Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
PBJ
Oct 10, 2012

Grimey Drawer




My recent game has been pretty interesting so far. Here's a quick recap:

-Egypt won the Oriental Crisis, and proceeded to go apeshit on the rest of the Islamic world. They formed the Arab Union in 1867, and have proceeded to colonize the poo poo out of Africa (they have cores on nearly a 3rd of it, I swear).

-As Austria (later Austria-Hungary), I formed the Danubian Federation for MAXIMUM TOLERANCE, and have been trying to stabilize the Balkans. Interestingly enough, we may see Germany and the Balkans switch places in regards to ethnic strife this game. Germany proper is a clusterfuck full of two province secondary powers sandwiched between a 9th place Bavaria and a collapsing Prussia. Prussia itself fell to socialist revolution around 1883.

-Spain fell to the Carlists, and France has taken to devouring them piece by piece over the decades.

-South America has been just awful, with Chile and Argentina jockying for position as Worlds Ugliest State.

Adbot
ADBOT LOVES YOU

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Mister Bates posted:

So, I just tried A Srb Divided for the first time, and I have to say this is the highest concentration of sheer loving insanity I've seen outside of Steppe Wolfe. Every few minutes I see another thing that makes me go, "What...how...? :psyboom:"

The Papacy is based out of Birmingham. There are Basques in California, Croats in Australia, an Italian colony in Siberia, a civilized Inuit monarchy in Alaska, and Serbs in Guiana. The Kingdoms of England and France no longer exist. There is a country literally called 'Not Croatia'. The list goes on.

It's awesome. I really want to track down the LP this is based on now, just so I can see how the gently caress the world ended up like this.

Croats in Australia makes perfect sense though so :confused:

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Is this Vanilla AHD or a mod?

PBJ
Oct 10, 2012

Grimey Drawer

Jakse posted:

Is this Vanilla AHD or a mod?

A Pop Divided. Say what you will about certain tweaks it makes, it's still pretty fun overall.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Fister Roboto posted:

So here's the Ottoroman Empire after about a hundred years:

This seems more like the Ottocarthaginian Empire.

Fintilgin posted:

Now that Paradox has hired Wiz, I've found the next modder they should recruit:
http://forum.paradoxplaza.com/forum/showthread.php?667097-New-Mod


Calling dibs on 'helper'.
OK guys I need people to do every conceivable function a mod could want besides a coder. Oh, and I need a ~~mystery helper~~. Let's get on top of this, people.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe


Things of note:

A. There are no actual Swedish troops in that province.

B. I'm at peace.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Obviously a 5th column of Scandinavian Uyghurs.

Mister Bates
Aug 4, 2010
So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress? I'm playing as the United States and finally managed to form the People's Republic of America in a glorious mass popular revolution, and all is well and good, except for one major problem - Communist Party USA is Pacifist. I cannot declare any wars for any reason unless I am called into an ally's war or someone declares on me. This is especially problematic because Mexico attacked me immediately after the revolution ended, while my military was literally nonexistent, and seized Arizona, New Mexico and parts of Texas. Also, reactionary rebels took over Illinois and declared it an independent state and the Party's suicidal dedication to absolute pacifism is preventing me from reintegrating them.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

podcat posted:

Not to hate, but it seems to me that many of you guys are dissing Sengoku without actually playing it. Its not as deep as our other games but a few playthroughs are fun if you like war. I don't think it deserves the reputation it has on these forums.

Maybe a few of them are dissing it without playing it, but that is because they take those who have at their word when they give detailed accounts of how Sengoku is not a real game. It is missing so many features and is so lacking in effort that it is closer to a tech demo for CK2 than an actual game.

And before you say it is just based on war and that is why this seems to be the case, I will add that walking over a province to instantly annex it and having a complete lack of workable alliances means that it is about as much a "War Game" as Risk is an "Empire Management Game".

Sorry, but that is the consensus, and I mean the utter consensus with not a single dissenter that I'm aware of (a first!), of people who have played the game in this thread.

Edit: And if there are Goons who have played this and disagree, I'd be interested to hear it and correct such assertions.

Gorgo Primus fucked around with this message at 01:15 on Feb 15, 2013

Crameltonian
Mar 27, 2010
If the Swedes want the Taklamakan Desert that badly then I say let them have it, lunatics like that can't be reasoned with.

fermun
Nov 4, 2009

gradenko_2000 posted:

I feel like one of the problems of Sengoku, although this is hardly Sengoku's fault, is the lack of a connection with the geography and factions involved. Like, I know what France is and I know who the Mamluks are and I'm familiar with the terrain of most of the world at the scale represented by CK/EU/Vic/HOI, but I look at the provinces and people and the clans of Feudal Japan and :shrug:

I agree with this, I really wish that there were some button you could click that would bring up "here's some famous things that happened in this province" with some relevant Wikipedia links. I like knowing about the area my country rules.

burnishedfume
Mar 8, 2011

You really are a louse...

