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Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Yeah, be sure to read the CCO readme - it is well thought out and documented.

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turn off the TV
Aug 4, 2010

moderately annoying

Upmarket Mango posted:

I'm working on a lightweight world lighting mod. The basic idea is to make daytime lighting more 'neutral' in color while at the same time making sky and sunrises/sunsets more vibrant. Additionally I'm working with fog values to try and provide a clearer, more 'crisp' image. Hopefully this will also serve as a good base for modders to build their ENB profiles on. Here's a sunset over Freeside:


This looks pretty awesome, and I've been trying without success to make a similar mod. I guess I'm just bad with the creation kit. Also, you should keep in mind that a lot of the more dramatic ENB profiles usually are heavier on fog than even vanilla, and it can be used for some pretty cool effect.

FlyingCowOfDoom
Aug 1, 2003

let the beat drop
Anyway to tell if Jsawyer mod is actually working in game? I see in the notes for one of the versions that the base carry weight was lowered from 150 to 50, but my character starts with 170? Does this mean its not on even though in FoMM its checked and in the right order?

Fantastic Alice
Jan 23, 2012





FlyingCowOfDoom posted:

Anyway to tell if Jsawyer mod is actually working in game? I see in the notes for one of the versions that the base carry weight was lowered from 150 to 50, but my character starts with 170? Does this mean its not on even though in FoMM its checked and in the right order?

Load order dude, might be a weird overlap with another mod.

fentan
Aug 3, 2012

Giggily posted:

This looks pretty awesome, and I've been trying without success to make a similar mod. I guess I'm just bad with the creation kit. Also, you should keep in mind that a lot of the more dramatic ENB profiles usually are heavier on fog than even vanilla, and it can be used for some pretty cool effect.

Yeah distance fog is great for simulating atmospheric perspective/covering up ugly LOD. It could probably be bumped up. Lowering the ranges for closer values would be cool though, since you get really gross effects when AO interacts with fog. Luckily enbseries.ini has a setting to stop AO affecting distant/midrange fog so you can bump it as high as you want.

SpookyLizard
Feb 17, 2009

FlyingCowOfDoom posted:

Anyway to tell if Jsawyer mod is actually working in game? I see in the notes for one of the versions that the base carry weight was lowered from 150 to 50, but my character starts with 170? Does this mean its not on even though in FoMM its checked and in the right order?

Load order issues or merged patch issues.

Roobanguy
May 31, 2011

Capn Beeb posted:




:rock: <sick intro music.wav> :rock:

Hey Beeb, what armor is that? I keep seeing people use it but can never find it myself. :(

Rabhadh
Aug 26, 2007

FlyingCowOfDoom posted:

Anyway to tell if Jsawyer mod is actually working in game? I see in the notes for one of the versions that the base carry weight was lowered from 150 to 50, but my character starts with 170? Does this mean its not on even though in FoMM its checked and in the right order?

I think I'm having the same issue. Just started with CCO and Jsawyer and my starting carry weight with strength 6 is 120 lb, does that sound right? I want Jsawyer to take precedence.

v1ld
Apr 16, 2012

moot the hopple posted:

I'm thinking of doing another playthrough with Project Nevada core, CCO, and the JSawyer mod like the rest of you guys. Should I give the CCO changes precedent in load order or JSawyer's? I mainly want a harder gameplay experience without bullet sponge enemies. Also playing an Energy weapons character this time, if that makes a difference.

Giving CCO precedence but using its tweak item to use JSawyer's base stats values (lower HP/carry weight, for e.g) works well.

I'll skip Project Nevada's Equipment too on a new run: they don't take some of the tweaks into account. You'll need to add DR to its armors, for e.g., or your followers will simply ignore them (DR seems to take precedence when NPCs select armor). Also, PN's gear doesn't benefit from JSawyer's tweaks to equip weights to account for the drastic drop in carry weight.

Here's a tweaked BOSS masterlist that implements the suggested load order in the CCO README. It gives CCO precedence everywhere except for DR - as recommended by the 1.4 README - and handles the load order relative to Project Nevada as well. I haven't had a chance to touch FNV in the last month, so this masterlist doesn't include any changes CCO 1.5 might've made, but I can update this pretty quickly if anyone finds it useful. You can view the change history if you just want to see the load order.

