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Yeah, I don't get what's up with that. Why nerf Eldar specifically?
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# ? Jan 17, 2013 00:23 |
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# ? Jun 7, 2024 00:46 |
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this troper posted:Greenwing Overall I like it, but I'm a bit confused why you invested so many points into extras for your Tacticals. Your Missile Launcher unit is likely not going to see close-combat, sitting back and pot-shotting Flyers and other AV10-12 tanks. I'd drop the Power Weapon, Combi-Plasma, and the extra Tactical for a Rhino for your unit with the Plasmagun and Plasma Cannon (which I'm assuming you'll be Combat Squadding to sit on an objective).
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# ? Jan 17, 2013 00:51 |
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Aww yeah, 10 man noise marine squad in a rhino with 2 blast masters? Poor mans russ . Helldrake buff is amazing. Speaking of fliers, I have 2 hell blade models from FW. Any ideas on how to them to look more like a Helldrake? I'd run them as is, but they have no wingspan and would really hamper my vector strikes. I also have no idea how to make a space ship look like it can vector strike things.
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# ? Jan 17, 2013 01:12 |
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ghetto wormhole posted:I don't see how anyone could think vector strikes could be cover saved, it's a loving dragon flying into your aircraft and ripping poo poo off, that's CC right there. Taken as a fluff thing it's a lot like when a Mawloc pops up underneath a squad and eats them. There is a 60 foot worm right there. He isn't shooting you. If you hide behind a tree he's just also eating the tree. Except oh no wait go ahead and take that cover save.
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# ? Jan 17, 2013 01:13 |
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lockdar posted:That's not what is says, it states that a Eldar Farseer cannot use psychic powers while embarked on a transport. So no Fortune or Guide on the transport that he is in and you can't cast any power before disembarking since you are still in the transport. That's...exactly what the guy you quoted said. No one can do that. The only things you can do from transports is shoot witchfire powers, assuming that you have a firing point. No one else can cast maledictions or blessings from inside a vehicle. If you are, you have been doing it wrong. Edit: Now someone tell me I am wrong and dumb!
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# ? Jan 17, 2013 01:23 |
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The Gate posted:That's...exactly what the guy you quoted said. No one can do that. The only things you can do from transports is shoot witchfire powers, assuming that you have a firing point. No one else can cast maledictions or blessings from inside a vehicle. If you are, you have been doing it wrong. It was never specified for Codex Eldar powers. It was one of our last tricks
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# ? Jan 17, 2013 01:32 |
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How are the Tau faring in this brave new world? I haven't played since 5th edition.
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# ? Jan 17, 2013 01:33 |
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LordAba posted:Which is pretty stupid regarding the seeker missiles. You need 6+ to hit with the marker lights already... I guess they still have broadsides, but 3 twin-linked shots is still a gamble when you can pretty reliable slag any other vehicle on the board. Yeah, it really cuts down on both anti-air for the Tau, and seeker missile value. You think suits with TL missile pods would work for anti-air? ProfessorCurly posted:How are the Tau faring in this brave new world? I haven't played since 5th edition. Mixed bag. Fire Warriors can move and still get a lot of use out of their range now, which is nice. Allies can help a lot. (Orks for bodies, Eldar for having a Farseer.) Crisis suits are still good. CC is still murderous. OB_Juan fucked around with this message at 01:41 on Jan 17, 2013 |
# ? Jan 17, 2013 01:37 |
theironjef posted:Taken as a fluff thing it's a lot like when a Mawloc pops up underneath a squad and eats them. There is a 60 foot worm right there. He isn't shooting you. If you hide behind a tree he's just also eating the tree. Except oh no wait go ahead and take that cover save. Well that's just dumb.
