|
Alchenar posted:It also allows for the system to account for your Allies/Client states who simply don't care that you're gobbling up all your neighbours because you are best mates. That does look like Aggressive Expansion works like the old badboy in terms of hurting relationships with all countries (though not necessarily anything else). Darkrenown, am I guessing wrong?
|
# ? Jan 18, 2013 11:33 |
|
|
# ? Jun 5, 2024 03:39 |
|
NihilCredo posted:It would be cool if it did, but in the dev diary screenshot you see a vassal and ally that's pissed at you because of Aggressive Expansion, which is a different penalty from Conquered Our Province. Yeah but the bonuses averaged out so despite taking one of 'their' provinces being a longstanding ally who's in the past intervened in a war on their behalf means that on balance it's a satisfied little vassal. What EU4 really needs is a national level version of plots: "I'm pulling together a coalition to cut France down to size, who's in?" ('Coalitions' are also a concept I'd like. There are many reasons why you'd want to fight a war with someone but not fall into a long-term alliance with them, an alliance 'for the duration of this war' would also be a starting structure for sorting out the mess of end-of-war peace settlements.
|
# ? Jan 18, 2013 11:53 |
|
NihilCredo posted:It would be cool if it did, but in the dev diary screenshot you see a vassal and ally that's pissed at you because of Aggressive Expansion, which is a different penalty from Conquered Our Province. All I can say at the moment is bear in mind these are alpha screenshots, don't take specific values in tooltips as gospel. The screenshot was more to show how the UI looks than to give you the exact mechanics of how it works.
|
# ? Jan 18, 2013 12:19 |
|
Johan posted:But our commitment to transparency and clarity is seen in the standard diplomatic menu. Didn't I tell you guys Paradox was just going to completely rip off Magnu Mundi?
|
# ? Jan 18, 2013 12:28 |
|
The real penalty of badboy was being unable to trade outside your own centers of trade after any conquest.
|
# ? Jan 18, 2013 12:29 |
|
Funnily enough what I find most interesting in that screenshot is that we apparently get to earn nicknames for our nation's leaders Re: the opinion/diplomacy changes they definitely look like a step in the right direction, and I'm hopeful that Paradox will manage to balance it well. Though even if they don't there's always modding.
|
# ? Jan 18, 2013 12:42 |
|
Darkrenown posted:All I can say at the moment is bear in mind these are alpha screenshots, don't take specific values in tooltips as gospel. The screenshot was more to show how the UI looks than to give you the exact mechanics of how it works. Johan on the Paradox forums posted:Impact of expansion depends on what you conquer and how those countries view it. Mirdini posted:Funnily enough what I find most interesting in that screenshot is that we apparently get to earn nicknames for our nation's leaders
|
# ? Jan 18, 2013 12:57 |
|
Johan posted:Impact of expansion depends on what you conquer and how those countries view it. How will this work with nations like Britain? For centuries, one of the central principles of their foreign policy was to keep Europe as divided as possible; Balance of Power and all that.
|
# ? Jan 18, 2013 14:17 |
|
As long as "Send gift" isn't right next to "Send insult" anymore, I'll be pretty happy with diplomacy.
|
# ? Jan 18, 2013 14:21 |
|
I like that there's apparently a modifier for having fought 'to the end' of a war instead of bailing out with a white peace.
|
# ? Jan 18, 2013 14:30 |
|
A "fought to the end" bonus for (what I assume/speculate) is staying in a war until it actually concludes? Excellent. Less instead white peaces.
|
# ? Jan 18, 2013 14:45 |
|
quote:Then we have the things that people will eventually stop caring about or will have less importance in how they think of you. These are relation values that will slowly decay over time. If you are familiar with Crusader Kings II, think of these as similar to the penalty for having your vassal’s levies in the field too long or the hit you take when a new king takes the throne; sooner or later these factors just go away. So, in EU4, for example, taking provinces will harm relations with countries (depending on how valuable that province is) but this resentment will fade as the years go on… Paradox, have you even read your own forums? That resentment never goes away.