Edit: This masterlist adds the following BASH tags to jsawyer: TAG: {{BASH: Deflst, Delev, Names, Relev, Stats, WeaponMods}}. Consider adding these tags by hand (right click in the Tags windows in the bottom right with jsawyer selected) if you're using Wrye Flash with the default BOSS masterlist: they let the Bashed Patch sort out a lot of the stuff you'd need to use a merged patch for otherwise.

v1ld fucked around with this message at 13:43 on Jan 3, 2013

Horns
Nov 4, 2009

AHungryRobot posted:

Yes. I've done pretty extensive testing, and it's the same areas. I can't go 30 minutes with running into an area that triggers it, and it's not just a small patch of land either. I can't really quantify it, but let's just say it occurs frequently enough that it's driving me insane.
Just throwing this out there: how big is your entire save folder? I'm not sure why, but a cluttered up save folder can cause weird performance issues. Not too long ago I started noticing a steady performance decline, down to an average of about 22FPS on The Strip from a pretty solid 40. Deleted roughly half a GB down to 50MB or so (basically just getting rid of huge old saves from characters I had no intention of ever using again). I did it in-game one-by-one and actually watched my frame rate counter gradually climb as I went.

v1ld
Apr 16, 2012

Rabhadh posted:

I think I'm having the same issue. Just started with CCO and Jsawyer and my starting carry weight with strength 6 is 120 lb, does that sound right? I want Jsawyer to take precedence.

Sounds almost right. The default carry weight formula would give you 210lbs at ST 6. JSawyer's changes drop the base carry weight in that formula to 50 from 150, so you should see 110 at ST 6. CCO's carry weight formula would have you at 225lbs with ST 6.

I'm not sure where the extra 10 lbs is coming from, but you're definitely seeing JSawyer at work, unless you have yet another mod (other than CCO) modifying carry weight. You can also look at starting HP to confirm since JSawyer drops it to a quarter of the default value.

Edit: initial and default are different words.

v1ld fucked around with this message at 13:44 on Jan 3, 2013

Fereydun
May 9, 2008

Can someone explain how to fix blues appearing as super messed up due to ENBseries stuff?

I just kinda jammed a ENBseries preset I found on Neogaf into my folder and it looks really great except for this particular part. All the blues seem to be like ridiculously saturated or something.

Like this:


It's a shame because otherwise it produces stuff like:






at a crisp 60fps.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
:siren: :siren: Big rear end List of Minor Novelty Mods I Like Ahoy! :siren: :siren:

Yeah, we talk a lot about the enviromental stuff and tweaking load lists but we should also be posting the more interesting mods for this wonderful game (there is a thread to post the creepy ones already too).

A majority of these are a handful of cosmetic or weaponry add ons that shouldn't cause too much conflicts when used. A couple of unique mods that caught my eye as well as the usual quests/player homes too from my mod favourites folder. Enjoy!

First off.

Weapons:

An experimental laser Katana sort of like the one from that bad Red Alert sequal!
European Halberds and Pikes ahoy!
Swords of the Wasteland. For even more silly uncanon melee weapon love.
Saboteur: C4 Reborn (Sticky smaller more explodey C4)
M-2081 Pistol a bad rear end 'sleek' looking Laser Revolver.
Heavily detailed and modded FN-FAL Assault Rifle pack.
Zakk Wylde Guitar melee weapon. Teach Fiends to dance to the beat by breaking their legs!
Bren LMG (Dead Money DLC required)
Lee Enfield MK 3 Hunting Rifle reskin (comes with no flags/British/old or modern Canadian flag options)
Steampunk style looking Shotegunne.
Ballisong Filipino Butterfly Knives.
Exotic Asian Blades
Casino playing cards can be turned into thrown weapons (Like Gambit mon ami!)
19th Century European Cavalry Sword in Doc Mitchels place (Props to original modder and goon Upmarket Mango for porting into the game)


Armour and Clothing:

Modifiable Soviet style GP5 Gas Mask (pick up that can)
Wasteland Soldier WW2 M1 Style helmet (bad rear end decals grunt!)
Bad rear end more clean looking black business suit.
Fahrenheit 451 Fireman Uniform: Burn those commie books in style!
Slaver Hunter Duster: Bad rear end cowboy on the outside, fancy late Victorian formal wear on the inside.
Japanese WW2 Style Power Armour
Bad rear end Fifties style Boxer Trunks and T-Shirt outfit. Splatter them mooks with style.
Fifties style Copper uniform.
Rogue Ranger Coats: Bad rear end Ranger-style coats you can wear with anything from base game content.
Legendary Hunter Pack: Bad rear end wearables from gutted and skinned NPC creatures from the Wastes.

