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For fucks sake.
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# ? Dec 25, 2012 22:29 |
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# ? Jun 4, 2024 12:09 |
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Guillermus posted:SGtMarkIV just released an alpha of BrutalStrife This is so unnecessary it hurts, and I love Brutal Doom.
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# ? Dec 25, 2012 22:37 |
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"Brutal X" is starting to sound like a meme at this point.
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# ? Dec 25, 2012 22:43 |
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Red_Mage posted:With a dx10/11 rendering DLL and an updated launcher to allow for modern resolutions, UT99 could pass as a budget game made this year. There was a project going for a while that essentially did just this. I'm not sure of the status currently though. This thread is making me miss the days of OGL and Proving Grounds!
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# ? Dec 25, 2012 22:46 |
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waiting for Brutal Brutal Doom, where every gunshot is a fatality
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# ? Dec 25, 2012 22:47 |
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Also adds a suicide key that cases the Doomguy to try, and fail, to take his own life with a shotgun. The death animation is 7 hours long and accompanied by screams of agony recorded from an actual shotgun suicide attempt.
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# ? Dec 25, 2012 23:35 |
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Beef Assistant posted:I'm getting some annoying mouse lag using eduke32. I've fixed the problem before but I don't remember how and I'm not finding anything helpful using google. Vsync's disabled, not sure what the deal is here. Turn off mouse smoothing/mouse filtering and, if that doesn't help, 3d models. JackMackerel posted:That does remind me, I wish Wolfenstein (the remake everyone forgot about/is trying to forget) was a bit better polished. The powers were fun and the enemies were pretty cool, for the most part, and the weapons and upgrades were great. It just lacked... oomph. In contrast, I thought Wolfenstein 2009 was excellent, probably my favourite "modern old-school" FPS. It probably got a bit of a boost in my esteem since I played it after Singularity, though, which I thought was pretty bad.
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# ? Dec 26, 2012 00:01 |
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Reive posted:This is so unnecessary it hurts, and I love Brutal Doom. I agree. I can understand Brutal Hexen because is a game that relies heavily (depending on the class) on melee combat and he added the shield to the warrior making it more interesting. But for Strife? I don't get it because it wasn't mean to be a gory game like Doom was. That doesn't mean that there should be a Brutal Blood because holy poo poo I don't know what the gently caress would that game become.
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# ? Dec 26, 2012 00:35 |
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Guillermus posted:I agree. I can understand Brutal Hexen because is a game that relies heavily (depending on the class) on melee combat and he added the shield to the warrior making it more interesting. But for Strife? I don't get it because it wasn't mean to be a gory game like Doom was. That doesn't mean that there should be a Brutal Blood because holy poo poo I don't know what the gently caress would that game become. Brutal Blood would loop back around to being a nonviolent game.
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# ? Dec 26, 2012 00:40 |
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It would become Secret of the Magic Crystals or something like that
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# ? Dec 26, 2012 00:41 |
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Guillermus posted:But for Strife? I don't get it because it wasn't mean to be a gory game like Doom was. You sure about that? It's gorier than Doom on many point. Unmodified Doom doesn't feature wounded enemies falling to their knees and holding their innards inside while crying in agony for a random amount of time before they finally bit it. Strife also features several different death animations (normal, but also incineration, disintegration, and liquefaction), Mengeleian laboratory props, piles of sacrificed corpses, some body horror with peasants turning into monster cyborgs, cutting people's hands to use as keys, and giant flying polyps as the big bosses. Also, the weapons are very annoying to use in the beginning (how many times must I stab that guy? why doesn't that crossbow bolt fly straight ahead?) and ridiculously overpowered at the end (incendiary grenades destroy everything except the spectres, Entity, and Crusader). They could do with a bit of rebalancing.
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# ? Dec 26, 2012 01:21 |
-snip dumb-
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# ? Dec 26, 2012 01:26 |
Brutal Blood is a prolonged black-out period followed by you clawing your way out of a shallow grave. You will never see home again. The one to watch out for is Rise of the Brutal Triad. It'll be a cult classic among true DOOM MURDER HEADS, while being overlooked by hardcore-casuals unable to appreciate the first accidental entry into the Splatter-Comedy FPS subgenre.
