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TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Cirosan posted:

Coupled with the fact that locking out the Fear the Reaper trait would have a host of technical issues, I don't see a problem with that playstyle if it's sort of self-balancing like you say. You'd be playing a glass cannon, basically, just with a bunch of robot buddies. One thing I may do though is raise the level requirement for some of those perks - being able to reprogram a sentry bot or securitron at level 20 or below is pretty ridiculous.

I do agree that robots should count against your companion limit, and I see no problem implementing just that.

drat right. I was able to get a Securiton MK II, an Assemblotron and a Robobrain at about level 16. I'm currently level 29 and going through OWB. OWBs enemies seem really tough. Two sentrybots, one gattling laser (with gamma gattling which ignores DT) and one minigun (with hotshot hopper, minigun bullets cause an incendiary effect) and apparently enemy roboscorpions can soak damage pretty well. At least until the sentries go apeshit and start spamming missiles (this ends up killing/crippling me pretty often). Honest Hearts was really, really easy. A multibot MK II with flamer and plasma autocannon tore through the White Legs, Yao Guais, Giant Cazadors and Zion mantises without any problems. This is because most White Leg enemies don't have a lot of DT so the robots can do some insane damage.

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fentan
Aug 3, 2012

Mod page posted:

- There's no function for turning flipped cars yet; bring a shotgun to do it yourself from outside the car.

Ahahaha. This is going to be awesome.

Speedball
Apr 15, 2008

Fear the Reaper? Did they import that from Fallout Tactics? Huh. Though, there, it was to balance out the fact that ghouls got perks at a lower rate than normal humans.

Lord Yod
Jul 22, 2009


Just reinstalled. Any reason my menus would stop working? Escape does nothing, can't open containers, etc, but the pip boy works fine. :iiam:

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


TerryLennox posted:

Honest Hearts was really, really easy. A multibot MK II with flamer and plasma autocannon tore through the White Legs, Yao Guais, Giant Cazadors and Zion mantises without any problems. This is because most White Leg enemies don't have a lot of DT so the robots can do some insane damage.

How the Hell did you get robots into Zion?

Also I hope that wasn't your first trip to Zion.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Lord Yod posted:

Just reinstalled. Any reason my menus would stop working? Escape does nothing, can't open containers, etc, but the pip boy works fine. :iiam:

Do you have a controller plugged in?

Lord Yod
Jul 22, 2009


Cream-of-Plenty posted:

Do you have a controller plugged in?

At first that's what I thought the problem was, figured out it was a bored mod configuration menu install. Reinstalling the fomod did the trick.

