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Lord Lambeth posted:So I grabbed that EUIII Chronicles game posted earlier, is there a instructive LP to give me a clue about how to play? http://lparchive.org/Europa-Universalis-III-Divine-Wind/
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# ? Feb 22, 2013 06:52 |
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# ? May 30, 2024 14:01 |
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Put Kersch's LP in the OP already, Gorgo.
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# ? Feb 22, 2013 07:04 |
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ZearothK posted:I believe this will be the last release before A Heart of Darkness comes out, unless some major bug is found. Will it be "Srb of Darkness" or "Heart of Srbja?"
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# ? Feb 22, 2013 07:09 |
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Mister Bates posted:Oh, and gently caress anarcho-liberals. It's hard enough trying to keep a Communist America together without having to deal with free-market-worshiping glibertarian assholes launching uprisings in the name of liberty every couple of years, and if they take over they repeal every single one of your social reforms. It is pretty funny when they reorganize a country into a Bourgeois Dictatorship, though. Best part about an American Bourgeois Dictatorship? The flag is just the regular old Stars and Stripes. Top Hats Monthly posted:
Well now. Well now.
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# ? Feb 22, 2013 07:15 |
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They're modelling the ammunition for each individual ship in your fleet.
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# ? Feb 22, 2013 07:21 |
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Cold War Boner Ia Missiles are available for purchase.
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# ? Feb 22, 2013 07:27 |
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ZearothK posted:A Srb Divided Deluxe Beta Edition Mk. IV I noticed a small bug, probably worth looking at when doing the HoD update; some provinces in Western and Eastern Transylvania have a core for a tag that seems to not exist. Also the RGO output icon and percent seems to be missing although I cannot tell if that if affecting anything.
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# ? Feb 22, 2013 08:14 |
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BBJoey posted:They're modelling the ammunition for each individual ship in your fleet. Read the dev diary. As a sub-system of the game it sounds pretty awesome to me but I guess it doesn't bode well for its overall accessibility and design priorities. e: One of the more interesting comments from one of the devs in that thread is that they're modelling everything up from a missile boat to be an individual ship. Can't wait to see what their land-based scale is going to be like. Koesj fucked around with this message at 08:58 on Feb 22, 2013 |
# ? Feb 22, 2013 08:49 |
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Huge flanders, is it a nationalist mod? lol related as I can't believe how much slack there has been against mote because it didn't include bulgaria 50 years before it existed O_o edit: the ability to equip ships is great though and I wonder why noone thought of that before (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 22, 2013 08:57 |
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SA_Avenger posted:Huge flanders, is it a nationalist mod? lol "Southern Netherlands" It's regions. The provinces kinda scale to RL entities too in BE/NL. Capital locations though...
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# ? Feb 22, 2013 09:00 |
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B B posted:This is what I want if I want to get into EU3, right? Any idea if this will validate on Steam? CK2 is my first Paradox game, and I've been playing the hell out of it for the past week. I really want to give EU3 a try. If you or anyone else still wants a copy of EU3 Chronicles, I still have a copy to trade on steam for about http://steamcommunity.com/id/baise-moi/
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# ? Feb 22, 2013 09:03 |
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Slab serif typefaces are so ugly.
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# ? Feb 22, 2013 09:14 |
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Gort posted:Had a go of MOTE as Russia. Steamrolled Persia, made them a satellite state. Your biggest problem will be to push england and France out of dominance spot before game ends
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# ? Feb 22, 2013 09:15 |
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Tahirovic posted:Maybe, just maybe I'll actually try and learn how Victoria works because HoD sounds fun. But then when I tried it last Sunday I got utterly lost and didn't even know which version to play. It took me a long time to learn ck2. Now I'm a crack head for it. I've been trying to learn to play Vicky 2 for a month now. I'm garbage at it and understand very little so if you find a good lets play that shows some grand examples to learn from please link me. Lol. Gonna have to learn eu4 when it comes out too.
