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  • Locked thread
azwethinkweizm
Jul 20, 2008

ineptmule posted:

Been thinking about ways to make Armour a) more useful and b) more interesting in Mordheim. I got to thinking: there's all different types of armour and Mordheim is a skirmish game so you can afford to go into more detail than just Light/Heavy/Magic Dwarf armours.

I think that adding detail to how armour works in Mordheim is a great idea, but for the sake of balance there are far simpler solutions. I've played very enjoyable campaigns with the following rules amendments:

1) Price reduced by half for all armour, rounding up (including toughened leathers, excluding buckler, helmet, and shield).
2) +1 to all armour saves (excluding toughened leathers, helmet, shield).
3) Use the optional black powder rules (guns become 20% cheaper, but more unstable to use).
4) Use the optional critical hit tables.
5) Being equipped with a shield also gives you +1A in close combat (as if it were a second weapon).

Honestly these amendments improved our games. They address the main imbalances we've found in the game (the other, slings, were fixed in the official FAQ).

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Silhouette
Nov 16, 2002

SONIC BOOM!!!

enri posted:

If you want something hyper detailed (hell, even if you don't, have a look and see if you can simplify it), you could do worse than check out the inquisitor rules and just play with 28mm models. Some guys at our local club were doing just that this week, looked interesting. Plus the rules are free so it can't hurt to have a look v:shobon:v

=][= works much better as an RPG system than as a minis game, because of the aforementioned lack of points or balance plus the incredibly dumb movement rules (all movement is random! Good job Gav!).

edit: my thoughts on the Hobbit boxed set, direct from #tinypewtermen on synirc.irc.org:
code:
<&Silhouette> how much is the boxed set?
<&Silhouette> because i kinda want it
<&Silhouette> aahahahaha
<&Silhouette> $125
<&Silhouette> suck my motherfucking dick gw
<&Silhouette> suck it long
<&Silhouette> suck it hard

Silhouette fucked around with this message at 01:16 on Dec 6, 2012

Pilgrimski
Apr 23, 2008
Thanks for the responses to my question about flamers a little while ago. Just like you guys said, the general consensus seems to be to tilt the template.

Not a viking posted:

That scenery can literally be made from a bunch of ice cream sticks.

Challenge accepted!

Tools: Clippers, knife, superglue.

Materials: Stirrer sticks (literally 10 a penny)

Build time: 70 mins.







Details could come later, obviously this is missing the fancy bits of bones and stuff. Could use bits of string wrapped around joints to pretend to be rope. The whole thing needs a dipcoat and it should come up pretty nicely.

Not a viking
Aug 2, 2008

Feels like I just got laid
Yeah, thats what I mean. Suck it, Game$ Work$hop :smuggo:

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
Projects like this are why I love my local hobby lobby.

enri
Dec 16, 2003

Hope you're having an amazing day

Nash posted:

Projects like this are why I love my local hobby lobby this hobby.

:colbert:

I don't honestly understand why more people don't make terrain themselves, it's a hobby in itself :) it's the same reason I love huge bases on models, it's an opportunity to engage that part of my hobby brain that says 'durf, make it pretty and tell a story!'

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition

enri posted:

:colbert:

I don't honestly understand why more people don't make terrain themselves, it's a hobby in itself :) it's the same reason I love huge bases on models, it's an opportunity to engage that part of my hobby brain that says 'durf, make it pretty and tell a story!'

I see your :colbert: and raise you a :hfive:. I have some obelisks and other such stuff at home. The look pretty crappy and are done poorly but they were my first terrain and I'm proud of them dammit. I am a fan of my green plastic doormat painted to look like corn as well.

enri
Dec 16, 2003

Hope you're having an amazing day

Nash posted:

I see your :colbert: and raise you a :hfive:. I have some obelisks and other such stuff at home. The look pretty crappy and are done poorly but they were my first terrain and I'm proud of them dammit. I am a fan of my green plastic doormat painted to look like corn as well.

