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rath posted:Awesome pics of Circle. Really nice, I dig the non traditional colors you went with on these. Top of the page edit: When you have a unit that has a magical ability, do all memebers of the unit cast the spell, or does the unit count as the one casting a spell? I'm looking at Druids of Orboros and Force Bolt specifically. Demon Hunter fucked around with this message at 05:39 on Dec 9, 2012 |
# ? Dec 9, 2012 05:30 |
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# ? Jun 9, 2024 09:29 |
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Each model may cast the spell. For example the UA could cast devouring, then 3 druids could cast force bolts and then two druids cast vortex, and one druid casts counter magic.
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# ? Dec 9, 2012 06:04 |
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35 point 2 list Steamroller 2013 tournament coming up soonish, and no character restrictions as far as I know. I was thinking about these lists. Any pointers welcome. System: Warmachine Faction: Protectorate of Menoth Casters: 1/1 Points: 35/35 Grand Scrutator Severius (*6pts) * Crusader (6pts) * Reckoner (8pts) * Vanquisher (8pts) * Hierophant (2pts) Choir of Menoth (Leader and 5 Grunts) (3pts) Holy Zealots (Leader and 9 Grunts) (6pts) * Holy Zealot Monolith Bearer (2pts) Rhupert Carvolo, Piper of Ord (2pts) Vassal of Menoth (2pts) Vassal of Menoth (2pts) System: Warmachine Faction: Protectorate of Menoth Casters: 1/1 Points: 35/35 High Exemplar Kreoss (*5pts) * Redeemer (6pts) * Repenter (4pts) * Reckoner (8pts) Choir of Menoth (Leader and 5 Grunts) (3pts) Knights Exemplar (Leader and 5 Grunts) (5pts) Temple Flameguard (Leader and 9 Grunts) (6pts) Knight Exemplar Seneschal (3pts) Nicia, Tear of Vengeance (3pts) Rhupert Carvolo, Piper of Ord (2pts)
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# ? Dec 9, 2012 06:17 |
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Gringo Mystique posted:System: Warmachine System: Warmachine Faction: Protectorate of Menoth Casters: 1/1 Points: 35/35 Grand Scrutator Severius (*6pts) * Blessing of Vengeance (7pts) * Hierophant (2pts) Avatar of Menoth (11pts) Choir of Menoth (Leader and 3 Grunts) (2pts) Exemplar Errants (Leader and 9 Grunts) (8pts) * Exemplar Errant Officer & Standard Bearer (2pts) Exemplar Errant Seneschal (2pts) Rhupert Carvolo, Piper of Ord (2pts) The Covenant of Menoth (2pts) The Wrack (3 wracks) (1pts) Vassal of Menoth (2pts) Is what I would run with pSev. You have one of the best Tarpits in the game with the combo of KEE + Book + Def Ward + Rupert. You can upkeep two spells (def ward and eye of menoth) and toss out 2 Ashes to Ashes. Plus the Avatar is amazing with pSev, who is selfish with his focus. Gringo Mystique posted:System: Warmachine System: Warmachine Faction: Protectorate of Menoth Casters: 1/1 Points: 35/35 High Exemplar Kreoss (*5pts) * Redeemer (6pts) * Redeemer (6pts) * Reckoner (8pts) Choir of Menoth (Leader and 3 Grunts) (2pts) Exemplar Errants (Leader and 9 Grunts) (8pts) * Exemplar Errant Officer & Standard Bearer (2pts) Exemplar Errant Seneschal (2pts) Rhupert Carvolo, Piper of Ord (2pts) The Covenant of Menoth (2pts) Vassal of Menoth (2pts) Second verse, same as the first. except this time you have the pop'n'drop assassination open. All of this is assuming no character restrictions like you mentioned though. Flipswitch posted:Had my hopes up there Aberrant! I am disappointed! I'll keep browsing through the UK to see what I can find. e: Do you mean to the UK is cheap? I am UK based. Yeah apparently ordering poo poo from the UK is cheap, but sending stuff there isn't. Wish I could get them to you for a reasonable price, they're just gathering dust.
