|
Miyamotos RGB NES posted:Nintendo is pretty much just being spiteful at this point with their lack of Earthbound acknowledgement. Steal the Mage Masher! STEAL THE MAGE MASHER!! Edit: In fact, steal EVERYTHING.
|
# ? Jan 10, 2013 03:33 |
|
|
# ? Jun 10, 2024 18:42 |
|
Miyamotos RGB NES posted:Nintendo is pretty much just being spiteful at this point with their lack of Earthbound acknowledgement.
|
# ? Jan 10, 2013 03:40 |
|
RVWinkle posted:Thanks for this thread. I was looking for a new hacking project and modding some consoles seems like it will be a new and exciting way to electrocute myself. I just picked up a couple of older model SNES units and I want to try doing the component video and spdif audio mods. I'm wondering if the OP is still correct in saying that the snesjr still has the best video quality. Based on the following mod it seems like straight component would give much cleaner output: http://mikejmoffitt.com/wp/?p=74 Consider me on the low end of your totem pole, with my zero experience but looking to get into some techy things via retro gaming modifications. Killing the region lockout on my NES and putting batteries in carts is where I'm going to make my meager start, and I'll hope not to ruin anything with my combination of no sense for this kind of thing and clumsiness. Also; quote:Retro Gaming Megathread: It will be a new and exciting way to electrocute myself
|
# ? Jan 10, 2013 03:55 |
|
Miyamotos RGB NES posted:Nintendo is pretty much just being spiteful at this point with their lack of Earthbound acknowledgement. About two years ago, my brother and I kept finding PSones with the screen still attached at random used game stores for $30 each, which was kind of funny because they were selling PSones without the screen for the same amount. And strangely enough, the screens on each of them are still in great shape, not to mention the consoles themselves. He kept one set for himself while I have two sets on hand. Love the things.
|
# ? Jan 10, 2013 03:58 |
|
Miyamotos RGB NES posted:Nintendo is pretty much just being spiteful at this point with their lack of Earthbound acknowledgement. Hey. Psst. Hamburglar. You can LED mod those screens.
|
# ? Jan 10, 2013 04:00 |
|
Miyamotos RGB NES posted:Boy do I love me some official console add-ons. Do you mind using the Page 80 guide I made for the Saturn SCART/component thing in the OP? I think a while back you said you would put that poo poo up and I agreed that was a good idea but it must have never happened.
|
# ? Jan 10, 2013 04:01 |
|
Code Jockey posted:Another reason Earthbound might be tricky to non-RPG players [and it even was for me] was the Frankie fight. Did you make sure to get the Mr. Baseball Cap before you fought Frank?
|
# ? Jan 10, 2013 05:06 |
|
ohnoitschris posted:Did you make sure to get the Mr. Baseball Cap before you fought Frank? Pretty sure I did? I dunno it basically seemed like a game of "oh gently caress Frank don't get a critical hit don't get a critical hit fuuuuuuck" and I finally got lucky and nailed him with a few SMAAAASHes in a row.
|
# ? Jan 10, 2013 05:08 |
|
Wait, what? Frank is super easy, as he should be. Heal when you'd normally die from his next attack. If you aren't getting destroyed by random Sharks you should be fine. I'm pretty sure last time I beat him I was on level 3 (though I'd recommend getting to 5 or so).
|
# ? Jan 10, 2013 05:10 |
|
I always grinded to above 5 or so for Frank, from memory. After that it's basically smooth sailing, apart from exploding trees.
|
# ? Jan 10, 2013 05:14 |
|
Code Jockey posted:Pretty sure I did? I dunno it basically seemed like a game of "oh gently caress Frank don't get a critical hit don't get a critical hit fuuuuuuck" and I finally got lucky and nailed him with a few SMAAAASHes in a row. You do have to go a little bit out of your way to get it as it's sort of a secret, but it raises your defense by a lot which makes Frank considerably easier. From the library, find the house that's sticking out of the trees and try walking into the trees until you find the passage to the treehouse, a kid gives it to you inside. That plus getting Ness to level 5 means Frank and his robot fall apart like wet paper.