Yea, crappy or not, you made them and they're unique! You get such a satisfying feeling when you make something like that :D

Pilgrimski
Apr 23, 2008
I added to my Goblintown: - I should really learn to play the SBG at some point.







Silhouette
Nov 16, 2002

SONIC BOOM!!!

If nothing else, you have a hell of a Mordheim riverside docks setup :getin:

7c Nickel
Apr 27, 2008
So I guess this is a thing.

https://www.youtube.com/watch?v=sepWI5pMGSw

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

I'm assuming it's a straight adaptation of the board game a la Cyanide Studios' Blood Bowl. I'm pretty excited!

Leperflesh
May 17, 2007

Well, that's interesting.

I have a giant OP written up for doing a Space Hulk LP. I was going to combine the various third-party knockoff games, possibly guest runthroughs of the two official games, plus use a third-party space hulk mapping tool to do play-by-post style missions with audience participation.

But a faithful turn-based repro of the actual game may obviate all of that. My one concern is that if they implement the time limit for the marines player, it'd have to be video LP and that's not what I want to do. Hrm.

berzerkmonkey
Jul 23, 2003

Nice. It will be interesting to see if it is any better than the previous versions...

Pierzak
Oct 30, 2010

Leperflesh posted:

Well, that's interesting.

I have a giant OP written up for doing a Space Hulk LP. I was going to combine the various third-party knockoff games, possibly guest runthroughs of the two official games, plus use a third-party space hulk mapping tool to do play-by-post style missions with audience participation.

But a faithful turn-based repro of the actual game may obviate all of that. My one concern is that if they implement the time limit for the marines player, it'd have to be video LP and that's not what I want to do. Hrm.
Simple, you'll just have to finish your LP before the new game's released. I'm sure you'll manage.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

berzerkmonkey posted:

Nice. It will be interesting to see if it is any better than the previous versions...

The previous versions meaning the bizarre FPS games on Playstation 1? Considering the dev's track record as having only ever made turn-based strategy games, I imagine it won't really be comparable.

berzerkmonkey
Jul 23, 2003

Mechafunkzilla posted:

The previous versions meaning the bizarre FPS games on Playstation 1? Considering the dev's track record as having only ever made turn-based strategy games, I imagine it won't really be comparable.

There was a PC version that offered a turn-based mode, but it was pretty boring. And yes, the FPS versions were not good - it was way the hell too hard to kill any Stealers in that stupid game.

Leperflesh
May 17, 2007

Actually! Let me just cut and paste some info here...

In 1993, a Space Hulk game was released by Electronic Arts for DOS and Amiga. There was also a sequel in 1995, again produced by EA, called Space Hulk: Vengeance of the Blood Angels, made for the 3DO, and then ported in '96 to PC, PlayStation, and Sega Saturn. Both games were realtime. You could sort of pause the action to issue orders, but only for a very limited time. The games were both incredibly difficult and also pretty intense. A lot of the difficulty came with a clunky interface and poor performance on low-end PC software.

I had a copy of the first game and it was unplayable on my PC due to a bug that prevented me from switching to the tactical view at all. 1993 was before the days when you could easily download patches from a website so I never found out if there was a fix for that.

In 2008, Niklas Astrand and Jorgen Nilsson, a pair of Swedish programmers styling themselves “Teardown Productions”, created a PC game that more-or-less faithfully reproduced the board game, and released it online as freeware. Unfortunately, they were unable to handle the massive bandwidth demands that ensued as millions (I imagine) of players worldwide all tried to download copies at once; moreover, Games Workshop soon threatened legal action, apparently because THQ holds the rights for Warhammer 40k-based video games. Teardown then offered to give the code to THQ for free, just to get it released, but THQ apparently declined. Teardown subsequently re-released their game under the name Alien Assault, a version which stripped out all the Games Workshop IP but left all of the rules and gameplay intact. Alien Assault is still available as a freeware game, and Teardown recently announced development of Alien Assault 2.

http://www.teardown.se/

Despite the amateur production values, pixellated graphics, and occasionally clunky interface, Alien Assault is the best Space Hulk computer game in terms of faith to the feel of the original board game. The game has since been expanded to include maps and scenarios quite different from anything you could have made using the Space Hulk board game or its expansions, but the gameplay is still essentially the same, and the AI is good enough to provide a challenge – at least for the more difficult scenarios.

