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On the other hand, the movie opens with KMFDM's song Virus. So that beginning is a toss-up.
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# ? Nov 16, 2012 19:11 |
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# ? Jun 9, 2024 17:01 |
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this is p. cyberpunk.
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# ? Nov 17, 2012 03:16 |
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'Without due process we truly do live in an Age of Terror' - JC Denton Something tells me Deus Ex will either be stripped of all political relevance to become mainstream or it will never be a mass media product.
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# ? Nov 17, 2012 03:19 |
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McDowell posted:'Without due process we truly do live in an Age of Terror' - JC Denton Since the film is going to be based on Human Revolution I don't think there'll be much of an issue there. It's not like the idea of technological progress going Too Far is out of the mainstream of movie plots, and evil corporations and shadowy cabals which control governments and make them bad aren't exactly new concepts to Hollywood.
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# ? Nov 17, 2012 03:43 |
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If they just focus on the transhumanism stuff, it could actually be good... they just need to watch the poo poo out of the live action promo videos and ingrain that into their heads as they write it.
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# ? Nov 17, 2012 13:23 |
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Fuzz posted:If they just focus on the transhumanism stuff, it could actually be good... they just need to watch the poo poo out of the live action promo videos and ingrain that into their heads as they write it. I don't know if focusing on transhumanism could make it better, then again, I read Transmetropolitan and it made transhumanism boring (though maybe it was intentional)
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# ? Nov 17, 2012 14:39 |
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Whoever said the endings are just a bunch of stock footage can go right gently caress off. There's so much to think about... There is no simple conclusion. This will never work in a movie.
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# ? Nov 18, 2012 06:27 |
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Grandmaster.flv posted:
Also check out Avalon because none of you plebs have heard of it before. e: And please just think. Why don't you think about anything? xf86enodev fucked around with this message at 06:34 on Nov 18, 2012 |
# ? Nov 18, 2012 06:30 |
McDowell posted:'Without due process we truly do live in an Age of Terror' - JC Denton I would love for the original Deus Ex to be a movie, considering how much of it has a real world mirror now.
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# ? Nov 18, 2012 06:46 |
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I never finished this game. I really, really enjoyed it but I never finished it. I loved the aesthetic, the controls, the gameplay, and a story that definitely did get me thinking about "transhumanism" from time to time. I got kinda burned out on it though. I really didn't like how your energy cells never replenish beyond the current one unless you eat some food. I understand the game would quickly become imbalanced otherwise but it feels fairly restrictive on the fun I can have with my abilities. I never did come across much protein bars-- or if I did I used them so quickly that I forgot I ever had them. Don't really remember which. Also once I realized how amazing a silenced pistol was, I never really used anything but. Maybe if I were to ever play again I would restrict myself from using it... I got up near the end of the game, I figure. I was at a part where I was rescuing scientists and we were all talking about making their GPLs vibrate to signal our plan was in motion. I just kinda lost interest around that point, possibly due to how frustratingly lovely the boss fights were and I was dreading coming across another (I only beat that ninja chick because she wigged out and got frozen in place so I could unload on her with a shotgun). I'd definitely like to get into the game again. I hear you can make it so your batteries regenerate limitlessly? How would I go about doing that? Are there any general tips to make my next run a bit fresher than pure stealth/pistol action? Probably my most memorable time I had playing the game is when I had to kill a dude in Hengsha and make it look like an accident. Sure, I did the whole "push his body down into the alleyway" objective... but then I dropped a refrigerator on him. No reason to. The game would never even recognize that was a thing I did. Nobody would ever question it. But here's me, sitting in front of my monitor giggling excitedly at the idea that virtual police come across a virtual corpse with a fridge on him and rule it out as a freak accident. Simple minds, I guess.
