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Its been a while since I've done console development. Is that dolphin swimming around in green water still a thing?
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# ? Dec 3, 2012 00:48 |
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# ? Jun 6, 2024 07:21 |
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Sion posted:Its been a while since I've done console development. Is that dolphin swimming around in green water still a thing? Most people laugh at me when they see Dolphin on my dashboard. Apparently most everyone at my place has deleted it long ago, but I still believe.
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# ? Dec 3, 2012 04:39 |
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Sion posted:Its been a while since I've done console development. Is that dolphin swimming around in green water still a thing? Haha I recently met the guy who originally wrote that sample. He is annoyed that it still exists, and has wanted them to re-write it for ages. It dates back to well before the original xbox shipped apparently.
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# ? Dec 3, 2012 05:29 |
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DancingMachine posted:Haha I recently met the guy who originally wrote that sample. He is annoyed that it still exists, and has wanted them to re-write it for ages. It dates back to well before the original xbox shipped apparently. Well it goddamn rules.
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# ? Dec 3, 2012 11:37 |
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Acethomas posted:Anyone going up to Game Monetization USA next week? I'll be there all week for meetings. I will be there, though I'm flying out in 12h, have a stinking cold and am just about to hibernate in peparation, so exchanging details may be a little too much for me. If you want to catch me, hunt down the guy from IO who does not have a beard. If the other guy shaves while we are there, confusion may result.
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# ? Dec 3, 2012 16:40 |
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Anyone live in Frankfurt? How is it day to day?
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# ? Dec 3, 2012 17:25 |
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Any swiss devs here?
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# ? Dec 3, 2012 18:39 |
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Monster w21 Faces posted:Anyone live in Frankfurt? How is it day to day? Wait a minute....
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# ? Dec 3, 2012 18:46 |
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JosephStalinVEVO posted:Wait a minute.... Vus?
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# ? Dec 3, 2012 19:57 |
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Started my new job at Serious Games International today. Serious games isn't a whole lot different to fun games, really.
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# ? Dec 3, 2012 20:22 |
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Man I'd love to work somewhere like Frankfurt. Anyone need a mobile games artist whose worked on some pretty popular (mobile) games?
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# ? Dec 3, 2012 21:50 |
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concerned mom posted:Man I'd love to work somewhere like Frankfurt. Anyone need a mobile games artist whose worked on some pretty popular (mobile) games? Would you like to work in Berlin perhaps?
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# ? Dec 4, 2012 18:46 |
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Mango Polo posted:Would you like to work in Berlin perhaps? Hell yes. Awesome thanks PM sent concerned mom fucked around with this message at 19:39 on Dec 4, 2012 |
# ? Dec 4, 2012 19:00 |
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Also yes EDIT: Emailed, thanks for this! GeeCee fucked around with this message at 19:58 on Dec 4, 2012 |
# ? Dec 4, 2012 19:02 |
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Send me a PM or an email at vhalyar (at) gmail.com Wooga is still expanding quite a bit (we kicked out the people who rented the third and fifth floors of the building; only two more to go and it's all ours ) and we've got some pretty chill (in terms of work and workload) positions: 2D and/or 3D mobile artists, a number of Business Intelligence/Analysis/Product Management types and for iOS engineer. Lots of expanding going on right now. Also a solid position for a 2D artist with experience with Hidden Object games. You & I would be working together on something kickass. Mango Polo fucked around with this message at 19:14 on Dec 4, 2012 |
# ? Dec 4, 2012 19:08 |
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Mango Polo: got links to descriptions on the Business Intelligence/Analysis/Product Management positions?
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# ? Dec 4, 2012 20:44 |
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Eh, I could have simply posted a link to the job page, oops. In BI & Co we're looking for... - Product Managers - Data Engineers - Data Scientist (a bit of a weird name, but I was told that the previous job title they used for this caused a lot of problems since they were getting the wrong kind of candidates) - Game Analysts. I can have your profile brought directly over to the recruiters, so contact me as above to fast track an application. As a note if you think you can apply to multiple positions... that's perfectly good. Our recruiters look for where you would best fit, rather than try to peg you into whatever hole you applied to.
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# ? Dec 4, 2012 21:14 |
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mutata posted:Most people laugh at me when they see Dolphin on my dashboard. Apparently most everyone at my place has deleted it long ago, but I still believe. Hahaha, I still see people running it every once in a while, I hate that thing.
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# ? Dec 5, 2012 01:48 |
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I'm interviewing CCP Games cofounder and EVE Online creator/creative director Reynir Harðarson tomorrow. If there is anything you want to know specifically about CCP's business and/or creative/technical decisions behind EVE, e-mail me at morgan@gamersatwork.org.
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# ? Dec 5, 2012 02:02 |
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Yes, why do they all wear matching black shirts when they go to conventions. Really makes them look like doofs.
