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Aha. There will be a Kessel Run event over here too. I intend to bring a X-wing list (I got a core set and 2 X-wing expansions). However, from the lists I see floating about, almost no one seems to include Wedge in a 100-point list. Any reasons why? I have only played two or so games, and he seems like an excellent pilot to use.
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# ? Dec 11, 2012 03:07 |
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# ? May 26, 2024 19:41 |
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TIE-Interceptors seem preeeeetty good: http://www.afewmaneuvers.com/forums/viewtopic.php?f=8&t=498&start=10#p3422
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# ? Dec 11, 2012 03:58 |
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Swagger Dagger posted:TIE-Interceptors seem preeeeetty good: http://www.afewmaneuvers.com/forums/viewtopic.php?f=8&t=498&start=10#p3422 Wow, that thing is amazing. Focus, barrel roll, evade, and boost as base actions? Me likey.
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# ? Dec 11, 2012 06:07 |
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We use this: http://www.walmart.com/ip/VIP-Fabrics-Anything-Goes-Fabric-Cosmos-Black/17189991 Or this: http://www.walmart.com/ip/Creative-Cuts-Cotton-44-wide-2-yard-cut-Disney-Buzz-Lightyear-Print-Navy/16422223
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# ? Dec 11, 2012 06:08 |
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Tanon posted:Wow, that thing is amazing. Focus, barrel roll, evade, and boost as base actions? Me likey. Plus that ability that lets you make a second 90 degree turn is pretty awesome.
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# ? Dec 11, 2012 06:14 |
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Tanon posted:Wow, that thing is amazing. Focus, barrel roll, evade, and boost as base actions? Me likey. Soontir Fel might be the named pilot I run now, his ability + elusiveness + all the green on the interceptor dial seems really good.
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# ? Dec 11, 2012 06:15 |
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The A-wing makes me think I may start playing Rebel lists! Sooo, nice! Our Kessel Run event is going to have a dozen people, so my odds aren't too good but we'll see. What do you guys think of the shield and stealth upgrades? I'm not sure if it's a trap to get me to spend 41 points for a tricked out Tycho Celchu or if it will be worth the points. I look forward to seeing if he can take out three academy pilots.
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# ? Dec 11, 2012 06:54 |
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Acinonyx posted:The A-wing makes me think I may start playing Rebel lists! Sooo, nice! Our Kessel Run event is going to have a dozen people, so my odds aren't too good but we'll see. I don't think I could sink half of a 100 point list into one ship, especially if my opponent is bringing 5+. In a really big point game, maybe?
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# ? Dec 11, 2012 07:06 |
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Tycho with Push the Limit is godly. He can perform two actions a turn, even with stress tokens, and the A-wing has half of its movements (including a straight 5!) as green. I think I'm in love.
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# ? Dec 11, 2012 07:26 |
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Weissritter posted:Aha. There will be a Kessel Run event over here too. I intend to bring a X-wing list (I got a core set and 2 X-wing expansions). Nonsense! The best defense against an Imp swarm is Wedge. See,my roomie plays: Vader w/ swarm tactics Howlrunner with swarm tactics 4x Academy Pilots He flies in a big ol' brick letting everyone take advantage of Howlrunner, and half the drat army goes on 8 or 9. I use: Wedge w/ swarm tactics Biggs Rookie Red Squad Upgrade light? You bet. Bringing a boatload of attack dice? YES.
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# ? Dec 11, 2012 15:06 |
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Does Howlrunner's ability work for multiple friendly ships per turn? I've run into people playing it both ways. The wording seems ambiguous, but it seems like it would work for each friendly ship? Another rules question: With 'push the limit' could Tycho use the boost action, then 'push the limit' and do another boost? I know you can't do two of the same action at the same time (Vader can't barrel roll 2x as his two actions), but can you do them consecutively? Acinonyx fucked around with this message at 20:09 on Dec 11, 2012 |
# ? Dec 11, 2012 18:04 |
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Feeple posted:I use: So you find bringing a 4th X-wing worth the loss of upgrades?
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# ? Dec 12, 2012 04:27 |
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Weissritter posted:So you find bringing a 4th X-wing worth the loss of upgrades? An extra set of guns is almost always worth the points, just due to things like action economy.
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# ? Dec 12, 2012 05:06 |
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The Slave I is really a lot bigger than I thought it would be. I mean, the Falcon is the size of my hand, which is already huge. They really dwarf the little A-wings. The current registration number at my KR is 5 (including me and the organizer.)
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# ? Dec 12, 2012 05:14 |
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Swagger Dagger posted:TIE-Interceptors seem preeeeetty good: http://www.afewmaneuvers.com/forums/viewtopic.php?f=8&t=498&start=10#p3422 A balanced game is secondary to an accurate representation of how awesome TIE Interceptors are.
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# ? Dec 12, 2012 06:05 |
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Looks like I should get a 3rd X-wing expansion to try it out. Thanks for the suggestion!