edit: Hmm, no it didn't. Works for about 3 seconds when I load the game, then stops working. Can't open containers or go to the escape menu.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
NVInteriors_Core.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RobCo Certified.esm
SCAV.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
oHUD.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
Project Nevada - Cyberware.esp
Armor Collection.esm
CCO - Follower Tweaks.esm
The.Armory.esm
NVInteriors_ComboEdition.esm
drgNV - Melissa Companion.esm
CFWNV.esm
DarNifiedUINV.esp
Lucky 38 Suite Expansion.esp
CASM.esp
The Weapon Mod Menu.esp
UHNV.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV-OWB.esp
Color Me Evil.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - NVInteriors Project.esp
ILO - PipBoy Light.esp
ILO - Fallout New Vegas.esp
ILO - Dead Money.esp
ILO - Honest Hearts.esp
ILO - Old World Blues.esp
ILO - Lonesome Road.esp
CFW-DLC.esp
Existence2.0.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
GRA - The Right to Bear Arms.esp
SignatureArmor.esp
SignatureWeapons.esp
LegendaryHunter.esp
christinecos.esp
Tailor Maid - NV.esp
w44Satchels - Full.esp
Companion Sandbox Mode.esp
RobCo Certified Friendly Hit Fixer.esp
SunnyCompanion.esp
LFox Bottle That Water.esp
More Realistic Aiming.esp
Weapon Mod Expansion.esp
WME - GRA - Weapon Integration.esp
WME - GRA - Unique Integration.esp
WME - GRA - Complete.esp
WME - GRA - Arenovalis.esp
WME - GRA - All Weapons.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
WME - Arenovalis.esp
AG Supplementary Uniques-AllInOne WME.esp
ProjectRealityMkIv5HDR.esp
Armor Collection - Armor Cabinet.esp
MojaveExtended100.esp
MBOWBExtended100.esp
The Low Profile Armor Mod (JSawyer).esp
Continue After Ending V1.9.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.HonestHearts.Patch.esp
MiscItemWeapons.esp
alternate_armor_system_v0999.esp
AAS_GunRunnersArsenal.esp
AAS_DeadMoney.esp
AAS_Ammo.esp
AAS_HonestHearts.esp
AAS_OldWorldBlues.esp
AAS_LonesomeRoad.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Lonesome Road.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - PR PN Patch.esp
CCO - Damage Resistance.esp
CCO - DR PN Patch.esp
CCO - DR All DLC Patch.esp
CCO - Ulysses Companion.esp
CCO - Ulysses Companion - All DLCs Patch.esp
CCO - FT All DLC Patch.esp
CCO - FT Ulysses Patch.esp
CCO - CP All DLC Patch.esp
CCO - CP PN Core Patch.esp
CCO - CP PN Equipment Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - Follower Sneak Attacks Add-on.esp
PMT - Reduced Challenge Notifications.esp
PMT - More Demanding Hardcore.esp
PMT - Deadlier Combat.esp
PMT - Tougher economy.esp
PMT - Reduced Caps and Item Value.esp
PMT - Honest Hearts Reduced Ammo.esp
PMT - Tougher Vehicles.esp
PMT - Reduced World Items MORE DEMANDING HARDCORE.esp
PMT - Responsive Kill Reactions.esp
PMT - Slower Backward Movement.esp
PMT - Rude Awakening.esp
PMT - QuieterVats.esp
PMT - Faint Heartbeat.esp
PMT - Assassin Suit Tweaks.esp
PMT - OWB - Sonic Emitter Robot Damage Fix.esp
PMT - OWB - Reduced Big MT Spawns.esp
PMT - OWB - Less Generous Sink Buddies.esp
PMT - OWB - Reduced Ammo and Items.esp
PMT - LR - Reduced Ammo Food Chems.esp
PMT - OWB - Hazmat Suit Tweaks.esp
PMT - OWB - Reduced World Scrap.esp
PMT - OWB - Slave Collar Explosives.esp
PMT - LR - Better flashbangs.esp
PMT - LR - Crippling Stops Rad Healing.esp
PMT - LR - Decreased Radiation.esp
PMT - LR - Gyrojet Mk II.esp
PMT - LR - Tweaked Missile Base HQ.esp
PMT - LR - Unlock Both Nuked Zones.esp
PMT - Reduced Ammo and Chems.esp
jsawyer.esp
CCO - GC JSawyer Patch.esp
CCO - CP JSawyer Patch.esp
The Mod Configuration Menu.esp

Total active plugins: 152
Total plugins: 156
Any ideas?

Lord Yod fucked around with this message at 05:30 on Jan 24, 2013

SpookyLizard
Feb 17, 2009
Too many mods.