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# ? Feb 22, 2013 09:35 |
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I wonder if there will be international politics you can participate in? Like the U.N., NATO, and the like. It'd be really cool to be able to form nonmilitary IGOs as well, like the EU, ASEAN, NAFTA, etc. Hopefully EvW won't be totally focused on the military angle, because I've always preferred the cultural and political simulation side of Paradox games to the military side. Or maybe I'll have to wait for the sequel that takes it up to the present day. It'd be really interesting to play as China and go through the Cultural Revolution, the end of the Mao Period, the reforms of Deng Xiaoping and the free market reforms and double-digit growth of the 90s. It'd be fascinating to start as a developing country and aspire to superpower status. DrSunshine fucked around with this message at 09:51 on Feb 22, 2013 |
# ? Feb 22, 2013 09:35 |
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DrProsek posted:I noticed a small bug, probably worth looking at when doing the HoD update; some provinces in Western and Eastern Transylvania have a core for a tag that seems to not exist. There are two of those on the west coast of russia, three in the lebanon province in syria, one in latvia at the southern border of its cores, two in east siam, and three in the Philippines. They show up as yellow striped lines when you click on several countries, I find crete to be a useful one because it doesn't contain any. Also there are three rogue india cores that you can see by selecting nepal.
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# ? Feb 22, 2013 09:49 |
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Koesj posted:Read the dev diary. As a sub-system of the game it sounds pretty awesome to me but I guess it doesn't bode well for its overall accessibility and design priorities. I'm torn, a divisional scale would be good for playability but you really need to drop down to regiment or even battalion level for the smaller wars. The ability to drop down corps level counters for WW3 would also be a godsend.
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# ? Feb 22, 2013 09:53 |
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BBJoey posted:They're modelling the ammunition for each individual ship in your fleet. It kinda makes sense even in a larger scale game, when you need to make a strategic cruise missile strike against a baby food factory somewhere it's pretty important to know how many missiles you have available.
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# ? Feb 22, 2013 10:27 |
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reignonyourparade posted:There are two of those on the west coast of russia, three in the lebanon province in syria, one in latvia at the southern border of its cores, two in east siam, and three in the Philippines. They show up as yellow striped lines when you click on several countries, I find crete to be a useful one because it doesn't contain any. Also there are three rogue india cores that you can see by selecting nepal. Thanks! I'll be cleaning that up. Also, here's the link to the LP, for those who asked. It needs archives, and some of the images are missing from the Waffleimages apocalypse. Edit: The missing RGOs are a legacy from when the mod was based on PDM, they were using trade goods from it. ZearothK fucked around with this message at 11:52 on Feb 22, 2013 |
# ? Feb 22, 2013 10:57 |
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Conflicts like Vietnam or Afghanistan could be entirely handled by an interplay of suppression/attrition/dissent modifiers in EvW. Make it so that the occupying country has to invest in beefing up suppression at the cost of 'warfighting' capability for his divisions (or whatever unit scale) and use policies to influence local effects. More Balance of Power, less HoI3 'single militia brigade gets lazily crushed by your 1938 binary cavalry division'.
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# ? Feb 22, 2013 11:09 |
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Okay, I have hopefully fixed those issues, which seems to have improved stability somewhat, I guess? Download! Thanks to the enterprising goons who have saved global cartography and economy!
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# ? Feb 22, 2013 12:41 |
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Noreaus posted:Yeah. The switches between past and present tense throughout those newspapers is bad enough. Grammar is appalling throughout. "courage push the bravery" was from Iron Cross, right? You know, a game not made by us. Don't let that slow down your criticism of first draft text in a beta screenshot by non-native English speakers though. Fuligin posted:"HEED! HEED! A storm is coming!" <3 OhCrap.
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# ? Feb 22, 2013 15:04 |
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Darkrenown posted:"courage push the bravery" was from Iron Cross, right? You know, a game not made by us. Don't let that slow down your criticism of first draft text in a beta screenshot by non-native English speakers though. Making fun of Paradox spelling will never not be funny. Good job on the MotE battle reports by the way, if all your games have prose that well written I won't miss the clunky language one bit.