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# ? Jan 17, 2013 01:39 |
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quote:Q: Can a Wolf Guard Pack Leader or Independent Character join a squad of Wolf Scouts and benefit from the Outflank special rule because at least one model has the ability? (p27) Phyresis posted:Just keep nerfing Space Wolves, guys. Are they trying to say that the dude on a giant cartoon wolf doesn't practice stealth reconnaissance as much as Wolf Scouts? Outrageous! I always thought it was bonkers that Terminator armored characters were allowed to sneak around in the bushes with the Wolf Scouts in the new Codex, which was prohibited in the previous book (or FAQ, I forget).
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# ? Jan 17, 2013 01:59 |
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The Gate posted:That's...exactly what the guy you quoted said. No one can do that. The only things you can do from transports is shoot witchfire powers, assuming that you have a firing point. No one else can cast maledictions or blessings from inside a vehicle. If you are, you have been doing it wrong. The rulebook says a Psyker embarked on a Transport can only target himself, his vehicle or another unit embarked on the same vehicle as the Psyker. The FAQ question makes it seem like Farseers can't cast powers even upon herself and the unit she is attached to if they are inside a transport. I think the intent of the FAQ question was to prevent Farseers from casting powers on units outside of their transports only but as it stands, if you take it 100% literally, they can't cast them at all.
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# ? Jan 17, 2013 02:00 |
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So rumors are stating that a new Daemon Codex is coming up in February... The daemons must be fleeing from hell because it has frozen over due to GW releasing 2 codexs back to back. I just hope they nerf flamers a little as right now they make my Deathwing sad.
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# ? Jan 17, 2013 02:23 |
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DE update says that Pain Tokens take effect at the end of the Phase in which they are earned. This is a slight nerf, as I believe they used to take immediate effect. A unit could kill an enemy IC and then gain a lovely FNP for when the enemy squad swings back. Not anymore, though.
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# ? Jan 17, 2013 02:36 |
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Phyresis posted:Yeah, I don't get what's up with that. Why nerf Eldar specifically? Because I was thinking about running an allied Farseer in a tournament this weekend and they wanted to beat me to the punch. Thus far they've had to settle for nerfing my armies immediately after I've finished painting them, but they're getting wise.
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# ? Jan 17, 2013 02:42 |
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Phyresis posted:Yeah, I don't get what's up with that. Why nerf Eldar specifically? GW has this thing in which it sometimes curb-stomps a codex that is already on the ropes. I remember the last FAQs of the 5th edition, nerfing the CSM power Warptime into uselessness (it would disappear in the new codex) and even including pretty much all Tau weaponry in the lsit ofstuff dropped to BS1 by a piece of GK wargear meant to affect plasma weapons.
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# ? Jan 17, 2013 02:50 |
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PierreTheMime posted:Overall I like it, but I'm a bit confused why you invested so many points into extras for your Tacticals. Your Missile Launcher unit is likely not going to see close-combat, sitting back and pot-shotting Flyers and other AV10-12 tanks. I'd drop the Power Weapon, Combi-Plasma, and the extra Tactical for a Rhino for your unit with the Plasmagun and Plasma Cannon (which I'm assuming you'll be Combat Squadding to sit on an objective). That's true. I heard rhinos were kind of crappy now so I wasn't sure. And what exactly should I be doing with it? Have the plasma cannon + sergeant part of the squad rush a nearby objective and sit on it while the other 5 footslog to a closer one? edit: Also it seems like Flakk missiles are way too pricey for what they do. I figured they'd be like 5 points or missile launchers would just be 15 or 20 and come with them automatically but whatever. Or at least keep S8 like krak missiles. Oh well.
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# ? Jan 17, 2013 03:07 |
How much are Flakk missiles in the new codexes? Armored Company heavy weapons squads get them as a 15 point upgrade to the unit and their MLs are 15 points each.
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# ? Jan 17, 2013 03:17 |
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ghetto wormhole posted:How much are Flakk missiles in the new codexes? Armored Company heavy weapons squads get them as a 15 point upgrade to the unit and their MLs are 15 points each. Dark Angels missile launchers on tac squads and devastators are 15 points, and flakk missile option for them is another 10 points. There's so many cool options in the DA Codex, I'm gonna go broke just buying all the minis to make an army big enough to field all these options. I want to try a DeathRaven force, a pure Deathwing, both types of Greenwing, pure Ravenwing, a big Green-only force that focuses on combat squadded devastator squads just shredding everything. So cool.
