|
My recent game has been pretty interesting so far. Here's a quick recap: -Egypt won the Oriental Crisis, and proceeded to go apeshit on the rest of the Islamic world. They formed the Arab Union in 1867, and have proceeded to colonize the poo poo out of Africa (they have cores on nearly a 3rd of it, I swear). -As Austria (later Austria-Hungary), I formed the Danubian Federation for MAXIMUM TOLERANCE, and have been trying to stabilize the Balkans. Interestingly enough, we may see Germany and the Balkans switch places in regards to ethnic strife this game. Germany proper is a clusterfuck full of two province secondary powers sandwiched between a 9th place Bavaria and a collapsing Prussia. Prussia itself fell to socialist revolution around 1883. -Spain fell to the Carlists, and France has taken to devouring them piece by piece over the decades. -South America has been just awful, with Chile and Argentina jockying for position as Worlds Ugliest State.
|
# ? Feb 14, 2013 22:40 |
|
|
# ? May 29, 2024 15:40 |
|
Mister Bates posted:So, I just tried A Srb Divided for the first time, and I have to say this is the highest concentration of sheer loving insanity I've seen outside of Steppe Wolfe. Every few minutes I see another thing that makes me go, "What...how...? " Croats in Australia makes perfect sense though so
|
# ? Feb 14, 2013 23:00 |
|
Is this Vanilla AHD or a mod?
|
# ? Feb 14, 2013 23:08 |
|
Jakse posted:Is this Vanilla AHD or a mod? A Pop Divided. Say what you will about certain tweaks it makes, it's still pretty fun overall.
|
# ? Feb 14, 2013 23:11 |
|
Fister Roboto posted:So here's the Ottoroman Empire after about a hundred years: Fintilgin posted:Now that Paradox has hired Wiz, I've found the next modder they should recruit:
|
# ? Feb 15, 2013 00:12 |
|
Things of note: A. There are no actual Swedish troops in that province. B. I'm at peace.
|
# ? Feb 15, 2013 00:29 |
|
Obviously a 5th column of Scandinavian Uyghurs.
|
# ? Feb 15, 2013 01:01 |
|
So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress? I'm playing as the United States and finally managed to form the People's Republic of America in a glorious mass popular revolution, and all is well and good, except for one major problem - Communist Party USA is Pacifist. I cannot declare any wars for any reason unless I am called into an ally's war or someone declares on me. This is especially problematic because Mexico attacked me immediately after the revolution ended, while my military was literally nonexistent, and seized Arizona, New Mexico and parts of Texas. Also, reactionary rebels took over Illinois and declared it an independent state and the Party's suicidal dedication to absolute pacifism is preventing me from reintegrating them.
|
# ? Feb 15, 2013 01:05 |
|
podcat posted:Not to hate, but it seems to me that many of you guys are dissing Sengoku without actually playing it. Its not as deep as our other games but a few playthroughs are fun if you like war. I don't think it deserves the reputation it has on these forums. Maybe a few of them are dissing it without playing it, but that is because they take those who have at their word when they give detailed accounts of how Sengoku is not a real game. It is missing so many features and is so lacking in effort that it is closer to a tech demo for CK2 than an actual game. And before you say it is just based on war and that is why this seems to be the case, I will add that walking over a province to instantly annex it and having a complete lack of workable alliances means that it is about as much a "War Game" as Risk is an "Empire Management Game". Sorry, but that is the consensus, and I mean the utter consensus with not a single dissenter that I'm aware of (a first!), of people who have played the game in this thread. Edit: And if there are Goons who have played this and disagree, I'd be interested to hear it and correct such assertions. Gorgo Primus fucked around with this message at 01:15 on Feb 15, 2013 |
# ? Feb 15, 2013 01:06 |
|
If the Swedes want the Taklamakan Desert that badly then I say let them have it, lunatics like that can't be reasoned with.
|
# ? Feb 15, 2013 01:06 |
|
gradenko_2000 posted:I feel like one of the problems of Sengoku, although this is hardly Sengoku's fault, is the lack of a connection with the geography and factions involved. Like, I know what France is and I know who the Mamluks are and I'm familiar with the terrain of most of the world at the scale represented by CK/EU/Vic/HOI, but I look at the provinces and people and the clans of Feudal Japan and I agree with this, I really wish that there were some button you could click that would bring up "here's some famous things that happened in this province" with some relevant Wikipedia links. I like knowing about the area my country rules.
|
# ? Feb 15, 2013 01:12 |
|
Mister Bates posted:So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress? As I understand, there is no way and this is a major weakness of the game I feel: I get that communists are kinda solid on that whole planned economy thing but I would love some way to be able to get some parties to alter some views, religious and citizenship policies in particular.
|
# ? Feb 15, 2013 01:13 |
|
Mister Bates posted:So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress? Only way I know how to change it is to start editing files. Other then that you're out of luck.