There's also apparently a freeware game called NetHulk, which is a client that allows two human players to play Space Hulk, sorta. The rules are a hybrid of the first two boardgame editions.

Finally, there's Qspacehulk, another peer-to-peer client which follows 2nd edition rules strictly.

Pierzak
Oct 30, 2010

Leperfish posted:

Actually! Let me just cut and paste some info here...
Took the liberty to quote this in the OP, hope you don't mind.

Leperflesh
May 17, 2007

Not at all. Would you like a much longer and more detailed post about the history of the board game and how it plays? Because I have all that written up too.

Pierzak
Oct 30, 2010
Sure! If you want to write about the games missing a good description, go ahead and I'll quote/link it!

ocrumsprug
Sep 23, 2010

by LITERALLY AN ADMIN

Leperflesh posted:

Games Workshop soon threatened legal action, apparently because THQ holds the rights for Warhammer 40k-based video games. Teardown then offered to give the code to THQ for free, just to get it released, but THQ apparently declined.

That is the weird bit, I was under the impression that THQ still held the rights to to video games using the W40K IP. I am morbidly* curious how these guys came to be in possession of the Space Hulk license.

* seeing as THQ is on it's deathbed

berzerkmonkey
Jul 23, 2003

ocrumsprug posted:

That is the weird bit, I was under the impression that THQ still held the rights to to video games using the W40K IP. I am morbidly* curious how these guys came to be in possession of the Space Hulk license.
I'm just a simple country lawyer*, but I would assume there is something specifying exactly what constitutes 40K IP and what constitutes a 40K boardgame IP (or rolepaying game IP.)

*May not contain simple country lawyer

krushgroove
Oct 23, 2007

Disapproving look
Hooray, I've read the whole thread, so now I can ask my questions about Blood Bowl!

It seems I have suddenly found myself in possession of two teams: Orks and Dark Elves, which will make it easy to get the other guys in my group to play. I read on Wikipedia that there's supposed to be some 'Living Rulebook' on the GW site, but the only downloads I could find were extensive tournament rules and a couple of playbooks for Humans and Orks.

Are these updated Living Rules anywhere online, or do people play with the rulebook that comes in the box set you can still get?

e: I checked the site for the latest Spike tournament, and they even have a link to the Living Rules but the GW site redirects you to the GW home page

krushgroove fucked around with this message at 17:16 on Dec 12, 2012

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I THINK these are the most up-to-date "official" rules (those lacking slann, UW and pact), but it might be an older one.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1310002_BB_Complete_Blood_Bowl_Rulebook.pdf

krushgroove
Oct 23, 2007

Disapproving look
Great, thanks - I do wonder why they're not on the GW site though, very strange.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
What you want is Blood Bowl Competition Rules aka Living Rulebook 6 that may or may not be the ones in the post above.

This PDF contains the current rules but got none of the fluff. I prefer the nicer pdf with one page per page that I can't find on the GW site anymore since they keep breaking URLs.

edit: Yeah that handbook seem to be LRB5.

Wooper fucked around with this message at 17:51 on Dec 12, 2012

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

krushgroove posted:

Great, thanks - I do wonder why they're not on the GW site though, very strange.

There is a long and grognardy story surrounding the Living Rule Book 6. Essentially the guy who owns Impact! Miniatures wrote lots of the book under GWs supervision and approval, but GW got annoyed with him making miniatures they felt infringed on their IP so they gutted the book and published it that way.

Basically GW does very little to support Blood Bowl for the same reason they abandon all specialist games, they don't require you to but one hundred or more miniatures to play; sad but true.

