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Miles O'Brian
May 22, 2006

All we have to lose is our chains
I was playing Tomb Kings during Storm of Chaos also. Their campaign narrative was something along the lines of "Maybe hang out in your desert away from the rest of the world or something, try not to get in the way."

Some mentions of maybe venturing out into the wilds to retrieve stolen artifacts among the chaos if you could be bothered, but that was about it.

Eye of Terror was infinity times more fun.

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AgentF
May 11, 2009

Cataphract posted:

Still, a friend of mine had his tomb king character mentioned in part of the fluff that came out. that was pretty cool.

Because the character accomplished something impressive? Or had a really cool name?

krushgroove
Oct 23, 2007

Disapproving look
Chaos Spawn: what's a good number to take in a unit? Inspired by the Oath thread, I started making on from scratch (wire frame and Milliput) but then got a little crazy with a box of Tyranid bits I won off ebay. So now I've got 3 built up and another 2 that just need blobs of Green Stuff/Milliput to stick arms and legs into. Is 5 'enough'?

Cataphract
Sep 10, 2004

Fun Shoe

AgentF posted:

Because the character accomplished something impressive? Or had a really cool name?

from memory, he submitted pretty fluffy battle reports when he sent in his game results and then one of the updates mentioned his general.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

krushgroove posted:

Chaos Spawn: what's a good number to take in a unit? Inspired by the Oath thread, I started making on from scratch (wire frame and Milliput) but then got a little crazy with a box of Tyranid bits I won off ebay. So now I've got 3 built up and another 2 that just need blobs of Green Stuff/Milliput to stick arms and legs into. Is 5 'enough'?

5 is the max unit size...

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

The Dregs posted:

My son really wants the Dark Vengeance box for Christmas. He wants the Chaos stuff and he wants to give me the Space Marines to teach him how to play. Fine with me, I don't mind starting 40K again. The only problem is, I really hate how the Dark Angels look. Would it be difficult to convert them to vanilla marines or to maybe trade them? I can't imagine they are worth much in trade. Ebay is probably awash in Dark Angel bits.

I painted mine as Blood Angels, and I was pretty pleased with the outcome:

ineptmule posted:

:siren:Oath Complete!:siren:






Yes, I know! DRILL YOUR BARRELS… I will. I just broke my last drill bit so can't do it just now.

Edit: Same goes for mould lines... these three will always be liney but the rest of my DV box is getting a very thorough treatment!

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Edit:^^^^^Great example of painting the DA marines in other colors. It took me a few looks to even see the DA iconography. Those are bitchin looking blood angels.

krushgroove posted:

Chaos Spawn: what's a good number to take in a unit? Inspired by the Oath thread, I started making on from scratch (wire frame and Milliput) but then got a little crazy with a box of Tyranid bits I won off ebay. So now I've got 3 built up and another 2 that just need blobs of Green Stuff/Milliput to stick arms and legs into. Is 5 'enough'?
5 is the max unit size and it feels right. 15 wounds is a lot to go though, especially if you splurge on mark of Nurgle. It gives you T6 which is insane with 3 wounds and gives you much more leeway with your conversions. A bad area of detail can be turned into a sore by stippling blood and your'e good.

As far as tactically spawn are awesome. They move ultra fast and ignore all terrain. Their mass number of attacks and S5 threaten all non-Monolith/Landraiders vehicles, poorly armored hoards and elite units betting on low-AP attacks. Also since they are so fast and thick they can hide your combat lord if he takes a bike, jumppack or disc. This is another delivery system if you don't want to have a slow mob of cultists.

If you take unmarked Spawn then a Khorne Lord with Juggernaut and axe of blind fury can peal off in another direction and do his thing, or if you want T6 spawn a biker Nurgle sorcerer (1-2 rolls on Nurgle, rest in Bio) can ride along and debuff the enemy and or buff the spawn with a spell and having a cheap Force Axe(Maledictions are done in movement phase and do not affect target for shooting/charging).

Edit2:

Necron Wraiths are 35pts each +20-30pt upgrades and are considered good melee unit.
WS4, W2, T4, S6(Rending), A3, 3++sv and Special ignore terrain.

Nurgle Spawn are 36pts each
WS3(Fear), W3, T6, S5(Poisoned?), A1-6(and rage), -(4+?)sv and Beasts ignore terrain.

The codex are different and the statlines are not one-to-one but you can see why they are competitive.

WhiteOutMouse fucked around with this message at 12:27 on Dec 14, 2012

krushgroove
Oct 23, 2007

Disapproving look
Awesome, thanks for the Chaos Spawn info! I'll definitely be using them in our big Hammerfest game next week. Also S5, wow!