PBJ
Oct 10, 2012

Grimey Drawer
~gently caress wrong thread~

PBJ fucked around with this message at 06:14 on Jan 24, 2013

Renditious
Sep 25, 2012

Lord Yod posted:

At first that's what I thought the problem was, figured out it was a bored mod configuration menu install. Reinstalling the fomod did the trick.

edit: Hmm, no it didn't. Works for about 3 seconds when I load the game, then stops working. Can't open containers or go to the escape menu.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
NVInteriors_Core.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RobCo Certified.esm
SCAV.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
oHUD.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
Project Nevada - Cyberware.esp
Armor Collection.esm
CCO - Follower Tweaks.esm
The.Armory.esm
NVInteriors_ComboEdition.esm
drgNV - Melissa Companion.esm
CFWNV.esm
DarNifiedUINV.esp
Lucky 38 Suite Expansion.esp
CASM.esp
The Weapon Mod Menu.esp
UHNV.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV-OWB.esp
Color Me Evil.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - NVInteriors Project.esp
ILO - PipBoy Light.esp
ILO - Fallout New Vegas.esp
ILO - Dead Money.esp
ILO - Honest Hearts.esp
ILO - Old World Blues.esp
ILO - Lonesome Road.esp
CFW-DLC.esp
Existence2.0.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
GRA - The Right to Bear Arms.esp
SignatureArmor.esp
SignatureWeapons.esp
LegendaryHunter.esp
christinecos.esp
Tailor Maid - NV.esp
w44Satchels - Full.esp
Companion Sandbox Mode.esp
RobCo Certified Friendly Hit Fixer.esp
SunnyCompanion.esp
LFox Bottle That Water.esp
More Realistic Aiming.esp
Weapon Mod Expansion.esp
WME - GRA - Weapon Integration.esp
WME - GRA - Unique Integration.esp
WME - GRA - Complete.esp
WME - GRA - Arenovalis.esp
WME - GRA - All Weapons.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
WME - Arenovalis.esp
AG Supplementary Uniques-AllInOne WME.esp
ProjectRealityMkIv5HDR.esp
Armor Collection - Armor Cabinet.esp
MojaveExtended100.esp
MBOWBExtended100.esp
The Low Profile Armor Mod (JSawyer).esp
Continue After Ending V1.9.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.HonestHearts.Patch.esp
MiscItemWeapons.esp
alternate_armor_system_v0999.esp
AAS_GunRunnersArsenal.esp
AAS_DeadMoney.esp
AAS_Ammo.esp
AAS_HonestHearts.esp
AAS_OldWorldBlues.esp
AAS_LonesomeRoad.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Lonesome Road.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - PR PN Patch.esp
CCO - Damage Resistance.esp
CCO - DR PN Patch.esp
CCO - DR All DLC Patch.esp
CCO - Ulysses Companion.esp
CCO - Ulysses Companion - All DLCs Patch.esp
CCO - FT All DLC Patch.esp
CCO - FT Ulysses Patch.esp
CCO - CP All DLC Patch.esp
CCO - CP PN Core Patch.esp
CCO - CP PN Equipment Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - Follower Sneak Attacks Add-on.esp
PMT - Reduced Challenge Notifications.esp
PMT - More Demanding Hardcore.esp
PMT - Deadlier Combat.esp
PMT - Tougher economy.esp
PMT - Reduced Caps and Item Value.esp
PMT - Honest Hearts Reduced Ammo.esp
PMT - Tougher Vehicles.esp
PMT - Reduced World Items MORE DEMANDING HARDCORE.esp
PMT - Responsive Kill Reactions.esp
PMT - Slower Backward Movement.esp
PMT - Rude Awakening.esp
PMT - QuieterVats.esp
PMT - Faint Heartbeat.esp
PMT - Assassin Suit Tweaks.esp
PMT - OWB - Sonic Emitter Robot Damage Fix.esp
PMT - OWB - Reduced Big MT Spawns.esp
PMT - OWB - Less Generous Sink Buddies.esp
PMT - OWB - Reduced Ammo and Items.esp
PMT - LR - Reduced Ammo Food Chems.esp
PMT - OWB - Hazmat Suit Tweaks.esp
PMT - OWB - Reduced World Scrap.esp
PMT - OWB - Slave Collar Explosives.esp
PMT - LR - Better flashbangs.esp
PMT - LR - Crippling Stops Rad Healing.esp
PMT - LR - Decreased Radiation.esp
PMT - LR - Gyrojet Mk II.esp
PMT - LR - Tweaked Missile Base HQ.esp
PMT - LR - Unlock Both Nuked Zones.esp
PMT - Reduced Ammo and Chems.esp
jsawyer.esp
CCO - GC JSawyer Patch.esp
CCO - CP JSawyer Patch.esp
The Mod Configuration Menu.esp

Total active plugins: 152
Total plugins: 156
Any ideas?