Why did I say grognardy story? This was Thom's response to GW.

"Once upon a time ... there lived a Halfling named Thom A Sanders. Thom loved two things more than anything in the world.. like all Halflings he loved food – eating, cooking, experimenting, you name it, he loved it. He also had a love of a strange and violent sport called Fantasy Football. Thom was never brave enough to play the game it must be said, but so passionate was he about the sport than he joined the Iron Chefs team as head chef, and later as the head coach, and he led them in many successful, and a few unsuccessful campaigns.

All this time, the fame of Thom grew. Whether it was his aggressive play-calling or his mouth-watering recipes it did not seem to matter. Thom always gave everything his full effort and the resulting fame was well deserved. The expertise of Thom was soon sought out by a spiteful, nasty old lady who surrounded herself with lickspittle lawyers and shallow sycophants. Her real name was unknown, though she was often called the Greedy Witch Greedy Witch = GW = GAMES WORKSHOP! Oh my goodness I cracked the code!by those lucky enough to have mercifully escaped her clutches!

The Greedy Witch asked Thom to give her all his recipes for something which would be called the Lil Recipe Book, or LRB LRB is the typical abbreviation of the Living Rule Book. Thom so loved to cook and so wanted to share his knowledge that he gladly, and some might say naively, accepted. He enthusiastically set to work on the book for the Greedy Witch. He worked for her for hours, days, weeks, months and eventually even years! The Greedy Witch never said thank you, or well done, she just kept publishing the hard work of Thom and claiming all the credit for herself, even though she did not really care at all about what was in there, as long as people kept buying it!

Thom had finally completed the sixth compilation of his best recipes when the Greedy Witch threw Thom out of her castle and refused to ever speak to him again. She published the book without many of best recipes of Thom, and did not even so much as give him a mention in the text!

Thom refused to cower as so many others had done though. Despite being just a lowly Halfling he vowed revenge on the old crone. She sent her despicable lawyers, Ceez and D. Cyst, to threaten him, but he chased them off with little more than his steely gaze. Thom modified his recipes to have even more flavour and be able to be made in half the time and published them under his own name thereafter, and while these new recipes are not as famous now as the ones Thom still speaks fondly of that are found in the LRB6, they were much, much better!

On the left we see our cheerful head chef standing proudly with his beloved LRB6 beneath his feet, and on the right we see our hero as he triumphantly knocks the Greedy Witch, and her filthy litigation, to the ground."



Yup...


(That said I do like some of his minis and own a few).

Midjack
Dec 24, 2007



While grognardy as all hell that is a pretty sweet burn on GW. The miniature is straight over the top.

Leperflesh
May 17, 2007

Pierzak posted:

Sure! If you want to write about the games missing a good description, go ahead and I'll quote/link it!

OK, you asked for it!

What the gently caress is Space Hulk

Way back in 1989, when Games Workshop was a British game store chain that still actually sold stuff made by companies not wholly owned by Games Workshop, the geniuses at Games Workshop released a boxed board game that would prove to be among the most popular and enduring they ever produced. Featuring the most elite warriors of the “Good Guys” faction from their Warhammer 40k universe fighting a new, menacing alien threat blatantly ripped off from “inspired” by Ridley Scott's Alien and Aliens films, the turn-based tactical combat mechanics, high-quality game pieces, and compelling 2-player experience served multiple purposes for the company.

Despite being relatively expensive compared to typical Milton-Bradley board games, Space Hulk represented a reasonably affordable way to introduce the Warhammer 40k universe to casual gamers. It also helped introduce a new alien faction to that setting; the “Genestealers” aliens are the vanguard of the Tyranids, which were being introduced to 40k fans around the same time; they suddenly arrive from the Warp aboard derelict ships, infiltrating and infecting humans on densely-populated planets and inspiring “genestealer cults” to grow there. Eventually, the Tyranids arrive, psychically called by the rapidly-growing population of Genestealers to come and consume all biological life, re-purposing the novel DNA from the organisms they encounter to add to their ever-growing, ever-adapting bio-technology.

