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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

Belzac posted:

This is pretty much the main premise of the first WO game too (I never played 2/Z). Zhao Yun, Sun Ce, and Cao Pi fill in for the main heroes until the last mission of each faction. Only Nobunaga sits at the head of his own story.

But that's not really the B-Team, at least not in a cast like the Warriors games.

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Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

https://www.youtube.com/watch?v=b49HNayT0gw

Shin Hokuto Musou trailer.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Yo Dynasty Warriors 7: Empires is dropping February 19th in North America and the 22nd in Europe

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

I'm so ready for this. I've spent a painful amount of time in Next just grinding out Conquest modes. I need some spice in my life.

see you tomorrow
Jun 27, 2009

Don't suppose anyone has played or heard much about the JP version. I'd really like to know how it compares to 6 Empires, which I thought was pretty disappointing.

Good soup!
Nov 2, 2010


Looking forward to it, definitely looks like a big improvement over the first one and a little closer to the original story as well.

And I can't wait to hear more of that soundtrack. :black101:

Jibo
May 22, 2007

Bear Witness
College Slice

That's two Musou releases in one month. I can't wait.

LIVE AMMO COSPLAY
Feb 3, 2006

I'm playing Dynasty Warriors 7 now and I'm planning on picking up Orochi 3 on the Wii U, but I want to know more about the Empires series.

I was thinking about downloading Dynasty Warriors 6 Empires later on. I really like Conquest mode in 7, is Empires a much more in-depth version of that? What is the levelling up system and character creator like? Is 6 even worth getting?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
You're probably better off just waiting for 7:Empires.

To put it very simply (Policenaut will probably come in and explain things in depth for 7:Empires): Empires is basically a strategy boardgame, like Risk, except you play Dynasty Warriors to determine the outcome of battles.

Parlett316
Dec 6, 2002

Jon Snow is viciously stabbed by his friends in the night's watch for wanting to rescue Mance Rayder from Ramsay Bolton
Ugh what is the reason they won't make any more games for the 360?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Japanese 360 marketshare and non-Japanese sales figures.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

I liked 6E, honestly. Officer mode was pretty cool. Also, it has Meng Huo's best weapon and moveset ever.

Jibo
May 22, 2007

Bear Witness
College Slice

U.T. Raptor posted:

I liked 6E, honestly. Officer mode was pretty cool. Also, it has Meng Huo's best weapon and moveset ever.

6E was awesome because you could make a ridiculous looking big burly man and give him Diao Chan or Zhang He's move set and laugh your rear end off.

Schubalts posted:

Japanese 360 marketshare and non-Japanese sales figures.

Not to mention that the amount of money they save by just translating text and changing the region on the Playstation market rather than doing an actual game release probably saves them a poo poo ton of money.

PureRok
Mar 27, 2010

Good as new.
I have 7 on the 360 (Didn't have a PS3 at the time). What do I lose if I get 7 XL since it's PS3 only? Is it worth even getting without having 7 on the PS3?

Tequila
Apr 16, 2002
DRIVE BY RANDOM TITLING! YOU MAY BE NEXT!

PureRok posted:

I have 7 on the 360 (Didn't have a PS3 at the time). What do I lose if I get 7 XL since it's PS3 only? Is it worth even getting without having 7 on the PS3?

From what I can tell you lose XL's version of the musou mode, but XL only needs to check for the 7 disc once to unlock it.

Orb Crabmelt
Jan 16, 2011

Nyorp.
Clapping Larry
Without a copy of DW7, you won't be able to access the whole "Remix" thing, which just means you won't be able to play the original Story modes or Conquest mode. I like having Conquest available in order to grind out extra money or XP, but now that I think about it, I guess you could just do that with some of the stages in XL; I just never bothered trying because some of the Conquest stages are really efficient for that sort of thing.