Fair number of mods, but I don't see a merged patch, might want to get one. Have you run BOSS on the load order? IF yes, try the merged patch. After that, I would try deactivating all the UI mods, see if that fixes it. If not, then it's probably a mod conflict. I don't see anything offhand, but you could try the divide and conquer approach. Try deactivating all mods in the second half of the load order, see if that fixes the problem, then narrow down the problem mod(s) from there.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Lord Yod posted:

At first that's what I thought the problem was, figured out it was a bored mod configuration menu install. Reinstalling the fomod did the trick.

edit: Hmm, no it didn't. Works for about 3 seconds when I load the game, then stops working. Can't open containers or go to the escape menu.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
NVInteriors_Core.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RobCo Certified.esm
SCAV.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
oHUD.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
Project Nevada - Cyberware.esp
Armor Collection.esm
CCO - Follower Tweaks.esm
The.Armory.esm
NVInteriors_ComboEdition.esm
drgNV - Melissa Companion.esm
CFWNV.esm
DarNifiedUINV.esp
Lucky 38 Suite Expansion.esp
CASM.esp
The Weapon Mod Menu.esp
UHNV.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV-OWB.esp
Color Me Evil.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - NVInteriors Project.esp
ILO - PipBoy Light.esp
ILO - Fallout New Vegas.esp
ILO - Dead Money.esp
ILO - Honest Hearts.esp
ILO - Old World Blues.esp
ILO - Lonesome Road.esp
CFW-DLC.esp
Existence2.0.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
GRA - The Right to Bear Arms.esp
SignatureArmor.esp
SignatureWeapons.esp
LegendaryHunter.esp
christinecos.esp
Tailor Maid - NV.esp
w44Satchels - Full.esp
Companion Sandbox Mode.esp
RobCo Certified Friendly Hit Fixer.esp
SunnyCompanion.esp
LFox Bottle That Water.esp
More Realistic Aiming.esp
Weapon Mod Expansion.esp
WME - GRA - Weapon Integration.esp
WME - GRA - Unique Integration.esp
WME - GRA - Complete.esp
WME - GRA - Arenovalis.esp
WME - GRA - All Weapons.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
WME - Arenovalis.esp
AG Supplementary Uniques-AllInOne WME.esp
ProjectRealityMkIv5HDR.esp
Armor Collection - Armor Cabinet.esp
MojaveExtended100.esp
MBOWBExtended100.esp
The Low Profile Armor Mod (JSawyer).esp
Continue After Ending V1.9.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.HonestHearts.Patch.esp
MiscItemWeapons.esp
alternate_armor_system_v0999.esp
AAS_GunRunnersArsenal.esp
AAS_DeadMoney.esp
AAS_Ammo.esp
AAS_HonestHearts.esp
AAS_OldWorldBlues.esp
AAS_LonesomeRoad.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Lonesome Road.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - PR PN Patch.esp
CCO - Damage Resistance.esp
CCO - DR PN Patch.esp
CCO - DR All DLC Patch.esp
CCO - Ulysses Companion.esp
CCO - Ulysses Companion - All DLCs Patch.esp
CCO - FT All DLC Patch.esp
CCO - FT Ulysses Patch.esp
CCO - CP All DLC Patch.esp
CCO - CP PN Core Patch.esp
CCO - CP PN Equipment Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - Follower Sneak Attacks Add-on.esp
PMT - Reduced Challenge Notifications.esp
PMT - More Demanding Hardcore.esp
PMT - Deadlier Combat.esp
PMT - Tougher economy.esp
PMT - Reduced Caps and Item Value.esp
PMT - Honest Hearts Reduced Ammo.esp
PMT - Tougher Vehicles.esp
PMT - Reduced World Items MORE DEMANDING HARDCORE.esp
PMT - Responsive Kill Reactions.esp
PMT - Slower Backward Movement.esp
PMT - Rude Awakening.esp
PMT - QuieterVats.esp
PMT - Faint Heartbeat.esp
PMT - Assassin Suit Tweaks.esp
PMT - OWB - Sonic Emitter Robot Damage Fix.esp
PMT - OWB - Reduced Big MT Spawns.esp
PMT - OWB - Less Generous Sink Buddies.esp
PMT - OWB - Reduced Ammo and Items.esp
PMT - LR - Reduced Ammo Food Chems.esp
PMT - OWB - Hazmat Suit Tweaks.esp
PMT - OWB - Reduced World Scrap.esp
PMT - OWB - Slave Collar Explosives.esp
PMT - LR - Better flashbangs.esp
PMT - LR - Crippling Stops Rad Healing.esp
PMT - LR - Decreased Radiation.esp
PMT - LR - Gyrojet Mk II.esp
PMT - LR - Tweaked Missile Base HQ.esp
PMT - LR - Unlock Both Nuked Zones.esp
PMT - Reduced Ammo and Chems.esp
jsawyer.esp
CCO - GC JSawyer Patch.esp
CCO - CP JSawyer Patch.esp
The Mod Configuration Menu.esp