Likewise, Space Hulk showcased the super-heavy powered-armor-wearing Terminators, the most elite members of the iconic Space Marines. At that time, Warhammer 40k was not as settled a setting: the original, loosely-defined, messy, somewhat schizophrenic and decidedly goofy Warhammer 40k: Rogue Trader setting consisted of the Imperium of Man, the Eldar (space elves), Space Orks (space orcs), Chaos (space... uh, chaos...) and various genetically-altered human sub-species supposedly designed to survive planetary conditions too difficult for ordinary humans: the Squats (space dwarves) and Ogryn (space ogres).

Plainly, Warhammer 40k's roots as “Warhammer Fantasy, but In Space” were still showing. The Tyranids were the first 40k faction wholly different from anything found in the Fantasy setting. Of course, it was shamelessly stolen... er, inspired, by other science fiction franchises, including especially Alien/Aliens; but even so, the addition of a new and frighteningly weird faction to the 40k universe was a big deal.

Space Hulk's gameplay was also innovative. The board was assembled from jigsaw-puzzle-edged corridor and room tiles, enabling players to create a variety of unique layouts. The rulebook came with a number of pre-set scenarios, each with its own strategic objectives for the Space Marine player; players could invent their own, and more were added with two expansion sets and several articles in White Dwarf, Games Workshop's glossy monthly magazine.

One player plays the Space Marine Terminators; he must fend off the Genestealers and attempt to achieve the strategic objectives, which usually (but not always!) required at least some of his forces to survive. The Genestealer player, on the other hand, had access to unlimited numbers of hexapedal alien monsters; more arrive every turn, and while the creatures have no ranged weaponry whatsoever, they far outmatch most Terminator models one-on-one in hand-to-hand combat.

Moreover, the Space Marine player cannot see the exact numbers or precise position of the Genestealers until they are in line-of-sight of his forces. The Genestealer player instead moves “blip” tokens about on the board, each blip representing (in the 1st edition) 1 to 3 Genestealers (later expanded to 0 to 6) being detected by the Space Marines' tracking devices. The value of the blip token is known only to the Genestealer player, until it gets converted into actual models; this gives the Genestealer player an added advantage of surprise.

If that didn't make things difficult enough, there was one more severe restriction placed on the Space Marine player: a time limit. Space Hulk comes with a tiny plastic hourglass filled with sand; while the Genestealer player may take his turn at his leisure, the Space Marine player must hurry through his turn, for when the sand runs out, his turn is over, even if he hasn't managed to activate and move all of his forces.

The unequal strengths of the two sides make for a difficult game for the Space Marine player, particularly against a skilled opponent. The rulebook consequently recommended that players play each scenario twice, switching sides, so that each player gets an equal shot at winning. (Arguably, this still did not really balance the game; if two players were unfamiliar with a given scenario, the player playing Genestealers first had the usual tactical advantage of that side, and then by learning from the Space Marine player's success or failure, had a better shot of winning the second game by avoiding his opponent's mistakes.)

Space Hulk won various awards, and as the years went by, it became a classic; long after going out of print, copies of Space Hulk continued to command a significant premium, even in used condition. A second edition revised the rules, simplifying the game significantly (you can imagine the sperging, I'm sure), although it also had better miniatures and game pieces, but some time in the mid '90s the game went out of print.

Space Hulk 3rd Edition

In August 2009, Games Workshop released a brand new edition of their classic board game, as a limited release boxed set, for about $100. This super-high price was justified by super-high quality. The game comes with ridiculously thick, embossed game tiles, gorgeous playing pieces, and plastic miniatures of a quality undreamt-of by Warhammer nerds of the late 1980s. (I bought it immediately, and even though I've only gotten to play it in-person about four times, I still feel like it was a good deal.)