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# ? Nov 18, 2012 09:04 |
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The devs originally designed the energy pips to regenerate completely, but noticed that everybody was only doing takedowns... because the takedown system was so powerful. So, instead of balancing the takedown system, they just severely nerfed the energy regen system, which in turn nerfed the takedown system AND every single other aug you had available to you. It was a really stupid design decision that was shoehorned in at the last minute, and I really hope they come up with a better solution next time because honestly, having such cool abilities and only being able to use them for a second or two at a time, or once in a blue moon really sucks. It means you spend less time using those awesome cyborg augs, so less total viable playstyle options are available, which homogenizes the experience for everybody, and makes it that much more similar to every other game. Oh, and it also made the energy upgrade tree useless because there's absolutely no reason to have more than 2 pips, and created a system that punished players who didn't only eat candybars right before a situation where they'd need to use more than one or two close together in a game supposedly billed itself as being designed around rewarding players for planning for situations ahead of time. And it incentivized a playstyle of waiting around and doing nothing while your incredibly slow energy meter refreshes itself. So yeah, the energy pip system in this game is pretty terrible. GreatGreen fucked around with this message at 18:51 on Nov 18, 2012 |
# ? Nov 18, 2012 18:44 |
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GreatGreen posted:The devs originally designed the energy pips to regenerate completely, but noticed that everybody was only doing takedowns... because the takedown system was so powerful. The real problems with the takedown system were the bonus experience you got for it over killing people with your augs or avoiding people completely, the fact that the AI was dumb as a bag of rocks, and the thing where it stopped time while you did it. Frankly I think the ghost bonus should just have been for traversing an area without being seen or engaging with enemies, and soldier enemies should have done headcounts periodically, gone alert if you'd taken someone down, and started moving around back to back after realising what's going on. That way you could leave in bonus experience for takedowns and they'd be really useful against gang types and opening moves against soldiers, but you would come to a point against tougher folks where you'd just have to move on or pull out your guns.
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# ? Nov 18, 2012 19:02 |
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xf86enodev posted:Whoever said the endings are just a bunch of stock footage can go right gently caress off. Seriously? I thought it was boring, philosophical-wannabe tripe; it's not particularly interesting or deep and the "press butan" approach felt rushed and unnatural
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# ? Nov 18, 2012 19:41 |
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xf86enodev posted:Also check out Avalon because none of you plebs have heard of it before. That movie was pretty cool and atmospheric but it was kind of not a very good movie otherwise.
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# ? Nov 18, 2012 19:56 |
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Figured I'd do a second run through since I have time off for Thanksgiving, so I'm trying to do a Pacifist/Foxiest run on hard, and I forgot that the Prologue section doesn't have take-downs. Still having fun, though. I imagine the bosses are going to have me pulling my hair out, but this is about the only game I've played where doing a challenge run like this seems like it will be fun instead of excruciating!
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# ? Nov 20, 2012 05:49 |
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Grandmaster.flv posted:
gently caress yes. https://www.youtube.com/watch?v=5teTqNkSeAA
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# ? Nov 20, 2012 15:42 |
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I'll just leave this here.
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# ? Nov 20, 2012 19:26 |
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Is that a real thing.
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# ? Nov 20, 2012 19:36 |
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Yup. Launch day DLC for the new Hitman includes Adams armor and pistol. Edit: The DLC will include an Adam Jensen-inspired Deus Ex suit with a Deus Ex gun. Hitman: Absolution DLC has Agent 47 inspired by Deus Ex: Human Revolution Edit 2: I'm such a DE nerd I even get a kick out of reading these. jojoinnit fucked around with this message at 19:49 on Nov 20, 2012 |
# ? Nov 20, 2012 19:40 |
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xf86enodev posted:Whoever said the endings are just a bunch of stock footage can go right gently caress off. College freshman spotted.
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# ? Nov 20, 2012 19:48 |
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So I've started this game again since beating it at release to try and be a violent rear end in a top hat all the way through. I noticed that when I'm in cover and I lean out I don't get a target reticle. Is this because I'm in the hardest difficulty? Also the whole weird shaking animation during conversation is really weirding me out. That didn't bother me one bit the first time but for some reason now it's distracting as hell.