I think XL is best explained as porting the structure of DW3 or 4 into 7's engine; it's just a chain of levels in chronological order. Some are the big, historical battles (Hu Lao Gate from DW6 comes to mind; I'll check for the others), and some are character-centric (Da Qiao/Xiao Qiao helps Sun Ce/Zhou Yu on the battlefield; Dong Zhuo escapes to re-establish the capital; Guo Jia oversees the defeat of Yuan brothers), but you can use whoever you want.

EDIT: I just checked and some of the big battles are represented in weird ways.
+Hu Lao Gate can be played from either side.
+Fan Castle can be done as Wei, Wu, or Shu.
-Yellow Turban Rebellion can only be done from the side of the rebels.
-Red Cliffs can only be done as Xiao Qiao (you protect Zhuge Liang during the prayer ceremony).
-I think you can only do Guan Du as Wei.
•I'm not sure about the later ones, because I haven't unlocked them yet. None of this will probably bother you if you don't really care about exactly when or where you go in order to beat up a bunch of ancient Chinese dudes, especially if you've already played story mode in DW7.

The big question is if you feel like re-leveling your characters and equipment that you would've had from importing a save from DW7 (I'm not sure if you'd have all characters unlocked without importing; if not, I assume you unlock that character once you reach their Legend stage or whatever they're called). Otherwise, all you lose are Conquest mode and the Story mode from 7, but you could always just load Story mode up on your 360, right?

I liked unlocking weapons and seals, but having to grind out XP to unlock charge moves and musou attacks is so unnecessary, so it's something to keep in mind if you invested a poo poo-ton of time with DW7.

I'm a weirdo, so I got a platinum in DW7, which means acquiring all weapons, seals, and leveling up all characters; I couldn't imagine having to level all of my favorites all over again. On the plus side, when I loaded that save into XL, I think I still had things to buy since you can eventually spend money on leveling up characters' stats and their ability to use different weapons.

Tequila posted:

From what I can tell you lose XL's version of the musou mode, but XL only needs to check for the 7 disc once to unlock it.

It has to check for the disc whenever you want to play Story or Conquest after booting it up. I think after doing it a couple times, it'll keep it in memory, but it'll eventually ask you again. Not sure what causes it. Kind of a moot point, anyway, since it won't work with a 360 disc in a PS3.

Orb Crabmelt fucked around with this message at 15:58 on Nov 29, 2012

Jibo
May 22, 2007

Bear Witness
College Slice
I also got DW7 for the 360 and got XL for the PS3. But I got DW7 as well. Honestly, I plowed through DW7 when it came out and it was a good year or so later by the time I started playing it for the PS3 so having to do Story and Conquest again didn't feel too bad.

There are some really cool new scenarios in Legend mode, and some cool classic stages too. DW5 Bai Di was one of my favorites and it's back.

Legend Mode also has the challenges like they used to have back in the day to unlock new weapons. Stuff like kill officer X before officer Y on Chaos or higher difficulty to unlock weapon Z. These weapons are good, but still not as good as the DLC joke weapons.

Also you eventually get a dude in your little town that lets you buy stat increases and skill points. It's around 2,000 - 3,000 gold for an upgrade that can be 10-15 life, defense, or attack and about the same amount for 10 power or speed. I can't really remember about skill points but I want to say the cost is around the same and you get about 400 to 600 skill points. Also the levels in Legend mode scale their gold rewards with difficulty, I seem to get around 30,000 gold for one Chaos stage completion which then translates to 10 to 15 stat upgrades. You also get about 3,000 to 20,000 gold per stage once you get the merchant and your partner warrior guy will give you random bursts of 25,000 to 30,000 gold.

So what I'm saying is, if you're like me and are a total completionist for Musou games, this gives you a lot better route to hit max stats on everyone than just DW7 does.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Hey, you! Yeah YOU! You wanna play Fist of the North Star: Ken's Rage 2 right now? Well, go turn on your PS3 and download the brand new demo from the Japanese PSN. It's 753 MB.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Damnit, I really want DW7E, but that means buying a PS3, and I need money for other things :negative:

Jupiter Jazz
Jan 13, 2007

by sebmojo
When are we getting a Dynasty Warriors 8 trailer?