World Tweaks:

Treasures of the waste: HUNT FOR TREASURE GOLD LOTS OF GOLD IN DEM HILLS BOYS!
Populated Casinos adds a few more NPCs to the interior cells of the Casinos so they don't look as dead.
Companion Sandbox Mode: Forces your companions AI to go hang out and mess around the enviroment they are waiting and lurking in instead of standing around like a video game character.
BlackWolfBackPacks: Introduces a series of decent looking light, medium and heavy backpacks that add on to your characters inventory weight.
Caesars New Regime: An alternate reskin and reworking of the Legion faction replacing the lore friendly Sportsware Improvising Raiders with bad rear end future Romans who know how to Metal Work.
Kobu Better Binoculars: Boosts the sight range for the Binoculars and makes them in general more useful.
Increased Wasteland Spawns: More things ta shoot!
Wasteland Flora Overhault: Give the desert more new green things to look at. Gives you a choice of lore friendly dead Wasteland or 'gently caress this poo poo REALISM nature reclaimed' forrest.
Weapon Animation Replacers: Gives you some bad rear end new 3rd and 1st person animations for player and NPCs to hold weapons.
More perks! think FNV doesn't have enough? miss some of the ones from the older games?
Less non pre-war American Armoury weapons for White Legs (Honest Hearts needed) removes the fancy SMGS and Anti-Materiel Rifles from the White Leg spawn list.
AWOW: A World of Whacky (crazy Wild Wasteland over the top add on stuff)
Comedy pot mod.
More Merchant Caps: gently caress Cap Inflation! doubles the amount of caps on Vendors.

Quests and Player Housing:
The New Bison Steve Hotel And Lucky Casiono: Lore friendly quest that helps restore the ole' Casino to Primm with some guy called Lucky.
Early Breaking Bad static Winnebago Caravan home. Make me some Jet Jessie!
The Fall of Los Illuminados: Well done meaty user quest
Skunkwater Gulch (Detailed user made settlement requires all the DLC)
Real Time Settler: gently caress you NCR, Time to make my OWN fancy city state.

SeanBeansShako fucked around with this message at 18:13 on Jan 3, 2013

Proletarian Mango
May 21, 2011

Fereydun posted:

Can someone explain how to fix blues appearing as super messed up due to ENBseries stuff?

I just kinda jammed a ENBseries preset I found on Neogaf into my folder and it looks really great except for this particular part. All the blues seem to be like ridiculously saturated or something.

Yeah, that is pretty nice. That guy is also working on a version for New Vegas.

turn off the TV
Aug 4, 2010

moderately annoying

Fereydun posted:

Can someone explain how to fix blues appearing as super messed up due to ENBseries stuff?

I just kinda jammed a ENBseries preset I found on Neogaf into my folder and it looks really great except for this particular part. All the blues seem to be like ridiculously saturated or something.

Like this:


I tried to recreate this using that ENB profile and wasn't able to do it. All of the blues I saw looked pretty normal, even when I stuck SweetFX on top to see if that's what did it. Going through the files, it all looked pretty normal to me, too, so I have no idea. I am by no means an expert on the .ini and .fx files, though.

Rabhadh
Aug 26, 2007
Heads up for anyone using Random Encounters with a new play through, you might want to turn off Boss Encounters in the options for a few levels, the Crazed Raiders that spawn with the raider groups are tough as poo poo. Well hopefully the Crazed Raiders disappear with the Boss Encounters checked off because its not documented what Bosses actually are.

edit: otherwise the mod is excellent and you should play with it.

Proletarian Mango
May 21, 2011

Things are coming along nicely I think. Days are pretty much locked in and just require some minor tweaking. Nights and evenings need tweaking yet and I'm not yet satisfied with mornings either. I've barely touched fog yet and what I did isn't very good, it's finicky. Once that is all said and done I might try seeing what I can do with the HDR settings to get something a bit better looking.