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# ? Feb 22, 2013 15:16 |
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Darkrenown posted:"courage push the bravery" was from Iron Cross, right? You know, a game not made by us. Don't let that slow down your criticism of first draft text in a beta screenshot by non-native English speakers though. I mean, who could seriously complain about "Capitalists builds a factroy"? e: seconding the MoTE text being amazing, it's pretty much THE best innovation in that game.
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# ? Feb 22, 2013 15:24 |
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Patter Song posted:Will it be "Srb of Darkness" or "Heart of Srbja?" Hrt of Drkness.
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# ? Feb 22, 2013 15:28 |
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KoldPT posted:It's not criticism as much as it is our way to show love. Yeah, this. Making fun of the unique linguistic quirks of paradoxese is a long running thread tradition. Swallow your pride, let your courage push your bravery, and just roll with it. P.S.: factroy
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# ? Feb 22, 2013 15:35 |
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Darkrenown posted:"courage push the bravery" was from Iron Cross, right? You know, a game not made by us. Don't let that slow down your criticism of first draft text in a beta screenshot by non-native English speakers though. You guys work very hard down at the video game factroy, we should cut you some slack. ED: Grumble.
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# ? Feb 22, 2013 15:37 |
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ZearothK posted:Thanks! I'll be cleaning that up. Thanks for the link, I forgot how amazing that LP was! Despite the missing images, it's still quite a good read. I know there was an attempt at a CKII succession lp, but I think it died. We should really try again!!
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# ? Feb 22, 2013 15:43 |
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KoldPT posted:It's not criticism as much as it is our way to show love. See, that works, since we made it and it was in the release version, it is dumb but somewhat funny. On the other hand, developer diaries are there to give you an early look at a work in progress and "hurr durr, it has mistakes" seems rather pointless, it's not done, we're not presenting it as a finished product.
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# ? Feb 22, 2013 15:50 |
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Darkrenown posted:See, that works, since we made it and it was in the release version, it is dumb but somewhat funny. On the other hand, developer diaries are there to give you an early look at a work in progress and "hurr durr, it has mistakes" seems rather pointless, it's not done, we're not presenting it as a finished product. But... the process of writing and proof-reading text isn't the same as debugging a computer program?
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# ? Feb 22, 2013 15:58 |
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Darkrenown posted:"courage push the bravery" was from Iron Cross, right? You know, a game not made by us. Don't let that slow down your criticism of first draft text in a beta screenshot by non-native English speakers though. Oh settle down, you're a big company now, of course spelling mistakes are going to be mocked. (You'll note I wasn't criticising Iron Cross - I was saying that it used to be an endearing trait of paradox games that the translations were a bit weird.)
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# ? Feb 22, 2013 16:02 |
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Darkrenown posted:See, that works, since we made it and it was in the release version, it is dumb but somewhat funny. On the other hand, developer diaries are there to give you an early look at a work in progress and "hurr durr, it has mistakes" seems rather pointless, it's not done, we're not presenting it as a finished product. It doesn't bother me, but I think the point he was maybe trying to make was that Paradox is a company whose games are doing increasingly better and getting increasing viability. To some extent showing off a screenshot focused around text where the grammar is all messed up is a bit like showing off a teaser screenshot of your FPS where the enemy is standing in the background untextured in a 'T' pose. People who are already fans have no problem ignoring it or understanding it's a work in progress, but for the tons of potential fans/customers who know nothing about your games it's not really putting your best foot forward. I guess what I'm saying is you should have just faked the screenshot and fixed it in post. It's what all the big publishers do. As for us, well, you're the little girl on the playground who we keep saying has cooties and pulling your hair (because we secretly like you).
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# ? Feb 22, 2013 16:07 |
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Fintilgin posted:As for us, well, you're the little girl on the playground who we keep saying has cooties and pulling your hair (because we secretly like you). Seriously. There are two threads in the games forum full of people buying and praising your poo poo. You guys make good games. There are a few warts, but for the most part Paradox is a company we fully support. But when we do talk about a wart from time to time don't take it so personally.