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Just gave the Hokuto Musou 2 demo a whirl. Here's a bunch of words about the game you can read if you're a cool dude who's down with the Hokuto. It's well established by now that I like to write way too many loving words about Musou games, so enjoy.

The demo lets you play the very beginning of the game as Kenshiro. You get a tutorial which takes place briefly before the events of the first episode, where an old villager leads Kenshiro to the town only to be murdered along the way. Don't worry, it's not an escort mission. The tutorial's nothing special, but I enjoyed it far more than Hokuto Musou 1's indulgent "Lv.99 Kenshiro wrecks everything" sequence. You learn how to do attacks, special attacks, how to collect items, and the basics of Kenshiro's R1 Hokuto attack (the thing with the thumbs). I forget if this was a feature of HM1, but stages are peppered with "missions". You'll find a dude or see an event and be told something like "Save the old man!" and you'll have to do something in a set amount of time to receive a ranking. Some of these are actually pretty hard and are clearly intended for you to come back later to kick the poo poo out of them.

One REALLY weird change from the Musou formula is that you no longer break open barrels/crates/whatever to obtain items. You have to press the Triangle button in front of the crate, and Kenshiro will open the crate to reveal the item. I actually really like this, because now you won't accidentally bash open a needed item crate in the middle of a fight and waste an item you didn't need. On the other hand, you might be stressed for time like in Jagi's HM1's "RUN AWAY FROM THOUZER!!!" mission. It seems to work fine. There are actual distinctions now between the item sources too. A crate will give a healing item, while a treasure chest will give some kind of character building item.

The second stage is another tutorial where you guide Bat out of the prison while Zeed attacks the village. Again, this sounds bad but it's an escort mission in the vaguest sense. Bat has the smarts to know to stay the gently caress out of Kenshiro's way and hides in a corner for most of it. You learn about treasure chests, the grab/throw function, and how to charge special attacks.

There's another new mechanic following this: some kind of Hokuto glowing energy goddess statue thing. You step inside it and Start to access a character management, which means you can now improve your characters in a level as well as outside of it. You can equip skills into five different slots, which have your variety of Musou standard improvements and abilities. This seems to be really involved too. Skills can level up and apparently have some kind of cost. Each slot has a total of 3 empty circles, and when you equip a skill it seems to take up a number of them in that slot. Something that's really cool is that these 5 slots are actually connected on a vertical scale, and skills can improve depending on how they're linked together. The end of the first boss fight gives you 2 new skills on top of the one earned in the beginning, if you connect the two skills that are both Attack Ups on the left side you get +7 Attack instead of the +2 you'd get for both unconnected. I can see this system having a ton of potential!

There's a second feature here that it wouldn't let me access in the demo, so I can't really tell you anything about it.

Speaking of level ups, let me tell you about them. Characters have 5 basic stats: Health, Spirit, Attack, Defense, and what I think is Technique/Special? These five stats are all independent from each other, rather than tied to a generic EXP system, and they level up on their own. So you can have like Lv. 2 Health and Lv. 5 attack and so on. Was HM1 like this? I haven't played it in like 2 years.

Anyway, after the goddess thing you leave the prison and immediately fight Zeed. It's your standard arena fight with respawning enemies. Just like in HM1, boss fights are segmented into three "stages" that are reached when you knock enough health off the boss. It means that you can't whale on Zeed TOO fast because when you reach the end of one bar you have to let him get up and do his thing THEN beat the poo poo out of him. It's annoying. Something I noticed at this point is that characters can apparently emanate a kind of "aura" to them that causes lesser foes to cower in fear. By the third stage of the Zeed fight, the grunts spawning in actually ran away and cowered in the corner, begging me not to come over. That's right, enemies in this game will actually recognize that Kenshiro just murdered 150 dudes and go "HEY WE SHOULD GET THE gently caress OUT OF HERE" instead of thinking that them being dude 151 means they're bound to succeed.

