|
All the Yakuza games on PS3 sold decent amounts in Europe as well, so you have to add that to considerations of English language sales.
|
# ? Nov 28, 2012 02:55 |
|
|
# ? Jun 2, 2024 13:51 |
|
Flayer posted:All the Yakuza games on PS3 sold decent amounts in Europe as well, so you have to add that to considerations of English language sales. That's true. The sales were only slightly lower than the North America sales. However, it's tempered by two things: EU rules on the multiple languages that have to be included for sale and the fact that Europe uses PAL (and SECAM). Together those make a much bigger financial hurdle.
|
# ? Nov 28, 2012 03:04 |
|
It all does come down to we can only hope.
|
# ? Nov 28, 2012 03:05 |
|
Egomaniac posted:That's true. The sales were only slightly lower than the North America sales. However, it's tempered by two things: EU rules on the multiple languages that have to be included for sale and the fact that Europe uses PAL (and SECAM). Together those make a much bigger financial hurdle.
|
# ? Nov 28, 2012 03:14 |
|
Flayer posted:The PS3 Yakuza games only have English text in the EU versions (well, you can have Japanese too). There's no other language options. And, as in 90% of cases, PAL conversions from Japanese games have zero actual work done on them, they are just run through some automated transcoding process to meet a technical spec. I imagine that is especially true now with HD games where it's standardized between every region for HD TV users and only the few SD TV users would even be affected. Language rules depend on the country. I doubt the UK requires French, but France certainly does, and very few foreign game companies are willing to have non-simultaneous release in European regions for fear of alienating players in countries that are at the end of the list. As for the format, I meant the cost of actually creating the discs, manuals and packaging in multiple formats and languages. There's also the possibility of running into problems with differing content restrictions, although that's an issue in the US as well.
|
# ? Nov 28, 2012 03:37 |
|
Egomaniac posted:Language rules depend on the country. I doubt the UK requires French, but France certainly does, and very few foreign game companies are willing to have non-simultaneous release in European regions for fear of alienating players in countries that are at the end of the list.
|
# ? Nov 28, 2012 03:55 |
|
In my experience, the Japanese region games that have an English version on the disc don't have even the tiniest fraction as much dialog as a Yakuza game.
Samurai Sanders fucked around with this message at 05:40 on Nov 28, 2012 |
# ? Nov 28, 2012 03:57 |
|
I like how people are using the local Fukuoka dialect, especially Riku. I wonder how they will handle that in translation? There's one particular part where you can ask her to drop her attempts at the Tokyo dialect and go full Fukuoka, I could barely understand it. Togen shitato? soge bokaan to shikobashite....Kiryu-san ga kikitai shaken, ossegasse shabettoccharoumon?" Also, I can see that they drastically improved the hostess game in all respects, but also the O and X commands get all mixed up, in some menus O is accept and in others X is. edit: oh, food is a combat buff now, like in Sleeping Dogs. Samurai Sanders fucked around with this message at 06:31 on Nov 28, 2012 |
# ? Nov 28, 2012 05:41 |
|
I just finished the demo. The fighting felt really satisfying in the new engine. Grinding a dude's face on cobble stones was invigorating.
|
# ? Nov 28, 2012 06:26 |
|
Samurai Sanders posted:I like how people are using the local Fukuoka dialect, especially Riku. I wonder how they will handle that in translation? There's one particular part where you can ask her to drop her attempts at the Tokyo dialect and go full Fukuoka, I could barely understand it. Togen shitato? soge bokaan to shikobashite....Kiryu-san ga kikitai shaken, ossegasse shabettoccharoumon?" Same here. I mean, I'm nowhere near fluent, but I can usually understand what they're saying in these games well enough. They started speaking in Fukuokan and I felt like I was in Japanese 1 again.
|
# ? Nov 28, 2012 07:08 |
|
The game has Fukuoka-ben dialogue? Welp, guess I'm waiting for subtitles then. If Samurai Sanders can't figure it out, no way I will. Had a friend from Fukuoka once: she tried to explain Fukuoka-ben to me, and I thought she was messing with me. Makes Kansai seem like elementary Japanese.
