov 28, 2012

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates

Smasher Dynamo posted:

Does anyone have anything that could occupy the thread for a few days? I want to take about a week off between seasons, but I know that the longer I take off, the better chances that multiple owners will drop out.

So, with that in mind, I'm open to suggestions for filler so I can take a bit of a break.

If someone's willing to do the bookkeeping, we could do the drafts in-thread. That would take a couple days.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
I don't really care what it is as long as:

A. It doesn't involve me doing any extra work

B. It doesn't kill all interest in the Super-League.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Mornacale posted:

If someone's willing to do the bookkeeping, we could do the drafts in-thread. That would take a couple days.

This is a fun idea! We can do a draft with every owner getting like six hours to make their pick.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

tatankatonk posted:

This is a fun idea! We can do a draft with every owner getting like six hours to make their pick.

You could stand slightly longer because there are many less rounds to get through, though the established draft preferences help. We can use Smasher's list and a 'veterans committee' to do absenteeism.

You Someone else could also do a participatory LP of a multi-season campaign so people can see the other parts of Baseball Mogul - then people can see how that actually effects their players.

Cthulhu Dreams fucked around with this message at 07:48 on Nov 28, 2012

UltimoDragonQuest
Oct 5, 2011



tatankatonk posted:

This is a fun idea! We can do a draft with every owner getting like six hours to make their pick.
If the clock resets after every pick, 6 hours is just short enough to gently caress over people for sleeping, working, or living in the wrong time zone.

A schedule might be better even with a lot of down time. Say pick #9 is slotted for Friday 10pm ET and it doesn't matter if 6, 7, and 8 are all available in the morning and get their picks done in 30 minutes.

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates

UltimoDragonQuest posted:

If the clock resets after every pick, 6 hours is just short enough to gently caress over people for sleeping, working, or living in the wrong time zone.

A schedule might be better even with a lot of down time. Say pick #9 is slotted for Friday 10pm ET and it doesn't matter if 6, 7, and 8 are all available in the morning and get their picks done in 30 minutes.

Yeah, there's really no reason not to do it like this, since we'll presumably know exactly how many picks need to be made in exactly how much time.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
Since you guys are the ones drafting, I'll let you decide how handle the draft.


Cthulhu Dreams posted:

You Someone else could also do a participatory LP of a multi-season campaign so people can see the other parts of Baseball Mogul - then people can see how that actually effects their players.

This isn't a bad idea, although I think that, just to keep people engaged, whoever is running it might want to let the thread decide of what team they want to make into...

Oh, who am I kidding, if you're going to do this, you have to do the 1969 Seattle Pilots, don't you?

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Smasher Dynamo posted:

Since you guys are the ones drafting, I'll let you decide how handle the draft.


This isn't a bad idea, although I think that, just to keep people engaged, whoever is running it might want to let the thread decide of what team they want to make into...

Oh, who am I kidding, if you're going to do this, you have to do the 1969 Seattle Pilots, don't you?

Why those guys?

CraigK
Nov 4, 2008

by exmarx

Cthulhu Dreams posted:


Why those guys?

Same team Ball Four was written about.

Adbot
ADBOT LOVES YOU

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Cthulhu Dreams posted:

Why those guys?

That's what the thread voted for in Smasher's BBM LP after his last run.

Also, Smasher, in the module, one of the Prompt 248 options directs you to Prompt 262, but it should send you to 265

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply