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Icon Of Sin posted:...every nearby
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# ? Dec 12, 2012 21:28 |
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# ? Jun 9, 2024 20:13 |
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Icon Of Sin posted:I doubt the legions can afford to play a numbers game for any period of time. Thanks to the powers of Chaos, there really is no limit to the Legions' resources.
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# ? Dec 12, 2012 22:13 |
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I love learning about these things- when tons of players come together and make the outcome different from what GW expected, wrote new history, and made GW retcon it. Didn't something like this happen with the orks? Like they completely dominated some large event and GW said 'welp it doesn't count anymore'
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# ? Dec 12, 2012 22:27 |
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Icon Of Sin posted:Yea, the Imperium controls the space lanes around Cadia so sooner or later it will be back in imperial hands. They've been playing this game for 10,000 years, every nearby IG regiment and SM chapter is going to come to the sector screaming for blood and murder, and I doubt the legions can afford to play a numbers game for any period of time. In thee latest books they have been subtly trying to raise the stakes if the curret Black Crusade. The legions now don't want to simply break out of Cadia but destroy the pylons there so that the Eye of Terror itself can grow unchecked and pave their way to Terra, bringing in countless daeminic reinforcements along the way. As for numbers, several Black Library books address that chaos marines recruit and reinforce their warbands. Iron Warriors gleefully steal loyalist geneseed to make more troops, Huron has a churning apthecarium making more enegades, and even the dirt-poor Night Lords of the Echo of Damnation had a surprisingly efficient implantation and creation lab going. Meaning that Chaos is always going to be at the same threat level as Orks, Necrons and all the other baddies: just enough to come in roaring and send the glaaxy reeling every millenia before being beaten back at great cost.
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# ? Dec 12, 2012 22:40 |
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BULBASAUR posted:I love learning about these things- when tons of players come together and make the outcome different from what GW expected, wrote new history, and made GW retcon it. That was in Fantasy. Storm of Chaos was dominated by Orks, so the "official" ending has the orks punch out the chaos lord and then leave out of boredom.
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# ? Dec 12, 2012 22:41 |
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He may be referring to Da Green Kroosade. GW was running a world wide event called the Eye of Terror campaign, GW said that chaos and the orks would team up for the eye of terror battles. The ork players said: "Zog Dat!" because the orks don't team up with anyone, not even themselves (not for very long anyway). They then proceeded to alter the results of the campaign by winning a huge percentage of games, even against their chaotic 'allies'. Some Nerd on another forum posted:The Green Kroosade was a loose organization of Ork players during the Eye of Terror campaign last year. Indolent Bastard fucked around with this message at 22:49 on Dec 12, 2012 |
# ? Dec 12, 2012 22:47 |
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Anybody want some cultists?
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# ? Dec 13, 2012 00:23 |
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I've been getting to know BattleScribe and re-acquainting myself with the rules (also brushing up on 6th ed with the mini-rulebook included in the DV box), and as I toss around CSM ideas, I find myself wondering: Why, outside of the tutorials in the box, would I want to use Cultists? Yes, you get a lot of bodies, and yes, they're cheap. But they can't use Rhinos, they're a bit on the squishy side, and they have no real weapon options. Are they just available as an additional scoring unit if you have 50 points to spare in a big list? Right now the list I'm contemplating uses the Lord from the box as well as some Chosen as Aspiring Champions... code:
Thoughts?
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# ? Dec 13, 2012 00:37 |
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Manifest posted:That was in Fantasy. Making Gav Thorpe write a tearful summary about how Orc players didn't play fair ans follow his story is still my favourite thing I've done on the internet.
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# ? Dec 13, 2012 01:10 |
Corrode posted:Making Gav Thorpe write a tearful summary about how Orc players didn't play fair ans follow his story is still my favourite thing I've done on the internet. Tell me more.
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# ? Dec 13, 2012 01:16 |
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BlueInkAlchemist posted:I've been getting to know BattleScribe and re-acquainting myself with the rules (also brushing up on 6th ed with the mini-rulebook included in the DV box), and as I toss around CSM ideas, I find myself wondering: Why, outside of the tutorials in the box, would I want to use Cultists? they're super cheap and can have 35 dudes in a unit. They're great for holding objectives close to your battle line and bogging down elite enemy units. If you take typhus they're even better at both of these things.