EDIT: Yikes, the image quality got messed up. I'll get better pictures.

Proletarian Mango fucked around with this message at 21:27 on Jan 3, 2013

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

Mushball posted:

What mod are you using to get that poncho along with the rest of your posse's outfits? I have been looking around for more western wear but it seems that most modelers on the internet want to be tacticool operator operators than badass bounty hunters.

()

Replying here, because I didn't want to get too moddy in the non-mod FNV thread. These outfits are taken from a few different mods I've recently run across in my own search for decent western wear.

My character's poncho is from the oddly specific Clint Eastwood - The Man With No Name mod. Of two or three ponchos I've seen, it's definitely the coolest. Back-strapped weapons tend to clip through it, but I'm always wearing a backpack so I never see it. The Clint mod also includes a couple of slightly overpowered, Clint-themed revolvers with Clint-themed sound effects (such as the classic western woooooeeeeeoooooeeeeeoooooo upon unholstering, with mechanics presumably ripped from the Mysterious Magnum), but those are thankfully separate .esps, so you can just uncheck them if you don't want 'em. I'll probably end up using one of the gun models, but I'll need to dive into the GECK/Wrye to nerf it a bit, and to make sure it's meshing 100% with my Cowboy perk, Signature Weapons mod, etc.

Cass's is the Gunslinger outfit, using its alternate brown texture. It's about as gunglingery as a gunslinger outfit can get. To me, Cass is about the only follower who can pull it off properly.

Boone's is from Mercenary Wanderer. It's not amazing, but I wanted to give him something more exciting than his default grunt outfit, but not take him too much out of character (he looks weird as a gunslinger, and I hate decking him out in combat armor).

There's some other stuff in there too... Scarf from that one popular scarf mod (if you sort Nexus clothing mods by rating/DLs, I think it's on the first or second page). Boone's duffel bag of guns from a mod called "duffel bag of guns" or somesuch; it's got a bit of cool scripting to cosmetically change what kind of weapons are sticking out of it.

Good luck, pardner!

Trustworthy fucked around with this message at 03:41 on Jan 4, 2013

Beeb
Jun 29, 2003
Probation
Can't post for 27 days!
The gunsling hat is pretty great. Not that I'm biased or anything.

SpookyLizard
Feb 17, 2009
Beeb, where did you learn to take such beautiful screenshots?

Beeb
Jun 29, 2003
Probation
Can't post for 27 days!
I taught myself :toot: Console commands I use:

tfc 1
sucsm ##
foc ##
tm 1

There's another one that I forget, but it's like tfc 1 in that it lets you freeze poo poo flying around. Like tfc 1 won't let you capture a grenade in flight, but there's a command that will. Rope Kid posted it cause he's cool like that but I forgot cause I'm dumb like that :downs:

Steam's screenshot thing doesn't work with the ENB overlay or whatever magic it uses, so I use fraps.

RESIDENTS OF GOODSPRINGS.


You're welcome.

E:

fentan posted:

sgtm 0.01?

That sounds right!

Beeb fucked around with this message at 05:57 on Jan 4, 2013

fentan
Aug 3, 2012

Capn Beeb posted:

There's another one that I forget, but it's like tfc 1 in that it lets you freeze poo poo flying around. Like tfc 1 won't let you capture a grenade in flight, but there's a command that will.

sgtm 0.01?

Rabhadh posted:

Heads up for anyone using Random Encounters with a new play through, you might want to turn off Boss Encounters in the options for a few levels, the Crazed Raiders that spawn with the raider groups are tough as poo poo. Well hopefully the Crazed Raiders disappear with the Boss Encounters checked off because its not documented what Bosses actually are.

edit: otherwise the mod is excellent and you should play with it.

