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The Ulysses Companion mod has been updated to version 1.1. Among other bug fixes, it now includes a compatibility patch for CCO's Follower Tweaks.
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# ? Dec 14, 2012 17:23 |
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# ? May 27, 2024 09:55 |
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Cirosan posted:The Ulysses Companion mod has been updated to version 1.1. Among other bug fixes, it now includes a compatibility patch for CCO's Follower Tweaks. Very cool. Checking this out now. ps you should do no bark
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# ? Dec 14, 2012 18:37 |
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Upmarket Mango posted:
Is that DarnUI? It's prettier than I remember it being.
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# ? Dec 14, 2012 18:40 |
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Falls Down Stairs posted:Is that DarnUI? It's prettier than I remember it being. That font is DUI, that window is not however. I would like to know what mod that is.
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# ? Dec 14, 2012 19:08 |
Isn't that MTUI?
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# ? Dec 14, 2012 19:46 |
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Cream-of-Plenty posted:Isn't that MTUI? It has MTUI in it, but the borders come from this.
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# ? Dec 14, 2012 19:48 |
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Endymion FRS MK1 posted:It has MTUI in it, but the borders come from this. Beaten, but yes, I'm using this mod with MTUI as well.
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# ? Dec 14, 2012 21:09 |
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Making this more toyetic by filling in the large blank spot with a vent, a connector doohicky, and a button with a little light on it. I would just like to say I have no idea what these do. I can't help but notice that the Ddo previewer is alot prettier than the viewport shader in Max. this looks shoddy by comparison.
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# ? Dec 15, 2012 00:14 |
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Colon Semicolon posted:
I think the wood bit on the grip could use a bit more love, as they say. Right now it just looks like a recolor of the metal that the rest of the gun is made of and I figure that's not your intent.
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# ? Dec 15, 2012 00:20 |
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Colon Semicolon posted:I would just like to say I have no idea what these do. Buttons on laser weapons? POWEEEERRRR!
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# ? Dec 15, 2012 00:20 |
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StandardVC10 posted:I think the wood bit on the grip could use a bit more love, as they say. Right now it just looks like a recolor of the metal that the rest of the gun is made of and I figure that's not your intent. again, not much of a texture artist. the presets in Ddo really don't allow for actual wood, and I got no idea how to trick the thing into making wood grain. That's part of why I'm totally okay with anyone touching it up once i get everything settled. Capn Beeb: I'll be sure to find a way to add that as a label above the button, in that case!
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# ? Dec 15, 2012 00:29 |
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Is there a mod that adds a Power Armor Vendor outside of the Brotherhood of Steel?
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# ? Dec 15, 2012 02:58 |
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Capn Beeb posted:Buttons on laser weapons? That's not a button, that's a lever.
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# ? Dec 15, 2012 04:54 |
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Colon Semicolon posted:again, not much of a texture artist. the presets in Ddo really don't allow for actual wood, and I got no idea how to trick the thing into making wood grain. That's part of why I'm totally okay with anyone touching it up once i get everything settled. Just use the custom detail layers to add a wood grain base from cgtextures.com or whatever.
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# ? Dec 15, 2012 09:44 |
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Was playtesting the Ulysses Companion mod earlier yesterday when I turned around and saw this. Struck me somehow - it's almost art.
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# ? Dec 15, 2012 10:58 |
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I've kind of got the mad itch to make a simple mod but I have no goddamned clue how to do it. Basically I want to make a suit like Darren McGavin's from the old Kolchak TV show. Basically I don't want Benny to be the only man in the Mojave to have a ridiculous suit. I'm pretty sure it'd just be a matter of retexturing one of the existing outfits, but like I said I have no clue how to do this even after reading through the GECK manual. If anyone can give me some advice I'd love it.
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# ? Dec 15, 2012 17:06 |
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Seersucker suits are cool.
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# ? Dec 15, 2012 17:41 |
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Upmarket Mango posted:Any idea what would be causing this? It happens when I apply either mod to it. It looks normal otherwise. I had one where the gun basically had 2 cylinders, one in the normal spot, and one further down the barrel. It looked so comical.