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# ? Dec 9, 2012 07:34 |
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Ugh. Painting colossals is a real pain in the rear end. Especially when you've got two to do. So much surface area...
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# ? Dec 9, 2012 08:47 |
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Hey Aberrant, I'd be interested in the Menoth dice if you want to sell them. Drop me a line at dasangrygerman(at)hotmail.com
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# ? Dec 9, 2012 11:54 |
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The Aberrant posted:Yeah apparently ordering poo poo from the UK is cheap, but sending stuff there isn't. Wish I could get them to you for a reasonable price, they're just gathering dust. Gringo Mystique posted:35 point 2 list Steamroller 2013 tournament coming up soonish, and no character restrictions as far as I know. I was thinking about these lists. Any pointers welcome. The pKreoss list is very functional in my opinion but I'd consider dropping the Exemplars as they're slow and hard to support effectively at 35pts, the only bit I'd change is possibly the Repenter to squeeze another Redeemer or a Vanquisher in somehow, downgrade the max Choir to minimum sized and take Wracks too to give Kreoss some more survivability, but otherwise it's a decent list I think. TFG can work quite well instead of KEE if you're looking to keep the points down. A major rejig would actually be to swap units. Put the TFG with Sevvy (Sevvy loves him some TFG) and put the Zealots in with pKreoss. Kreoss only needs to buy time to pop and drop and the Zealots are amazing for this, whereas Sev can clear out the engaged TFG with Ashes to Ashes so they can push forward and engage more things.
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# ? Dec 9, 2012 14:52 |
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I've been making theoretical lists for going up to 35 with Blindwater. Looking at other 35 point lists even in this thread, I'm scratching my head at how much people manage to fit into 35 points, compared to how much I have. I mean, I'm bracing to struggle against any heavy jacks, even at 35.
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# ? Dec 9, 2012 15:06 |
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VogeGandire posted:I've been making theoretical lists for going up to 35 with Blindwater. Looking at other 35 point lists even in this thread, I'm scratching my head at how much people manage to fit into 35 points, compared to how much I have. I mean, I'm bracing to struggle against any heavy jacks, even at 35. This is why you don't start with Minions, broski.
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# ? Dec 9, 2012 15:14 |
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Yeah Minions are a bit pillow fisted as a faction. From what I can tell, Minions are great as far as the Warlocks, its the Warbeasts that let them down to balance them. But Rask is pretty nuts, so try proxying that bad boy out.
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# ? Dec 9, 2012 15:16 |
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Devlan Mud posted:This is why you don't start with Minions, broski. Yeah, I'm looking at other factions to start with instead, I've yet to actually buy any minions. I've been looking at Cryx, but I really prefer the fury mechanic over focus.
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# ? Dec 9, 2012 15:19 |
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VogeGandire posted:I've been making theoretical lists for going up to 35 with Blindwater. Looking at other 35 point lists even in this thread, I'm scratching my head at how much people manage to fit into 35 points, compared to how much I have. I mean, I'm bracing to struggle against any heavy jacks, even at 35. With Barnabus, my fiancee usually takes: Max Posse Max Posse Ironback Spitter Bull Snapper Wrong Eye and Snapjaw Totem Hunter Trust me, every 35 points list with every army except maybe Cryx feels like you're leaving something important behind.
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# ? Dec 9, 2012 15:19 |
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Sulecrist posted:With Barnabus, my fiancee usually takes: Mine is the same, but replacing the second Posse with a Wrastler, and maybe the Totem Hunter for the Witch Doctor (depending on my mood). VogeGandire posted:I mean, I'm bracing to struggle against any heavy jacks, even at 35. Barnabas doesn't struggle against heavy jacks. He just throws them into Swamp Pits and calls it a day. It's a high-ARM Hordes list that Barnabas tends to have trouble with (Trolls and Skorne, mainly)
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# ? Dec 9, 2012 15:48 |
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Flipswitch posted:Yeah Minions are a bit pillow fisted as a faction. From what I can tell, Minions are great as far as the Warlocks, its the Warbeasts that let them down to balance them. But Rask is pretty nuts, so try proxying that bad boy out. No, Gators are pillow-fisted. Pigs don't have damage problems, just being able to tank. War Hogs are scary but can't hit poo poo and really don't have much health. Lord Carver is harder to kill than Madrak and killier to boot, but has absolutely nothing else other than high-power beasts. I highly advise for Gator players lamenting being pillow-fisted to take more Blackhides. They're the highest damage you're going to get, don't ignore them.