I've never run in to Crazed Raiders and I'm pretty sure I have Boss Encounters unchecked, so, probably!

fentan fucked around with this message at 05:48 on Jan 4, 2013

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
So okay I'm having some issues adding myself a weapon (the De Lisle carbine from earlier) via console. I saw the one at the Mojave Outpost but it's NCR-owned, I'll just steal it again if I can't figure this out. Anyway, I open the console and click on it and it spits me out an ID but that's evidently not the one I need to add it to my inventory. Unfortunately I'm looking through the GECK and since I was never properly trained in its operation I can't figure out what the ID is that actually allows me to just give myself one.

late edit: oh hey I figured it out

StandardVC10 fucked around with this message at 06:55 on Jan 4, 2013

turn off the TV
Aug 4, 2010

moderately annoying

I'm starting to like my new modded Nevada Skies ENB settings after giving up on Project Reality. I think I made the whites a little bit too harsh and ambient lighting could use some cracking up for practicality's sake. Unfortunately, there are now really ugly graphical glitches around ash piles, and I can't figure out how to get anamorphic lens flare to work.







On a slightly related note, does anyone know how to make New Vegas's light bubble/the lights on the casino visible from further away? I could have sworn that they popped up from around Goodsprings before, but now they don't start to render until I'm right outside McCarran.

turn off the TV fucked around with this message at 06:08 on Jan 5, 2013

SpookyLizard
Feb 17, 2009

StandardVC10 posted:

So okay I'm having some issues adding myself a weapon (the De Lisle carbine from earlier) via console. I saw the one at the Mojave Outpost but it's NCR-owned, I'll just steal it again if I can't figure this out. Anyway, I open the console and click on it and it spits me out an ID but that's evidently not the one I need to add it to my inventory. Unfortunately I'm looking through the GECK and since I was never properly trained in its operation I can't figure out what the ID is that actually allows me to just give myself one.

late edit: oh hey I figured it out

Clicking on things while the console is out will you give the RefID of that specific thing. A lot of commands want the ObjID. The quickest way to get the ObjID from a RefID is to use the GBO command. Click something' type in GBO' and it'll spit out the objID.

Fereydun
May 9, 2008

Now I've seem to run into another problem that doesn't seem to make a lot of sense:

The textures on these holsters seem to be really weird- they change whenever my camera moves, to something that's nearby-

Whether it's the pavement:



an eyeball,



or even the meaty insides of a person.



I looked with FNVedit to see if there was anything messed up about the items and I didn't seem anything of that nature.

Also I think I have a problem I can't stop tfcing and taking snapshots when I'm playing now. I blame Beeb for this!!




Crigit
Sep 6, 2011

I'll show you my naval if you show me yours.
Let's get naut'y.

Roobanguy posted:

Hey Beeb, what armor is that? I keep seeing people use it but can never find it myself. :(

Looks like something out of the Desert Scorpion pack. I have no idea where you might find it hosted these days, though. I could have sworn there was a link to it in this very thread at some point. Might be worth skimming through some old pages to see if you can find it.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Now I'm looking for it too... Is this the full mod, or just a piece of it?

http://thhg.samods.org/Desert.Scorpion.Battle.Suit.fomod

#SCORPION SCORPION SCORPION FOR FUTURE THREAD SEARCHING because finding even this was a bitch.

edit: It's a pretty big file; I'm guessing it's the whole thing.

Trustworthy fucked around with this message at 18:24 on Jan 4, 2013

Crigit
Sep 6, 2011

I'll show you my naval if you show me yours.
Let's get naut'y.

Trustworthy posted:

Now I'm looking for it too... Is this the full mod, or just a piece of it?

http://thhg.samods.org/Desert.Scorpion.Battle.Suit.fomod

#SCORPION SCORPION SCORPION FOR FUTURE THREAD SEARCHING because finding even this was a bitch.

edit: It's a pretty big file; I'm guessing it's the whole thing.

Yeah, pretty sure that's it. There's an optional .esp around somewhere to put all the stuff in a chest in goodsprings, otherwise you just buy them from the gunrunners or something.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Upmarket Mango posted:

Things are coming along nicely I think. Days are pretty much locked in and just require some minor tweaking. Nights and evenings need tweaking yet and I'm not yet satisfied with mornings either. I've barely touched fog yet and what I did isn't very good, it's finicky. Once that is all said and done I might try seeing what I can do with the HDR settings to get something a bit better looking.