|
# ? Jan 10, 2013 05:36 |
|
So my high school girlfriend bought me a used *~Dreamcast~* for my birthday one year and after basically losing it in storage sometime during college, I managed to recently dredge it up. Here's everything I have. Sorry for the blur, I had trouble getting it all in one phone picture. The games have been cobbled together from secondhand sales and vg rental store closings with high school summer job money; I'm fairly sure Skies of Arcadia was the only game bought new. Somehow I am missing the MvC2 instruction booklet and the entire WWP case and game, but everything else is complete. It's... not bad from being pulled out of a random box on a shelf in my mom's garage a few months ago. System and controllers, note the hilarious huge off-brand controller: The system works fine, except for that infamous problem where the internal trigger that tells the system the lid is closed: is bad and, unless taped down, causes the machine to freak out at random when reading discs. Is there an easy, agreed-upon fix for this other than taping it down? That makes changing discs midgame impossible. E: I realize this is a super-tame post for this thread; I do have plenty of more interesting things in storage back home. This apartment is far too tiny for them! But Rocks Hurt Head fucked around with this message at 07:08 on Jan 10, 2013 |
# ? Jan 10, 2013 07:03 |
|
Do what I did with my ps2 having lid problems and just solder the leads together so the board thinks it's pressed down all the time. You won't be able to swap discs while the system is on but I can't think of any usage scenario where you'd be hosed if you couldn't do that.
|
# ? Jan 10, 2013 07:50 |
|
HKR posted:Do what I did with my ps2 having lid problems and just solder the leads together so the board thinks it's pressed down all the time. Dear god man! How can you play monster rancher!?
|
# ? Jan 10, 2013 07:54 |
|
Kharmakazy posted:Dear god man! How can you play monster rancher!? This is not the mod for you if you're a Monster Rancher fan.
|
# ? Jan 10, 2013 08:25 |
|
Man I want to read every single one of those Magical Game Time comics now but the animated gifs break chrome scrolling and I am too tired to fix it tonight
|
# ? Jan 10, 2013 09:16 |
|
Mercury Crusader posted:About two years ago, my brother and I kept finding PSones with the screen still attached at random used game stores for $30 each, which was kind of funny because they were selling PSones without the screen for the same amount. And strangely enough, the screens on each of them are still in great shape, not to mention the consoles themselves. He kept one set for himself while I have two sets on hand. Love the things. I think that's because it looks almost identical to the PSone without the screen. Other than it being double the thickness, of course. Silhouette posted:Hey. Psst. Hamburglar. Yo that's ridiculous. Curse you for linking me to a new project. And curse you for linking me to a new project that has a high requirement for not getting specks of dust on your screen. It's me; I'm the guy who will throw out 10 screen protectors if a piece of dust gets under it. sandpiper posted:Do you mind using the Page 80 guide I made for the Saturn SCART/component thing in the OP? I think a while back you said you would put that poo poo up and I agreed that was a good idea but it must have never happened. Just making sure this is the post you mean: http://forums.somethingawful.com/showthread.php?threadid=3515794&userid=0&perpage=40&pagenumber=80#post410912969
|
# ? Jan 10, 2013 13:36 |
|
Retrogate has the SD2SNES back in stock, just happened 3 hours ago.
|
# ? Jan 10, 2013 14:16 |
|
Miyamotos RGB NES posted:
If you don't know about it already, google "poor man's clean room". It works pretty well. edit: typo Lowen SoDium fucked around with this message at 22:24 on Jan 10, 2013 |
# ? Jan 10, 2013 14:26 |
|
univbee posted:Retrogate has the SD2SNES back in stock, just happened 3 hours ago. gently caress yes! Just ordered mine. I need to pick up a SD card though.
|
# ? Jan 10, 2013 14:29 |
|
Crimson Harvest posted:gently caress yes! Just ordered mine. I need to pick up a SD card though. Amazon seems to have Class 10 64 gig SDXC cards for $40 if you really want to go insane.
|
# ? Jan 10, 2013 14:33 |
|
univbee posted:Retrogate has the SD2SNES back in stock, just happened 3 hours ago. Ordered one... my god, what have I done?
|
# ? Jan 10, 2013 14:44 |
|
Random Stranger posted:Somebody had to! I agree it was a terrible game. However, considering what it set out to be it plays fantastic. There was no slowdown when playing it at all, very fluid. Steering the ship was odd, the controls made you feel like the ship turned entirely on the pilot's muscle power. As far as technically impressive games go, Battlezone was a much better game.