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# ? Jan 17, 2013 03:26 |
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this troper posted:Alright now that I have the codex I went ahead and made a Dark Angels 1500 pt list, let me know what you think: Looks good - one of the big bonuses to Belial [I think, at least] coming in via Deathwing Assault is the fact that he and his squad don't scatter. If you swap him and the Librarian, you may have more flexibility in where you drop a powerful squad of terminators.
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# ? Jan 17, 2013 04:36 |
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What up 40k thread. Here's a demon prince. !amicable fucked around with this message at 04:40 on Jan 17, 2013 |
# ? Jan 17, 2013 04:37 |
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So wait, GW FAQed the old Dark Angels codex to allow any veteran to take options. Then they write the new codex and put it back down to 3. And they FAQ that like a week later to allow any veteran to buy gear again. Not to mention all the stupid typos and omissions they've had to fix. They really need to work on the editing/QC of the codexes before sending them to print.
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# ? Jan 17, 2013 05:11 |
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Maybe the Codex-writing crew and the FAQ crew are seperate factions that battle over the direction of 40k
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# ? Jan 17, 2013 05:15 |
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Man, the turf-wars that place must have...
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# ? Jan 17, 2013 05:23 |
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So regarding being 'in range' of a template weapon... Wouldn't you then have to first sweep the template to see how many models in the unit that are in range? Or in the case of multiple models with templates you'd measure from every model.
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# ? Jan 17, 2013 05:27 |
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re: Belial, the new sword is awesome. Wounds anything on a 2+. Swings at I5 too. Still might be worth it to take claws for the extra attack considering rerolling wounds anyway, and he's probably rolling with someone at S8 to deal with MCs anyway. I'm just really happy with how much better Belial is now. Also Ld 10 Librarians (finally). Also scout troops, Mortis dreads, cheap plasma cannons, ten-man terminator units, plasma talons, that dumb relic mace on an interrogator chaplain, the banners, 5-man tacs with a heavy weapon, etc., etc. Now I just need to figure out how to build my flier and I'll be set. Dark Talon looks good, but also looks like it's unnecessary support. Nephilim looks like you'd want to run with a las cannon. It's special rule (count weapon destroyed results it causes as immobilized) could be awesome for making sure you can sweep up in an assault.
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# ? Jan 17, 2013 05:29 |
Greenwing is a bad term and you should feel bad for using it.
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# ? Jan 17, 2013 05:29 |
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this troper posted:Dark Angels missile launchers on tac squads and devastators are 15 points, and flakk missile option for them is another 10 points. Pick up a bunch of DV tacticals. Great deal. I've got six units worth.
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# ? Jan 17, 2013 05:32 |
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Milky Moor posted:Greenwing is a bad term and you should feel bad for using it. The only acceptable use of "greenwing" is in relation to MANz-heavy Orks, who really should be called Deffwing instead
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# ? Jan 17, 2013 05:50 |
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I just managed to finish the first 10 of my DKoK As a side note, Sabaton makes the best music to listen to whilst painting plastic mans.
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# ? Jan 17, 2013 05:53 |
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SRM posted:I don't really get what it's even supposed to mean. Does it just mean Dark Angels Marines or mixed bag stuff? Because you can call that a battle company or, well, Dark Angels. I believe greenwing is "everything else". Like non-deathwing, non-ravenwing DA, or with those elements as support for a more standard marine list with Tacticals and such. That's how I always took it. It does seem a bit distinct from a pure ravenwing, pure deathwing, or doublewing force. Oh, and Nurgle chat! Would 3 5-man units of plague marines in rhinos plus a unit of 10 cultists hiding behind an aegis line be enough scoring units at 1500? I'm trying to make room for a helturkey while keeping my biker lord + spawn and 2 vindicators. humannature fucked around with this message at 06:27 on Jan 17, 2013 |
# ? Jan 17, 2013 06:21 |
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humannature posted:I believe greenwing is "everything else". Like non-deathwing, non-ravenwing DA, or with those elements as support for a more standard marine list with Tacticals and such. That's how I always took it. It does seem a bit distinct from a pure ravenwing, pure deathwing, All the "green wing" chat goin on page 420.