|
# ? Nov 28, 2012 08:11 |
|
The Macaroni posted:The game has Fukuoka-ben dialogue? Welp, guess I'm waiting for subtitles then. If Samurai Sanders can't figure it out, no way I will. Had a friend from Fukuoka once: she tried to explain Fukuoka-ben to me, and I thought she was messing with me. Makes Kansai seem like elementary Japanese. Unless I'm wrong, the translation of what I wrote before is "What's wrong? You spaced out there...You asked to hear it, so that's why I'm talking like this." Samurai Sanders fucked around with this message at 08:24 on Nov 28, 2012 |
# ? Nov 28, 2012 08:17 |
|
Egomaniac posted:Language rules depend on the country. I doubt the UK requires French, but France certainly does, and very few foreign game companies are willing to have non-simultaneous release in European regions for fear of alienating players in countries that are at the end of the list. You're living in a dream world if you think that 10 workhours or so for writing manuals for a specific country is going to thrump the revenue from additional sales.
|
# ? Nov 28, 2012 08:25 |
|
Samurai Sanders posted:No, I can (I think), it just took a bit. I'm trained as a linguist so I just popped over to the Wikipedia page (of the Hakata dialect, anyway) and glanced over those. If there's anything Japanese linguists like doing it's documenting Japanese dialects in excruciating detail. It's certainly what I would've done if I had continued with linguistics past undergrad. Dialects are loving sweet. The Macaroni posted:Makes Kansai seem like elementary Japanese. Kansai isn't that hard...
|
# ? Nov 28, 2012 09:52 |
|
Is this game running at 1080? Feels like it. Cool stuff, heat action cutaways have been changed somewhat, not sure I quite like it, but it's different; new throw move, you can just slam dudes on walls now, and they lay there sprayed open. I'm also pretty sure the game runs better when in fights.
|
# ? Nov 28, 2012 12:40 |
|
mikeycp posted:Kansai isn't that hard...
|
# ? Nov 28, 2012 16:23 |
|
The Macaroni posted:It's not hard, it's just a bit bewildering when you've studied standard Kanto Japanese for years and suddenly all these bizarre words start showing up. My problem is that I could always follow most of it, but I'd be uncertain enough about some things that it would throw me off. Which I guesspretty much describes how I follow spoken Japanese in video games, anyway. Oh yeah. I can understand that. I was pretty interested in Kansai from the beginning, so I would always be looking up things I just learned in Kanto to see what was different.
|
# ? Nov 28, 2012 20:23 |
|
Wait, is there some kind of Kansai-ben dictionary I could be obsessing over?
|
# ? Nov 28, 2012 20:32 |
|
Bocc Kob posted:Wait, is there some kind of Kansai-ben dictionary I could be obsessing over? Anyway here's some. Unlike the Hakata dialect, this one's English Wikipedia page looks almost as complete as the Japanese. It's not like I can totally vouch for this page's accuracy though, Japanese dialects aren't as interesting to me as the actual whole other LANGUAGES that are in Japan, like Okinawan and Ainu. Samurai Sanders fucked around with this message at 20:40 on Nov 28, 2012 |
# ? Nov 28, 2012 20:34 |
|
Bocc Kob posted:Wait, is there some kind of Kansai-ben dictionary I could be obsessing over? I don't know about dictionary, but there's stuff like what Samurai Sanders posted, and there's also this book, which I think is pretty good and still look at from time to time.
|
# ? Nov 28, 2012 20:56 |
|
I've never played a Yakuza game for more than 10 or so minutes, but this was pretty fun. Hostess stuff was creepy for several reasons, but the concrete pipe / fireworks heat action was AMAZING.
|
# ? Nov 28, 2012 23:31 |
|
Renoistic posted:I've never played a Yakuza game for more than 10 or so minutes, but this was pretty fun. Hostess stuff was creepy for several reasons, but the concrete pipe / fireworks heat action was AMAZING. edit: woe be unto the hostess bar customer who thinks they are actually flirting with the girls there. You know what they say about fools and their money... Samurai Sanders fucked around with this message at 01:57 on Nov 29, 2012 |
# ? Nov 29, 2012 01:22 |
|
Samurai Sanders posted:In my experience, the Japanese region games that have an English version on the disc don't have even the tiniest fraction as much dialog as a Yakuza game. Yea I imagine it's a lot of work to make two versions of this much dialog, when they see the game as, mainly, targeting a Japanese audience it just doesn't make sense to even consider it. Even if they do see the other markets as good, unless it's a big game you're just going to take a lot of time to do it, which game companies don't like.