|
# ? Jan 10, 2013 14:52 |
|
zenintrude posted:Ordered one... my god, what have I done? Can't be as bad as my Christmas splurge. Three krikzz carts and the relevant consoles, arcade sticks galore, that XRGB3...I just need someone to sell me a loving NTSC SNES Euro-pinned SCART cable to catch 'em all, pretty much.
|
# ? Jan 10, 2013 14:57 |
|
Last night I went into a bar, had $10 pitchers and played Streets Of Rage 2. I broke the ice with someone by discussing Dreamcast VMU's. I honestly believe I'll walk back to the pub next Wednesday and it won't be there. It was sublime.
|
# ? Jan 10, 2013 15:10 |
|
univbee posted:Amazon seems to have Class 10 64 gig SDXC cards for $40 if you really want to go insane. This feels like overkill... what size card would be required to hold the entirety of the good NTSC SNES collection, save for those games that are incompatible?
|
# ? Jan 10, 2013 15:10 |
|
zenintrude posted:This feels like overkill... what size card would be required to hold the entirety of the good NTSC SNES collection, save for those games that are incompatible? Not even close to that, maybe 2 gigs tops.
|
# ? Jan 10, 2013 15:13 |
|
zenintrude posted:This feels like overkill... what size card would be required to hold the entirety of the good NTSC SNES collection, save for those games that are incompatible? Don't forget the SD2SNES implements a custom chip that supports mega-large data stores (individual games up to 4 gigs), and some people are making specialized ROMs for what would theoretically have been Super NES CD games (e.g. Chrono Trigger with the cutscenes, Super Road Blaster at 453 megs, an in-progress Super Mario World hack). They already have FMV working with CD quality uncompressed audio (video is 240x144 with 256 colors at 30fps). If all you're looking for is the stock SNES library (all territories) plus the decent translations and hacks, 4 gigs is amply sufficient, 2 gigs is probably enough if you're sticking to English-only ROMs. I wouldn't go below that, especially with SD cards of that size effectively being given away. To have every playable ROM currently available I think is 16 gigs, based on what I remember when I set up my SNES RetroPak a few months back, but this includes a lot of things like pointless hacks and trainers, translations of games to languages you've never heard of, that sort of thing. univbee fucked around with this message at 15:37 on Jan 10, 2013 |
# ? Jan 10, 2013 15:28 |
|
So if you load up a bunch of roms on SD2SNES, is that the same as playing the original cartridges? Or is there some quality loss, like there is with emulation on PCs? I'm guessing it's the same since you're not actually emulating anything, you're using the original SNES hardware. But I don't know how this magic works.
|
# ? Jan 10, 2013 15:34 |
|
The incompatibility page lists "Star Ocean (unhacked version)"... unless it's considered to talk about this, what would be the version I'd want to grab?
|
# ? Jan 10, 2013 15:36 |
|
zenintrude posted:The incompatibility page lists "Star Ocean (unhacked version)"... unless it's considered to talk about this, what would be the version I'd want to grab? Star Ocean used a custom chip that the SD2SNES and other carts can't handle, but the chip was only used for data compression purposes. There's a patch of the game that decompresses the data, doubling the size of the ROM (from 48 megabits to 96 megabits) but bypasses the requirement of this chip. I did a quick search but couldn't find the IPS patch I used, but there's one floating around that works on both the original Japanese ROM as well as the English-patched ROM, giving you 12 megabyte files for each. As long as your cartridge can handle games of that size it'll work; I got it working on an SNES PowerPak.
|
# ? Jan 10, 2013 15:41 |
|
Do Star Ocean (and SFA2) contain more uncompressed data than the SNES hardware can physically address, or what? It blows my mind that it was considered a more effective solution to decompress data on the fly than to just use more storage.
|
# ? Jan 10, 2013 15:49 |
|
Dross posted:Do Star Ocean (and SFA2) contain more uncompressed data than the SNES hardware can physically address, or what? It blows my mind that it was considered a more effective solution to decompress data on the fly than to just use more storage. ROM chip storage in those days was unbelievably expensive, that cartridge probably had a production cost in the $30-$50 per unit as-is back in those days. The early N64 games were about 8 megabytes and had $30-$40 production costs without any custom chips, 12 megs in the pre-N64 days would have been murder.