The Dregs
Dec 29, 2005

MY TREEEEEEEE!

Cataphract posted:

there's a reasonable amount of work involved removing the iconography but you can just as easily ignore it an paint them up however you please.

A sword with wings is a pretty generic icon and it's quite a feasible embellishment for armour of any chapter.

If it really bothers you, you can probably flog it on ebay and buy an equivalent number of old black reach space marines with the money you make.

I want to make Lamenters :(

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

The Dregs posted:

I want to make Lamenters :(

ineptmule posted:

I painted mine as Blood Angels, and I was pretty pleased with the outcome:

Check out the post above, those are some of the DA models from the starter box and they look like blood angels with the right paintjob.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

LordAba posted:

I kind of wish they would expand on the giant ork vs tyranid crazyness that Kryptman caused. Other than the fact that the tyranids now have a firm foothold in the Octarius empire.
There's actually a fair bit of stuff about it in the Tyranid codex. It doesn't say anything like "Tyranids win" or anything like that, but it has them killing off a major warboss and essentially depopulating a planet of Orks, so there's something.

krushgroove posted:

Chaos Spawn: what's a good number to take in a unit? Inspired by the Oath thread, I started making on from scratch (wire frame and Milliput) but then got a little crazy with a box of Tyranid bits I won off ebay. So now I've got 3 built up and another 2 that just need blobs of Green Stuff/Milliput to stick arms and legs into. Is 5 'enough'?
You'll generally want to have one Spawn left around so you can get a Consolation Prize if you roll poorly on the Boon table, but aside from that any number of Spawn is fine. Nurgle Spawn are the best due to T6 being such a huge upgrade over T5, but if you really wanna run a character with them unmarked Spawn are fine as ablative wound guys. A unit of four of them is a pretty strong character delivery unit for games of 1750 or fewer points, since that's a lot of wounds to chew through.

BlueInkAlchemist
Apr 17, 2012

"He's also known as 'BlueInkAlchemist'."
"Who calls him that?"
"Himself, mostly."

ineptmule posted:

I painted mine as Blood Angels, and I was pretty pleased with the outcome:

This is really good work (non-drilled barrels aside ;) ), and gives me hope that, if I get around to assembling & painting mine, I can pull of Black Templars pretty well.

Crowleraptor
Sep 26, 2012
I don't get why spawn are good I can't look past the fact that they have no save

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Crowleraptor posted:

I don't get why spawn are good I can't look past the fact that they have no save

Really cheap T6 wounds on beast bodies with a ton of attacks, 3-8. They are good cheapo escorts for biker/jugg Lords, but I'd rather pay a bit extra for Bikers because they offer far more utility and don't just die horribly to poisoned weapons. DE can easily mulch multiple Spawn units in one turn. Plague Marines will also fare well against them.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Chaos Spawn are a really cheap interceptor unit with enough strength to damage most vehicles, making their movement and charge range a huge concern. Your opponent needs to focus higher-strength guns at them to actually deal enough damage to take them out (barring poisoned weapons) or they are going to be inconvenienced by models that are quite tough in close combat and get a crushing number of attacks. They're basically a throw-away unit that is capable of non-throw-away results if your opponent doesn't handle them properly.

Fyrbrand
Dec 30, 2002

Grimey Drawer
God it's weird hearing about spawn and chaos bikers being good.

Fletchtar
May 6, 2003
I'm buying the Space Marine megaforce today with the intention of making that my new main army eventually. In the long term, my idea is to not play any specific chapter, but to paint them up however I want, have a bunch of the HQ's to choose from & invent some fluff like they're specialists in imitating other chapters or whatever. My notion here is this will let me eventually collect a crapload of Space Marine figures so I can field a wide variety of things.

Short term, I was thinking I'd get just one or two things to round that out. What's the bare minimum recommended to round out a SM force that starts with the megaforce models? I was thinking of just picking up a razorback for now & using my Grey Knights as either SM terminators or just run them as allies to have more variety than comes with the box.

Also do I need to buy special weapons for the tactical squads that come in the megaforce, or does the box come with them?

edit: oh & I was thinking the command squad that comes with the megaforce could double as a sterngard squad because those seem cool to me. Do they look enough alike that that would be kosher?

Fletchtar fucked around with this message at 15:44 on Dec 14, 2012

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

Fyrbrand posted:

God it's weird hearing about spawn and chaos bikers being good.

Let me tell you about how bad a choice Chaos Daemon Princes are.

It is indeed a strange world.

Fyrbrand
Dec 30, 2002

Grimey Drawer

PierreTheMime posted:

Let me tell you about how bad a choice Chaos Daemon Princes are.

