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PierreTheMime posted:Signed up for my first big local tournament. Beyond a couple extra pysker rolls I'm not sure what the swarmlord is doing that can't be done better by an old adversary tyrant. You have enough monsters and chaff to tie up and kill other strong units, and nothing really needs his abilities. With the points saved you can have 2x2 units of hive guard escorted by the tyrant both benefiting from preferred enemy.
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# ? Feb 12, 2013 00:19 |
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# ? Jun 9, 2024 15:46 |
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Gargoyles shooting at flyers? Even a maxed out squad of them is only averaging 2.5 glances against only armor 10 fliers.
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# ? Feb 12, 2013 00:33 |
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theironjef posted:Scourges What are hellions gonna shoot at them?
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# ? Feb 12, 2013 00:33 |
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PeterWeller posted:What are hellions gonna shoot at them? the finger
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# ? Feb 12, 2013 00:35 |
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LordAba posted:Beyond a couple extra pysker rolls I'm not sure what the swarmlord is doing that can't be done better by an old adversary tyrant. You have enough monsters and chaff to tie up and kill other strong units, and nothing really needs his abilities. With the points saved you can have 2x2 units of hive guard escorted by the tyrant both benefiting from preferred enemy. Thanks for the input. I had considering it both ways and even going double-Flying Hive Tyrant. With a difference of 55pts between the Swarmlord and a 2xTL-Devourer Hive Tyrant there are a number of considerations, some positive and negative on both sides. Pro-Swarmlord: I am using a Doom of Malan'tai for backline breaking or gunning for Psykers and valuable non-vehicle targets and getting a +1 on Reserves is handy. Four rolls on the Biomancy table all but guarantee the Swarmlord will have a useful power (primarily Iron Arm and Endurance) and Master Level 2 Psyker provides stronger DTW defense against most casters in addition to getting two casts a turn. The Swarmlord provides Preferred Enemy to a unit within a larger distance than Old Adversary and allows for a little more flexibility. While Hive Tyrants are scary in close-combat, the Swarmlord is one of the top three stronger close combat units in the entire game (insert insane CC abilities here) and provides a 4+ invulnerable save in close combat to boot. Overall compared the the Hive Tyrant, the Swarmlord is +1WS +1W +1I. While the initiative isn't that important, having the majority of the units in the game hitting you on a 5+ and an extra wound is pretty solid. For this reason any player will actively avoid getting in range, providing area control of ~12-18". Anti-Swarmlord: Absolutely zero ranged weapons, provided they are not rolled or selected from the psychic powers available. The Preferred Enemy buff only affects one unit, unlike Old Adversary. Pro-Hive Tyrant: 12 twin-linked S6 shots at 18". That alone is a good reason to go Hive Tyrant; great anti-transport firepower and provides some level of protection from Flyers as well. Including the same Tyrant Guard the unit is also less expensive by 55pts. If I want to add Hive Commander for the +1 Reserve bonus the difference is only 30pts and is less significant. Anti-Hive Tyrant: Susceptible to high strength AP2-3 close combat attacks, especially against units with Invulnerable saves. Easier to kill both by guns and in close combat in general, though not by that much. Ultimately my decision in this area came down to the fact that I use Venomthropes which eats the last Elite slot. Tyranid Elite slots are choked as-is and more than a single Hive Guard unit is something I just can't fit without giving up vital defense or tactical flexibility. I know, I'm a weirdo for using Venomthropes, but I have won many battles by the suffering 1/3 less wounds on my monstrous creatures and slaying tough models with 2+ poisoned attacks. PierreTheMime fucked around with this message at 00:43 on Feb 12, 2013 |
# ? Feb 12, 2013 00:41 |
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Or, you know, you could charge your Venomthropes at a Land Speeder and blow it up, like a jackass.
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# ? Feb 12, 2013 00:44 |
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Phyresis posted:Or, you know, you could charge your Venomthropes at a Land Speeder and blow it up, like a jackass. Literally my favorite moment of the last year of gaming. You were so incredulous it was great.