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# ? Dec 9, 2012 18:04 |
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Vulich the Subtle posted:No, Gators are pillow-fisted. Pigs don't have damage problems, just being able to tank. War Hogs are scary but can't hit poo poo and really don't have much health. The trouble with pigs is the stat lines for the infantry are straight up poo poo. 12/14 is almost the worst stat line in the game and brigands are 5/8 pointswise. They do bring some useful stuff but I would only consider them worth it with Carver who gives them CRA. If they had CRA innately they would be a solid unit. The War Hog can put out some hits but has a bad threat range, the Road Hog has a very impressive threat range for.. pow 14 melee hits. It's a pricey beast with a nice spray. The non-Carver farrow casters have a problem where they bring spell lists that require arc nodes to be effective, and there is absolutely no way to channel spells with the farrow.
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# ? Dec 9, 2012 18:08 |
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I really want to make Retribution's Heavy Rifle Team work, because it is such a cool looking model. The combination of Light Artillery and a POW of 7, just make it useless compared to other options. It really needs a POW of 10 (if it's supposed to be cracking heavy armor) or the ability to ignore stealth (if it's for taking out solos) or something..
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# ? Dec 9, 2012 19:11 |
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EnjoiThePureTrip posted:I really want to make Retribution's Heavy Rifle Team work, because it is such a cool looking model. Ignoring Stealth would be pretty nice, maybe on the Range Finder. Best use I've gotten out of the HRT is with Ossyan's feat, using the Artificer to keep the safe until then. But the real problem with the HRT is that the Stormfall Archers do that job better at a better point value. Edit: A revised HRT should drop Armor Piercing, and just be a straight POW 10 or 12 with that gains Eyeless Sight when it benefits from Range Finder. Paper Kaiju fucked around with this message at 19:36 on Dec 9, 2012 |
# ? Dec 9, 2012 19:30 |
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VogeGandire posted:Yeah, I'm looking at other factions to start with instead, I've yet to actually buy any minions. I've been looking at Cryx, but I really prefer the fury mechanic over focus. Dip your toe in the water with a Deneghra list that has one of the lesser warlocks in it. Great combo.
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# ? Dec 9, 2012 19:50 |
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I need some Skorne advice. I keep running up against Menoth and dying to fire all game long. Does Skorne have any way to deal with fire effects, and Menoth in general? I can't make it work. Note: my worst match-up list was eFeora -Judicator max Temple Flame Guard -UA Daughters the Book the Piper ancillary attack guy choir So he was hitting me with 6 fire templates from turn 2 forward (2x Judicator shots + ancillary attack) and my infantry dies pretty fast to dice -2. Any advice to deal with something like this?
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# ? Dec 9, 2012 20:11 |
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...What exacty is dying en masse? A Bronzeback will wreck the Judicator and isn't exactly afraid of fire.
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# ? Dec 9, 2012 20:16 |
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VogeGandire posted:Yeah, I'm looking at other factions to start with instead, I've yet to actually buy any minions. I've been looking at Cryx, but I really prefer the fury mechanic over focus. Take a hard look at Circle. They have a lot of trick plays like Cryx, but you also get amazing beasts that rip faces off.
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# ? Dec 9, 2012 20:19 |
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Mt. ORourke posted:I need some Skorne advice. I keep running up against Menoth and dying to fire all game long. Does Skorne have any way to deal with fire effects, and Menoth in general? I can't make it work. Cataphract Cetrati with Defender's Ward (pMakeda or Xerxes) or Inviolable Resolve (Zaal) are ARM 18 with 8 boxes, so fire will likely scratch them at best. Plus with Shield Wall, they'll be ARM 22 against the initial shot, so should the Judicator make a lucky hit, a boosted damage roll still won't hurt them much. Immortals are ARM 19 with either of those spells (they go great with Zaal), so Fire will reliably take out only a small percentage of them. Alternate solution: pMorghoul or Rasheth, run lots of Titans, give no fucks.