This new edition has updated rules that I think are the best yet. The overall feel of the original game is preserved: Terminators are still at a numerical disadvantage, the Space Marine player still has to carefully make full use of precious movement points, overwatch lines, and try to achieve scenario objectives, all under the gun of a worryingly fast egg timer. The various weapon upgrades are meaningfully different without being overpowering, and you get enough miniatures in the box to run two full squads. The Genestealer player still uses his blips to try to outflank the good guys, surprise him with sudden bursts of attackers, and close the range to make full use of his significant advantage in hand-to-hand combat. And there's enough interesting board pieces to assemble an essentially unlimited number of different maps, which, combined with creative scenario design, should mean the game never becomes stale. (If you get bored with the scenarios included in the game, the Internet provides an unending number of alternatives, of varying quality.)

ocrumsprug
Sep 23, 2010

by LITERALLY AN ADMIN

krushgroove posted:

Great, thanks - I do wonder why they're not on the GW site though, very strange.

Games Workshop had handed the Bloodbowl rules to an international rule committee. The committee came back with a play tested and community supported LRB6, which contained the new teams. Unfortunately, GW would not support a version of the rules that contained teams that they did not sell models for.

They yanked it and LRB5 is the Games Workshop official version of the rules.

Everyone else in the world uses the LRB6 version of the rules, including the new teams.

e: answering correct quote

ocrumsprug fucked around with this message at 22:26 on Dec 12, 2012

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Just got back from the Hobbit and quite liked it, but one thing I definitely want to do is paint up Thorin's company. They are (mostly) just too cool.

Midjack
Dec 24, 2007



Here's the archived thread from 2009 when Space Hulk was re-released:

http://forums.somethingawful.com/showthread.php?threadid=3197399

enri
Dec 16, 2003

Hope you're having an amazing day

BB and SH are all time classics, glad to see they're getting a bit of discussion! Definitely worthy winners, both of them, of the title 'best game GW have ever put out' - and both of them have masses of longevity in them... keep meaning to get a copy of the BB set to keep at home, gathering dust, ready for such a time as sprog #1 is old enough to play.

Krushgroove, you can pretty much find everything you need to play online too, have a google for printable bloodbowl pitches and templates and combine it all with LRB6 and you're golden. If you want to learn the ropes in a relatively pain free fashion, you could do worse than signing up at fumbbl.com too - basically it's a gateway to playing bb online (not with that game GW put out a few years back, this is a fan grown site and bb client that have been going for quite some time) and it's a fantastic way to try out new teams, learn tactics, learn anything and everything really.

You can find me on there as saenri79, that goes for all you goons looking to play a game or three :v:

I've had a resurgence in playing online recently and it's making me want to make a custom pitch again. So much so I'm a gnats testicle away from popping out at lunchtime to get some wood for it.

krushgroove
Oct 23, 2007

Disapproving look
Wow that is a lot of info on Blood Bowl! I saw the Greedy Witch on a site somewhere and wondered what the hell was up with it :)

I'll get the LRB6 and printable templates and go from there!

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Lizardmen supremacy. Skinks own, Sauruses own, Kroxigor, eh.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
If you want to play BB with goons, either fumbbl or the PC game, get on #tgbloodbowl on Synirc.

krushgroove
Oct 23, 2007

Disapproving look
I'll definitely give fumbbl a try with you guys, but I want to read through the rules a few times and play a 'live' game first so I know what the hell is happening.

enri
Dec 16, 2003

Hope you're having an amazing day

Wooper posted:

If you want to play BB with goons, either fumbbl or the PC game, get on #tgbloodbowl on Synirc.

You guys are still in irc on that channel? Mind blown, shall pop in next time I'm looking for a game :v:

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Leperflesh
May 17, 2007

Dude, there's still league play. There's a Cyanide league right now, and I think a FUMBBL league too. Come play bloodbowl with us.

Also krushgroove, come on in and the goons will teach you the game. Someone will probably be happy to have a newb game with you to show you the ropes. The FUMBBL client allows spectators, so people can watch and give you advice and stuff.

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