These are great, what you should do when you are happy with it is set the ingame timescale to 60, find a nice place to watch the sunrise/sunset, turn on fraps and let it record 24 minutes of footage, then use a video editor to speed it up 10x so you get a whole day/night cycle in 2 1/2 minutes.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Fereydun posted:

Now I've seem to run into another problem that doesn't seem to make a lot of sense:

The textures on these holsters seem to be really weird- they change whenever my camera moves, to something that's nearby-

The textures are missing for these meshes, which causes the "textures" you see to flicker and shift as you move the camera around. You need to make sure that the textures for this outfits have been installed correctly.

cheesetriangles
Jan 5, 2011





So installed Tale of Two Wastelands today (which I am surprised is not in the OP) and so far seems much better than the old Requiem for the Capital Wasteland. Only had one crash early on and then hours and hours of bug free gameplay. I like the idea what it plays it off as the Kid from Vault 101 and the Courier are the same person. I am playing without any other mods so that might help increase stability, I just couldn't really think of any I wanted. Is there anything similar to FWE from Fallout 3 for New Vegas? Project Nevada no matter how much it is recommended just seems like a disappointment to me.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
I'm running into a very strange problem.

I decided to try another run of FNV and decided to try the shiny Nexus Mod Manager as FOMM crashes on start every time.

What I noticed is that the NPCs don't have any weapon textures apparently. They'll draw their weapons, and fire from an invisible gun. The textures of my character appear just fine. I have tried to track the missing textures to a specific mod but I don't know which could have caused this. I recently used the texture optimizer but when I encountered the problem I rolled back the changes. The problem persisted so I reinstalled New Vegas.

I have the following mods.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
CFWNV.esm
CompanionInfAmmo.esm
Inventory Access.esm
Military Explansion Program.esm
rePopulated Wasteland.esm
RobCo Certified.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
Lings.esm
CCO - Follower Tweaks.esm
QLRFollowers.esp
Better Burned Man.esp
Brotherhood and House Alliance.esp
Lucky 38 Suite Expansion.esp
CCO - Perk Rebalance.esp
CCO - Damage Resistance.esp
Radio Free Wasteland.esp
CompanionInfAmmoOptional.esp
CompanionInfAmmoCheat.esp
GRA - The Right to Bear Arms.esp
LegendaryHunter.esp
Better Binoculars High.esp
Brotherhood Armor.esp
Fade That Faction Armor.esp
Powered Power Armor.esp
Ambient Temperature - PPA.esp
LingsPrettyThings.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
RobCo Certified Friendly Hit Fixer.esp
NVDLC02 Extensions.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Jump Fall Fixer.esp
Vurt's WFO.esp
NVCE Main.esp
NVCE Main - Companions.esp
CCO - Ulysses Companion.esp
CCO - FT Ulysses Patch.esp
CCO - Ulysses Companion - All DLCs Patch.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
ForecasterDialogueFix.esp
GRA_ShotgunShell-fix.esp
Companion Sandbox Mode3.esp
OWB Companion Teleport.esp
OWB Moddable FIDO.esp
OWB More Vendor Caps.esp
OWB Stealth Field Suit.esp
OWB Valence Extra.esp
OWB Valence Mask.esp
QHHFollowers.esp
QDMFollowers.esp
CFW-DLC.esp
Alternative Start.esp
Integration - Couriers Stash.esp
DynamiCamera.esp

I used BOSS to sort out the mods, but there are a few that don't have any notes from the author on where to place them and BOSS doesn't know either. What could cause this?

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Pretty early on during my time with FONV, Lombard Station (or, from time to time, Underground Hideout) became my go-to FONV player home. However, I recently tried Vault 42 (despite the NON-CANONICAL name trampling all over MY IMMERSION), and I think I'm falling in love with it.

It's very tiny and very simple, but well-designed and crafted (i.e., it feels like a real survivalist's bunker--an actual living space--not like the usual 99% of house mods and their row of essentials plopped down along the walls of a big rectangular room). The external hatch placement sucks (middle of Goodsprings), but that can be GECK-tweaked easily enough.

But the big reason I'm mentioning it is because of its sorting system, which is cooler than any I've experienced during my time with FONV. Maybe this system is a common/standard thing by now, but I haven't tried new home mods in a long while, so if it is, I haven't seen it.

Rather than a button that auto-removes stuff from your inventory, there's a chest you put stuff into, and then it auto-sorts it all when you close the container. You'd think that would be way less convenient, but...

It actually sorts (just about) anything you throw at it; unlike the traditional button-pushing auto-sorter, it doesn't leave me with a big pile of mod-added items that I still have to stow away by hand. And this system sorts stuff pretty closely to how I want it sorted. And it's super smart about putting things in the right place.