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# ? Dec 26, 2012 01:29 |
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I'd like to think that Rise Of The Triad is actually just Brutal Wolfenstein 3D.
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# ? Dec 26, 2012 01:52 |
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ToxicFrog posted:In contrast, I thought Wolfenstein 2009 was excellent, probably my favourite "modern old-school" FPS. It probably got a bit of a boost in my esteem since I played it after Singularity, though, which I thought was pretty bad. Oh, no, I loved it, was just mirroring all the critical reception (boo hiss etc.). I still insist the weapon upgrades were great and the enemies were fun to fight, it's just a shame it got rushed out and got bodyslammed by everyone. Also, do we include Trespasser in being an Early FPS?
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# ? Dec 26, 2012 02:08 |
JackMackerel posted:Oh, no, I loved it, was just mirroring all the critical reception (boo hiss etc.). I still insist the weapon upgrades were great and the enemies were fun to fight, it's just a shame it got rushed out and got bodyslammed by everyone. We include Half-Life, which came out later, so I'd say yes.
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# ? Dec 26, 2012 02:14 |
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Aaronicon posted:I'd like to think that Rise Of The Triad is actually just Brutal Wolfenstein 3D. You know, I think I'd enjoy a Brutal Wolfenstein. The whole game's already about killing nazis.
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# ? Dec 26, 2012 02:29 |
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ToxicFrog posted:In contrast, I thought Wolfenstein 2009 was excellent, probably my favourite "modern old-school" FPS. It probably got a bit of a boost in my esteem since I played it after Singularity, though, which I thought was pretty bad. I loved Wolfenstein 2009 (and RTCW) because the shooting was interesting and I kinda like the whole "Nazis try to use occultism/magic/whatever weird stuff" in order to win the WWII. You can pull some awesome killing sprees thanks to the powers you have and the weapons are awesome. I played Singularity after Wolfenstein 2009 and think is decent, but is just even more mindless and feels generic in comparison. I got it during a sale and it was well worth the 9.99€ I paid. I think is because Raven gets the shooting parts of the games right but they are not really good at making plots interesting, basically Soldier of Fortune I/II. Now I'm wondering why none of the first two SoF games (Raven ones) made it on Steam or GOG.
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# ? Dec 26, 2012 02:53 |
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I just completed "Putrifyer" after I found it on the Cacowards and that level really is amazing. The tension it builds through the music, atmosphere and level design is something else and it looks beautiful, like a Doom-3 that could have (and perhaps should have) been. Honestly give it a try if you haven't.
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# ? Dec 26, 2012 03:28 |
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Congrats Kins on your cacoward for Reelism!
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# ? Dec 26, 2012 05:33 |
LvK posted:waiting for Brutal Brutal Doom, where every gunshot is a fatality Where every bullet bleeds blood.
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# ? Dec 26, 2012 05:40 |
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Yeah I dunno that sounds alright to me
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# ? Dec 26, 2012 05:55 |
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Abandon All Hope posted:There was a project going for a while that essentially did just this. I'm not sure of the status currently though. http://kentie.net/article/d3d10drv/ Its been a thing for a while. There are some hi res texture packs for individual games but, meh. The new renderer and the better resolution support it brings honestly make the game look great even if the textures are comparatively small.
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# ? Dec 26, 2012 07:14 |
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Red_Mage posted:http://kentie.net/article/d3d10drv/ Holy crap! Just tried it with Deus Ex and it's awesome, I smell a replay.
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# ? Dec 26, 2012 08:35 |
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Cat Mattress posted:You sure about that? It's gorier than Doom on many point.
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# ? Dec 26, 2012 09:18 |
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On the MP side of things, Megaman 8-Bit Deathmatch is back with yet even more weapons and maps. https://www.youtube.com/watch?v=73CSQidJH54
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# ? Dec 26, 2012 12:08 |
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The Kins posted:On the MP side of things, Megaman 8-Bit Deathmatch is back with yet even more weapons and maps. Guys, GUYS, I got it:- BRUTAL MEGAMAN
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# ? Dec 26, 2012 12:40 |
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Al-Saqr posted:Guys, GUYS, I got it:-
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# ? Dec 26, 2012 12:47 |
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Oh, just noticed your avatar Kins, congratulations! Reelism is a great mod and that Cacoward is well deserved
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# ? Dec 26, 2012 13:29 |
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Congratulations on the cacoward for Reelism!