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# ? Nov 28, 2012 03:04 |
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Yodzilla posted:Also the whole weird shaking animation during conversation is really weirding me out. That didn't bother me one bit the first time but for some reason now it's distracting as hell. That did weird me out the first time I played but I suppose I got used to it. It's like everyone is doing their best Sam Waterston impression.
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# ? Nov 28, 2012 05:52 |
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Hey, remember that DX1 New Vision texture replacement mod? Apparently it's finished! http://www.moddb.com/mods/new-vision/news/deus-ex-new-vision-version-15
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# ? Nov 29, 2012 17:41 |
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Well I'm finally getting a chance to play through DX:HR, which has been in my backlog since I pre-ordered it a year ago. It definitely does not disappoint and reminds me of all the great times I've had with DX1. I wish there was a way to import and play DX1 music for the nostalgia. UNATCO theme and brief hummings of the DX1 theme could've been expanded upon Playing this game as a stealth hacker spy with great platforming abilities feels great. The hacking minigame gets to be fun and the sense of subverting physical security systems feels more empowering than ever. Snooping on corporate emails in Heng Sha and piecing the puzzle together makes the player feel smart. A lot of people seemed to have complained about stealth being heavily pushed by the game. Contextually, it always seems to make sense to be stealth and silent (but also deadly.) I'm at Montreal right now and the idea of stealthing past the ambush seems like the best way to make the Belltower goons look useless and incompetent. It's the sweetest revenge to make the big defense contractor look foolish and potentially lose it's contract.
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# ? Nov 29, 2012 17:49 |
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GreatGreen posted:Hey, remember that DX1 New Vision texture replacement mod? Apparently it's finished! Yep, there is also a video Let's Play that was just started using the New Vision mod. It looks quite good.
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# ? Nov 29, 2012 18:11 |
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Learning to Accept, and Master, a $110,000 Mechanical Arm A Future Reset: After losing his arm in an I.E.D. explosion in Afghanistan, Cpl. Sebastian Gallegos has adjusted to his prosthetic limb. ( http://www.nytimes.com/2012/11/27/us/prosthetic-arms-a-complex-test-for-amputees.html ) <- Click for video SAN ANTONIO — After the explosion, Cpl. Sebastian Gallegos awoke to see the October sun glinting through the water, an image so lovely he thought he was dreaming. Then something caught his eye, yanking him back to grim awareness: an arm, bobbing near the surface, a black hair tie wrapped around its wrist. The elastic tie was a memento of his wife, a dime-store amulet that he wore on every patrol in Afghanistan. Now, from the depths of his mental fog, he watched it float by like driftwood on a lazy current, attached to an arm that was no longer quite attached to him. He had been blown up, and was drowning at the bottom of an irrigation ditch. Two years later, the corporal finds himself tethered to a different kind of limb, a $110,000 robotic device with an electronic motor and sensors able to read signals from his brain. He is in the office of his occupational therapist, lifting and lowering a sponge while monitoring a computer screen as it tracks nerve signals in his shoulder. Close hand, raise elbow, he says to himself. The mechanical arm rises, but the claw-like hand opens, dropping the sponge. Try again, the therapist instructs. Same result. Again. Tiny gears whir, and his brow wrinkles with the mental effort. The elbow rises, and this time the hand remains closed. He breathes. Success. “As a baby, you can hold onto a finger,” the corporal said. “I have to relearn.” It is no small task. Of the more than 1,570 American service members who have had arms, legs, feet or hands amputated because of injuries in Afghanistan or Iraq, fewer than 280 have lost upper limbs. Their struggles to use prosthetic limbs are in many ways far greater than for their lower-limb brethren. Among orthopedists, there is a saying: legs may be stronger, but arms and hands are smarter. With myriad bones, joints and ranges of motion, the upper limbs are among the body’s most complex tools. Replicating their actions with robotic arms can be excruciatingly difficult, requiring amputees to understand the distinct muscle contractions involved in movements they once did without thinking. To bend the elbow, for instance, requires thinking about