|
# ? Nov 29, 2012 01:56 |
|
I'm kind of assuming this will get a $50 PSN release in the US instead of a disk at this point. Being a retail exclusive to GameStop or Amazon if it does come out in the US on a disk like Xenoblade or Under Defeat.
|
# ? Nov 29, 2012 02:03 |
|
I'm honestly kind of shocked that Y3, 4, and Dead Souls got physical releases. The MO for most niche PS3 games with Japanese voice tracks is to go with PSN releases.
|
# ? Nov 29, 2012 02:10 |
Yechezkel posted:In the beginning of the demo, what were the two guys in the restaurant taking about with Haruka on the TV that made Kiryu storm out in a huff? I found the answer for this: quote:It's something like "Look, a popular idol competition program on TV. I don't understand the parents who let their daughter to be an idol. I imagine those kids have to do some dirty stuff to get a job."
|
|
# ? Nov 29, 2012 02:39 |
|
Huh, that's not exactly how I interpreted that conversation, to me it was more like "that business looks clean on the outside but girls get sucked in, and it changes them. There's no way I'd let my daughter enter that life". Anyway, for the purposes of the game, I doubt that Haruka had to do anything dirty (in the ruining her perfect pretty girl image) to START, but there will be forces that will try to get that result later on. But I'm mostly going off my memory of the movie Perfect Blue here. Samurai Sanders fucked around with this message at 02:44 on Nov 29, 2012 |
# ? Nov 29, 2012 02:41 |
|
Samurai Sanders posted:But I'm mostly going off my memory of the movie Perfect Blue here.
|
# ? Nov 29, 2012 03:47 |
|
If anyone hasn't seen the bike HEAT action yet, I'd highly recommend it. It's magical
|
# ? Nov 29, 2012 04:07 |
|
Cakeequals posted:If anyone hasn't seen the bike HEAT action yet, I'd highly recommend it. It's magical
|
# ? Nov 29, 2012 04:11 |
|
Samurai Sanders posted:Is it different than previous games? I mean, I think? I seem to remember it just being smashing the dude over the head with it, but I could be completely mistaken.
|
# ? Nov 29, 2012 04:18 |
|
Cakeequals posted:I mean, I think? I seem to remember it just being smashing the dude over the head with it, but I could be completely mistaken.
|
# ? Nov 29, 2012 04:19 |
|
Samurai Sanders posted:Before, he smashed them over the head with it, threw it on top of them on the ground, and then jumped up and stomped on them. It's been that way since 1 and has always been the most brutal looking one in the series. Yeah, completely different then. Way less brutal though.
|
# ? Nov 29, 2012 04:20 |
|
Samurai Sanders posted:Before, he smashed them over the head with it, threw it on top of them on the ground, and then jumped up and stomped on them. It's been that way since 1 and has always been the most brutal looking one in the series. I believe that one is still in for grounded enemies, the one he's describing is amazing though and is done against standing opponents.
|
# ? Nov 29, 2012 04:40 |
|
Samurai Sanders posted:Before, he smashed them over the head with it, threw it on top of them on the ground, and then jumped up and stomped on them. It's been that way since 1 and has always been the most brutal looking one in the series. The one that always makes me wince the most is when the guy gets suplexed onto a rail.
|
# ? Nov 29, 2012 08:52 |
Someone posted the entire demo on Youtube with English subtitles: https://www.youtube.com/watch?v=wHPDNfLv0pc
|
|
# ? Nov 30, 2012 03:29 |
|
I think the pliers easily wins the "most brutal" heat move contest. In Yakuza 2, you used it to remove a tooth. In 3 and 4 it's a finger nail.
|
# ? Nov 30, 2012 20:46 |
|
I'm kind of glad I never found any pliers when I played 4 now.
|
# ? Nov 30, 2012 20:53 |
|
My copy of Yakuza 4 arrived today in the mail. This will be the first Yakuza game I've ever played - I think it's a beat-em-up? Is there anything I should know before I fire it up?
|
# ? Nov 30, 2012 21:03 |
|
|
# ? Jun 2, 2024 13:51 |
Karthe posted:My copy of Yakuza 4 arrived today in the mail. This will be the first Yakuza game I've ever played - I think it's a beat-em-up? Is there anything I should know before I fire it up? Sit back, enjoy the ride and then hit dudes.
|
|
# ? Nov 30, 2012 21:03 |