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# ? Dec 13, 2012 01:26 |
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I tried searching for a better photo of the minis in that set. First, I find a Judge Dredd set that looks awful. http://www.warvault.net/promos/images/mongoose/GoMCO/gmco1.jpg http://www.iguk.co.uk/ProductImages2/FullSize/2562.jpg Then, I find this:
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# ? Dec 13, 2012 01:30 |
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Post 9-11 User posted:I tried searching for a better photo of the minis in that set. First, I find a Judge Dredd set that looks awful. Protip: there are no good pictures of this set, but at ten cents per model, you get some good armatures for kit bashing and mob filler.
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# ? Dec 13, 2012 01:45 |
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Any guard players have some autocannons from the heavy weapons team they want to part with? Basically just looking for the piece with the barrel on it if you no longer have the ammo drums or the bi-pod is in use.
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# ? Dec 13, 2012 02:15 |
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Needs more Nurgle.
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# ? Dec 13, 2012 03:20 |
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I see someone found the "red state" mini series.
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# ? Dec 13, 2012 04:11 |
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Kaysette posted:Needs more Nurgle. I probably laughed more at this than I should.
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# ? Dec 13, 2012 04:23 |
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Cataphract posted:they're super cheap and can have 35 dudes in a unit. They're great for holding objectives close to your battle line and bogging down elite enemy units. If you take typhus they're even better at both of these things. Hmmm... code:
I think I like this list more. The Plague Zombies give me a nice, implacable battle line without sinking a bunch of points & cash into my beloved Thousand Sons, with Autocannon covering fire and the Heldrake and Rhino of ROCK to do roaming damage, deny objectives, etc. And I won't have to buy as many minis! Bonus. EDIT: Typhus, no need to give the thread a pox, thanks. BlueInkAlchemist fucked around with this message at 04:55 on Dec 13, 2012 |
# ? Dec 13, 2012 04:31 |
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Exinos posted:Any guard players have some autocannons from the heavy weapons team they want to part with? Basically just looking for the piece with the barrel on it if you no longer have the ammo drums or the bi-pod is in use. I think I might have a few, I'll poke around my bitz box.
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# ? Dec 13, 2012 04:37 |
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So, tonight I wrecked a Land Raider with Mad Dok Grotsnik's power klaw on the second turn of the game. He was leading some cybork Kommandos. Then, two turns later, he was killed by a snap-shot from a meltagun. It's like the whole world has turned upside down, blokes.
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# ? Dec 13, 2012 05:14 |
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My favorite kill was a deathwing terminator with an assault cannon bringing down a Tau Tiger Shark AX-1-0 in one shot back in 5th ed. when shooting flyers was hard. We've got it easy in 6th edition, what with not subtracting range from our guns on top of needing 6s to hit.
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# ? Dec 13, 2012 05:30 |
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BlueInkAlchemist posted:
That's a solid list to start with, and you can later build upon it as funds and time become available. My one nitpick would be the plasma pistol on the Chaos Lord. Plasma pistols usually get fired only 1-2 times each game and are very expensive. You can use those points to give him an artifact weapon to make him a bigger threat, or get an invulnerable save.
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# ? Dec 13, 2012 05:34 |
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Sephyr posted:That's a solid list to start with, and you can later build upon it as funds and time become available. You raise a good point, and I believe there are plenty of bits in the DV box I can cannibalize to make the adjustment. Or just do it later with a saw, some green stuff and a repaint job.
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# ? Dec 13, 2012 06:34 |
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Baruch Obamawitz posted:My favorite kill was a deathwing terminator with an assault cannon bringing down a Tau Tiger Shark AX-1-0 in one shot back in 5th ed. when shooting flyers was hard. We've got it easy in 6th edition, what with not subtracting range from our guns on top of needing 6s to hit. I think my favorite was when a necron lord on a chariot charged my company commander and caught a plasma pistol blast to the face, which penetrated and exploded the chariot and killed the lord in the blast (who had expended his wounds earlier trying to keep his chariot floating). I'm pretty sure I lost that game, but the guy didn't get the "slay the warlord" VP off of me that game
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# ? Dec 13, 2012 08:04 |
I actually bought the Block War starter set and it had this group of models in it. Honestly, they are some of the worst posed and cast plastics I've seen and they take a lot of work to even fit together right. They're okay if you're looking for pure filler, but not much else.
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# ? Dec 13, 2012 09:28 |
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It doesn't happen often but it's nice when a precision shot from a plasma pistol takes out an enemy character and turns you into a daemon prince.
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# ? Dec 13, 2012 10:29 |
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Yeah, with precision shot, overwatch, AP2 being less common and getting +1 on the damage table Plasma pistols seem to do better now.