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# ? Dec 15, 2012 23:06 |
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StandardVC10 posted:That's not a button, that's a lever. A lever is a rich man's button.
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# ? Dec 16, 2012 10:09 |
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So I installed Darnified UI and whenever I put my cursor over an object it looks like this- So I'm wondering how I could make it less bad?
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# ? Dec 16, 2012 19:02 |
homerlaw posted:So I installed Darnified UI and whenever I put my cursor over an object it looks like this- Follow directions and fix your [fonts] section like DarnUI asks.
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# ? Dec 16, 2012 19:06 |
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I'm playing through this again and have just updated Nevada Skies to version 7. It seems there's no longer and esp, just an esm, is this correct? And there's no honest hearts plugin either. I'm a little unsure about this because the description on the nexus still talks about making sure to load it after a bunch of mods that come as ESP files, and talks about getting an honest hearts plugin too. And because the thermo-hydrograph is no longer in the mod, I don't know for certain the mod is loaded when I activate the esm.
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# ? Dec 16, 2012 19:56 |
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So I somehow managed to break my menu options once I'm in game. I can get into MCM, but nothing else. I just installed Cinematech, Dynavision, Imaginator, and Director's Chair. e: uninstalling those doesn't fix it. oh boy. e2: Okay it's only bugged out on my latest character KingShiro fucked around with this message at 21:16 on Dec 16, 2012 |
# ? Dec 16, 2012 20:21 |
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Arenovalis posted:Just use the custom detail layers to add a wood grain base from cgtextures.com or whatever. done Diabetes Forecast fucked around with this message at 22:21 on Dec 16, 2012 |
# ? Dec 16, 2012 22:06 |
Reveilled posted:I'm playing through this again and have just updated Nevada Skies to version 7. It seems there's no longer and esp, just an esm, is this correct? And there's no honest hearts plugin either. I'm a little unsure about this because the description on the nexus still talks about making sure to load it after a bunch of mods that come as ESP files, and talks about getting an honest hearts plugin too. And because the thermo-hydrograph is no longer in the mod, I don't know for certain the mod is loaded when I activate the esm. It's not really an "update" so much as a different version. Keep using 0.6.3 and you'll probably be better off. 0.7 seems to represent a split in the focus of the mod, returning to weather and lighting patterns that are similar to the original game.
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# ? Dec 16, 2012 22:16 |
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Is there any way to get Project Reality to skip the Rain cycle but keep the other weather types? I like having dynamic weather cycles (pleasant -> cloudy -> etc.) but I don't like the way the rain effect is implemented in PR, plus it causes a noticeable framerate drop. I know that I can manually choose my climate but that's kind of immersion-killing.
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# ? Dec 17, 2012 03:48 |
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No idea what to do about this. No matter how I attempt to change this, the gun sits right in the crosshair area. I don't suppose anyone has any idea how to fix this, do they?
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# ? Dec 17, 2012 09:56 |
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Colon Semicolon posted:No idea what to do about this. No matter how I attempt to change this, the gun sits right in the crosshair area. I don't suppose anyone has any idea how to fix this, do they? quote:1. Create a node named ##sightingnode.
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# ? Dec 17, 2012 10:21 |
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it's not ironsights so much as regular firing causes this. no matter what changes I make to the sighting node this happens. EDIT: Scratch that, I was still using the weapon animation replacer. That caused the firing animation to shove the gun in front of the crosshair when fired. Diabetes Forecast fucked around with this message at 12:41 on Dec 17, 2012 |
# ? Dec 17, 2012 10:36 |
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Anybody know what might cause my neatly NifSkope'd armour to do this? It is properly adjusted and re-adjusted, but for some reason it looks like this and a Fiend was running around with my cool leather jacket floating above his head.
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# ? Dec 17, 2012 18:32 |
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Updated the Ulysses Companion mod to version 1.2, making it compatible with all other DLCs and fixing one or two other bugs. A good deal of new dialogue has been added as well. Probably a good thirty lines or so. And that about wraps up everything I wanted to accomplish with this mod.