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# ? Dec 5, 2012 02:05 |
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Adraeus posted:I'm interviewing CCP Games cofounder and EVE Online creator/creative director Reynir Harðarson tomorrow. If there is anything you want to know specifically about CCP's business and/or creative/technical decisions behind EVE, e-mail me at morgan@gamersatwork.org. ask them how I can get an invite to their GDC parties because I want to get drunk with suicidegirls in creepy sex dungeon bars
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# ? Dec 5, 2012 02:18 |
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Sigma-X posted:ask them how I can get an invite to their GDC parties because I want to get drunk with suicidegirls in creepy sex dungeon bars Also tattooed.
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# ? Dec 5, 2012 02:42 |
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Sigma-X posted:ask them how I can get an invite to their GDC parties because I want to get drunk with suicidegirls in creepy sex dungeon bars it's simple be a weird creepy nerd who works on pen and paper games and/or icelandic. I'm pretty sure most of the population works there.
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# ? Dec 5, 2012 03:02 |
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djkillingspree posted:it's simple be a weird creepy nerd who works on pen and paper games and/or icelandic. I'm pretty sure most of the population works there.
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# ? Dec 5, 2012 05:46 |
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And now Mike Capps has left Epic. What the gently caress is going on. http://www.destructoid.com/epic-games-president-mike-capps-announces-retirement-239853.phtml
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# ? Dec 5, 2012 08:42 |
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To spend time being a dad. Maybe all that crunching is poo poo for your family life after all.
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# ? Dec 5, 2012 10:00 |
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Why do you think they invented skinner boxes? The box will raise the boy.
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# ? Dec 5, 2012 11:04 |
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Monster w21 Faces posted:And now Mike Capps has left Epic. What the gently caress is going on. Maybe he got tired of working to make ridiculous sums of money from licensing Unreal? He's staying on the board of directors so i totally buy that he just wants to spend time with family while still raking it in. edit: i should say it's totally what i'd do in his position, not a criticism. I think it's great when people get to this kind of a place in the success of their careers
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# ? Dec 5, 2012 15:52 |
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treeboy posted:Maybe he got tired of working to make ridiculous sums of money from licensing Unreal? He's staying on the board of directors so i totally buy that he just wants to spend time with family while still raking it in. Epic is also the poster boy for crazy overtime. It sounds like people also appreciate it there I think due to big bonuses? Being a president probably required him to be at the studio pretty much 24/7. Speaking of I wonder what Cliff Bleszinski is up to? I'm guessing with his recent interest in the Indie game market possibly going that route? Or maybe attempting the Hollywood route because he's really into the glamor of games. Now that it's mainstream, it'd be a good opportunity to try.
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# ? Dec 5, 2012 20:16 |
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Buckwheat Sings posted:Epic is also the poster boy for crazy overtime. It sounds like people also appreciate it there I think due to big bonuses? Being a president probably required him to be at the studio pretty much 24/7. With the size of the bonuses I've heard they get, I'd have no problem crunching like mad. poo poo I did it for my last project and now have nothing to show for it aside from being laid off... now I'm sad.
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# ? Dec 5, 2012 20:29 |
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The Guardian posted:http://www.guardian.co.uk/technology/gamesblog/2012/dec/05/tax-breaks-games-training-autumn-statement Every little bit helps I guess? Funding training can bugger off though, there's already a sea of talent here trying to be scooped up.
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# ? Dec 5, 2012 20:39 |
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Dinurth posted:With the size of the bonuses I've heard they get, I'd have no problem crunching like mad. poo poo I did it for my last project and now have nothing to show for it aside from being laid off... now I'm sad. same, I've heard from some friends who worked in the area that with the hours come some pretty regular (more or less monthly) and significant bonus checks. though the crunch at epic never struck me as horrific from what i'd heard. 50-60/week seemed to be the norm from those same friends. I was doing that in Austin and still had a life/managed to get married. Kids would extra-complicate things for sure. Though it likely would depend on your situation and responsibilities. I wonder if they pay anyone hourly
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# ? Dec 5, 2012 21:06 |
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baldurk posted:Yes, you can hook it up to do various things. Smegbot had one in a drawer back at Cohort Studios and I seem to remember him triggering a capture with one at least once just for the hell of it. Yup, you can still use the foot switch to trigger perf captures and stuff. And those switches are totally important - GOTTA SET EM ALL, DIP SWITCH 4 LYFE But yeah, PS3 devkits are loud and hot. My office is a few degrees warmer than the room outside if it's on. If the 360 devkit is on too, it's so warm I usually have to take off my sweater.
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# ? Dec 5, 2012 21:36 |
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Dinurth posted:With the size of the bonuses I've heard they get, I'd have no problem crunching like mad. poo poo I did it for my last project and now have nothing to show for it aside from being laid off... now I'm sad. Yeah that's rough. Sometimes I feel like unions would solve a lot of problems especially in that situation but the people who work at Epic generally like it and probably wouldn't go for that while guys at EA or a startup get poo poo on. I suppose more actions and leaks like EA wife would do the trick to solve the growing pains that games goes through. VFX has the same problem in that companies lowball each other to the point of self destruction and take it out on their already overworked artists.