Total active plugins: 152
Total plugins: 156
Any ideas?

Like the goon above me said, run BOSS and create a merged patch. Any reason you need this many loving mods? "Color Me Evil" is more or less superseded by having CCO and Jsawyer (both change/fix Karma values, making it harder to be "an evil bastard" or "a really good guy")

Basically you need a merged patch tho, and BOSS. Not too many mods but I'd look at dumping WME for WMX (for compatibility patches) and maybe add Project Nevada extra options to replace some PMT mods. Also you need the Project NEvada patches, and maybe consider dumping Alternate Armor System in favor of CCO/Jsawyer (even tho animeschoolgirl is ~~the best~~)

edit: also, one hosed bug in pre-skyrim bethesda games is that when you have a Media Center or Media remote plugged in, it can gently caress with the menus/console. So remove that if you have one.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Sir Unimaginative posted:

How the Hell did you get robots into Zion?

Also I hope that wasn't your first trip to Zion.

Its very simple. Robots don't count as companions. In any case, you can use an item included with the mod that can Vanish or Reappear your robots. I vanished my robots and then reappeared them at Zion. Wasn't my first trip, so that contributed to the fact that HH was cleared VERY quickly.

Edit: are there any mods to remove companion weapon degradation, Arcade just wore out and chucked the Tesla-Beaton prototype. I found a few mods in Nexus but those remove armor and weapon degradation for my character.

TerryLennox fucked around with this message at 19:42 on Jan 24, 2013

Hobo on Fire
Dec 4, 2008

TerryLennox posted:

Its very simple. Robots don't count as companions. In any case, you can use an item included with the mod that can Vanish or Reappear your robots. I vanished my robots and then reappeared them at Zion. Wasn't my first trip, so that contributed to the fact that HH was cleared VERY quickly.

Edit: are there any mods to remove companion weapon degradation, Arcade just wore out and chucked the Tesla-Beaton prototype. I found a few mods in Nexus but those remove armor and weapon degradation for my character.

Do companion weapons degrade? I know they can be damaged by enemy attacks (or from walking in front of the player while you're firing :argh:) but I usually repair any weapon I give them up to the max before I hand it over, and more often than not I find them in pristine condition the next time I check their inventory.