That's in huge part due to this... The Really Awesome Part: you can add and remove stuff from the crafting/medical sorting lists in-game. Holy poo poo! "Hey, this crafting doo-dad ended up in the Unsorted crate." Ten seconds later, you've added it to the appropriate list, and that type of item will never again be unrecognized or sorted incorrectly.

With standard push-a-button item sorters (i.e., like in Lombard, as much as I love that place to death), having so much stuff consistently not get sorted, and/or not get recognized by the crafting tables once I've manually placed item(s) in sensible/designated containers, can get pretty ponderous. The system in Vault 42 recognizes EVERYTHING in the crafting/ammo materials containers as craftable materials (a shortcoming of most/every sorting system I've tried), so you don't end up with un-selectable recipes that you know you have the materials for... somewhere. "I know I have a loving hammer in this box... Why does the crafting table recognize everything else in there but not the god-damned hammers...?"

Anyway, I'm rambling and probably not explaining it very well, but if I could add this sorting system to every player home mod I use, I would in a second. Anyone else have experience with this system, in Vault 42 or in another player home?

Trustworthy fucked around with this message at 19:21 on Jan 5, 2013

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

TerryLennox posted:

Powered Power Armor.esp
Ambient Temperature - PPA.esp

This doesn't really address your problem, but after the last patch or two, the Ambient Temperature component of Powered Power Armor (according to a bunch of people's comments on Nexus and my own crash-filled anecdotal experiences) has apparently gotten pretty hosed up. I've gathered that you're better off running PPA without that bit enabled, so it doesn't screw with your game. At least disabling that .esp made me be able to load my game again, which was nice.

That said, if it ain't broke for you, ain't no need to fix it. :clint:

edit: EGAD, DOUBLE POST

Trustworthy fucked around with this message at 19:10 on Jan 5, 2013

SpookyLizard
Feb 17, 2009
That vault 42 sounds pretty rad. When I get my computer back working I'm going to have to tear it apart and figure out how it works. I remember looking around to see if there was a way to smoothly auto sort things but I don't remember ever coming close to finding a method that would return an item type or anything particularly detailed about any single item.

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!
So I'm trying to mod New Vegas for the first time and decided to just get some basic visual enhancements.

So firstly: is there an ENB config that still lets you see at night? I've looked at some of the ones people have posted in the thread and they seem to make nights look pitch black for the sake of "realism" which does absolutely nothing for me. I like being able to see in my video games.

Second: from the OP I was looking at NMC's texture packs and I can't parse what all the different things mean in context. My computer runs new vegas flawlessly at maximum vanilla settings, so is the "LARGE" pack the one I want? Is the large one one of those that's just crazy huge textures for no real good reason like the cinematic mod or whatever for Half Life 2?

fentan
Aug 3, 2012

There is a visible difference between the large and medium NMC packs, but you won't notice it unless you're rubbing your face up against peeling wallpaper or stopping to admire doors before you open them. I'd just grab medium and if you're still running a high FPS switch to large later, if you feel like it.

For ENB you can just open up the enbseries.ini in notepad and experiment with increasing AmbientLightingIntensityNight (try setting it to like 1 or 1.5).

Proletarian Mango
May 21, 2011

Nevets posted:

These are great, what you should do when you are happy with it is set the ingame timescale to 60, find a nice place to watch the sunrise/sunset, turn on fraps and let it record 24 minutes of footage, then use a video editor to speed it up 10x so you get a whole day/night cycle in 2 1/2 minutes.

I'm glad you like it. I most definitely will try to get a video up for you guys when that time comes. I have two more screenshots of a sunset near New Vegas. I promise I'll get pictures of elsewhere next time, I just really like that area. The FOV is distorted in them because I was messing with that in the console and I didn't notice just how distorted it was in-game.


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Lord Lambeth
Dec 7, 2011


SeanBeansShako posted:

:siren: :siren: Big rear end List of Minor Novelty Mods I Like Ahoy! :siren: :siren:
I think both Freeside Open and Strip Open. First I loaded up I spent a full minute running back to back. Will obviously add a bit of a slow down, but I didn't have any massive problems with quests or crashes.

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