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# ? Feb 12, 2013 00:45 |
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LordAba posted:Beyond a couple extra pysker rolls I'm not sure what the swarmlord is doing that can't be done better by an old adversary tyrant. You have enough monsters and chaff to tie up and kill other strong units, and nothing really needs his abilities. With the points saved you can have 2x2 units of hive guard escorted by the tyrant both benefiting from preferred enemy. Can't a Swarmlord take, what, four psychic powers, and potentially from Biomancy? Swarmlord with Iron Arm?
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# ? Feb 12, 2013 00:47 |
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PeterWeller posted:What are hellions gonna shoot at them? They got Splinter Pods in their skyboards that they fire with a foot-switch. Dunno if they go high and fast enough in the fluff that they should be shooting at flyers. Dark Eldar have jetfighters anyway.
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# ? Feb 12, 2013 00:49 |
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bhsman posted:Swarmlord with Iron Arm? You can and it's as gross as you think it is. Even worse when you roll 1 and 3 and have a T9 S9 model with Eternal Warrior and Feel No Pain.
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# ? Feb 12, 2013 00:51 |
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Pierre are you going to Crucible?
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# ? Feb 12, 2013 00:57 |
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MasterSlowPoke posted:Pierre are you going to Crucible? I am! I felt really bummed out because I managed to miss initial sign-ups by a few hours (put it off to go celebrate the dad's 60th), but I got notified today that someone dropped out and I snagged a spot.
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# ? Feb 12, 2013 01:02 |
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AgentF posted:They got Splinter Pods in their skyboards that they fire with a foot-switch. Dunno if they go high and fast enough in the fluff that they should be shooting at flyers. Dark Eldar have jetfighters anyway. The board guns are poison only, which is where his joke was coming from. They can't hurt vehicular flyers, though they could shoot down flying MCs. Though the Helliarch can take a blast pistol.
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# ? Feb 12, 2013 01:10 |
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PierreTheMime posted:You can and it's as gross as you think it is. Even worse when you roll 1 and 3 and have a T9 S9 model with Eternal Warrior and Feel No Pain. There is nothing more beautiful in this game than an Iron Armed, Warp Sped Swarmlord scything through units effortlessly. Also I usually only run one Tyrant Guard with my Swarmlord to benefit from boosted majority toughness from Iron Arm.
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# ? Feb 12, 2013 01:24 |
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bhsman posted:Can't a Swarmlord take, what, four psychic powers, and potentially from Biomancy? Swarmlord is great, though I tend to use him in lists where I flood the board in poison hormies. With the ability to give them furious charge, plus the threat of the swarmlord, they usually do pretty good for me. Granted they aren't usually the best choice, but I did take them to 131st place out of 244 at adepticon! I could have easily made it up to 113 if I actually brought a painted gaming board. Ask me how annoying it is to play against that black blow fly guy! I usually use venomthropes, but I have never taken the Doom... Though I might have to take the ymgarl genestealers out for another spin next time I game. It looks like they can get T5 against shooting attacks thanks to Alter Form, which is always a plus.
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# ? Feb 12, 2013 01:28 |
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theironjef posted:The board guns are poison only, which is where his joke was coming from. They can't hurt vehicular flyers, though they could shoot down flying MCs. Though the Helliarch can take a blast pistol. Fair point
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# ? Feb 12, 2013 01:39 |
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AgentF posted:Dunno if they go high and fast enough in the fluff that they should be shooting at flyers. I really like that area of the DE fluff. There's a whole food chain thing going on where the Hellions are pretty much skimming around in the streets and over houses terrorising pedestrians, but if they go too high the Scourges who nest on the high towers will pick them off. The Reavers, when not nobbing about in the arena, pick on the Scourges. And the fighters just whizz about above it all bagging flocks of Scourges and Reavers in their riced up pimp wagons. Lovely Joe Stalin fucked around with this message at 01:59 on Feb 12, 2013 |
# ? Feb 12, 2013 01:50 |
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This Chaos Fantasy model makes a fantastic conversion. This is what I have so far, though I am going to probably add some power cables to the weapon to make it seem more "Power Weapony".