|
# ? Feb 15, 2013 01:31 |
|
DrProsek posted:As I understand, there is no way and this is a major weakness of the game I feel: I get that communists are kinda solid on that whole planned economy thing but I would love some way to be able to get some parties to alter some views, religious and citizenship policies in particular. There should definitely be some chance that a party adopts positions its base holds. Like if most laborers are socialist and also pro-military, there should be a chance that the socialist parties switch to a pro-military stance as well. After all, those laborers move up through the party ranks and at some point decide a party's stance. It shouldn't be instantaneous, but if you keep pushing for a certain policy in election events it should have some impact over time.
|
# ? Feb 15, 2013 01:34 |
|
Mister Bates posted:So, quick question for anyone with a basic knowledge of dicking around with Victoria 2: how do I change a political party's positions in a game in progress? You're stuck - the positions held by a political party are set in stone, and the only way to get a different military policy is to engineer a change in the entire party altogether, or mod the party definitions. It really sucks too when you get things like the Liberal party's Laissez-Faire policy being tied to something horrible like Anti-Military
|
# ? Feb 15, 2013 01:45 |
|
Patter Song posted:
Ghost Vikings.
|
# ? Feb 15, 2013 02:05 |
|
A_Raving_Loon posted:Ghost Vikings. Or maybe the Varangian Guard took a wrong turn near Constantinople for a few hundred years?
|
# ? Feb 15, 2013 02:09 |
|
A_Raving_Loon posted:Ghost Vikings.
|
# ? Feb 15, 2013 02:13 |
|
NihilCredo posted:Erlik the Red.
|
# ? Feb 15, 2013 03:48 |
|
fermun posted:I agree with this, I really wish that there were some button you could click that would bring up "here's some famous things that happened in this province" with some relevant Wikipedia links. I like knowing about the area my country rules. This would be an amazing feature. Even just one thing per province would be cool.
|
# ? Feb 15, 2013 06:01 |
|
ArchangeI posted:There should definitely be some chance that a party adopts positions its base holds. Like if most laborers are socialist and also pro-military, there should be a chance that the socialist parties switch to a pro-military stance as well. After all, those laborers move up through the party ranks and at some point decide a party's stance. It shouldn't be instantaneous, but if you keep pushing for a certain policy in election events it should have some impact over time. Yeah Victoria needs dynamic emergent party system and a interact-able Lower House Parliament thingy with procedurally generated CKII ish personalities holding the different seats/ridings, with traits, positions and who they represent with decisions in how you choose to interact with them. And then port off most of the sliders to swappable decisions with the Lower House; setting sliders simply sets a goal to encouraging them to vote that way overtime; I think with something like this we could have something more interesting to pass the time with if you leave the capitalists to do all the work. The degree of how easy it is to force Parliament to bend to your will depends on your government type, Prussian Constitutionalists or Absolutists like the Russian Duma is pretty much a cakewalk unless you do something dumb while full on democracy requires some effort and skill to pull off stuff like the abolishing of slavery. Tie in the secession mechanic a bit to angry congressmen and then your given an extra tool in how to interact with the currently broken rebel system; keep the minority ethnic party happy with pork legislation and their militancy goes down? If done wrong, microhell; if done right, you got a fun mini game added in that adds depth to the game.
|
# ? Feb 15, 2013 06:21 |
|
Raenir Salazar posted:Yeah Victoria needs dynamic emergent party system and a interact-able Lower House Parliament thingy with procedurally generated CKII ish personalities holding the different seats/ridings, with traits, positions and who they represent with decisions in how you choose to interact with them.
|
# ? Feb 15, 2013 06:47 |
|
I can't wait for CK2, EU4, and, at some point, Vicky 3 all in the new engine. Seriously, seriously, please make an automatic porter/scenario editor, and I would pay full game price for it. That would be a dream.
|
# ? Feb 15, 2013 07:37 |
|
Cantorsdust posted:I can't wait for CK2 Well that's good because it's been out for a whole year! e: Guess I misread that, but Clausewitz 2.0 is already the new engine? I'm confused.
|
# ? Feb 15, 2013 07:46 |
|
I'm not sure if it's supposed to be a feature, but in EUIII+ pirates still appear in the White Sea and the Barents Sea, which is cramping my Novgorodian style.
|
# ? Feb 15, 2013 07:49 |
|
Is there any way (cheating included) to liberate your own national provinces in Arsenal of Democracy?