Raygereio
Nov 12, 2012

TerryLennox posted:

Edit: are there any mods to remove companion weapon degradation, Arcade just wore out and chucked the Tesla-Beaton prototype. I found a few mods in Nexus but those remove armor and weapon degradation for my character.
This gives companion infinite ammo and keeps their weapon in mint condition.
http://newvegas.nexusmods.com/mods/37240/

The infinite ammo can be concidered a cheat, but while I like the companions in New Vegas they regularly end up unloading clip after clip at a random rock in my experience. If you hate it, it's easily removed though.

Cirosan
Jan 3, 2012

Speedball posted:

Fear the Reaper? Did they import that from Fallout Tactics? Huh. Though, there, it was to balance out the fact that ghouls got perks at a lower rate than normal humans.
Nope, that's CCO's doing. The description from Classic Perks does say that even a few from Tactics may show up (and more than a few from J.E. Sawyer's P&P Game). Here, though, its function is radically different: It's there to be a counterpart to the Gifted trait (also imported by CCO). It doesn't share much with its Tactics incarnation other than the name and the general concept.

That said, I'm kind of happy about the confusion. I've always thought that a good mod should merge seamlessly with the base game, to the point at which you can't tell where vanilla ends and the modder's work begins.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

I'm amazed that this actually works but it really makes gamebyro weep like nothing else when moving from cell to cell. I just took a spin from Novac to Quarry junction where I flipped and got one-shotted by a deathclaw. Handling is crazy over rough terrain as there seems to be no proper down-force on the car.



I tried running over a deathclaw but it didn't seem to effect it that much.

ps everything looks a bit washed out in this shot because a sandstorm kicked in just as I arrived at the quarry.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I am not surprised you can't kill a Death Claw by driving a car into it.

I'll be picking it up in the future when they've sorted out most of the issues as well as added some lore friendly junk vehicles and a motorcycle.

Fun fact, dude is also working on making a pilotable Vertibird for your ultimate Enclave rear end in a top hat fantasies.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

SeanBeansShako posted:

I am not surprised you can't kill a Death Claw by driving a car into it.

I'll be picking it up in the future when they've sorted out most of the issues as well as added some lore friendly junk vehicles and a motorcycle.

Fun fact, dude is also working on making a pilotable Vertibird for your ultimate Enclave rear end in a top hat fantasies.

He's already made it. Here's a youtube vid to prove it. http://www.youtube.com/watch?v=-QU_qbdWRF0

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
One thing that annoyed me about the mod is he has added petrol stations manned by robots at various points in the map. I strongly suspect that the mod will see electro-city style feature creep in future versions.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Turtlicious posted:

He's already made it. Here's a youtube vid to prove it. http://www.youtube.com/watch?v=-QU_qbdWRF0

Holy goddamn.

Hey Boone, want to buzz the Legion Fort?

Hank Morgan posted:

One thing that annoyed me about the mod is he has added petrol stations manned by robots at various points in the map. I strongly suspect that the mod will see electro-city style feature creep in future versions.

Dude seems happy to make plugs ins for the more hardcore mods with it. That is pretty neat.

SpookyLizard
Feb 17, 2009
Naky, are the various guns you've been pushing out recently supposed to show up in the hands of random dudes? Or just Doc Mitchell's house and some shops.

Naky
May 30, 2001

Resident Crackhead

SpookyLizard posted:

Naky, are the various guns you've been pushing out recently supposed to show up in the hands of random dudes? Or just Doc Mitchell's house and some shops.

If you're talking about Millenia's conversions, then yes. You will likely need a merged patch/reorganize it due to how the script that adds things to the leveled lists and form lists works.

I've been slowly working on a merged pack of weapons for him set up the same way The Armory is but life got real busy for me lately and I've also gotten a little burnt out on it all.

SpookyLizard
Feb 17, 2009

Naky posted:

If you're talking about Millenia's conversions, then yes. You will likely need a merged patch/reorganize it due to how the script that adds things to the leveled lists and form lists works.