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# ? Dec 12, 2012 07:55 |
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Acinonyx posted:Does Howlrunner's ability work for multiple friendly ships per turn? I've run into people playing it both ways. The wording seems ambiguous, but it seems like it would work for each friendly ship? Swarm Tactics is still very good, but I have a feeling a lot of people misinterpreted it to where ALL ships at range 1 get the benefits. EDIT: I read bad. See a couple posts below for the real answer. Free Gratis fucked around with this message at 21:52 on Dec 12, 2012 |
# ? Dec 12, 2012 13:23 |
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Those new cards looks really awesome. I'm particularly excited for the YT-1300. Turrets for everyone! Here's a question about Han Solo's ability combined with either Luke Skywalker or the Gunner. At what point is an attack "performed" with regards to gunner abilities and rerolls? Is it possible to have Han Solo fire, miss all of his shots (and thus cause Luke or the gunner to immediately fire), and then have Han Solo reroll his shot? It seems incredibly cheap but I figured it was worth investigating. Also I think the YT-1300 combined with expose could be pretty deadly. For example something like this: pre:Total Squad Points: 100 Pilot: "Dutch" Vander Y-Wing (23) Upgrades: Ion Cannon Turret (5) -------------------------------------------------------------------------------- Pilot: Rookie Pilot 1 X-Wing (21) Upgrades: R2 Astromech (1) -------------------------------------------------------------------------------- Pilot: Chewbacca YT-1300 (42) Upgrades: Expose (4) Shield Upgrade (4)
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# ? Dec 12, 2012 18:17 |
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Bosushi! posted:The card specifically says choose 1 ship at Range 1, so I believe it's only 1 ship that gets the benefits. The exact wording is "When another friendly ship at Range 1 is attacking with its primary weapon, it may reroll 1 attack die." It does not tell you to nominate a ship, therefore it acts as an aura.
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# ? Dec 12, 2012 18:43 |
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Where do I find the maneuver templates for the new guys? I only saw the Interceptor's posted online.
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# ? Dec 12, 2012 20:27 |
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Feeple posted:The exact wording is "When another friendly ship at Range 1 is attacking with its primary weapon, it may reroll 1 attack die." It does not tell you to nominate a ship, therefore it acts as an aura. I misread the question. I thought the subject was swarm tactics.
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# ? Dec 12, 2012 21:45 |
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Bosushi! posted:I misread the question. I thought the subject was swarm tactics. Ah. Sorry. Howlrunner is currently the number 1 thing that stick in my craw (all other "buddy" abilities are nominate 1, but Howlrunner is just every fucker nearby,) as a mainly Rebel player.
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# ? Dec 12, 2012 21:58 |
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Feeple posted:Ah. Sorry. Howlrunner is currently the number 1 thing that stick in my craw (all other "buddy" abilities are nominate 1, but Howlrunner is just every fucker nearby,) as a mainly Rebel player. No need to apologize, it was my dumb rear end that misread the question As it stands I think the Imperials really need those extra dice. It takes so much fire to chew through those X-Wings with their shields, focus, droids etc. Howlrunner flanked by a couple of TIE interceptors though? That's going to suck so hard.
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# ? Dec 12, 2012 22:50 |
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Howlrunner is cool, but it's not exactly easy to stay in formation past the first run and he's got a big target on his forehead. Every time I've played him vs. Imperials, Vader has gone straight for him with missiles.
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# ? Dec 13, 2012 02:12 |
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I just picked this up in Secret Santa, and our Quick Start game was very fun and very fast! My only (minor) beef with the intro set is that the instructions don't tell you which maneuver wheel belongs to which starfighter, so I had to redo it once I realized that two of them were the same and one was different. There's a lot of stuff in the pack, I'm looking forward to trying out the core rules and diving in to some scenarios! My only real lamentation about this game is that the expansion ships are so expensive.
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# ? Dec 13, 2012 04:23 |
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Gau posted:I just picked this up in Secret Santa, and our Quick Start game was very fun and very fast! My only (minor) beef with the intro set is that the instructions don't tell you which maneuver wheel belongs to which starfighter, so I had to redo it once I realized that two of them were the same and one was different. If you look on the inner wheel, there's a small "X-Wing" or "TIE Fighter" in the center. Its hidden once they're assembled. Also, they're color coded, the burgundy backed wheels will always be rebel fighters, the navy ones are imperials.