The end of the fight signals the classic moment where Kenshiro does the 100 Hyakuretsu Ken on Zeed and we get the You're Already Dead moment. The QTEs return for this, but Tecmo Koei listened to feedback and made it a simple single button press that doesn't take you out of the game and into some anime red hell scape while Ai wo Torimodose plays. It's actually thematically appropriate now. This signals the end of the stage, and you're ranked on 4 different things. I believe it's Kills, A Ranks Attained, EXP Collected, and Level Time. You unlock a few couple new skills too.

The second stage in the demo is the one that directly follows the Zeed fight, where Kenshiro and Bat are wandering the wasteland. They come across the dude with the tree seeds being attacked by Spade and his men. You have a short timed gauntlet to rescue the old man, then learn about environmental damage and weapons before fighting Spades himself. It's a really short mini-boss fight that ends with you initiating the QTE to do the cool sequence where Kenshiro grabs the arrow shot at point blank and flicks it back into his eye. This is where the demo ends.

Okay so let me talk for a minute about how this plays.

Tecmo Koei sure as hell listened to people when they complained that Kenshiro was like the worst character in HM1. His general movement and attacks are much faster than the original, and even in his basic Lv. 1 state he is capable of doing more crowd control damage than he could before. The first SSSTT I did to a crowd of enemies essentially vaporized every enemy on my screen, and knocked back the stragglers. Kenshiro is buff as heck now. On top of this, he also has a brand new randomized Chaos effect in his attacks. So when attacking random mooks there's a chance that the Hokuto effect will kick in and kill them instantly. Maybe this was in HM1, I forget. I thought it was cool.

A huge change comes from the air attacks, in which there are none. Tecmo Koei realized everyone hated jumping, so Kenshiro just doesn't jump anymore. This is a welcome change because the X button now serves as a button for invincibility-framed dodging and parrying. You can now dodge through dangerous attacks and Kenshiro also has an incredibly useful parry command when pressed without moving. Similar to HM1, this parry is insanely good, the window on it is humongous and it's omni-directional. When triggered Kenshiro will avoid taking damage and do an invincibility framed counter attack to knock his enemies back. The downside to this is that Parry takes away a percentage of your Musou meter. You can apparently spam it too, I ran face first into Zeed's ground pound musou and parried through the entire thing.

Speaking of enemy musous, you can now break enemies out of theirs. When Zeed was doing a red musou attack against me, I managed to hit him hard and fast enough while he was doing it and stopped it dead in its tracks. I am unsure if this applies to Kenshiro as well, but it means that players can actually fight back against musou attacks now.

Before I go, let me tell you about the story presentation.

As you might have seen, HM2 has both "manga" and "cinematic" style of presentation. The manga style is typically used for moments that don't lead into any kind of gameplay. For example: when Kenshiro first meets Lynn and Bat in the jail cell, it's done in manga style, but the cutscene where Zeed's men attack is done in cinematic. Manga style seems to be hit-or-miss. While they do get the blocking and such accurate at times to the manga, the 3D models and the camera panning gives it this cheap look. It's like if they just filmed it in Garry's Mod or something. They really should have just done stylized graphics for them. Both kinds of cutscenes have QTEs now too. You have to QTE Kenshiro healing Lin and reflecting Spades' bolt. I have no idea whether or not you can actually fail these, as they're pretty easy and the window on them seems pretty big.

The cutscenes have a major failing in that they put some characters who obviously aren't as well rendered as Kenshiro into the foreground, where you can see how lazily slapdashed they are. Lin's eyebrows are the fuzziest pixels you will ever see, and Bat's goggles look barely textured. On top of that, they seem to have some kind of slowdown? The cinematic ones have faint moments where everything seems to go a bit slower, even when it's something really simple.

Graphics are what you'd expect. Brown. The second stage with Spade actually has a ton of grass and moss and stuff though, so it's a welcome change. Grunts are grunts, bosses are bosses, the Hokuto attacks still look okay I guess. Not much I can say about a Musou sequel.