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# ? Feb 22, 2013 16:35 |
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Ray and Shirley posted:Seriously. There are two threads in the games forum full of people buying and praising your poo poo. You guys make good games. There are a few warts, but for the most part Paradox is a company we fully support. But when we do talk about a wart from time to time don't take it so personally. The more you cry for the teacher the more it encourages us! Serious post: Trying to get people to stop making fun of you on something awful never ends well for ANYONE. It is literally the most counterproductive thing you could do. Just grin and bear it and make a dart board at work with our avatars on it.
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# ? Feb 22, 2013 16:59 |
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Noreaus posted:Oh settle down, you're a big company now, of course spelling mistakes are going to be mocked. (You'll note I wasn't criticising Iron Cross - I was saying that it used to be an endearing trait of paradox games that the translations were a bit weird.) The point you again miss is that it's stupid to make fun of the unfinished work you're getting an early look at for being unfinished. It's quite different from making fun of dumb things that make into a released product. You don't think so? When a co-worker shows you an early draft or concept art for a new project and asks you what you think of the idea, do jump all over his spelling or drawing skills? Perhaps you do and nobody likes you, I don't know, but the point of the exercise was to show you the concept, not the details. I was also pointing out that Iron Cross has nothing to do with PDS, so it's a bit of a weird example to compare HoD to. Ray and Shirley posted:Seriously. There are two threads in the games forum full of people buying and praising your poo poo. You guys make good games. There are a few warts, but for the most part Paradox is a company we fully support. But when we do talk about a wart from time to time don't take it so personally. I don't see how other good posts make up for bad posts. It's great lots of people like our games, but that doesn't mean I can't reply to people I disagree with. Fintilgin posted:I guess what I'm saying is you should have just faked the screenshot and fixed it in post. It's what all the big publishers do. True, or we could slap "BETA SCREENSHOT - NOT FINAL" over everything, I thought people could be trusted to realise this and not waste time on it though. I get that it would look better if we faked up things, but we're a small, busy team. If people only want to see a finished product that's what reviews are for, dev diaries show our work in progress and are written by developers, not PR people or journalists. Darkrenown fucked around with this message at 17:22 on Feb 22, 2013 |
# ? Feb 22, 2013 17:18 |
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People will always be idiots and you'll always get people arguing over silly things like wallpapers and missed commas. Just keep making good games.
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# ? Feb 22, 2013 17:21 |
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Yeah, this is silly.
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# ? Feb 22, 2013 17:28 |
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Darkrenown posted:The point you again miss is that it's stupid to make fun of the unfinished work you're getting an early look at for being unfinished. It's quite different from making fun of dumb things that make into a released product. You don't think so? When a co-worker shows you an early draft or concept art for a new project and asks you what you think of the idea, do jump all over his spelling or drawing skills? Perhaps you do and nobody likes you, I don't know, but the point of the exercise was to show you the concept, not the details. christ I guess I'll just leave then There's no need to be a jerk, criticising spelling in something your company made isn't a personal attack against you, mate.
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# ? Feb 22, 2013 17:29 |
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Top Hats Monthly posted:
I really really want EvW to be good, but seeing things like this makes me think that they're going down the HoI3 route of adding un-fun levels of detail.
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# ? Feb 22, 2013 17:49 |
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# ? May 30, 2024 14:01 |
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Darkrenown posted:The point you again miss is that it's stupid to make fun of the unfinished work you're getting an early look at for being unfinished. It's quite different from making fun of dumb things that make into a released product. You don't think so? When a co-worker shows you an early draft or concept art for a new project and asks you what you think of the idea, do jump all over his spelling or drawing skills? Perhaps you do and nobody likes you, I don't know, but the point of the exercise was to show you the concept, not the details. Overreacting just a tad, dude. Settle down a bit, relax, don't take it so seriously. Noreaus didn't seem to be doing so, after all.
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# ? Feb 22, 2013 17:50 |