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PoptartsNinja posted:Another turn of jumpers not telling me which way they're facing. Maybe start orienting jumpers to have their rear areas exposed to the opfor if they don't specify the facing while jumping? Details people, they DO matter.
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# ? Jan 7, 2013 04:57 |
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# ? Jun 12, 2024 16:56 |
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PoptartsNinja posted:Another turn of jumpers not telling me which way they're facing. Jesus Christ
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# ? Jan 7, 2013 06:11 |
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Guys srsly. Guys.
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# ? Jan 7, 2013 06:43 |
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Zeroisanumber posted:Guys srsly. Guys. No kidding. I've been trying to do as little policing/commentary as possible since we've been doing so well...in fact the last couple turns I've done nothing but put my orders in the doc and then email them. But I will come back and deliver some stern talkings-to if people can't even declare their drat facing.
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# ? Jan 7, 2013 06:47 |
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You'd think automatically winning initiative on jump-capable mechs would be enough to keep your rear arcs safe, but never underestimate the power of goons.
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# ? Jan 7, 2013 07:06 |
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See, the problem is goons haven't actually seen their own asses and can only rely on secondhand information to inform them of their existence. `Mechbutts work the same way.
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# ? Jan 7, 2013 07:49 |
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Krumbsthumbs posted:Yes. They add 1 movement point to enter the square.
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# ? Jan 7, 2013 08:28 |
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It's an optional TacOps rule, yes. PTN has been using it since the first round of the first battle of this thread.
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# ? Jan 7, 2013 08:31 |
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I kept missing it. I can see why others would have too then. I can't imagine using that on the table so more :madprops: to PTN for doing all that extra book-keeping.
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# ? Jan 7, 2013 15:12 |
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GenericServices posted:The BTech writing staff has always seemed to have a serious reluctance about actual genetic engineering of any sort. The Clanner eugenics program being barely effectual despite thousands of scientists' efforts is the shining example, but come the Wars of Reaving, the Society gets its chance to throw down wacky biological mutagenesis efforts without incompetent Warrior interference and they're using it for mostly pure evil. You can tell they've never really thought the situation through because it's so very simplistic in the end. It's all faster reflexes WARRIOR INSTINCT rah blah blah. Nobody postulates really fancy stuff like adding in alternative protein pathways for enhanced survival in high-heat environments or adjusting the cones in the eye for sensitivity to different spectra ("Well, I can't see red or yellow anymore, but it turns out targeting sensors are big glowing signs in high UV!"). We absolutely should get to play as them in the future if a vote comes up. Or play against them if we're planning on failing badly. I think avoiding actually delving into a lot of the tech and the interesting effects it could have is done for the same reason most of the governments of the IS more positive sides aren't examined. Because you'd get into this really indepth debate when all you wanted was space-communists or space-capitalist-feudalists to have as your villains/heroes, as seen on the Mechwarrior Online forums.
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# ? Jan 7, 2013 15:51 |
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T.G. Xarbala posted:See, the problem is goons haven't actually seen their own asses and can only rely on secondhand information to inform them of their existence. There's a joke waiting to be made here about goons not being able to find their asses with both hands, a gps, and three tries. Seriously folks. Please consider the orientation of your robutt when landing.
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# ? Jan 7, 2013 18:49 |
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Arquinsiel posted:I kept missing it. I can see why others would have too then. I can't imagine using that on the table so more :madprops: to PTN for doing all that extra book-keeping. Hell, I have missed it. My fault, really, especially considering how long the thread has been using it. Of course in the Banshee being slowed down is less catastrophic than it would be in something else because no one expects it to get anywhere at any particular point in time.
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# ? Jan 7, 2013 19:13 |
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What we need is more mechs with rear-facing weapons. That way you're covered in both directions! now I haven't looked this up but I'm sure somewhere out there is a mech with an rear end laser, like specifically in the rear end. If the Hauptmann can have a cigar laser, someone, somewhere, made an rear end gun. I know it. Issue that to everyone who doesn't give you proper positioning information.
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# ? Jan 7, 2013 19:18 |
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One of the stock Timberwolf variants has two rear-facing SSRM-6 racks, the D variant to be precise.
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# ? Jan 7, 2013 19:32 |
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Taerkar posted:One of the stock Timberwolf variants has two rear-facing SSRM-6 racks, the D variant to be precise. ... That just seems.... like a turrible idea. Although hilarious in a game with friends "I'M making GBS threads SRMS!"
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# ? Jan 7, 2013 19:37 |
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Psion posted:What we need is more mechs with rear-facing weapons. That way you're covered in both directions! This raises an even more important question: How many mechs are there sporting crotch-guns? Imagine going around hip-thrusting that AC/20 at your enemy every time you fire it.
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# ? Jan 7, 2013 19:39 |
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Calax posted:... That just seems.... like a turrible idea. It's supposed to be a city brawler. 4x SSRM-6s, 2 ER PPCs, comedy ER Small Laser. The Timberwolf is one of the "Generally full of good ideas" original omnis, part of the reason why it's become a favorite.
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# ? Jan 7, 2013 19:41 |
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Perestroika posted:This raises an even more important question: How many mechs are there sporting crotch-guns? Imagine going around hip-thrusting that AC/20 at your enemy every time you fire it. I'm probably dooming myself by putting "battletech crotch gun" in my search history, but Mackie and Dragon Fire at least.
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# ? Jan 7, 2013 19:58 |
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Taerkar posted:It's supposed to be a city brawler. 4x SSRM-6s, 2 ER PPCs, comedy ER Small Laser. I know, the prime model provides a good variety of punch. Haven't REALLY looked at the variants however. One that I should look up that I've been interested in since I was in middle school (battletech TCG showed me a LOT of different models), is the Executioner. Not an Omni but just sounds painful. Side note, weren't the Ghost Bear's technically the strongest (space) naval power? I remember that kinda being their schtick other than being the only IS attacker that was entirely ignored by writers.
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# ? Jan 7, 2013 21:14 |
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Calax posted:I know, the prime model provides a good variety of punch. Haven't REALLY looked at the variants however. According to Sarna, the Executioner is an Omnimech. The prime config is kind of meh in my opinon, but alt. config E has a decent loadout.
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# ? Jan 7, 2013 21:28 |
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Calax posted:is the Executioner. Not an Omni but just sounds painful. It is an Omni. The Ghost Bears and Jade Falcons favor it. The Jade Falcons like it because it flies and the Ghost Bears like it because Calax posted:Side note, weren't the Ghost Bear's technically the strongest (space) naval power? Nope. They've got the biggest ships, but not the most powerful. They're the strongest space naval power in the Inner Sphere; but not in Clan space.
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# ? Jan 7, 2013 21:51 |
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Calax posted:Side note, weren't the Ghost Bear's technically the strongest (space) naval power? I remember that kinda being their schtick other than being the only IS attacker that was entirely ignored by writers. You're thinking of Snow Raven. CGB has the largest army of the Clans (approximately equal to the size of the CCAF). E; PTN, the Ravens are in the IS now.
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# ? Jan 7, 2013 23:26 |
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Yes, and I was referring to the canon timeline and not counting the Raven Alliance since Catalyst has been working on removing the naval warships.
PoptartsNinja fucked around with this message at 02:19 on Jan 8, 2013 |
# ? Jan 8, 2013 00:11 |
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Well, they're still the biggest naval power even then, because they have more WarShips than like three.
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# ? Jan 8, 2013 00:22 |
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Defiance Industries posted:You're thinking of Snow Raven. CGB has the largest army of the Clans (approximately equal to the size of the CCAF). Is the CCAF that small? Considering that all the clans combined don't come close to the amounts of regiments a united IS has to have one clan have a bigger army then an IS nation is odd.
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# ? Jan 8, 2013 00:42 |
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Affi posted:Is the CCAF that small? Considering that all the clans combined don't come close to the amounts of regiments a united IS has to have one clan have a bigger army then an IS nation is odd. That's because CGB is also the Free Rhasalhague Republic and their militaries are merged now so there's a slight boost in personnel.
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# ? Jan 8, 2013 00:47 |
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evilmiera posted:We absolutely should get to play as them in the future if a vote comes up. Or play against them if we're planning on failing badly. For what it's worth, the Luthien deep strike (Counting Coup) was a Hell's Horses operation.
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# ? Jan 8, 2013 01:46 |
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If we get any Clan scenarios soon, it'll probably be for the Goliath Scorpions since they've gotten less facetime than the Ghost Bears.
