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Shalinor posted:If we speak the Name That Shall Not Be Spoken - He Who Developed 100 Rogues, Lord Of Dinofarm - maybe we could get a few 100 Rogues avatars in here. I don't think the game gets HATE in the technical sense. It became somewhat of an APP-DEV meme of like, "1 step forward, 3 steps back" that I think this forum just kinda laughed and slapped their foreheads at, the hate came when the dev opened his mouth... about like anything, ever.
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# ? Jan 30, 2013 00:37 |
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# ? Jun 6, 2024 08:30 |
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retro sexual posted:Well we are getting Desktop Dungeons (eventually!) which is a lovely mix of roguelike + puzzler Desktop Dungeons will be the iPad game to end all iPad games. Honestly I would probably be fine if everyone packed up after this is out.
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# ? Jan 30, 2013 00:42 |
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Spincut posted:Which is somewhat baffling to me, really. Roguelikes seem like one genre that would be great on a mobile device. If it's actually turn-based, then yeah, but "roguelike" as a genre seems to be drifting closer to ARPG nowadays, and god knows I wouldn't want to deal with anything like that on a touch device. Are there even any released-in-the-last-5-years turn-based roguelikes out in the wild on any platform? The last time I recall anything like that was Lufia for the GBA.
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# ? Jan 30, 2013 00:51 |
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Zwilnik posted:Rogue Touch is still one of the better ones. https://itunes.apple.com/gb/app/rogue-touch/id303471870?mt=8 This looks kinda good, only problem it's an iPhone app rather than univrsal, does anyone know how well do he graphics scale up on an iPad 2? I personally quite like a dungeon crawler by the name of Bit Dungeon https://itunes.apple.com/gb/app/bit-dungeon/id583949163?mt=8
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# ? Jan 30, 2013 00:52 |
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Also remember Fargoal 2 (miraculously) is in development, which I'm looking forward to quite a lot. I didn't like 100 Rogues because if I die in a roguelike I want it to be because either I screwed up or the RNG screwed me, not because it's incredibly glitchy and crashes randomly. In fairness I haven't played the recent versions so it could be rock solid now but it's too late for me.
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# ? Jan 30, 2013 01:14 |
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Mr. Linden posted:You know, I actually downloaded this being a fan of the sport. A suggestion: how about implementing some physics into the game? Well, thanks for giving it a shot. Will pass this onto the team.
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# ? Jan 30, 2013 01:15 |
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Just as a reminder, if you haven't downloaded Gridlee yet, go do so. It still hasn't been taken down and it's the latest mobile version of MAME. If you're not jailbroken, it's one of the few times you get a chance to have an emulator (especially one like this which works with the iCade to create a really cool iPad home arcade).
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# ? Jan 30, 2013 01:22 |
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I still have iDOS from the approximately 2 hours it was up the first time. I love it when stuff like that makes it through.
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# ? Jan 30, 2013 01:30 |
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JazzFlight posted:Just as a reminder, if you haven't downloaded Gridlee yet, go do so. It still hasn't been taken down and it's the latest mobile version of MAME.
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# ? Jan 30, 2013 02:04 |
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.139u1 I believe.
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# ? Jan 30, 2013 02:09 |
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Mozi posted:.139u1 I believe. edit: heh, fixed the sound issue (I had it set to airplay the sound to one of my apple TVs from earlier today when I was using the THX tuner (which is free for a bit and pretty OK). If there were a way to force two sticks instead of one stick and 4 buttons I'd be so happy ... any one know how it decides what controls to put up? randyest fucked around with this message at 02:25 on Jan 30, 2013 |
# ? Jan 30, 2013 02:16 |
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Ursine Asylum posted:Are there even any released-in-the-last-5-years turn-based roguelikes out in the wild on any platform? The last time I recall anything like that was Lufia for the GBA. Shiren the Wanderer on the DS and its sequel on the Wii and PSP
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# ? Jan 30, 2013 03:18 |
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I'm loving the ghost trick "demo" is the rest of the game worth the $10? Also what other plot based games are there on iOS?
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# ? Jan 30, 2013 03:28 |
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Good Citizen posted:Shiren the Wanderer on the DS and its sequel on the Wii and PSP Also all of the Pokemon Mystery Dungeon games.
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# ? Jan 30, 2013 03:30 |
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Pan Ache posted:I'm loving the ghost trick "demo" is the rest of the game worth the $10? Also what other plot based games are there on iOS? Oh yes, Ghost Trick is absolutely worth it. Walking Dead is on iOS, if you havent tried it on other platforms.