It is indeed a strange world.

Thousand Sons are still bad at least...right?

Goat Bouillabaise
Sep 21, 2005
Strike Force DUMBASS!

PierreTheMime posted:

Let me tell you about how bad a choice Chaos Daemon Princes are.

Wait, how are they a bad choice? My DP has been annihilating everything in its path, Black Mace or no.

Ith
May 16, 2004
not azn
A Daemon Prince of Tzeentch with Power Armor, Wings and the Black Mace is really good. However it is still like 260 points.

A Khorne Biker Lord with a 4+ invuln and the Axe of Blind Fury with some biker bros is a whole lot of hurt and can assualt the enemy back line on turn 2.

Goat Bouillabaise
Sep 21, 2005
Strike Force DUMBASS!

Ith posted:

A Daemon Prince of Tzeentch with Power Armor, Wings and the Black Mace is really good. However it is still like 260 points.

Well, true, and this is what I use. And then have a sorceror juice him up until he's a striding destroyer of all things. It's...astonishing.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Fyrbrand posted:

God it's weird hearing about spawn and chaos bikers being good.
It's basically the biggest topsy-turvy the same has seen yet, yeah. Going from one of the worst joke units around to an extremely strong choice that you slap in any time you have a few points and a FA slot is... surprising.

Spawn don't come with a save, but they can still get a cover save like any other unit, which is generally what you'll be using. Their main defense is the fact that T6 is just really hard to hurt- even standing with no cover, a full squad of Rapid Firing Marines won't even kill a single Spawn. Save you don't have to roll are ones you can't fail.

Living Image
Apr 24, 2010

HORSE'S ASS

Cataphract posted:

Gosh, I remember being part of the warpath at that time too. It was great early on in the campaign but got increasingly frustrating as time went on.

Still, a friend of mine had his tomb king character mentioned in part of the fluff that came out. that was pretty cool.

I was heavily involved. I ended up forming a WoW guild with Rob from there which was pretty good fun and lasted a while. Rob had a ton of his fluff get mentioned in the GW stuff which was quite cool.

Hixson
Mar 27, 2009

Corrode posted:

I was heavily involved. I ended up forming a WoW guild with Rob from there which was pretty good fun and lasted a while. Rob had a ton of his fluff get mentioned in the GW stuff which was quite cool.

I wish they would do something like that again. It sounds like a lot of fun! Anytime there's a chance to shake up the fluff a little is a good thing.

Any reason there hasn't been any since?

Lord Hypnostache
Nov 6, 2009

OATHBREAKER

Hixson posted:

Any reason there hasn't been any since?

Because players are unpredictable and don't play like GW expects them to, messing up their pre-planned post campaign fluff.

counterspin
Apr 2, 2010

GW has gotten entirely out of the tournament business. So the odds of another event like this are remote.

Von Humboldt
Jan 13, 2009

Goat Bouillabaise posted:

Well, true, and this is what I use. And then have a sorceror juice him up until he's a striding destroyer of all things. It's...astonishing.
I'm guessing the Sorcerer keeps casting Boon of Mutation on the Prince? That does seem baller, but doesn't that risk your Prince turning into a spawn, and all your investment going down the hole? (Not that that isn't entertaining or chaos as all hell.)

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

Von Humboldt posted:

I'm guessing the Sorcerer keeps casting Boon of Mutation on the Prince? That does seem baller, but doesn't that risk your Prince turning into a spawn, and all your investment going down the hole? (Not that that isn't entertaining or chaos as all hell.)

How does a Daemon Prince turning into a spawn even work in fluff? Maybe someone can point out where it's happened in canon but it seems really weak given that the whole point of achieving apotheosis into a prince is that you've got tenure, as it were.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

JerryLee posted:

How does a Daemon Prince turning into a spawn even work in fluff? Maybe someone can point out where it's happened in canon but it seems really weak given that the whole point of achieving apotheosis into a prince is that you've got tenure, as it were.

But then you are loving with it by using the boon. The gods have a sense of humor. :v:

Living Image
Apr 24, 2010

HORSE'S ASS

Hixson posted:

I wish they would do something like that again. It sounds like a lot of fun! Anytime there's a chance to shake up the fluff a little is a good thing.

Any reason there hasn't been any since?