The demo gave me a fairly decent idea of what this sequel is like, in that it's a much more expanded, fleshed out one that attempts to listen to some of the complaints made about the original. Whether or not they follow through on this is yet to be seen, but I felt a lot better after playing this demo than I did for the one for the original. It gives you a genuine idea of what playing the game is like, rather than a lovely boss battle and a single stage.

Here's a words emoticon so you don't have to type it yourself if you want to talk about this :words:

Policenaut fucked around with this message at 23:53 on Nov 29, 2012

Jibo
May 22, 2007

Bear Witness
College Slice
Enemies would actually back away from you and beg you not to kill them if they actually saw you kill some of their friends in the first one. It doesn't happen that often though.

Glad to hear they got rid of jumping, because even though there wasn't a whole lot of platforming, it all sucked horribly.

Samurai Sanders
Nov 4, 2003

Pillbug
I started playing the demo but got too bored to even finish it. Killing x grunts to proceed is NOT a fun goal for a musou game, grunts are just there as interference while you seek out and fight enemy generals/capture forts and stuff.

Also no matter what they do with Kenshiro, he is just NOT going to be as much fun to play in this kind of game as a south star person would be. In the end, Shin was the only one I liked playing as in the first game.

edit: I can't believe they made the same mistake they did with the first game, trying to cram musou mechanics into a traditional action game format. They are just awful for that. Really, they're just awful for almost everything, the only reason I give them a pass usually is because you can tear around like a maniac with almost nothing restricting your movement, but this game is full of walls and corridors and stuff.

Samurai Sanders fucked around with this message at 05:26 on Nov 30, 2012

Jibo
May 22, 2007

Bear Witness
College Slice

Samurai Sanders posted:

I started playing the demo but got too bored to even finish it. Killing x grunts to proceed is NOT a fun goal for a musou game, grunts are just there as interference while you seek out and fight enemy generals/capture forts and stuff.

Also no matter what they do with Kenshiro, he is just NOT going to be as much fun to play in this kind of game as a south star person would be. In the end, Shin was the only one I liked playing as in the first game.

edit: I can't believe they made the same mistake they did with the first game, trying to cram musou mechanics into a traditional action game format. They are just awful for that. Really, they're just awful for almost everything, the only reason I give them a pass usually is because you can tear around like a maniac with almost nothing restricting your movement, but this game is full of walls and corridors and stuff.

No, grunts are there to build up your musou meter. :colbert: But yeah, I agree, I can't believe anyone would think that killing grunts is an acceptable thing to make a main objective.

Also Shin was pretty much the best guy in the last game and aside from Raoh and healthy Toki there was a pretty even split between Top Tier (South Star dudes) and Bottom Tier (everyone else).

TTBF
Sep 14, 2005



Do you still have to taunt enemies to get them into groups for you to plow into? That was my biggest problem with Ken's Rage. It always felt like the minions were running away.

Jupiter Jazz
Jan 13, 2007

by sebmojo
I got Samurai Warriors Chronicles for 3ds.

Oh. My. God.

This may be better than Dynasty Warriors 7. :stare: I have never played a Samurai Warriors game but I loving love this.

I know that Chronicles is an exception to the rule in that you create a warrior from the start, and use character switching ala Warriors Orochi, so I know it's probably not near nor close to the Samurai Warriors norm. Still, it is the bee's knees.

Maps are large, and character switching has toned down the necessary traveling through stages. What's more, the multiple characters gives the game a very strategic like edge. These maps can get really tense, and this is just on Part 1 of the story. Very Orochi-like. Getting a constant stream of goals in mid-mission and the maps constantly changing focus keeps me on my toes, and I have a bit of trouble beating a few quests due to being under leveled or not using the right tactic to get ahead.

Then there's combo system. It takes far more skill to do high damage and high number combos in this game compared to say, Dynasty Warriors 7 and I love it for that. Each character having their own unique moveset really does wonders for me, and the inclusion of Wonder-type combo strings (again, my first SW so I'm not sure when this feature was introduced) make strings require more skill and timing.

The story isn't as well told, and the skill system is lacking compared to especially Orochi 3, but drat, the rest of it top of the line.