|
# ? Jan 10, 2013 16:08 |
|
univbee posted:12 megs in the pre-N64 days would have been murder. Well hello there... (this is not an argument against your point, it is support for it... apparently my posts have been misunderstood lately)
|
# ? Jan 10, 2013 16:15 |
|
zenintrude posted:Well hello there... Yeah, I see your point -- didn't that game go for almost $100 new?
|
# ? Jan 10, 2013 16:19 |
|
zenintrude posted:Well hello there... And that game was only 3 megabytes. I just did an extensive go-over of all the games that use custom chips; basically, if you don't care about Japanese games, the Super Everdrive doesn't cut you off from as many games as I thought. You lose the ability to play Star Ocean, Mega Man X2 and X3, Pilotwings, Mario Kart, the SuperFX games like Star Fox and Yoshi's Island, and that's about it that's worth mentioning.
|
# ? Jan 10, 2013 16:28 |
|
triplexpac posted:So if you load up a bunch of roms on SD2SNES, is that the same as playing the original cartridges? Or is there some quality loss, like there is with emulation on PCs? Everything will work perfectly, though some games with special chips will either not work or have glaring problems (sprites missing). I will use Super Mario World for argument's sake, but there is no difference between the Super Mario World cart and using the SD2SNES. Think of it like this: the SD2SNES is a "blank" SNES cart, and you are writing the ROM to it, to make it act as that cart until you write over it with another game. Almost the same way 1:1 duplicating a CD to CD-R will not result in quality loss. Lowen SoDium posted:If you don't know about it already, google "poor man's clear room". It works pretty well. This is excellent. Thank you. midge posted:Last night I went into a bar, had $10 pitchers and played Streets Of Rage 2. I broke the ice with someone by discussing Dreamcast VMU's. I honestly believe I'll walk back to the pub next Wednesday and it won't be there. It was sublime. Remember those arcade machines that had VMU ports in it. I believe NFL Blitz was one of them. zenintrude posted:Ordered one... my god, what have I done? Made the greatest purchasing decision of your life. univbee posted:Don't forget the SD2SNES implements a custom chip that supports mega-large data stores (individual games up to 4 gigs), and some people are making specialized ROMs for what would theoretically have been Super NES CD games (e.g. Chrono Trigger with the cutscenes, Super Road Blaster at 453 megs, an in-progress Super Mario World hack). They already have FMV working with CD quality uncompressed audio (video is 240x144 with 256 colors at 30fps). What I would think would be an awesome, though probably impossible project, would be bringing Secret of Mana CD to life. It is pretty well known that Squaresoft was making Secret of Mana as a SNES CD game, and they had to cut the resolution, cut back some of the graphics, cut back on the music, etc. once they found out they were going to put it on the regular old SNES. Squaresoft still has the source code, and it's the reason Secret of Mana on iOS is gorgeous and Chrono Trigger looks like garbage on iOS. If there were some way to rip the code or something from the iOS release (or maybe a Squaresoft employee that wouldn't mind losing his job could get the code), that would be the greatest thing ever. I don't know that the iOS port had superior music though; maybe that's lost forever? Also since you guys are getting your SD2SNES' finally, I can report that this thing is excellent: http://www.ebay.com/itm/Nifty-MiniD...271120274991%26 I just got it yesterday (the guy has to custom make them) but it allows you to use a microSD card without having to cut open an SNES cart. Your SNES cart now will look completely stock! This obviously works fine for Genesis and other flash carts that use full-sized SD. As your resident guinea pig, I highly recommend it!
|
# ? Jan 10, 2013 16:37 |
|
zenintrude posted:Well hello there...
|
# ? Jan 10, 2013 16:38 |
|
univbee posted:the SuperFX games like Star Fox and Yoshi's Island And these are not yet (possibly not ever) supported by the SD2SNES... why did I order one of these things again?! I could have just got an Everdrive I suppose. [edit] Oh, but I can play the CD games. Purchase justified again! testtubebaby fucked around with this message at 16:41 on Jan 10, 2013 |
# ? Jan 10, 2013 16:39 |
|
|
# ? Jun 10, 2024 18:42 |
|
zenintrude posted:And these are not yet (possibly not ever) supported by the SD2SNES... why did I order one of these things again?! I could have just got an Everdrive I suppose. If you're not you're doing it wrong, or something.
|
# ? Jan 10, 2013 16:43 |