|
# ? Feb 15, 2013 08:01 |
|
Am I missing something here? Why can't I grant them statehood? EDIT: Nevermind, it was rounding up. It works now, just needed a few weeks. Patter Song fucked around with this message at 08:16 on Feb 15, 2013 |
# ? Feb 15, 2013 08:13 |
|
Wolfgang Pauli posted:Good lord that would slow the game to a crawl. I'm already worried with how EU4 is going to handle characters. If they're still doing royal families or cabinet ministers or whatever, that means multiple characters for every tag in the game. I would imagine that it doesn't have to slow down the game, on the one hand Victoria has a lot less "actors" in terms of nations, while the political maneuvering doesn't need to be playable from the pov of the MP. Think of it this way, I consider it a problem that I generally lose very little in terms of depth playing on speed 4, if getting depth means playing on speed 2 than its a fair trade. That and I'm pretty sure Victoria II isn't exactly optimized yet for modern computers, so maybe there's performance gains to be had. For example we don't really need to have 300 MP's, 30 could probably be sufficient to give enough variety to the player. To my mind half of what was important during the American civil war during this era, is the politics behind it and what Congress was doing and how Lincoln interacted with it, the remaining half evenly divided between the war and the economics; I think war is handled as alright as any paradox game can be handled and the economy while needs work is functioning abstraction of what went on. But politics is completely lacking, a player shouldn't be compelled to start wars out of boredom he should have plenty to do baby sitting his congressmen if need be.
|
# ? Feb 15, 2013 08:14 |
|
After playing a bit of EU3 recently, I'm starting to think all Paradox games could really use CK characters. Everything is just so boring without having idiot possessed midgets loving up your internal politics
|
# ? Feb 15, 2013 08:19 |
|
Rannos22 posted:After playing a bit of EU3 recently, I'm starting to think all Paradox games could really use CK characters. Everything is just so boring without having idiot possessed midgets loving up your internal politics I'm pretty much the exact opposite. I like that EU3 doesn't have to deal with all the character stuff from CK2, and really hope EU4 is the same way. If I wanted to deal with all that crap, I'd just play CK2.
|
# ? Feb 15, 2013 08:27 |
|
Only 6 weeks left in Q1 - where are our HoD Dev Diaries? I'm looking at you Doomdark!
|
# ? Feb 15, 2013 08:35 |
|
It would be nice if there was a compromise between having excruciating detail over every shiftless noble bum in your court and "welp, your 9/8/9 heir just suddenly died, and for whatever reason the only person who can take the throne now is the bastard you just pumped into a whore."
|
# ? Feb 15, 2013 08:42 |
|
Fister Roboto posted:It would be nice if there was a compromise between having excruciating detail over every shiftless noble bum in your court and "welp, your 9/8/9 heir just suddenly died, and for whatever reason the only person who can take the throne now is the bastard you just pumped into a whore." I actually made it about a century in to a CK2 game about 3 weeks ago as a determined effort to learn it and get into it, but what got to me was having to assign all these marriages and educational guardians for children and courtiers and kinsment that were far enough down the totem pole that I really didn't care about them.
|
# ? Feb 15, 2013 09:02 |
|
You can just ignore marriages and education for the kids of courtiers. I think courtiers marry on their own? And if there's a child you're supposed to assign an education to and you don't care to bother you can just let the game run and a random courtier will offer taking over their education to you.
|
# ? Feb 15, 2013 10:27 |
|
Patter Song posted:
you applied for the beta right?
|
# ? Feb 15, 2013 10:39 |
|
CK2 is in kind of a weird place because if you're playing optimally there's actually way too much stuff to do and the game plays really drat slowly since you're constantly making marriages and education choices for your entire extended family (which is always huge since having tons of children and relatives is a good strategy). You should probably have less control over characters that aren't your direct relatives.
|
# ? Feb 15, 2013 10:41 |
|
You really don't have to worry about marriages for anyone you don't care about. Characters might have the "get married" ambition but that doesn't mean you have to do anything about it. If they're family, they might request you do something about it, but you can just ignore them with a click. Education shouldn't be a huge problem either unless you're letting all all your worthless, non-council courtiers get married.
|
# ? Feb 15, 2013 10:41 |
|
Irrelevant court kids are actually a resource since you can get them educated by some other lord for a quick relations boost. Ditto for unmarried courtiers and snagging skilled lowborn characters, although it's not nearly as easy as it used to be.
|
# ? Feb 15, 2013 10:51 |
|
For anyone who's interested, I have restarted Sicily LP. This time I will be vigilant against Wiz's dastardly acts of sabotage.
|
# ? Feb 15, 2013 11:06 |
|
|
# ? May 29, 2024 15:40 |
|
YF-23 posted:You can just ignore marriages and education for the kids of courtiers. I think courtiers marry on their own? And if there's a child you're supposed to assign an education to and you don't care to bother you can just let the game run and a random courtier will offer taking over their education to you. Fister Roboto posted:You really don't have to worry about marriages for anyone you don't care about. Characters might have the "get married" ambition but that doesn't mean you have to do anything about it. If they're family, they might request you do something about it, but you can just ignore them with a click. Education shouldn't be a huge problem either unless you're letting all all your worthless, non-council courtiers get married. Well shoot that's a big load off. Thanks guys!
|
# ? Feb 15, 2013 11:09 |