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# ? Dec 13, 2012 10:43 |
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cat with hands posted:Yeah, with precision shot, overwatch, AP2 being less common and getting +1 on the damage table Plasma pistols seem to do better now. Shame about that price tag, I still can't see them being used outside of guard because of that.
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# ? Dec 13, 2012 10:48 |
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They're also capable of killing the man firing it, which is awful.
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# ? Dec 13, 2012 12:52 |
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Baruch Obamawitz posted:My favorite kill was a deathwing terminator with an assault cannon bringing down a Tau Tiger Shark AX-1-0 in one shot back in 5th ed. when shooting flyers was hard. We've got it easy in 6th edition, what with not subtracting range from our guns on top of needing 6s to hit. How big is the tigershark model? It looks enormous on the site Cassa posted:They're also capable of killing the man firing it, which is hilarious.
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# ? Dec 13, 2012 14:32 |
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IMO gets hot should just destroy the weapon. You're leading your army around plasmaing poo poo. Suddenly the gun has a malfunction that is so bad it would kill a normal man but you somehow survive. And keep shooting the gun which was unaffected by this critical malfunction. -Warhammer40k.txt
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# ? Dec 13, 2012 14:46 |
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nuncle jimbo posted:How big is the tigershark model? It looks enormous on the site Pretty loving big. WhiskeyJuvenile fucked around with this message at 14:54 on Dec 13, 2012 |
# ? Dec 13, 2012 14:51 |
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CyberLord XP posted:IMO gets hot should just destroy the weapon. I never viewed it as a malfunction, more that the weapon overheated and then vented plasma all over the wielder... if they were wearing enough army to shield them then they could carry on with their weapon, cool as ice.
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# ? Dec 13, 2012 14:53 |
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Baruch Obamawitz posted:Pretty loving big. For reference, a doom/night scythe is about twice as wide as a dreadnought. That thing's probably about three times larger than a night scythe.
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# ? Dec 13, 2012 14:56 |
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I guess that interpretation does make sense. Yeah I just checked my copy of Blood and Thunder and the Plasma pistol does seem to vent hot gas all over the guy when it malfunctions.
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# ? Dec 13, 2012 14:58 |
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cat with hands posted:Yeah, with precision shot, overwatch, AP2 being less common and getting +1 on the damage table Plasma pistols seem to do better now. If they cost 5 points or were Assault 2, I'd definitely agree. As it is, though, you are paying the cost of a full chaos marine for a short-ranged weapon that doesn't get to fire too often. It may burn an enemy terminator or put wounds on a tervigon, but if you are in range to fire it you are likely either about to charge (and you don't want to kill too many enemies before rolling the charge because it makes the charge harder to pull off) or gettingcharged yourself. I never fire mine in overwatch, since the odds of hitting and of burning yourself are the same and I'll need all my wounds for the coming CC. I have one on Kharn since its mandatory gear, but The last time I fired it was when facing Chaos daemons because I needed every single shot to try and go through Fateweaver's drat re-rollable saves.
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# ? Dec 13, 2012 15:04 |
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Cataphract posted:if they were wearing enough army to shield them then they could carry on with their weapon, cool as ice.
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# ? Dec 13, 2012 15:05 |
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Sephyr posted:If they cost 5 points or were Assault 2, I'd definitely agree. As it is, though, you are paying the cost of a full chaos marine for a short-ranged weapon that doesn't get to fire too often. I'm not saying that they are good value, just that they are better in 6th than they were in 5th. Sometimes that extra wound, pen or hullpoint is what you need. Another case for the PP, at least for me, is the new casualty removal rules. Getting an IP in range is both difficult and risky since you're likely putting that dude up front.
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# ? Dec 13, 2012 15:17 |
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I may try it both ways. I can always say someone gave the Lord the PP before he left for combat, but he'd much rather feel his foe dying (he's Slaaneshi after all) and just uses the PP to gesture grandly, or because the Noise Marines wanted pyrotechnics. Taking a look at the Thousand Sons, it seems that Icon of Flame + Inferno Bolts = a really good way to set HQs on fire. Not sure if they're worth the cost in a lower-point army, but sticking them in a Rhino and tasking them with character assassination seems like it might work.
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# ? Dec 13, 2012 16:33 |
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# ? Jun 9, 2024 20:13 |
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I a) always forget that it is better to charge than be charged, and b) forget about soul blaze. I need to get better about that.
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# ? Dec 13, 2012 16:38 |