Is the rest of the Samurai Warriors series like this? Because I like it even more than Dynasty.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
Lu Su is up on the official page. His weapon is a rake :wtc:

Huang Gai now uses the boat weapon (arm blade). Gan Ning now uses ball and chain. Ling Tong uses a three part staff. Rest of the Wu bros stayed the same (Sun Jian, Lu Meng, Lu Xun).

http://www.gamecity.ne.jp/smusou7/#home

Belzac fucked around with this message at 19:33 on Dec 1, 2012

Wheresmy5bucks
Feb 10, 2007

So, where is it?
Looking like it's an expansion of 7 for the most part, which isn't a terrible thing. More decloning and polishing can only help.

Kinda wish they went back to the daggers for Gan Ning, was unique and fitting. Lu Meng is unique through everyone else being given different weapons.

Biggest test is whether they leave all the sword kings the same again. Xiahou Dun was out in expansions, but that's still Sun Quan/Jian, Cao Cao, and Sima Zhao sporting it. As far as screenshots can say, looks like Sun Jian still has it, but it was based off his 6 moveset anyway, so if anyone keeps it it should be him.

If you appropriate the rest of the 7DLC weapons not included in XL/Orochi as a guess of who they're meant for:

Boomerang: Zhu Rong
Buckler Blade: Cao Ren
Wands: Da Qiao?
Lightning Rapier: Sima Shi?
Ring: Ding Feng?
Ko: I never understood who this was meant to be for or who'd it make sense to give to. I think it's MASTER OF THE KO stage is held by Gan Ning but he still had the Sickle in Orochi, soo...

It basically leaves the only clones as the sword, twin swords(Liu Bei/Lu Xun) and rapier(Yuan Shao/Liu Shan). Not perfect, but a hell of an improvement.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

iirc, they're decloning several characters for 7:Empires already. Zhu Rong, the other guy who shares gauntlets with Meng Huo (it's either Ding Feng or Deng Ai, I can't remember which is the Meng Huo clone and which is the Nagamasa Azai clone), and one of the Qiaos definitely are, plus one or two others I think.

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?
And the Leaders are getting different versions of the sword style. Cao Cao uses the Generals Sword (I think thats what it's called?) which is based around making clones, and I think Sun Jian is getting a different sword type too.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Is Samurai Warriors 2 Empires good? SWC is my first Samurai Warriors and I think I prefer it to Dynasty, and want to play a full fledged Samurai Warriors game. Unfortunately (fortunately?) I don't have a wii anymore, but SW2 is at my local game shop for 360. What is the better intro to Samurai Warriors? 2 or Empires?

As an aside, I really want a story mode, because i'm not familar with all of the characters and would like to go through their campaigns. With that in mind, does sw2e have campaigns for all characters or what?

Kersch
Aug 22, 2004
I like this internet
Plain old Samurai Warriors 2 is probably still my favorite Warriors game, for what it's worth. The Empires games don't have campaign/story modes.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Samurai Warriors 3 Empires has a story mode. I really liked the story mode's implementation, where you play as a general during a certain period of the conflict and have to follow historical events while building your Castle Town. It was really more of a tutorial mode to the standard Empires mode itself though, as you never had to worry about random invasions or backroom dealings. It was always "Okay these dudes are going to attack you in 6 years in Spring, get ready" or something.

Chortles
Dec 29, 2008

Kersch posted:

Plain old Samurai Warriors 2 is probably still my favorite Warriors game, for what it's worth. The Empires games don't have campaign/story modes.
Pretty much, SW2 was basically my favorite Warriors game before DW7.

Wheresmy5bucks
Feb 10, 2007

So, where is it?
If you get Samurai Warriors 2, try to get XL with it. I think Katsuie/Toshiie have a decent storyline between them, and Gracia in SW2 is a fun and creative implementation of that game's special system. I don't know if she still plays like that in 3XL.

I'm actually annoyed when Gracia is usually nerfed to all hell in Orochi games. She got nothing for it in Orochi2 and was kinda crappy because of it, Orochi3 seems to have made her normal attacks hit much harder. Still not really the same.