I've been slowly working on a merged pack of weapons for him set up the same way The Armory is but life got real busy for me lately and I've also gotten a little burnt out on it all.

Yeah. The Mare's Leg, Ithica 37, and everything else that's stand alone right now. I didn't realise that, I never saw any other than Doc Mitchell's or the ones in vendors.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Turtlicious posted:

He's already made it. Here's a youtube vid to prove it. http://www.youtube.com/watch?v=-QU_qbdWRF0

Man, that looks like fun. If he throws in the P-51 he has a screenshot of in the download section I'm probably going to have to try this.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Naky posted:

If you're talking about Millenia's conversions, then yes. You will likely need a merged patch/reorganize it due to how the script that adds things to the leveled lists and form lists works.

I've been slowly working on a merged pack of weapons for him set up the same way The Armory is but life got real busy for me lately and I've also gotten a little burnt out on it all.

After fixing thousands of weapons, what harm is fifteen more? :smithicide:

Naky
May 30, 2001

Resident Crackhead

Gyshall posted:

After fixing thousands of weapons, what harm is fifteen more? :smithicide:

It's a combination of both the activeness and burnt out bit really. When I'm not busy, I find I just want to sit home and relax a bit or fire up a game. Since I'm basically down to about 5 hours of gaming time a week these days, it's hard to look at the work I have left on The Armory 3.0's release or Mill's merged pack and get motivation to spend that time working them. When things die down a bit I'll probably go back to it but in the meantime I'm enjoying a bit of a vacation from it. That being said, if Mill had another gun he wanted me to convert right now I'd make time for it but he's had nothing on the plate for me lately. Well, I -did- do one for him that he hasn't released yet buuuuuuuuut... :v:

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Raygereio posted:

This gives companion infinite ammo and keeps their weapon in mint condition.
http://newvegas.nexusmods.com/mods/37240/

The infinite ammo can be concidered a cheat, but while I like the companions in New Vegas they regularly end up unloading clip after clip at a random rock in my experience. If you hate it, it's easily removed though.

Thank you for recommending this mod, this has fixed most of my annoyances.

Beeb
Jun 29, 2003
How would I go about making an armor mesh droppable and interactable? I want to be able to take my glasses and hat off and fiddle with them using the feng shui mod, but neither have proper meshes for this.

Cirosan
Jan 3, 2012

Raygereio posted:

This gives companion infinite ammo and keeps their weapon in mint condition.
http://newvegas.nexusmods.com/mods/37240/

The infinite ammo can be concidered a cheat, but while I like the companions in New Vegas they regularly end up unloading clip after clip at a random rock in my experience. If you hate it, it's easily removed though.
Saw this concept and thought it seemed like a good idea for an add-on. I present to you a small .esp that will automatically repair companion's weapons to perfect condition if damaged. Most importantly, this will work with all companions, even those added by mods or DLCs. This will be included in the next release of CCO as an independent add-on, but I saw no reason to make it a stand alone release too.

Please note that the script actually restores weapon condition to 99% instead of 100% because the engine returns very strange results when calculating with weapons whose condition is above 99.87% or so.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
This is only kinda-sorta FONV, but I want to roll my own ENB preset for NV because at this point I've tried all the ones that are out there and none quiiiiiiiiite work.

Thing is, I can edit the ini, sure, but is there an ENB ini editing guide for dummies? One that's specific to NV or not, I just need to know things like "if I want less bloom do I set this closer to 0 or do I set this closer to 1" and things like how exactly night/day contrast values work and a bunch of stuff really.

Honestly just better documented definitions of the variables and then I'll take it from there would be enough.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
If you're trying to download mods from Nexus but the download links aren't working, try replacing the "fs1" part of the url with "fs2". That server seems to be working for me.