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# ? Jan 30, 2013 03:34 |
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Ursine Asylum posted:Are there even any released-in-the-last-5-years turn-based roguelikes out in the wild on any platform? The last time I recall anything like that was Lufia for the GBA. If by "released" you're not excluding free stuff, Crawl is my favorite traditional roguelike I've ever played and it's getting updated constantly-- the most recent version included an official Android port so maybe iOS is on the horizon
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# ? Jan 30, 2013 03:41 |
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The rear end Stooge posted:Also all of the Pokemon Mystery Dungeon games. A new Pokemon mystery dungeon is actually coming out in a few months on the 3DS. [e] And ZHP (which is the best casual rougelike imo) which came out 2 years ago is getting a spiritual successor on the ps3 later this year.
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# ? Jan 30, 2013 03:42 |
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Pan Ache posted:I'm loving the ghost trick "demo" is the rest of the game worth the $10? Also what other plot based games are there on iOS? So I gave Dungelot a try. It gets better after the first run because they appear to have disabled about half of the obstacles on your first. Still simple though.
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# ? Jan 30, 2013 03:45 |
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The rear end Stooge posted:Also all of the Pokemon Mystery Dungeon games. Oh interesting, I thought it was just a generic JRPG with a slightly-different-than-usual-pokemon take. Is it any good as a roguelike, or is it all pretty low key?
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# ? Jan 30, 2013 03:50 |
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DrManiac posted:[e] And ZHP (which is the best casual rougelike imo) which came out 2 years ago is getting a spiritual successor on the ps3 later this year. Oh poo poo, I had no idea ZHP was getting a spiritual sequel on the PS3. I liked ZHP but never got that far because the down button on my PSP suddenly thought it'd be cool to stop working. As you can imagine, that's a pretty serious problem for a roguelike
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# ? Jan 30, 2013 03:53 |
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Anyone have some words on Might and Magic: Clash of Heroes? Strategy RPGs can be pretty hit or miss with me, but I can really get into them if they have good battle systems or unique classes or something to grab me. Is it good?
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# ? Jan 30, 2013 04:09 |
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Davincie posted:Yes! Also get Phoenix Wright if you like it. That's how I felt about it. I deleted the demo after playing once but I grabbed it when it was free and I like it more now. It's still pretty mindless but there's a little bit of strategy involved. I always have subgoals in mind when I play now. I like to go on a money run and try to leave a corpse in the right place so that I can make a progression run later and buy lots of attack upgrades, then grab my corpse down the road when I need a health boost. It's still just a lazy ripoff of Desktop Dungeons without any of the thinking or challenge though. The Royal Scrub posted:Anyone have some words on Might and Magic: Clash of Heroes? It's one of my favorite puzzle games ever but it barely works on old devices. I can only vouch for the OG iPad and iPhone 4 and I absolutely would not buy it to play on either of those. JGTheSpy fucked around with this message at 04:12 on Jan 30, 2013 |
# ? Jan 30, 2013 04:10 |
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The Royal Scrub posted:Anyone have some words on Might and Magic: Clash of Heroes? It's more like a match 3 puzzle battle game with RPG dressings.
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# ? Jan 30, 2013 04:12 |
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The Royal Scrub posted:Anyone have some words on Might and Magic: Clash of Heroes? M&M:CoH is a good game but the controls on an iPhone translated pretty badly. If you have a later model iPad or an Xbox/Steam account then it's a pretty good connect 3 game with a lot of underlying strategy. Otherwise I'd skip it. I bought it on both Xbox and Steam when it was on sale and didn't regret either purchase.
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# ? Jan 30, 2013 04:14 |
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Ursine Asylum posted:Are there even any released-in-the-last-5-years turn-based roguelikes out in the wild on any platform? Time for you to try ToME.
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# ? Jan 30, 2013 04:18 |
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Ijuuin Enzan posted:Time for you to try ToME. I could never get into Maj'Eyal. It's Nethack or nothing, for me. Well, I've played Shiren on the DS a lot, but I just don't take it as seriously as Nethack.
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# ? Jan 30, 2013 04:25 |
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psylent posted:I was out seeing a band the other night and suddenly realised that I was wishing there was a business sim where you manage a music venue. Awesome idea! Whoever remakes this for ios: http://www.mobygames.com/game/rockstar will have all my money, forever.
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# ? Jan 30, 2013 04:29 |
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I've been playing Clash of Heroes on my iPad, so the controls havent been as much of an issue. What I would like is an animation speed slider though. Some turns take forever. And I am so bad at chaining and linking stuff.