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# ? Dec 13, 2012 04:44 |
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Gau posted:My only real lamentation about this game is that the expansion ships are so expensive. http://www.coolstuffinc.com/p/165103 $9.99 a Piece! (except the new medium size ships, $19.49)
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# ? Dec 13, 2012 04:45 |
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Played a demo game against myself since my opponent decided something else was more important than Star Wars X-Wing Miniatures. Wedge Antilles - R2 Astromech - Proton Torpedoes - Expert Handling Biggs Darklighter - R2-F2 "Dutch" Vander - R5-D8 - Ion Cannon - Proton Torpedoes (99 pts) - vs - Darth Vader - Swarm Tactics - Cluster Missiles "Howlrunner" - Swarm Tactics "Backstabber" "Mauler Mithel" Academy Pilot (100 pts) Initial salvo involved Howlrunner taking some hits, and Mithel blowing up into a cloud of hot gas and Tie bits. Everyone broke off with pretty much the entire Imperial fleet chasing Wedge, and Biggs melting to Vader. Then Wedge put on a show of pure grade-A bullshit, barrel rolling his way away from the Tie Fighters for something like 4 whole turns while Dutch just meandered around, ionizing Vader a couple of times, and picking off the remaining ties one by one. The game ended with Vader and Wedge (both with 1 hull left) making a final pass at one another, with Dutch pretty much alone on the other side of the board. Vader lived through Wedge's shot (Rebels had initiative) and then missed his own. Then after Wedge K-Turned and Vader couldn't barrel roll out of Range 3, Wedge got lucky and blew him out of the sky. Long story short, Expert Handling on Wedge is really something special.
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# ? Dec 13, 2012 05:44 |
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I swear by expert handling these days, especially on my TIE lists. It causes my regular opponent friend so much fury when I just barrel roll around the map while he chases me around losing all of his target locks.
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# ? Dec 13, 2012 07:28 |
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I've been playing round with Vader led, 6 ship Imperial lists. Against Rebels I've had better luck with Vader and Howlrunner, both with swarm tactics, and 4 academy pilots. Against other Imperials, I like Vader with concussion missiles, Backstabber, Night Beast, and 3 academy pilots. I'm not sure what to run for the Kessel event this weekend... One guy's running Backstabber with 7 academy pilots, and I know a few people are running 3 ship Rebel lists all tricked out. Too many choices, and I need to win an A-wing!
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# ? Dec 14, 2012 06:39 |
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The 1st wave X-Wing expansions are reduced to 8.74 again!
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# ? Dec 15, 2012 08:01 |
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Fox of Stone posted:The 1st wave X-Wing expansions are reduced to 8.74 again! Thanks for the heads up; just grabbed all of the expansions. My fiancee has taken to this game (she's going to get us, meaning her, the Falcon when it comes out) and my dad and brother are interested as well so this is shaping up to be a pretty decent purchase. Mom, sister, and warmachine friends not really interested.
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# ? Dec 15, 2012 19:01 |
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[Ask] me about winning the Kessel Run.
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# ? Dec 15, 2012 23:55 |
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God drat it, now I want all the plastic spaceships.
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# ? Dec 15, 2012 23:58 |
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SERPUS posted:[Ask] me about winning the Kessel Run. Congrats! I've been boning up all day today in preparation for our event, still not sure what I want to run. So many questions!: What was the event turnout? What did you play? What did the faction split look like? What was the runner-up fielding?
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# ? Dec 16, 2012 00:08 |
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Our Kessel in Pasadena is under way right now. 10 players showed up, split even Imperial/Rebel. 3 Rebel / 2 Imperial in the winners bracket after round one (they are in their second round matches now). Lots of Vaders, Wegdes, and Biggs. Empire vs Empire games are a clusterfuck to watch. We are running 75 min rounds and most people are hitting that mark within a couple minutes. I think that will speed up as people get more comfortable with their first competitive play experience.
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# ? Dec 16, 2012 00:21 |
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Merauder posted:What was the event turnout? There were 9 players. 2 of them were brand new, one had actually just bought the core set plus expansions this morning. There were 6 Rebels players and 3 Imperial players. My squad: code:
Side note spoiler: The dish on the top of the Falcon swivels
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# ? Dec 16, 2012 00:43 |
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Nice job for the empire. I got to check out the boxes at our store on Wednesday. Im shooting low hoping to get an Interceptor, although slave 1 is very cool, but my buddy has his heart set on it. Im still debating what list to bring. I like your list, but Ive been debating bringing another advance with cluster missiles.
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# ? Dec 16, 2012 01:47 |
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I got to play the Slave I in the finals. It was definitely fun, but I felt that it was no match for the YT-1300 in single combat. It was my 2 Interceptors that actually won me the match, while the Firespray took all the attention and damage.
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# ? Dec 16, 2012 02:07 |
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# ? May 26, 2024 19:41 |
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This is what I'm tentatively running at our event,code:
I like the concepts, just haven't had time to play the game in weeks, so I'm going into our event pretty blind. Considering not including the R2 Astro on Garven too, just to be sitting at 99 for Initiative sake. I don't particularly need the R2 effect, it would just be there in case the situation arose. Thoughts? Merauder fucked around with this message at 02:19 on Dec 16, 2012 |
# ? Dec 16, 2012 02:15 |