|
# ? Jan 18, 2013 14:48 |
|
EightDeer posted:How will this work with nations like Britain? For centuries, one of the central principles of their foreign policy was to keep Europe as divided as possible; Balance of Power and all that. *Perhaps also the one with the strongest navy. **Or some other bonus that helps keep them in the war. A Buttery Pastry fucked around with this message at 15:13 on Jan 18, 2013 |
# ? Jan 18, 2013 15:07 |
|
Darkrenown posted:All I can say at the moment is bear in mind these are alpha screenshots, don't take specific values in tooltips as gospel. The screenshot was more to show how the UI looks than to give you the exact mechanics of how it works. It might help to break up that tooltip a bit, so if you conquered Alexandria, Mecca, and Libya as France you might, when looking at Egypt see: Infidel holding our co-religionist provinces (Alexandria, Mecca, Libya) - 30 You have conquered our core province (Alexandria) -50 You have conquered a province of our culture (Alexandria) - 30 You have conquered a province on our border (Libya) -10 You have conquered a province of our friend (Hejaz - Mecca) -20 Total -140 That would be a lot more informative then just 'Aggressive Expansion' -140
|
# ? Jan 18, 2013 16:09 |
|
Fintilgin posted:It might help to break up that tooltip a bit, so if you conquered Alexandria, Mecca, and Libya as France you might, when looking at Egypt see: A system using this distribution of relation penalties (and bonuses!) would make lots of sense and will be more interesting to play than the old system. More interesting diplomacy is great, and this could help the AI to take more sensible decision, for instance helping taking Mecca back from infidels instead of randomly attacking Tunisia in a war of aggression for instance. Also, "fought to the end" is a great modifier and the AI shouldn't ignore the fact that you for bailed out of a war as it just started. Will March of the Eagles integrate a similar diplomacy system, or will that be just for EU IV?
|
# ? Jan 18, 2013 16:32 |
|
Fintilgin posted:It might help to break up that tooltip a bit, so if you conquered Alexandria, Mecca, and Libya as France you might, when looking at Egypt see: That would be really nice right up until you've captured a dozen provinces and have a giant spew of lines that occupy the full screen. If there was a way to have it show the expanded information when it's only a few modifiers, and a more condensed one when there are a ton of modifiers that would be perfect.
|
# ? Jan 18, 2013 21:03 |
|
SeaTard posted:That would be really nice right up until you've captured a dozen provinces and have a giant spew of lines that occupy the full screen. If there was a way to have it show the expanded information when it's only a few modifiers, and a more condensed one when there are a ton of modifiers that would be perfect. Or a condensed version by default, and you can expand each line to see what exact provinces they're angry about by clicking it.
|
# ? Jan 18, 2013 21:18 |
|
mrpwase posted:Paradox, have you even read your own forums? That resentment never goes away. We do, and others as well.
|
# ? Jan 18, 2013 23:28 |
|
SeaTard posted:That would be really nice right up until you've captured a dozen provinces and have a giant spew of lines that occupy the full screen. If there was a way to have it show the expanded information when it's only a few modifiers, and a more condensed one when there are a ton of modifiers that would be perfect. Yeah, I guess you could replace the province names with a number of provinces instead, so (3) or (1) or whatever. I imagine the player can figure out which is which on their own in 99% of cases.
|
# ? Jan 19, 2013 00:34 |
|
Fintilgin posted:Yeah, I guess you could replace the province names with a number of provinces instead, so (3) or (1) or whatever. I imagine the player can figure out which is which on their own in 99% of cases. As is, the Unlawful HRE Territory penalty just displays the number of provinces and I think that works well enough. Alternatively it could include Crusader Kings II-esque symbols with pop-out messages for each province (like blockade notifications work now).
|
# ? Jan 19, 2013 02:02 |
|
Has there been any talk hereabouts about March of the Eagles? Seems like a Napoleonic-era game focused more on warfare. I hadn't heard of it at all till I wandered past Paradox's main website on a whim today. Any opinions on this? Is it basically "Paradox's take on Napoleon: Total War"?
DrSunshine fucked around with this message at 02:29 on Jan 19, 2013 |
# ? Jan 19, 2013 02:26 |
|
DrSunshine posted:Has there been any talk hereabouts about March of the Eagles? Seems like a Napoleonic-era game focused more on warfare. I hadn't heard of it at all till I wandered past Paradox's main website on a whim today. Any opinions on this? From my take on it, anyway, the goons in this thread are either approaching it as a EU-HoI blend (a Europa game that has a bigger focus on more immediate warfare), which should be pretty cool, or they see it as a Beta for EU4 a la Sengoku. Some people seem kinda pessimistic about it. It wouldn't surprise me to see features from MotE being implemented into EU4 (or problems in MotE being addressed with new mechanics in EU4), but I'm hoping that March of the Eagles fills the niche for Napoleonic warfare that isn't quite suited for the EU series or the Vicky series. If it's anything like HoI-level micromanaging, though, I may not be very good at it at all
|
# ? Jan 19, 2013 02:31 |
|
March of the Eagles was an AGEOD game before Paradox let them go. They took what work AGEOD did and EU-ified it, it seems. There's been some intermittent discussions on it in the last few months when developer diaries come out. For what it's worth, it seems to me like it will be its own game and not an EU4 prototype like some people fear. Stuff like its military systems seem custom designed just for it.