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# ? Feb 12, 2013 02:09 |
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Rapey Joe Stalin posted:I really like that area of the DE fluff. There's a whole food chain thing going on where the Hellions are pretty much skimming around in the streets and over houses terrorising pedestrians, but if they go too high the Scourges who nest on the high towers will pick them off. The Reavers, when not nobbing about in the arena, pick on the Scourges. And the fighters just whizz about above it all bagging flocks of Scourges and Reavers in their riced up pimp wagons. And each one wants so badly to be the next one up that they routinely have what amounts to a small(ish) war over who gets what, where, and when. Except for the void ravens...they pretty much do what they want.
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# ? Feb 12, 2013 02:16 |
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LordAba posted:I might have to take the ymgarl genestealers out for another spin next time I game. It looks like they can get T5 against shooting attacks thanks to Alter Form, which is always a plus. Alter Form is only active in the Assault Phase. Do you mean they get T5 against Overwatch shots? That's true.
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# ? Feb 12, 2013 02:21 |
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Ghost Hand posted:This Chaos Fantasy model makes a fantastic conversion. This is what I have so far, though I am going to probably add some power cables to the weapon to make it seem more "Power Weapony". A lot of the fantasy chaos stuff translates over to 40k seamlessly. It's always been this way. Good eye though, because I didn't see a space marine in that sculpt, but I do now.
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# ? Feb 12, 2013 02:37 |
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Ghost Hand posted:This Chaos Fantasy model makes a fantastic conversion. This is what I have so far, though I am going to probably add some power cables to the weapon to make it seem more "Power Weapony". I know we joke about tiny head syndrome but uh EDIT: I love it otherwise, but the head...
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# ? Feb 12, 2013 02:40 |
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PierreTheMime posted:Alter Form is only active in the Assault Phase. Do you mean they get T5 against Overwatch shots? That's true. That's what I mean. Coupled with 4+ armor at least they don't die to bolter fire from overwatch.
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# ? Feb 12, 2013 02:44 |
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Master Twig posted:Gargoyles shooting at flyers? Even a maxed out squad of them is only averaging 2.5 glances against only armor 10 fliers. I thought the FAQs should have given biovores flaksporethingys but gently caress do I know
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# ? Feb 12, 2013 02:48 |
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nuncle jimbo posted:I thought the FAQs should have given biovores flaksporethingys but gently caress do I know Give Pyrovores an Assault 1 18" S8 AP1 Skyfire shot or a 24" Heavy shot or something. I dunno, something to sell the models and make them more worthwhile on the table.
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# ? Feb 12, 2013 03:01 |
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PierreTheMime posted:Give Pyrovores an Assault 1 18" S8 AP1 Skyfire shot or a 24" Heavy shot or something. I dunno, something to sell the models and make them more worthwhile on the table. The problem with that is that pyrovores are still only T4 with a 4+ save. They'll be dead before the first flyer ever shows up if your opponent is smart.
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# ? Feb 12, 2013 03:24 |
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PierreTheMime posted:I am! I felt really bummed out because I managed to miss initial sign-ups by a few hours (put it off to go celebrate the dad's 60th), but I got notified today that someone dropped out and I snagged a spot. Oh it's full up already? Guess WOM and I aren't going then. We shouldn't have put off deciding for so long.
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# ? Feb 12, 2013 03:42 |
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Master Twig posted:The problem with that is that pyrovores are still only T4 with a 4+ save. They'll be dead before the first flyer ever shows up if your opponent is smart. I've literally never seen an Aegis quadcannon survive past the first turn if I'm using flyers.