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# ? Dec 9, 2012 20:29 |
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PaintVagrant posted:Take a hard look at Circle. They have a lot of trick plays like Cryx, but you also get amazing beasts that rip faces off. I'm actually not too keen on their models, I don't really like just humans, and a lot of their beasts have really silly looking models. Gyro Zeppeli fucked around with this message at 20:39 on Dec 9, 2012 |
# ? Dec 9, 2012 20:37 |
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PaintVagrant posted:Take a hard look at Circle. They have a lot of trick plays like Cryx, but you also get amazing beasts that rip faces off. Plus, you won't be ostracized for playing Cryx. VogeGandire posted:I'm actually not too keen on their models, I don't really like just humans. Eh? Are you sure you're looking at the faction with 7-10 foot tall werewolf men backed by magical Stone Robots and Satyrs?
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# ? Dec 9, 2012 20:37 |
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He doesn't like furries either maybe?
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# ? Dec 9, 2012 20:40 |
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Granted, the stone robots in particular are cool as hell, but models like the Shadowhorn Satyr or the gorax look ridiculous.
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# ? Dec 9, 2012 20:41 |
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VogeGandire posted:Granted, the stone robots in particular are cool as hell, but models like the Shadowhorn Satyr or the gorax look ridiculous. Are you saying you don't like Angry Monkey? Angry Monkey is very disappointed in you
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# ? Dec 9, 2012 21:07 |
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Hrm. Maybe legion? They are also a glass cannon sort of faction, although they do it a lot differently than Cryx does. Do you want the fury mechanic because you see it as more powerful, or because you just like the way it plays?
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# ? Dec 9, 2012 21:13 |
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Well, Legion are Dragon-/Dinosaur-ish plus Landsharks, so maybe that's close enough for your taste. Paint them green, make them more scaly and the job's a good one. I'm not too fond of their normal colour scheme, but they can look really nice with some other paint jobs. If you have your heart set on Gators, you can even still just run Gatormen Posse, Wrongeye and Snapjaw and all the other Gator stuff with some other Hordes casters, as they work for most of them.
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# ? Dec 9, 2012 21:32 |
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I'm actually looking into trolls now. To be specific, eDoomy trolls. Because DIRE TROLLS SON.
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# ? Dec 9, 2012 21:45 |
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VogeGandire posted:I'm actually looking into trolls now. Don't overlook pDoomy. Although he is not as obvious of a power warlock, his feat can be a huge kick in the dick, along with Purification and Banishing Ward.
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# ? Dec 9, 2012 22:14 |
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VogeGandire posted:Yeah, I'm looking at other factions to start with instead, I've yet to actually buy any minions. I've been looking at Cryx, but I really prefer the fury mechanic over focus. WHY is nobody suggesting Skorne. The man wants to play Gators, guess who loves the Posse even more than Gators themselves? Skorne hits harder than anyone, has awesome spikey not-elves that love sticking blades into themselves to get mad and fight better, and has great casters. Titans are awesome, Basiliks are awesome, Cyclops are awesome. Skorne actually has some decent infantry and has some of the funnest tricks in the book. The big sell for you specifically should be the Paingiver Task Master. This model is the reason Skorne runs the Gatorman Posse better than anyone including Blindwater. No Knockdown and either Tough+Fearless or +2 Str for the Posse is just obscene. Skorne casters also have some great Faction agnostic buffs that can go on the Posse. Here is what I would buy first: -1 or 2 Casters from this list: pMakeda, pMorghoul, Xerxis, eHexeris -Bronzeback Titan -Titan Gladiator -Basilisk Kreia -Paingiver Beast Handlers (Full Unit) -Nihilators (Full Unit) -Gatorman Posse (Full Unit) -Aptimus Marketh -Agonizer -Paingiver Task Master -Gatorman Witch Doctor That covers all the "must have" stuff in Skorne, along with the stuff from Gators that Skorne likes. After that you can get almost anything, there isn't much in Skorne that is flat-out bad. The only things I would avoid would be Praetorian Karax, the Razorworm, and the Venator Flayer Cannon. Casters are good across the board except for pHexeris and eMorghoul, who struggle in Mark 2.