|
# ? Jan 19, 2013 03:14 |
|
DrSunshine posted:Has there been any talk hereabouts about March of the Eagles? Seems like a Napoleonic-era game focused more on warfare. I hadn't heard of it at all till I wandered past Paradox's main website on a whim today. Any opinions on this? Is it basically "Paradox's take on Napoleon: Total War"? CK2 already does this to a degree, although don't nearly have as much control over your troop composition.
|
# ? Jan 19, 2013 03:28 |
|
I tend to find the combat to be the least interesting part of Paradox games, so I find it hard to work up any enthusiasm for March of the Eagles. I'd probably be really interested if it was a global game covering the Age of Revolutions from like, I dunno, 1750-1836, with a dynamic 'French' Revolution able to happen to other European countries, revolutions in the Americas, some form of social modelling etc. But a scripted Napoleonic war scenario? Meh. EDIT: Of course, I also think the Hearts of Iron franchise should have been a game covering 1901-2001 and be way less war focused, allowing for alternate WW2s and Cold Wars, etc. Fintilgin fucked around with this message at 00:38 on Jan 20, 2013 |
# ? Jan 20, 2013 00:36 |
|
Fintilgin posted:EDIT: Of course, I also think the Hearts of Iron franchise should have been a game covering 1901-2001 and be way less war focused, allowing for alternate WW2s and Cold Wars, etc. Somebody should just kickstart/develop a modern Shadow President already. Superpower is more concerned about giving you a big shiny map and throwing lots of numbers around rather than actually giving you meaningful and informed choices EDIT: I'm looking forward to re-creating shadowpresident.gif in East vs West gradenko_2000 fucked around with this message at 03:46 on Jan 20, 2013 |
# ? Jan 20, 2013 02:45 |
|
I've been playing a bit more with EU3+ and I have a question, is it possible to keep a low inflation at all? Advisers take a measly 0.01% and full centralization takes out like 0.02% (or was it 0.2%). My inflation is growing steadily but everyone else is 0, only a couple of Muslim countries have some inflation and it's like 1% or so. I have to mint a ton with Naples to not go bankrupt, if I'm in war I have to move the slider so much that I start accumulating 0.5% inflation a year... Is it supposed to be like this or am I missing something?
|
# ? Jan 20, 2013 04:15 |
|
theghostpt posted:I've been playing a bit more with EU3+ and I have a question, is it possible to keep a low inflation at all? Advisers take a measly 0.01% and full centralization takes out like 0.02% (or was it 0.2%). My inflation is growing steadily but everyone else is 0, only a couple of Muslim countries have some inflation and it's like 1% or so. I have to mint a ton with Naples to not go bankrupt, if I'm in war I have to move the slider so much that I start accumulating 0.5% inflation a year... Early game you will be minting quite a lot. So long as you don't hit 20% before you start to stabilize, you'll be fine. Once you grab Italy, you'll be able to get in under control pretty easily.
|
# ? Jan 20, 2013 04:19 |
|
theghostpt posted:I've been playing a bit more with EU3+ and I have a question, is it possible to keep a low inflation at all? Advisers take a measly 0.01% and full centralization takes out like 0.02% (or was it 0.2%). My inflation is growing steadily but everyone else is 0, only a couple of Muslim countries have some inflation and it's like 1% or so. I have to mint a ton with Naples to not go bankrupt, if I'm in war I have to move the slider so much that I start accumulating 0.5% inflation a year... The AI gets extra inflation reduction, so don't try to compare your own inflation strategy with how the AI is handling theirs or you'll get frustrated. You'll probably need to mint even more if you're doing any colonization or maintaining a bunch of active missionaries. Naval powers probably need to mint more too, because ships are expensive.
|
# ? Jan 20, 2013 04:28 |
|
I'm about 100 years into my first proper game of EU3 after being converted to Paradox games by CKII and I can't work out how Austria are kicking my rear end (Switzerland) so hard in the war they've just declared on me. I'm losing defensive battles where I have a numerical advantage, a general when they don't and cannons when they don't. Is there anything I could be missing out on that's causing my army to be crap? I've kept the military maintenance at full for basically the whole game since I'm making money hand over the fist and I've got full land vs navy on the sliders. It's just really winding me up since there's no reason they should be able to take me down as quickly as they are because they're fighting wars against Hungary and France and I've been financing Lombard uprisings in their territories pretty much every time I get a spy to try and whittle them down.
|
# ? Jan 20, 2013 04:59 |
|
You probably have less Morale than they do. Check and see if they have the national idea that gives additional morale. Other than that, I can't really think.