Mister Bates posted:

So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress?

As I understand, there is no way and this is a major weakness of the game I feel: I get that communists are kinda solid on that whole planned economy thing but I would love some way to be able to get some parties to alter some views, religious and citizenship policies in particular.

Little Abigail
Jul 21, 2011



College Slice

Mister Bates posted:

So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress?

Only way I know how to change it is to start editing files. Other then that you're out of luck.

ArchangeI
Jul 15, 2010

DrProsek posted:

As I understand, there is no way and this is a major weakness of the game I feel: I get that communists are kinda solid on that whole planned economy thing but I would love some way to be able to get some parties to alter some views, religious and citizenship policies in particular.

There should definitely be some chance that a party adopts positions its base holds. Like if most laborers are socialist and also pro-military, there should be a chance that the socialist parties switch to a pro-military stance as well. After all, those laborers move up through the party ranks and at some point decide a party's stance. It shouldn't be instantaneous, but if you keep pushing for a certain policy in election events it should have some impact over time.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Mister Bates posted:

So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress?

You're stuck - the positions held by a political party are set in stone, and the only way to get a different military policy is to engineer a change in the entire party altogether, or mod the party definitions.

It really sucks too when you get things like the Liberal party's Laissez-Faire policy being tied to something horrible like Anti-Military

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Patter Song posted:



Things of note:

A. There are no actual Swedish troops in that province.

B. I'm at peace.

Ghost Vikings.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

A_Raving_Loon posted:

Ghost Vikings.

Or maybe the Varangian Guard took a wrong turn near Constantinople for a few hundred years?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

A_Raving_Loon posted:

Ghost Vikings.
Erlik the Red.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

NihilCredo posted:

Erlik the Red.
I think this one of the winner. Let's pack it up, guys.

reignonyourparade
Nov 15, 2012

fermun posted:

I agree with this, I really wish that there were some button you could click that would bring up "here's some famous things that happened in this province" with some relevant Wikipedia links. I like knowing about the area my country rules.

This would be an amazing feature. Even just one thing per province would be cool.

Raenir Salazar
Nov 5, 2010

College Slice

ArchangeI posted:

There should definitely be some chance that a party adopts positions its base holds. Like if most laborers are socialist and also pro-military, there should be a chance that the socialist parties switch to a pro-military stance as well. After all, those laborers move up through the party ranks and at some point decide a party's stance. It shouldn't be instantaneous, but if you keep pushing for a certain policy in election events it should have some impact over time.

Yeah Victoria needs dynamic emergent party system and a interact-able Lower House Parliament thingy with procedurally generated CKII ish personalities holding the different seats/ridings, with traits, positions and who they represent with decisions in how you choose to interact with them.

And then port off most of the sliders to swappable decisions with the Lower House; setting sliders simply sets a goal to encouraging them to vote that way overtime; I think with something like this we could have something more interesting to pass the time with if you leave the capitalists to do all the work. The degree of how easy it is to force Parliament to bend to your will depends on your government type, Prussian Constitutionalists or Absolutists like the Russian Duma is pretty much a cakewalk unless you do something dumb while full on democracy requires some effort and skill to pull off stuff like the abolishing of slavery.

Tie in the secession mechanic a bit to angry congressmen and then your given an extra tool in how to interact with the currently broken rebel system; keep the minority ethnic party happy with pork legislation and their militancy goes down?

If done wrong, microhell; if done right, you got a fun mini game added in that adds depth to the game.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Raenir Salazar posted:

Yeah Victoria needs dynamic emergent party system and a interact-able Lower House Parliament thingy with procedurally generated CKII ish personalities holding the different seats/ridings, with traits, positions and who they represent with decisions in how you choose to interact with them.
Good lord that would slow the game to a crawl. I'm already worried with how EU4 is going to handle characters. If they're still doing royal families or cabinet ministers or whatever, that means multiple characters for every tag in the game.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
I can't wait for CK2, EU4, and, at some point, Vicky 3 all in the new engine. Seriously, seriously, please make an automatic porter/scenario editor, and I would pay full game price for it. That would be a dream.

Fister Roboto
Feb 21, 2008

Cantorsdust posted:

I can't wait for CK2

Well that's good because it's been out for a whole year!

e: Guess I misread that, but Clausewitz 2.0 is already the new engine? I'm confused.

Spiderfist Island
Feb 19, 2011
I'm not sure if it's supposed to be a feature, but in EUIII+ pirates still appear in the White Sea and the Barents Sea, which is cramping my Novgorodian style.

Project1
Dec 30, 2003

it's time
Is there any way (cheating included) to liberate your own national provinces in Arsenal of Democracy?

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe


Am I missing something here? Why can't I grant them statehood?

EDIT: Nevermind, it was rounding up. It works now, just needed a few weeks.