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# ? Dec 5, 2012 22:13 |
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Buckwheat Sings posted:Yeah that's rough. Sometimes I feel like unions would solve a lot of problems especially in that situation but the people who work at Epic generally like it and probably wouldn't go for that while guys at EA or a startup get poo poo on. ugh, i don't think unions would solve anything. Especially if they're nationwide, pay problems at EA could handicap or sink studios in completely different states if developers were forced to strike. In addition I trust my ability to garner competitive wages a lot better than any collective bargaining agreement which would have to include the idiots as well as the extremely talented. Regardless it wouldn't necessarily even change anything at Epic since NC is a right-to-work state. edit: also with the big publishers never doubt the possibility of pulling a Walmart - rumors of unionizing can get entire stores instantly closed, their entire staff laid off.
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# ? Dec 5, 2012 22:37 |
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treeboy posted:ugh, i don't think unions would solve anything. Especially if they're nationwide, pay problems at EA could handicap or sink studios in completely different states if developers were forced to strike. In addition I trust my ability to garner competitive wages a lot better than any collective bargaining agreement which would have to include the idiots as well as the extremely talented. In the case of a company threatening to close down if unionized then maybe it should? Odds are if there's threats of unionization then the company is already loving up in terms of worker compensation and treatment. Take more pride in yourself. Using an example like a horrible company like Walmart isn't helping unless you work at EA. Though I've heard it's gotten better. I still don't understand the hatred of unions aside from propaganda. It's very prevalent in games development I noticed. Probably due to the egocentric nature of our craft and 'doing it for the love of it'. Trusting only yourself in terms of negotiation because of 'idiots' isn't a healthy way to view your craft or your peers. There's the Animation Guild. Are they idiots? Did you look at what's happening to the VFX industry? Or prior to Lucas and Disney joining up, Pixar and ILM charged with collusion? http://vfxsoldier.wordpress.com/2010/12/22/ilm-pixar-collusion-court-documents/ Games is in a great place as there's loads of great companies to work for. I don't plan on joining a union since I'm doing great but I won't factor it out if it ever came to it. Certain big companies don't seem to have my best interest so why should I have theirs? edit:: Like check this bullshit out: http://vfxsoldier.wordpress.com/2012/11/05/lucasfilm-employee-terminated-after-tending-to-pregnant-wife/#more-3017 quote:Lucasfilm Employee Terminated After Tending To Pregnant Wife Buckwheat Sings fucked around with this message at 23:24 on Dec 5, 2012 |
# ? Dec 5, 2012 23:02 |
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I don't know of a worker base that wouldn't benefit from unionisation. It's about looking after the interests of workers of all levels, even those without a strong bargaining position. Granted unionisation and labour organisation acts in opposition to the interests of business, which is why it will always be blamed for the failures of the business. GeeCee fucked around with this message at 23:17 on Dec 5, 2012 |
# ? Dec 5, 2012 23:13 |
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I have issues with how bloated and obnoxious unions can feasibly become, but the VFX industry is a powerful example to me of the entropy of modern creative business models. I'd join a game artists' guild if one started up.
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# ? Dec 5, 2012 23:43 |
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Aliginge posted:I don't know of a worker base that wouldn't benefit from unionisation. It's about looking after the interests of workers of all levels, even those without a strong bargaining position. I have no issue with the free association and organization of people for common cause. I have issues when those organizations become so bloated and corrupt as to cause labor monopolies and prevent people from freely working without said associations. To say nothing of mandatory union dues used to support political candidates and causes to which I [or any other] disagree but to which labor bosses are snugly in the pocket of (or vice versa) I believe strongly in the right to work without having to join said associations. Likewise if that's your bag then cool, go ahead and waste your money on dues. Unions dislike that though because as soon as sizeable portions of the workforce can't be strong armed into joining then their collective bargaining ability either is weakened or disappears. While I would never blame the financial woes of companies solely on unions there exists the reality that uninsured liabilities from labor deals have strongly contributed to the failure of many and will likely continue to do so until sanity reasserts itself. When people were dying daily on assembly lines there was a patent need for unionization, this isn't as much of a thing in western society these days. In regards to crappy Lucasarts pregnancy coverage: that sucks, Activision has great coverage. Why should workers at one be required to strike due to problems at the other and potentially lose their jobs? Unions are not always the right choice, problems like the above happen regardless. Edit: ill say something else in regards to this - unions are largely a thing of the past, that's why most of the labor associations have either existed for a long time or exist in fields dominated by unions (SAG, auto, construction, etc). The problems in game dev. and vfx have more to do with culture and the infancy of the field than anything else. These are exacerbated by other problems we've discussed before like ballooning costs and mismanagement at studio and corporate levels. treeboy fucked around with this message at 01:26 on Dec 6, 2012 |
# ? Dec 6, 2012 01:19 |
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# ? Jun 6, 2024 07:21 |
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treeboy posted:Why should workers at one be required to strike due to problems at the other That is literally not how strikes work.
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# ? Dec 6, 2012 01:24 |