|
# ? Jan 20, 2013 05:18 |
|
Graham Gremlin posted:I'm about 100 years into my first proper game of EU3 after being converted to Paradox games by CKII and I can't work out how Austria are kicking my rear end (Switzerland) so hard in the war they've just declared on me. I'm losing defensive battles where I have a numerical advantage, a general when they don't and cannons when they don't. Is there anything I could be missing out on that's causing my army to be crap? I've kept the military maintenance at full for basically the whole game since I'm making money hand over the fist and I've got full land vs navy on the sliders. It's just really winding me up since there's no reason they should be able to take me down as quickly as they are because they're fighting wars against Hungary and France and I've been financing Lombard uprisings in their territories pretty much every time I get a spy to try and whittle them down. What's your Land Tech level relative to theirs?
|
# ? Jan 20, 2013 05:19 |
|
Graham Gremlin posted:I'm about 100 years into my first proper game of EU3 after being converted to Paradox games by CKII and I can't work out how Austria are kicking my rear end (Switzerland) so hard in the war they've just declared on me. I'm losing defensive battles where I have a numerical advantage, a general when they don't and cannons when they don't. Is there anything I could be missing out on that's causing my army to be crap? I've kept the military maintenance at full for basically the whole game since I'm making money hand over the fist and I've got full land vs navy on the sliders. It's just really winding me up since there's no reason they should be able to take me down as quickly as they are because they're fighting wars against Hungary and France and I've been financing Lombard uprisings in their territories pretty much every time I get a spy to try and whittle them down. They probably have more military ideas. check their national info for details. likely more morale, maybe better troops than you. also what is the composition of your armies.
|
# ? Jan 20, 2013 05:55 |
|
Also maybe you don't have enough infantry? Artillery is nice to have but without a meat shield in front it just dies.
|
# ? Jan 20, 2013 06:03 |
|
NihilCredo posted:Also maybe you don't have enough infantry? Artillery is nice to have but without a meat shield in front it just dies. Also, if you have less infantry than the enemy you'll get flanked by his cavalry. Combat got a lot easier for me when I realized how that works.
|
# ? Jan 20, 2013 06:07 |
|
Basically, have infantry = to his frontline + 4 cav. Then cannons. for example early on the AI likes to run 15k stacks if you run 20, do 8 infantry 4 cav 8 artillery. or 16 infantry 4 cav before cannon.
|
# ? Jan 20, 2013 06:22 |
|
I tried infantry = artillery armies for a bit, but it makes it really easy for a large army of yours to get boned when your infantry starts dropping out from morale loss and your artillery has nothing guarding it anymore. I think that something along the lines of 12/4/4 might be more resilient than 8/4/8.
|
# ? Jan 20, 2013 06:35 |
|
Kersch posted:I tried infantry = artillery armies for a bit, but it makes it really easy for a large army of yours to get boned when your infantry starts dropping out from morale loss and your artillery has nothing guarding it anymore. I think that something along the lines of 12/4/4 might be more resilient than 8/4/8. Same here. I seem to have better look forgoing artillery altogether and just getting lots of shock modifiers for my infantry and cavalry (though I usually get bored with my games around the 1650's so maybe things change in the last century).
|
# ? Jan 20, 2013 06:41 |
|
Kersch posted:I tried infantry = artillery armies for a bit, but it makes it really easy for a large army of yours to get boned when your infantry starts dropping out from morale loss and your artillery has nothing guarding it anymore. I think that something along the lines of 12/4/4 might be more resilient than 8/4/8. 8/4/6 seems to be best in my opinion - the infantry on the flanks are somewhat exposed without the artillery, but that's what the cav are for
|
# ? Jan 20, 2013 06:42 |
|
|
# ? Jun 5, 2024 03:39 |
|
Graham Gremlin posted:I'm about 100 years into my first proper game of EU3 after being converted to Paradox games by CKII and I can't work out how Austria are kicking my rear end (Switzerland) so hard in the war they've just declared on me. I'm losing defensive battles where I have a numerical advantage, a general when they don't and cannons when they don't. Is there anything I could be missing out on that's causing my army to be crap? I've kept the military maintenance at full for basically the whole game since I'm making money hand over the fist and I've got full land vs navy on the sliders. It's just really winding me up since there's no reason they should be able to take me down as quickly as they are because they're fighting wars against Hungary and France and I've been financing Lombard uprisings in their territories pretty much every time I get a spy to try and whittle them down. How's your land tech? You have to manually update your units, to make sure you've got the newest available infantry types. Have you got enough cavalry? You need just under half of your units as cavalry to get the most out of the mixed unit bonus.
|
# ? Jan 20, 2013 08:18 |