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# ? Jan 8, 2013 01:52 |
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We had a chance to vote for a Jade Falcon scenario last time we voted, but went for the Death Commandos instead. I'm not complaining, these have been great scenarios, but I'm a little sad that we're not going to get the chance to plumb the depths of absolute, grinding dickery that the Falcons get up to.
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# ? Jan 8, 2013 02:02 |
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Calax posted:... That just seems.... like a turrible idea. I've always thought of it as a trolling design. Take it to a batchall Turn away from the enemy so they can't shoot you (rear armour is dishonourable!) Unload SSRM into their face without facing them Problem sibkin?
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# ? Jan 8, 2013 02:16 |
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Paingod556 posted:I've always thought of it as a trolling design. Isn't intentionally breaking line of sight even more dishonorable than shooting the moron who did it?
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# ? Jan 8, 2013 02:19 |
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It's a city fighter, and one of my favorite alternate configurations for any `Mech. The issue is, it's an extremely unClan design since it's designed to engage multiple targets simultaneously. It also doesn't work as a city fighter since they changed the way weapons damage infantry (they used to be 1:1, so a Clan ERPPC would kill 15 troopers instantly).
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# ? Jan 8, 2013 02:34 |
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Affi posted:Is the CCAF that small? Considering that all the clans combined don't come close to the amounts of regiments a united IS has to have one clan have a bigger army then an IS nation is odd. The CCAF is only like 40-some regiments in 3062. The Ghost Bear military is 60-some clusters. That's fairly comparable, all in all. The Capellans aren't exactly swimming in production capacity. Before Victor served Tikonov up to them on a plate, their entire nation's mech production was about even with the output of Defiance Industries. Until they took back St. Ives they didn't have a single Assault mech line available to them, and had to buy everything from Marik. dis astranagant posted:Isn't intentionally breaking line of sight even more dishonorable than shooting the moron who did it? According to WoK, breaking LoS for a single turn isn't considered dishonorable, assuming you get back into it the next turn. The notion is that while running away is bad for you to do, ducking into terrain for a flank attack is the OTHER guy's fault if he falls for it. Defiance Industries fucked around with this message at 02:54 on Jan 8, 2013 |
# ? Jan 8, 2013 02:50 |
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Sorry about my slowness, the update is nearly done. There've just been a few unexpected delays this week.
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# ? Jan 8, 2013 04:15 |
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It's cool. The start of the year is weird for everyone. e: I only say this because I am dreading what will happen, now that I've flashed my rear end at that many PPCs and MLs. Andrevian fucked around with this message at 04:27 on Jan 8, 2013 |
# ? Jan 8, 2013 04:22 |
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You've been more dedicated to this thread than I am to my CoC players. No worries
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# ? Jan 8, 2013 04:24 |
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PPCs are for dropping buildings on infantry in them. SSRM are for splatting the hell out of vehicles. It really is a pretty solid mech in all theatres.
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# ? Jan 8, 2013 04:25 |
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Taerkar posted:It's supposed to be a city brawler. 4x SSRM-6s, 2 ER PPCs, comedy ER Small Laser. PoptartsNinja posted:It's a city fighter, and one of my favorite alternate configurations for any `Mech. The issue is, it's an extremely unClan design since it's designed to engage multiple targets simultaneously. It also doesn't work as a city fighter since they changed the way weapons damage infantry (they used to be 1:1, so a Clan ERPPC would kill 15 troopers instantly). Replace the ER SL with a Micro Pulse Laser, and you can still easily wipe out infantry platoons in quick fashion (barring poor d6 rolls).
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# ? Jan 8, 2013 04:31 |
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PoptartsNinja posted:If we get any Clan scenarios soon, it'll probably be for the Goliath Scorpions since they've gotten less facetime than the Ghost Bears. Ghost Bears > All Edit: Its Rinaldo fucked around with this message at 06:58 on Jan 8, 2013 |
# ? Jan 8, 2013 06:52 |
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# ? Jun 12, 2024 16:56 |
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They left with the Snow Ravens and the Sea Foxes to go poo poo on Stephan Amaris VII's picnic. (this is not a spoiler)
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# ? Jan 8, 2013 09:02 |