Smol fucked around with this message at 19:18 on Jan 27, 2013

Raygereio
Nov 12, 2012

Cirosan posted:

Please note that the script actually restores weapon condition to 99% instead of 100% because the engine returns very strange results when calculating with weapons whose condition is above 99.87% or so.
Out of curiosity: what exactly are these strange results?
I've heard this before, but I repair companion's weapons to 100% in my own follower tweak mod and haven't seen any problem.

Cirosan
Jan 3, 2012

Raygereio posted:

Out of curiosity: what exactly are these strange results?
I've heard this before, but I repair companion's weapons to 100% in my own follower tweak mod and haven't seen any problem.
Basically, the engine has trouble returning correct values if the weapon is at a perfect 100%. As in, the calculations that it makes are mathematically incorrect (if returned at all) when the condition is perfect. It's similar to the Pentium FDIV bug, if you've ever heard of that.

I wish I could go into more detail, but I don't understand it fully myself. Even the GECK wiki is sparse on details. The command to set weapon condition in particular is hardcoded not to repair above 99.83%, to avoid triggering this bug (so even if you coded CraigBooneREF.SetWeaponHealthPerc 100 in your mod, it's really only repairing his weapon to 99%). Bottom line: avoid having weapons at a perfect 100% condition if you plan on doing some sort of advanced calculation with them.

Although barring the command, the only way I could see you doing so is setting the condition of a weapon at 100% in its base form and then immediately putting it in the game. Even then, the problem would fix itself after you fired the weapon a few times.

Anime Schoolgirl
Nov 28, 2002

Cirosan posted:

Basically, the engine has trouble returning correct values if the weapon is at a perfect 100%.
Specifically, the engine treats it as an item instead of a piece of equipment, which causes very odd behavior in the logic engine that drives all of Bethesda's games from Morrowind on.

SplitSoul
Dec 31, 2000

Anime Schoolgirl posted:

Specifically, the engine treats it as an item instead of a piece of equipment, which causes very odd behavior in the logic engine that drives all of Bethesda's games from Morrowind on.

We seriously need a :gamebryo: emote that's like a wobbly house of cards or plywood taped together or something.

Cirosan
Jan 3, 2012

SplitSoul posted:

We seriously need a :gamebryo: emote that's like a wobbly house of cards or plywood taped together or something.
No kidding. I said once before that modding Gamebryo (or at least Bethesda's iteration of it) is one of the most Kafkaesque ordeals of programming you will ever encounter.

Specifically, the Gamebryo engine is like the titular house in House of Leaves: Always changing without you knowing it, constantly breaking its own internal logic, and driving everyone tangentially involved with it insane.

Raygereio
Nov 12, 2012

Cirosan posted:

No kidding. I said once before that modding Gamebryo (or at least Bethesda's iteration of it) is one of the most Kafkaesque ordeals of programming you will ever encounter.
And Skyrim's Creation Engine does its predecessor proud. I still think there's some sort of stockholm syndrom going on with modding Bethesda games. We know it's not good for us. We know it's slowly driving us insane. But we can't stop.

Thanks for the explanation.

SplitSoul
Dec 31, 2000

Cirosan posted:

No kidding. I said once before that modding Gamebryo (or at least Bethesda's iteration of it) is one of the most Kafkaesque ordeals of programming you will ever encounter.

Specifically, the Gamebryo engine is like the titular house in House of Leaves: Always changing without you knowing it, constantly breaking its own internal logic, and driving everyone tangentially involved with it insane.

Well, I tried something different:

:gamebryo:

Drunk Driver Dad
Feb 18, 2005
edit: I'm an idiot, found the regular thread. My bad.

Drunk Driver Dad fucked around with this message at 02:00 on Jan 28, 2013

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AfricanBootyShine
Jan 9, 2006

Snake wins.

Is there a comprehensive mod for adding additional fast travel points? I just switched to PN from FOOK and I'm missing having all the extra ones for Freeside/Vault 21 etc... There are ones for individual sites on nexus, but nothing like the ones that FOOK added.

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