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# ? Dec 18, 2012 06:42 |
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Now do the rest of them! I never got that "reunited and it feels so good" to work very well. Do Joshua Graham first please
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# ? Dec 18, 2012 06:48 |
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Lord Lambeth posted:Now do the rest of them! I never got that "reunited and it feels so good" to work very well. Ulysses was a special case. In all the other DLCs, your companions get their closure and ride off into the sunset (assuming they lived). Ulysses is the only one who doesn't run off on his own journey - he just sits at the vista overlooking the Divide forever. Y'know, despite being hellbent on changing the Mojave for the entirety of the DLC. This coupled with the fact that he was originally supposed to be a companion made him especially appealing to mod back in. The others, not so much. Their stories have been told, their purpose fulfilled. I will grant you that Joshua Graham is a badass, and I would love to have him tag along myself. But his story is elsewhere. E: Reflecting on it, actually, I realize that Graham is probably my favorite character in New Vegas. He's an absolutely fascinating character study and an unusually mature examination of religion, on top of being someone heavily involved with NV's lore. It's for that reason that I couldn't just mod him back - I'd have to explain why he abandoned the tribes of Zion (which he wouldn't). And I don't think I could do that kind of development for such a complex character justice with just some spliced-together dialogue. Cirosan fucked around with this message at 08:39 on Dec 18, 2012 |
# ? Dec 18, 2012 08:29 |
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having not really found a whole lot of issues myself, I'm uploading a test version of B!G Iron for everyone to toy around with and find bugs and/or criticisms of it's design. (yeah the microfusion cells hover over the table I got too lazy to fix it right now) go hog wild! http://www.mediafire.com/?kw984d0ze9m894d Diabetes Forecast fucked around with this message at 09:05 on Dec 20, 2012 |
# ? Dec 18, 2012 10:21 |
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Cirosan posted:
what about no bark
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# ? Dec 18, 2012 15:29 |
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Cirosan posted:
I don't think you'd be able to do it by splicing dialogue together, but I could definitely see Joshua leaving Zion to travel with you. Him travelling with you for a few months tops isn't abandoning the Tribes permamantly or anything like that. If Obsidian had left a speech check in where you convince Joshua that the best thing for the tribes is to give them a little time alone with Daniel to contexualise your joint violence on the White Legs (or if you evacuated Zion, to help prevent resentment by having him as an immediate reminder of what the alternative was), it wouldn't feel out of place for him to join you until the Second Battle of Hoover Dam. Similarly, I think that he would feel obliged to help you if you asked him to return your kindness by helping to save your own tribe from Caesar. And I think he'd be inclined to see a divine hand guiding him if you invited him back to the Mojave one last time for a reckoning at the dam. Even if not as a companion, it'd have been nice if he showed up like Arcade does at the Dam. There'd have been a poetry to that. Like I say, probably not something you could achieve from spliced dialogue, but it would have made sense had Obsidian done something like that.
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# ? Dec 18, 2012 16:32 |
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I'm giving up on the Yes Man Companion mod, that poo poo is loving hard. I don't even know where to start and I managed to completely break everything with random clicking in Geck.
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# ? Dec 18, 2012 20:48 |
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Turtlicious posted:I'm giving up on the Yes Man Companion mod, that poo poo is loving hard. I don't even know where to start and I managed to completely break everything with random clicking in Geck. I just learned there is apparently already a Yes Man companion mod. No idea how good it is but I'll probably try it on the same playthrough as Ulysses. e: This image makes me happy:
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# ? Dec 18, 2012 21:01 |
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fentan posted:I just learned there is apparently already a Yes Man companion mod. No idea how good it is but I'll probably try it on the same playthrough as Ulysses. My ownly question is wondering if this has the restored content, and if so if I'll be able to use it as a base to do the quests and stuff (the one's where you are allowed to make Lucky 38 run New Vegas on it's own power and blow up the drat)
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# ? Dec 18, 2012 21:06 |
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# ? May 27, 2024 09:55 |
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I doubt it, I think it just uses cut dialogue to cobble together the barks and stuff. I don't see why you wouldn't be able to use it as a base for that, though.
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# ? Dec 18, 2012 21:16 |