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# ? Dec 26, 2012 15:20 |
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Ya, definite congrats on that one, Reelism was a lot of fun.
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# ? Dec 26, 2012 19:31 |
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A very well deserved Cacoward.
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# ? Dec 26, 2012 19:50 |
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Latest RoTT trailer for those interested! http://www.youtube.com/watch?feature=player_embedded&v=XymGxTxU6Dc
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# ? Dec 27, 2012 04:31 |
How exactly would one go about replacing Brutal Doom v0.17's rifle sprites with Brutal Doom v0.18's? I really love the newer version, but I can't seem to figure out how to replace them. At first, I thought you could basically extract the relevant v0.18 decoration files and drag/drop them into an extracted v0.17 (since the files are pretty much identically named, just different images), and then repack the mod, but that seems to break the whole mod for some reason--nothing Brutal Doom-related works afterward. I've also been instructed to repack .pk3s from the root directory (c:), but trying to do that causes 7Zip to flip out and refuse, citing that "access is denied" and that it can't open a .tmp version of the .pk3 file. I just want Brutal Doom v0.17 with these rifle sprites EDIT: Nevermind, v0.17's rifle seems very resistant to change. I've been swapping out sprites for everything else without any problems but the rifle really doesn't like trying to be changed to certain things for some inexplicable reason. I got v0.18 working in GZDoom (even though he says it's Zandronum-only) so gently caress it. Cream-of-Plenty fucked around with this message at 07:17 on Dec 27, 2012 |
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# ? Dec 27, 2012 05:53 |
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As unlikely as it is I hope that Cacoward is actually some kind of physical trophy that you can display in your home, Kins. That way, when family and loved ones stop by you can proudly boast to them that you were recognized for making a mod for a decades-old violent video game out of blatantly-stolen resources from other games. Also the trophy would be completely two-dimensional and always be facing the viewer regardless of the angle they are viewing it at (also also when can we expect the next release, I need to throw a brick at Mecha-Hitler like you wouldn't imagine).
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# ? Dec 27, 2012 07:10 |
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Cream-of-Plenty posted:How exactly would one go about replacing Brutal Doom v0.17's rifle sprites with Brutal Doom v0.18's? I really love the newer version, but I can't seem to figure out how to replace them. That's strange, dropping the sprites from one to the other should work fine. Are you using SLADE?
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# ? Dec 27, 2012 07:17 |
Fallom posted:That's strange, dropping the sprites from one to the other should work fine. Are you using SLADE? Nope, not using SLADE. I updated my original post but I've managed to swap out sprites for everything else. The v0.17 rifle really doesn't seem to like being swapped out with certain sprites. I got the v0.18 test working with my precious Fluidsynth and GZDoom, so I'm going to give up the ghost. EDIT: I'm liking some of the v0.18 changes so far. I haven't seen any enemies perform an evasive roll (probably because I'm using the Zandronum-plugin in GZDoom) but the weapon changes are very nice. 1. The Rifle has gotten some great new sprites and feels substantial enough to use, even when you're carrying every other weapon. I just love those goddamned iron-sights, though 2. The MP40 has had its RoF increased, putting it somewhere between the Rifle and Chaingun (and making it actually useful.) 3. The Mancubus Cannon can set areas on fire for short periods of time, which can damage nearby enemies, and seems to be better at outright incinerating lowly enemies. I've always had a soft spot for the weapon, but I think more people are going to end up using it for its expanded potential to be a sort of "area denial" weapon. Cream-of-Plenty fucked around with this message at 08:59 on Dec 27, 2012 |
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# ? Dec 27, 2012 07:19 |
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I never realised that one of the RoTT characters was called "I P Freeley". Oh my lawd!
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# ? Dec 27, 2012 14:45 |
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In Brutal Doom, is there a way to get weapons like the grenade launcher in wads that don't have it without console commands? Vanilla Doom 2 comes to mind.
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# ? Dec 27, 2012 14:57 |
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# ? Jun 4, 2024 12:09 |
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Reive posted:Holy crap! Just tried it with Deus Ex and it's awesome, I smell a replay. I can't wait to try this with the Deus Ex 'New Vision' retexture mod pack too...
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# ? Dec 27, 2012 17:29 |