contracting a biceps, though the muscle no longer exists. But the thought still sends a nerve signal that can tell a prosthetic arm to flex. Every action, from grabbing a cup to turning the pages of a book, requires some such exercise in the brain. “There are a lot of mental gymnastics with upper limb prostheses,” said Lisa Smurr Walters, an occupational therapist who works with Corporal Gallegos at the Center for the Intrepid at Brooke Army Medical Center in San Antonio. The complexity of the upper limbs, though, is just part of the problem. While prosthetic leg technology has advanced rapidly in the past decade, prosthetic arms have been slow to catch up. Many amputees still use body-powered hooks. And the most common electronic arms, pioneered by the Soviet Union in the 1950s, have improved with lighter materials and microprocessors but are still difficult to control. Upper limb amputees must also cope with the critical loss of sensation. Touch — the ability to differentiate baby skin from sandpaper or to calibrate between gripping a hammer and clasping a hand — no longer exists. For all those reasons, nearly half of upper limb amputees choose not to use prostheses, functioning instead with one good arm. By contrast, almost all lower limb amputees use prosthetic legs. But Corporal Gallegos, 23, is part of a small vanguard of military amputees who are benefiting from new advances in upper limb technology. Earlier this year, he received a pioneering surgery known as targeted muscle reinnervation that amplifies the tiny nerve signals that control the arm. In effect, the surgery creates additional “sockets” into which electrodes from a prosthetic limb can connect. More sockets reading stronger signals will make controlling his prosthesis more intuitive, said Dr. Todd Kuiken of the Rehabilitation Institute of Chicago, who developed the procedure. Rather than having to think about contracting both the triceps and biceps just to make a fist, the corporal will be able to simply think, close hand, and the proper nerves should fire automatically. In the coming years, new technology will allow amputees to feel with their prostheses or use pattern-recognition software to move their devices even more intuitively, Dr. Kuiken said. And a new arm under development by the Pentagon, the DEKA Arm, is far more dexterous than any currently available. But for Corporal Gallegos, becoming proficient on his prosthesis after reinnervation surgery remains a challenge, likely to take months more of tedious practice. For that reason, only the most motivated amputees — super users, they are called — are allowed to undergo the surgery. Corporal Gallegos was not always that person. His father, an Army veteran, did not want him to join the infantry, but it was like him to ignore the advice. Corporal Gallegos grew up in Texas, raised in poverty primarily by his divorced mother. He was smart, ambitious and a bit of a know-it-all, said his wife, Tracie, who attended high school with him. A college scholarship seemed assured. But the idea of military service called louder. “I felt I was too immature to go to school and be some brat in college,” he said. The Marine Corps seemed the perfect challenge. He loved the corps, and the corps seemed to love him. Before deploying in 2010, he was made the leader of a three-man fire team and was sent to learn basic Pashto, the language of Afghanistan’s largest ethnic group. His unit, Lima Company of the Third Battalion, Fifth Marines out of Camp Pendleton, arrived in Helmand Province that September and immediately faced some of the toughest fighting of the war, losing 25 men in seven months, most from improvised explosive devices. In October, Corporal Gallegos was walking second in a patrol through the Sangin district when he stepped into an irrigation canal, heard a boom and blacked out. When he awoke, he found himself anchored to the bottom by his body armor and weaponry. He tried to pull himself out with his right arm, not realizing it had been virtually severed just below the shoulder. On an evacuation helicopter, the corporal glimpsed his intact arm wrapped in bandages, giving him hope that doctors could reattach it. That hope was dashed at Brooke Army Medical Center, where he began the long process of recovery. His attitude, he admits now, was negative, influenced by another Marine who rarely used his prosthetic arm because it was so uncomfortable. But then Corporal Gallegos met an Air Force amputee who was among the first at Brooke to receive targeted muscle reinnervation surgery. The airman warned him that rehabilitation would be frustrating and painful, but that the payoff would be huge. “You wouldn’t notice, unless you were looking right at him, that he was missing his arm,” Corporal Gallegos said. “I was like, ‘I want to be better than him.’ ” First, though, he had to learn to cope with phantom-limb pain. A pulsing sensation like having a tourniquet applied to the arm, the pain was sometimes powerful enough to keep the strapping corporal in bed, leaving him unable to concentrate or converse. “He’s in constant pain,” said Ms. Gallegos, who is in nursing school. “But he just won’t complain, because he doesn’t want people to ask, ‘Are you O.K.?’ That question really bugs him.” Over time, medication and surgeries dampened the pain enough that he could throw himself into practicing on a robotic arm. The device, he found, was a brain teaser, frustrating his efforts to make it obey. More than once, he threatened to throw it out the window. To motivate himself in those moments, he thought about his Marine Corps friends. Eventually he had a skin-tone silicone sleeve for his prosthetic arm engraved with the names of all 10 Marines from Lima Company who died in Sangin. Now, when he needs a lift, he looks at the arm — in the very place he once wore his wife’s hair tie — and recites their names like a personal prayer. As he began wearing mechanical arms longer each day, his prosthetist, Ryan Blanck, decided that he might be ready for targeted reinnervation surgery. The procedure works off the natural ability of muscles to amplify nerve signals. By rerouting nerves into healthy muscle and reshaping the tissue to bring it closer to sensors in the prosthesis, the procedure strengthens the brain’s signals, and hence its ability to control the machine. Wearing the same type of prosthetic arm he had used before, Corporal Gallegos noticed the difference almost immediately. No longer did he have to think so hard about contracting various muscles: when he wanted the arm to move, it did, faster and more fluidly. That did not mean, however, that it behaved as he wanted. He still has problems with “cross talk,” where certain nerves dominate over others. If a wrist nerve dominates, for instance, a patient may have to think about bending the wrist to make the hand close. But with repeated use, the nerves sort themselves out and the need for trickery fades, Dr. Kuiken said. For all his gains with the prosthesis, Corporal Gallegos has not overcome the embarrassment he feels when wearing his robotic arm in public. Once the hand fell off in a crowded restaurant, eliciting gasps from a nearby child. In darkened movie theaters, the Terminator-like sounds his arm makes draw startled whispers. And to this day, he will not wear short-sleeve shirts to restaurants. “Even if it is 75 degrees out, I’ll wear a jacket just to avoid getting stared at,” he said. For a year after nearly drowning in Afghanistan, Corporal Gallegos could not go near water, any water, even the River Walk, a restaurant-lined path along the San Antonio River. But a therapist pushed him to overcome his anxiety, first by swimming, then kayaking, then surfing. Ben Kvanli, a former Olympian who runs a kayaking program for disabled troops, said Corporal Gallegos was an ambivalent paddler at first. But his technique was good, partly because the prosthesis forced him to use his core muscles more. And he was fast. Fast enough, indeed, that Mr. Kvanli is encouraging him to try out for the national Paralympic team next year. “Independence is a big part of this,” Mr. Kvanli said. “He is proving something.” Fiercely self-reliant from childhood, Corporal Gallegos has struggled with losing independence after losing his arm. Suddenly, he had to ask for help with buttons, zippers and shoelaces. And he loathes asking for help. There are holes in his living room wall that testify to his failed attempts to hang things using his prosthetic arm. And he still cringes at the memory of barking orders at his wife while she assembled a living-room furniture set that he could not assemble himself. “Stuff is a lot more complicated,” he said. “I’m still figuring out what my norm’s going to be, just on a day-to-day basis.” For that reason, he no longer makes big plans for the future, as he once did. Keep it simple, he tells himself: Get out of the Marine Corps. Go to college. Learn how to tie his shoelaces with a robotic hand. And maybe, just maybe, become a Paralympian. So there he was one recent afternoon, kayaking down the sun-dappled San Marcos River, using the wrong prosthesis because he had broken his kayaking limb while surfing. Normally he is at the front of the pack, but today his arm kept slipping off and he seemed in pain as he struggled just to keep up. Yet he said nothing that could be heard as a complaint. And at the end of the six-hour trip, he went over the 14-foot Graduation Falls, the first time he had done so in a boat. After dropping vertically into the frothing water, his kayak momentarily disappeared beneath the surface before popping out like a cork. Eyes smiling below the brim of his helmet, Corporal Gallegos paddled to shore, hefted his boat onto his good shoulder and started the trudge upstream. He did not ask for help.