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# ? Dec 9, 2012 22:45 |
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Nah, I'm not too keen on Skorne's models, or their fluff.
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# ? Dec 9, 2012 23:04 |
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Paper Kaiju posted:Ignoring Stealth would be pretty nice, maybe on the Range Finder. Yeah, it's a bucket of weak rules that don't really work. Alas, very few light artillery pieces end up being worth their while.
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# ? Dec 9, 2012 23:08 |
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Panzeh posted:Yeah, it's a bucket of weak rules that don't really work. Alas, very few light artillery pieces end up being worth their while. I don't even think that the problem is that its rules are weak (although the Light Artillery rule is a pretty big detriment (Edit: And it's POW is too low for something non-boostable)), it's that it tries to fill a role that is already filled by a unit and a solo that do it better in nearly every conceivable situation. Paper Kaiju fucked around with this message at 23:31 on Dec 9, 2012 |
# ? Dec 9, 2012 23:28 |
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Panzeh posted:Yeah, it's a bucket of weak rules that don't really work. Alas, very few light artillery pieces end up being worth their while. Khador's Mortar is awesome, but fills a different role. I don't know how other factions' Light Artillery are. But looking at the Khador Field Gun you have the same Point Cost and the same Rat, but the Field Gun has longer range, twice the POW, Crit Knockdown, and an extra grunt. Against most medium bases they end up with just about the same damage output, but the Field Gun can sit back a little bit further, has a chance to knock the target down, and the grunts can actually defend themselves. As a bonus Kovnik Joe can boost the attack roll to increase chances of a crit and/or sacrifice the extra grunt instead of a WGI grunt. It wouldn't be so frustrating if the HRT didn't look so cool. Plus, it's nice to see PP try something unusual with a light artillery piece, so it sucks when it doesn't turn out. E: I would like some combination of Sniper, Eyeless Sight when using Range Finder, and a slightly higher POW (8-9, 10 is probably pushing it). EnjoiThePureTrip fucked around with this message at 00:15 on Dec 10, 2012 |
# ? Dec 9, 2012 23:49 |
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Paper Kaiju posted:I don't even think that the problem is that its rules are weak (although the Light Artillery rule is a pretty big detriment (Edit: And it's POW is too low for something non-boostable)), it's that it tries to fill a role that is already filled by a unit and a solo that do it better in nearly every conceivable situation. Definitely agree. The Hunter works because it's boostable on damage. If it had a reasonable pow I would use it in Ossyan lists, a pair, actually.
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# ? Dec 10, 2012 00:29 |
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OK, from my extensive research, trolls seem to be played mimicking a freight train. Pick a point across the board with something that needs to be dead, take entire weight of as many beasts as you can deal with, preferably including Mulg, The Fucker-Up of poo poo, and smash said beasts into aforementioned point. Repeat as necessary. These are the kind of tactics I can get behind.
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# ? Dec 10, 2012 02:26 |
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Trolls tend to play like a freight train, but they also tend to like to bring a fair bit of infantry because they have fury management problems. They also buff themselves up a ton.
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# ? Dec 10, 2012 02:34 |
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# ? Jun 9, 2024 09:29 |
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Rapid fire rules question guys that I think I'm correct with but want to make sure. eLylyth sacrifices movement for aiming bonus, do I keep the aiming bonus for each subsequent shot, even whilst positioning via Swift Hunter and Snap Fire? I figured it was a yes as I've still sacrificed my movement, but just wanted to clarify and make sure. RAT10 is hella tasty with a RNG16 bow and 6 potential shots...
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# ? Dec 10, 2012 02:53 |