They take a lot of effort and no-one's ever really happy with them. They're quite difficult to manage both fluff-wise and in reality - for the fluff, coming up with a good campaign where every player can get involved no matter what they play without turning it into some titanic end-of-times affair (which means it'll always be anticlimactic, because GW will never destroy the knife-edge-of-the-apocalypse setting they have going) is really hard. Reality-wise it takes a ton of involvement from the web team and interaction with the community which they're not really fans of, and I think the guys who were really into that kind of stuff (like Andy Chambers, Gav etc.) have since moved on and the new guys don't seem to have much desire for it. It also doesn't move units particularly well and the ones it does are often hard to track since the armies they produced were often heavily conversion based - for every guy who spunked £500 to make some cool whacky army from the campaign book, there's ten others who took their existing army and used the High Elves +2 list without spending a single pound on any of it. A 'campaign' army with an entire new range might as well just come out as a new codex on its own and not dominate the schedule for 2-3 months.

Nowadays I think they prefer FW to produce 'campaign' books which you play at home in small groups a la Horus Heresy, or to bring out stuff like Blood in the Badlands or Fire Rain Death or whatever the new 40k one was called.

Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!

Fearless posted:

There have been allusions to veteran nobs from that conflict being larger than terminators.

Can you expand on this? It's one of my favorite bits of fluff regarding tyranids - didn't realize there was more information on it.

Fearless
Sep 3, 2003

DRINK MORE MOXIE


Bavius posted:

Can you expand on this? It's one of my favorite bits of fluff regarding tyranids - didn't realize there was more information on it.

Codex: Orks, page 8. Ork veterans of the decades-long Duros campaign reputedly grew to twice the height of a man.

Goat Bouillabaise
Sep 21, 2005
Strike Force DUMBASS!

Fearless posted:

Codex: Orks, page 8. Ork veterans of the decades-long Duros campaign reputedly grew to twice the height of a man.

:stare:

Modified WFB ogres into Duros vets as counts-as deffdredds or kans, maybe?

Manifest
Jul 7, 2007

HELLO THERE I COME FROM THE FUTURE
Black Orcs are pretty big, but probably still not big enough.
Maybe converted ogres?

Miles O'Brian
May 22, 2006

All we have to lose is our chains

Goat Bouillabaise posted:

:stare:

Modified WFB ogres into Duros vets as counts-as deffdredds or kans, maybe?

Nah. There is already an entry in the codex for Giant Nobs (snicker), theyre called Warbosses. :smug:

Goat Bouillabaise
Sep 21, 2005
Strike Force DUMBASS!

Miles O'Brian posted:

Nah. There is already an entry in the codex for Giant Nobs (snicker), theyre called Warbosses. :smug:

Well played, sir. Well played. :colbert:

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Just got back from a lovely game where I continue to teach this semi-new Space Marine player about the rules and he continues to have fun regardless of how often I end up stomping him. I don't mean to... it just happens. :/

I snapfire'd his untouched Dreadnought to death today with a single Devourer with Brainleech Worms when he tried to charge my Flyrant he'd Grounded. Four 6s to hit and three 6s to glance. I felt bad and happy at the same time.

LordAba
Oct 22, 2012

by FactsAreUseless

Miles O'Brian posted:

Nah. There is already an entry in the codex for Giant Nobs (snicker), theyre called Warbosses. :smug:

Best thing about Apoc? Units of warbosses deepstriking in a rok. Lead by a giant ork counts-as-angron.

PierreTheMime posted:

I snapfire'd his untouched Dreadnought to death today with a single Devourer with Brainleech Worms when he tried to charge my Flyrant he'd Grounded. Four 6s to hit and three 6s to glance. I felt bad and happy at the same time.

Devourers are amazing this edition, not that they were bad before. Though I still wonder what they were thinking when they made the venom cannons suck so badly!

That's why I feel bad whenever I use my Sisters. They are literally luckier than average... I haven't played too many games with them since the white dwarf codex, but I have saved more vehicles than lost with the stupid 6+ invul save. Last game I rolled 6 missiles with my exorcist, needing 6s to hit a stormraven. One hit, one pen (6), one blown up stormraven (6). It proceeds to fall out of the sky, killing all but one death company member with a thunder hammer. The death company member charges it for two turns in a row... and between the 6+ invul and the some insane misses manages to not do any damage to the exorcist.

Faith in the emperor indeed.

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PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

LordAba posted:

Devourers are amazing this edition, not that they were bad before. Though I still wonder what they were thinking when they made the venom cannons suck so badly!

I always thought it would be a cool rule if they forced some sort of hits on passengers if they scored a penetrating hit. In the fluff they're sharpened crystal shards that evaporate into toxic fumes, so it would make sense that it could fill an enclosed cabin and do some damage. Something like all passengers take a S4 hit just like an Explode result, or something. Sadly they're just not that great, though 6th Ed. did make them a little better now that blast templates are full strength no matter what.

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