Patter Song fucked around with this message at 08:16 on Feb 15, 2013

Raenir Salazar
Nov 5, 2010

College Slice

Wolfgang Pauli posted:

Good lord that would slow the game to a crawl. I'm already worried with how EU4 is going to handle characters. If they're still doing royal families or cabinet ministers or whatever, that means multiple characters for every tag in the game.

I would imagine that it doesn't have to slow down the game, on the one hand Victoria has a lot less "actors" in terms of nations, while the political maneuvering doesn't need to be playable from the pov of the MP.

Think of it this way, I consider it a problem that I generally lose very little in terms of depth playing on speed 4, if getting depth means playing on speed 2 than its a fair trade.

That and I'm pretty sure Victoria II isn't exactly optimized yet for modern computers, so maybe there's performance gains to be had. For example we don't really need to have 300 MP's, 30 could probably be sufficient to give enough variety to the player.

To my mind half of what was important during the American civil war during this era, is the politics behind it and what Congress was doing and how Lincoln interacted with it, the remaining half evenly divided between the war and the economics; I think war is handled as alright as any paradox game can be handled and the economy while needs work is functioning abstraction of what went on.

But politics is completely lacking, a player shouldn't be compelled to start wars out of boredom he should have plenty to do baby sitting his congressmen if need be.

Rannos22
Mar 30, 2011

Everything's the same as it always is.
After playing a bit of EU3 recently, I'm starting to think all Paradox games could really use CK characters. Everything is just so boring without having idiot possessed midgets loving up your internal politics :(

binge crotching
Apr 2, 2010

Rannos22 posted:

After playing a bit of EU3 recently, I'm starting to think all Paradox games could really use CK characters. Everything is just so boring without having idiot possessed midgets loving up your internal politics :(

I'm pretty much the exact opposite. I like that EU3 doesn't have to deal with all the character stuff from CK2, and really hope EU4 is the same way. If I wanted to deal with all that crap, I'd just play CK2.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Only 6 weeks left in Q1 - where are our HoD Dev Diaries? I'm looking at you Doomdark!

Fister Roboto
Feb 21, 2008

It would be nice if there was a compromise between having excruciating detail over every shiftless noble bum in your court and "welp, your 9/8/9 heir just suddenly died, and for whatever reason the only person who can take the throne now is the bastard you just pumped into a whore."

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Fister Roboto posted:

It would be nice if there was a compromise between having excruciating detail over every shiftless noble bum in your court and "welp, your 9/8/9 heir just suddenly died, and for whatever reason the only person who can take the throne now is the bastard you just pumped into a whore."

I actually made it about a century in to a CK2 game about 3 weeks ago as a determined effort to learn it and get into it, but what got to me was having to assign all these marriages and educational guardians for children and courtiers and kinsment that were far enough down the totem pole that I really didn't care about them.

YF-23
Feb 17, 2011

My god, it's full of cat!


You can just ignore marriages and education for the kids of courtiers. I think courtiers marry on their own? And if there's a child you're supposed to assign an education to and you don't care to bother you can just let the game run and a random courtier will offer taking over their education to you.

podcat
Jun 21, 2012

Patter Song posted:



Am I missing something here? Why can't I grant them statehood?

EDIT: Nevermind, it was rounding up. It works now, just needed a few weeks.

you applied for the beta right? :D

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
CK2 is in kind of a weird place because if you're playing optimally there's actually way too much stuff to do and the game plays really drat slowly since you're constantly making marriages and education choices for your entire extended family (which is always huge since having tons of children and relatives is a good strategy). You should probably have less control over characters that aren't your direct relatives.

Fister Roboto
Feb 21, 2008

You really don't have to worry about marriages for anyone you don't care about. Characters might have the "get married" ambition but that doesn't mean you have to do anything about it. If they're family, they might request you do something about it, but you can just ignore them with a click. Education shouldn't be a huge problem either unless you're letting all all your worthless, non-council courtiers get married.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Irrelevant court kids are actually a resource since you can get them educated by some other lord for a quick relations boost.

Ditto for unmarried courtiers and snagging skilled lowborn characters, although it's not nearly as easy as it used to be.

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.
For anyone who's interested, I have restarted Sicily LP. This time I will be vigilant against Wiz's dastardly acts of sabotage.

Adbot
ADBOT LOVES YOU

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

YF-23 posted:

You can just ignore marriages and education for the kids of courtiers. I think courtiers marry on their own? And if there's a child you're supposed to assign an education to and you don't care to bother you can just let the game run and a random courtier will offer taking over their education to you.

Fister Roboto posted:

You really don't have to worry about marriages for anyone you don't care about. Characters might have the "get married" ambition but that doesn't mean you have to do anything about it. If they're family, they might request you do something about it, but you can just ignore them with a click. Education shouldn't be a huge problem either unless you're letting all all your worthless, non-council courtiers get married.

Well shoot that's a big load off. Thanks guys!

  • Locked thread