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# ? Jan 17, 2013 08:37 |
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humannature posted:I believe greenwing is "everything else". Like non-deathwing, non-ravenwing DA, or with those elements as support for a more standard marine list with Tacticals and such. That's how I always took it. It does seem a bit distinct from a pure ravenwing, pure deathwing, If it's not one of the two wings, it's not a wing. There's a whole lot of bird left to work with.
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# ? Jan 17, 2013 09:37 |
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Fix posted:If it's not one of the two wings, it's not a wing. There's a whole lot of bird left to work with. It's the common phrase used to describe non-ravenwing, non-deathwing, non-doublewing dark angels. It's meant to be tongue-in-cheek as Dark Angels are commonly seen as Codex: Deathwing and Codex: Ravenwing. Beep boop. Don't use it if you don't like. (That said, I'm open to alternatives, despite my fondness for the term. Green pecker force, green bird brains? I don't know I'm bad at this.) Demon Hunter posted:All the "green wing" chat goin on page 420. That explains the leaf below the trippy daemon prince posted earlier. I completely missed that we hit 420 already. Ah, time flies when you're having fun. humannature fucked around with this message at 09:44 on Jan 17, 2013 |
# ? Jan 17, 2013 09:41 |
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C'arn! Where're the Daemons leaks already?!
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# ? Jan 17, 2013 10:21 |
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Fix posted:If it's not one of the two wings, it's not a wing. There's a whole lot of bird left to work with. Perhaps it refers to the Dark Angels' Fortress-Monastery which may have many wings. :sperg: AgentF I just came here to post that. Where the Daemon leaks at?
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# ? Jan 17, 2013 10:54 |
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Groetgaffel posted:I just managed to finish the first 10 of my DKoK Nice! Blue Death Korps are without a doubt the best Death Korps.
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# ? Jan 17, 2013 11:00 |
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Corrode posted:Perhaps it refers to the Dark Angels' Fortress-Monastery which may have many wings. :sperg: No that is dumb, they have bird wings all over the place in their iconography.
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# ? Jan 17, 2013 11:11 |
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Need a bit of clarification here. When plasma overheats, it only affects the firing model and can't be allocated to any other model, right? So if I were to fire rapid fire plasma and overheat more times than there are firing models (4 failed saves by 3 plasma gunners, for example), only the plasma gunners die and no extra wounds are placed on other models in the squad? If so, does this mean I should be rolling my plasma individually so I know exactly which model(s) overheat?
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# ? Jan 17, 2013 11:57 |
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theironjef posted:Taken as a fluff thing it's a lot like when a Mawloc pops up underneath a squad and eats them. There is a 60 foot worm right there. He isn't shooting you. If you hide behind a tree he's just also eating the tree. Except oh no wait go ahead and take that cover save. Don't forget the Doom! Just ignore the floating psychic monstronsity, if you duck behind a shrub he can't suck your soul out! Although on the bright side, I just realised they fixed Shadow in the Warp affecting units in transports. It said no in a previous FAQ, meaning that hiding in a Rhino could protect you from the massive warp distortion of a hive fleet. Milky Moor posted:Greenwing is a bad term and you should feel bad for using it. This is the only acceptable use of 'Green Wing'.
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# ? Jan 17, 2013 12:01 |
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# ? Jun 7, 2024 00:46 |
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Corrode posted:Perhaps it refers to the Dark Angels' Fortress-Monastery which may have many wings. :sperg: Come to think about it I don't care because I'm wrapping up my thesis and don't need the distractions
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# ? Jan 17, 2013 12:09 |