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# ? Jan 30, 2013 04:29 |
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SynthOrange posted:And I am so bad at chaining and linking stuff. I feel like the revert to level 1 is going to get irritating, but going from elf to knight and having both more room to combo in and no double- or quadruple-sized units cockblocking me feels so liberated. Alliterate Addict fucked around with this message at 05:11 on Jan 30, 2013 |
# ? Jan 30, 2013 04:37 |
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SynthOrange posted:I've been playing Clash of Heroes on my iPad, so the controls havent been as much of an issue. What I would like is an animation speed slider though. Some turns take forever. The key is to just prep your groups ahead of time. Put an off color unit in the middle of what would be a group of 4. YYBYY, for example. Next turn, you can delete the B, and add on two Y. Let them chill out in that formation until a similarly colored champion unit is 1 turn from attacking, then pop that row at once. Any unit will immediately change to full power at that point, so they'll go off next turn, and because you made a group that is going to go off at the same time as the champion, you will essentially link and fuse a group on the same turn.
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# ? Jan 30, 2013 04:42 |
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retro sexual posted:Well we are getting Desktop Dungeons (eventually!) which is a lovely mix of roguelike + puzzler Is this really ever going to happen? It's at least three years late already.
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# ? Jan 30, 2013 06:28 |
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Maybe they should start a kickstarter.
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# ? Jan 30, 2013 06:36 |
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Unfit For Space posted:Is this really ever going to happen? It's at least three years late already. They still post updates pretty regularly. They're probably just slow. It's in Unity so porting to iOS shouldn't be much work.
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# ? Jan 30, 2013 06:38 |
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FoppSomms posted:Awesome idea! God that game ruled. Haven't thought about it in years. Thanks for that nostalgia trip hahah
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# ? Jan 30, 2013 07:11 |
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Dungeons of Dreadmor was planning on coming out for the iOS, but it seems like that got put on the back burner for their newest game. Which looks awesome but my lovely computer can't play it, so I would prefer more DoD
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# ? Jan 30, 2013 07:21 |
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JGTheSpy posted:They still post updates pretty regularly. They're probably just slow. It's in Unity so porting to iOS shouldn't be much work. It's a mystery as to why they haven't released the game yet. I remember it looking done two years ago. Dungelot is a casual roguelike for people that hate any sort of strategy or having their decisions in a game matter at all, but still want to experience the brutality of a really harsh RNG. All actions (maybe one exception) in the game that let you affect the outcome of a fight are limited by items. A good example are the exploding pigs. They do extra damage to you if you kill them with a physical attack, but there are only a few spell scrolls that will counter this, and two are a huge waste to use on them. And there will always be way more pigs than scrolls. The ranged attack enemies are a similar deal, where you need items or they can take a bunch of extra health. And the traps you can only counter by finding a lantern, otherwise there's nothing you can do about them. Even the low level bats will usually attack first and chip away at your health over time. It's a game of attrition, except you really can't do anything about it other than pray for good luck (lantern, compass, other essentials), grind gold for high attack power (the crappiest part of Desktop Dungeons), and hope for the random quests that give you a ton of health back. In the demo I had a super long run because I got the essential items and then a bunch of armors (they stack), and kept getting a quest that gave 80 health over and over. There doesn't seem to be much more to the game than that.
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# ? Jan 30, 2013 07:29 |
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Ursine Asylum posted:Oh interesting, I thought it was just a generic JRPG with a slightly-different-than-usual-pokemon take. Is it any good as a roguelike, or is it all pretty low key? I haven't played it in a while but I remember liking it a lot. It's aimed at kids so it's obviously less complex and punishing than your average roguelike, but it's pretty fun. It's very similar to Shiren the Wanderer.
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# ? Jan 30, 2013 08:07 |
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Pan Ache posted:I'm loving the ghost trick "demo" is the rest of the game worth the $10? Also what other plot based games are there on iOS? Ghost Trick has a surprisingly awesome story. By the end I loved all the characters so much. It was worth the $10. There's a decent amount of RPGs that were ported to iOS too, like Lunar or some of the Final Fantasy games. If you want actiony plot Bastion is on iOS and the controls aren't too bad. #Sworcery gets a lot of love for a plot driven thing. Walking Dead is amazing on the PC, dunno how the iOS version holds up but that was the best plot I've played in years.
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# ? Jan 30, 2013 08:25 |
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Kepa posted:It's a mystery as to why they haven't released the game yet. I remember it looking done two years ago. Also, it's currently free for a limited time, whatever that means. It says so on the paid version's App Store page.
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# ? Jan 30, 2013 08:30 |
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# ? Jun 6, 2024 08:30 |
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THE AWESOME GHOST posted:Ghost Trick has a surprisingly awesome story. By the end I loved all the characters so much. It was worth the $10. I remember Lunar being poo poo on the GBA, including fun tropes as "guy leaves your party and takes the items he has on him with", "party members removed from the party and given back 30 levels later at the same level as when they left", and "all endgame mobs effortlessly killed using main characters first-learned magic ability". Did they modify it at all for iOS?
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# ? Jan 30, 2013 08:32 |