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# ? Dec 3, 2012 12:53 |
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Tecman posted:He did not ask for help. Now you're just pushing it
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# ? Dec 3, 2012 14:13 |
Tecman posted:
Wow, this image in particular could have been concept art for the game.
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# ? Dec 3, 2012 19:45 |
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Dice Dice Baby posted:Now you're just pushing it
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# ? Dec 3, 2012 20:19 |
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Tecman posted:Stupid article name, but awesome video. It's really a bit freaky how much his hand looks like Jensen's.
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# ? Dec 5, 2012 22:29 |
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Man, if I saw that in public I'd think "that's the coolest motherfucker I will ever see in my entire life."
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# ? Dec 5, 2012 23:07 |
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Wow, that is a surreal image. Also, I'm trying to figure out if the data capture program on the computer is written in LabVIEW, but it's hard to tell without a better shot (I work for National Instruments)oddspelling posted:It's really a bit freaky how much his hand looks like Jensen's. Or the MCB guys in Detroit. Or was it the rival gang?
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# ? Dec 6, 2012 00:29 |
I just finished this thing myself with mostly stealth and very few upgrades, I was expecting to get pacifism but I didn't know the tutorial area counted towards that . I actually kind of liked the boss fights, but there was a bit of a disconnect for there to be no non-lethal way to deal with most of them, but I liked how the first two felt a bit like fights between genuine robots. Two cyborgs, one with a gun for an arm, heaving explosives at each other with the player launching 200lbs propane tanks and noxious gas canisters across the room was a great idea, but I'm sure the execution fell short of the imagined concept, there should have been environmental damage on that one to sell the idea. Yelena abusing her energy cells on aggressive attacks/cloak and needing to frequently recharge was a neat idea in principle as well, but she went down far too easily to stun gun lock and machine pistol headshots for the fight to really play out a narrative. The Tyrants probably should have done more obviously augmented things, like smashing through walls or leaping 20 feet to emphasize the dueling cyborgs vibe but I was still satisfied overall. Perhaps the arenas should have been bigger and more elaborate to allow this. One thing though, if I can pick up a one or two ton dumpster and move/throw/stack it with relative ease, why is dragging a downed NPC with the body bumping and clinging to the floor so much more of an ordeal? I ought to be able to pick up a motherfucker like a ragdoll and possibly launch him at another motherfucker like I would with a vending machine. VVV Well then, that's my fault. I took that aug but I had tons of problems lifting up even an arm or leg a more than few centimeters. HenessyHero fucked around with this message at 04:09 on Dec 6, 2012 |
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# ? Dec 6, 2012 03:20 |
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HenessyHero posted:One thing though, if I can pick up a one or two ton dumpster and move/throw/stack it with relative ease, why is dragging a downed NPC with the body bumping and clinging to the floor so much more of an ordeal? I ought to be able to pick up a motherfucker like a ragdoll and possibly launch him at another motherfucker like I would with a vending machine. You can throw bodies with the strength aug and even become quite proficient at it
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# ? Dec 6, 2012 03:33 |