FanaticalMilk
Mar 11, 2011


I feel like I'm missing something obvious, but how do I equip items in Warriors Orochi 3 Hyper. I've looked around all the menus in the pause screen in the camp and I can't seem to find any prompt for equipping items.

flashdim
Oct 19, 2005

Still losing criticals

FanaticalMilk posted:

I feel like I'm missing something obvious, but how do I equip items in Warriors Orochi 3 Hyper. I've looked around all the menus in the pause screen in the camp and I can't seem to find any prompt for equipping items.

"Preparations" is what you're looking for.

socialsecurity
Aug 30, 2003

FanaticalMilk posted:

I feel like I'm missing something obvious, but how do I equip items in Warriors Orochi 3 Hyper. I've looked around all the menus in the pause screen in the camp and I can't seem to find any prompt for equipping items.

They go in the blank slots below your weapon, took me a bit to realize that as well.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Got Samurai Warriors 2 and ended up playing it all day. Yeah, I like this more than Dynasty Warriors 7 for sure. I'm not sure how anyone can say anything otherwise unless they're willing to admit combat is better, but even then, SW2's characters are far more unique in their movesets which makes combat more fun than the weapon switching in DW7.

While Dynasty Warriors 7 was great and my favorite game of 2011, Samurai Warriors 2 is the real deal. Things I think SW2 (and by extension, SWC) does better than DW7:

- Battle management. You really feel like you're one against many as you turn the tide of battle in this game. In one Yukimura stage, you have to help Mitsunari build a castle to attack Odawara. You have to beat the guys holding the castle, jet to the southwest corner, defeat the guard for ease of access to the engineers, then you'll find that guys from the south part of the map are heading towards the castle and it's your job to stop them. You have to take two-three guys in blazing fast speed, then help out the engineers, escort them, and allow the castle to built. This gives strategic advantage to winning the map, allowing a fast shortcut and your troops access to attack Odawara.

I failed getting this castle built a few times and beating the mission was extremely tough. My security and backup for Toyotomi was non existent as he was routed in a pincer attack from the opposing army's main forces. With no one to slow them down, this resulted in a fast game over. These maps have far more tension, strategy, and actual level design compared to Dynasty Warriors 7's maps. I am thoroughly impressed.

- You have to work for upgrades. In DW7 you start out with a horse period. You don't buy one, either. But in SW2, in order to have your own horse you have to buy it with your own money. Skills? You buy them, which makes them feel more rewarding than them being drops as they are in Warriors Orochi 2 and 3 or learning them in an rpg-style fashion like in DW7. I really like this, because it gives weight to the currency beyond upgrading weapons and smithing.

- Enemies do not gently caress around. These generals will block my poo poo, constantly. I'll have to actually evade (I love this button) and block because they will wittle my health down even on normal mode.

I'm not sure if past Dynasty Warriors were like what I described because 7 was my first, but I've played DW7, DWG1 and 3, Warriors Orochi 2 and 3, Ken's Rage, and from a gameplay standpoint, this is easily at the top with Warriors Orochi 3. I'm actually annoyed Koei announced DW8, and I have to wait till 2014 to play Samurai Warriors 4 now. If SW4 combines DW7 and WO3's next gen polish with what makes SW2 so great, it could easily be a contender best Musou game.

Now, back to slaughtering samurai.

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Chortles
Dec 29, 2008
I'll note that in SW2 it's either buy a horse or play as Keiji or Yukimura -- I'm not surprised that they granted that "ability" to everyone in SW2, nor do I mind, although I'll agree to liking how SW2 does it. I'll note though that one annoyance was in SW2 that even though I could end up evading to get around the enemy's guard, they tended to evade as well.

DW6 was the "try something new" game that didn't pan out, DW7 was the "try something new" game that did pan out, and it feels (from all the reusing of poses and faces) like DW8 is supposed to be a refinement of that; SW1 was also an experimental game I'd dare suggest with mixed success at best, while SW2 was also experimental but much moreso a success.

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