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# ? Feb 12, 2013 03:46 |
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Master Twig posted:The problem with that is that pyrovores are still only T4 with a 4+ save. They'll be dead before the first flyer ever shows up if your opponent is smart. Allow them to be attached to Gaunt squads.
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# ? Feb 12, 2013 03:50 |
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MasterSlowPoke posted:Allow them to be attached to Gaunt squads. I would rather let venomthropes to be attached to gaunt squads. Pyrovores are more useful in this edition simply because of how disembarkation works from drop pods. Too bad they are still so... meh? At least they ignore armor with their one I1 S3 attack, right? Speaking of spore pods, I'm looking at this: http://hydracast.blogspot.com/p/drop-spore.html Anyone ever deal with him before? So far an internet search hasn't found any complaints, but at the same time I don't feel like dropping 100 bucks on some guy in Russia on a whim.
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# ? Feb 12, 2013 04:30 |
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AgentF posted:They got Splinter Pods in their skyboards that they fire with a foot-switch. Dunno if they go high and fast enough in the fluff that they should be shooting at flyers. Dark Eldar have jetfighters anyway. I always wondered what those little barrels on the front of my models were for.
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# ? Feb 12, 2013 04:46 |
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bhsman posted:I know we joke about tiny head syndrome but uh That's really interesting - I don't see the head being too small but you are the second person (out of many) to mention that. Most just dont like the style of helmet (which I do).
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# ? Feb 12, 2013 05:01 |
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Ghost Hand posted:That's really interesting - I don't see the head being too small but you are the second person (out of many) to mention that. Most just dont like the style of helmet (which I do). The only problem I see is that you need to use a futuristic helmet to sell the conversion which means you can't use a really baroque style helmet like you usually see on a chaos lord.
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# ? Feb 12, 2013 05:07 |
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EDIT: Nvm
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# ? Feb 12, 2013 05:11 |
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bhsman posted:I know we joke about tiny head syndrome but uh I like to pass this off as the armor merging with the wearer's flesh, like it mentions in the book. Helmet becomes your head? No problem!
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# ? Feb 12, 2013 05:23 |
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Ghost Hand posted:That's really interesting - I don't see the head being too small but you are the second person (out of many) to mention that. Most just dont like the style of helmet (which I do).
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# ? Feb 12, 2013 05:48 |
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Does GW release any info on upcoming releases these days or is it still the same old system where they just poo poo out a whole new thing with little notice? I'd like to play Eldar again but the book is quite old and a couple of the models could use a spruce up (most of them are still sweet).
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# ? Feb 12, 2013 07:13 |
J Bjelke-Postersen posted:Does GW release any info on upcoming releases these days or is it still the same old system where they just poo poo out a whole new thing with little notice? I'd like to play Eldar again but the book is quite old and a couple of the models could use a spruce up (most of them are still sweet). Rumor has it Eldar are slated for later this year. They're pretty tight lipped about their releases lately though so that's about all we know.
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# ? Feb 12, 2013 07:16 |
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ghetto wormhole posted:Rumor has it Eldar are slated for later this year. I'd be pretty pleased with this.
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# ? Feb 12, 2013 07:19 |
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# ? Jun 9, 2024 15:46 |
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SRM posted:I like that helmet a lot on other models, but it just doesn't seem befitting for someone of that stature. The armor he's wearing is segmented and detailed, like the armor on the Dark Vengeance guys, while his helmet is fairly cartoony. If you had one of the cool Khornate heads from the dudes on Juggernauts or were really crafty and could snip the head off a Dark Vengeance dude, it would really sell the conversion. Is he your counts-as Ahriman? In looking around for interesting bits for conversion I've found some decent alternative heads. Puppetswar has some decent heads. Lots of stupid poo poo, too (Seriously look at some of those. Nurgle Jabba with a bowler hat, cane, and vest? Kitten helms? Borderline racist mexican orcs?) Maxmini has some nice stuff as well.
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# ? Feb 12, 2013 07:33 |