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HenessyHero posted:I just finished this thing myself with mostly stealth and very few upgrades, I was expecting to get pacifism but I didn't know the tutorial area counted towards that . I actually kind of liked the boss fights, but there was a bit of a disconnect for there to be no non-lethal way to deal with most of them, but I liked how the first two felt a bit like fights between genuine robots. Two cyborgs, one with a gun for an arm, heaving explosives at each other with the player launching 200lbs propane tanks and noxious gas canisters across the room was a great idea, but I'm sure the execution fell short of the imagined concept, there should have been environmental damage on that one to sell the idea. Yelena abusing her energy cells on aggressive attacks/cloak and needing to frequently recharge was a neat idea in principle as well, but she went down far too easily to stun gun lock and machine pistol headshots for the fight to really play out a narrative. Problem with the "Dueling Cyborg" thing is that Jensen never really "feels" inhumanly powerful when he's staring down the boss fights even on a full "gently caress you" lethal alcoholic reusable suicide bomber run, so upping boss theatrics would have made them more heavily criticized, I think. Typhoon does let you end them quickly, but it feels more like an exploit than a strategy. Just about anybody else he wipes the floor with is because Sarif foots the bill to jam him full of state-of-the-art equipment and then allows Jensen's Robot Arms of the Free Market fix the company's woes. A mix of cop chatter and the opening scenes show that Jensen was pretty hard before that, though.
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# ? Dec 6, 2012 11:34 |
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Here's a nifty fan-made comic I've only seen page 1 of a while ago, never realized the artist actually "finished" it until now. Don't read this until you're a bit into the game, since it contains some early spoilers (and stuff hidden in e-books). The artist is http://doubleleaf.deviantart.com/ (Warning: a fair amount of naked video game characters' male chests and yogurt can be found there)
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# ? Dec 6, 2012 15:06 |
Kalos posted:Problem with the "Dueling Cyborg" thing is that Jensen never really "feels" inhumanly powerful when he's staring down the boss fights even on a full "gently caress you" lethal alcoholic reusable suicide bomber run, so upping boss theatrics would have made them more heavily criticized, I think. Typhoon does let you end them quickly, but it feels more like an exploit than a strategy. While they could've made the dueling cyborgs thing a little more apparent by having more destructables, having Adam be more damage resistent, and possibly having Adam and one of the Tyrants do things like slam each other through walls, but I didn't mind what was there. Like I said, the first fight consisted of throwing explosive gas tanks at each other across a room, in the second I used augmented jump to leap 10 feet over Yelena's charge/electrified flooring or to chase her down from the rafters. In both battles using EMPs/electricity against the opponent were factors and I was definitely aware being a bit more than human in both cases. I didn't take any of the sprint&oxygenation/cloaking/EMP shielding/recoil/smart vision/mark and track augs but I imagine those be a good alternatives for adding more inhuman elements to Adam's side of each battle. I'm not sure how the third boss would've played out normally because I fell for the obvious biochip trap like a chump and had to fight with distorted vision and w/o augmentions.
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# ? Dec 7, 2012 03:09 |
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I thought he lost his arm in some unspecified freak rear end baseball accident.
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# ? Dec 7, 2012 06:47 |
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Has anyone got a good head-on gif of Adam Jensen's glasses swooping open and shut? I've been googling around for one but can't find. I need to make a Barkley-themed gif.
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# ? Dec 10, 2012 02:58 |
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# ? Jun 9, 2024 17:01 |
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Surprisingly, I can't find one better than what's in the op (and that is both avatar size and not a head-on angle). Found this, though. I don't see how it could not help: I hope the fan-art for this game never ends. This is the real story. gary oldmans diary fucked around with this message at 04:33 on Dec 10, 2012 |
# ? Dec 10, 2012 04:30 |