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Maleh-Vor posted:My bad. Well the whole thing is up to you. Don't save anyone and you'll avoid trouble. But then you just passed on potentially saving a life. He could have just tackled him to begin with. Maybe prevented her from going in the alley. Or distracted the guy somehow.
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# ? Feb 22, 2013 18:48 |
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# ? Jun 9, 2024 01:03 |
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Huh, am I the only one who really doesn't give a poo poo about a "moral compass" in a sandbox game?
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# ? Feb 22, 2013 18:49 |
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There's apparently supposed to be some sort of morality system represented in the game. So you can be as moral/immoral as you want and the game will presumably react to that. Although most probably in an unconvincing way. I really want the game to end up heavily criticizing a player who goes full Rorscharch but I can't imagine a game like Watch Dogs going too deep into that.
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# ? Feb 22, 2013 18:55 |
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DrNutt posted:Huh, am I the only one who really doesn't give a poo poo about a "moral compass" in a sandbox game? Agreed. If they make it fun enough, I'd buy a DLC involving beating up puppies. But only if it is really fun
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# ? Feb 22, 2013 18:55 |
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DrNutt posted:Huh, am I the only one who really doesn't give a poo poo about a "moral compass" in a sandbox game? Yeah, do we know anything about our protagonist or why he's doing what he's doing yet? Seems to me he could very well be some jackass with a grudge and a magic cell phone rather than a righteous cyberpunk vigilante.
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# ? Feb 22, 2013 18:55 |
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I like to play the good paths because it fits my nature, but if they make it so that I'm a vigilante chased by the cops, I'll use a decent amount of unnecessary force to stop them from getting me if I can't pull a Batman.
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# ? Feb 22, 2013 18:56 |
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HaitianDivorce posted:Yeah, do we know anything about our protagonist or why he's doing what he's doing yet? Seems to me he could very well be some jackass with a grudge and a magic cell phone rather than a righteous cyberpunk vigilante. Since it's called "WATCH DOGS" and there is crime probability I'll go out on a limb and say it's about some sort of vigilantes fighting crime by any means you decide.
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# ? Feb 22, 2013 18:57 |
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Read After Burning posted:Yeah, I heard GTAIV was good for that, but the only sandbox game where I've actually been to the actual city is San Fran. You should be able to modify one of the machines at, say, Emporium to give it a Polybius effect, have it turn people into mindwiped assassins or have them commit suicide.
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# ? Feb 22, 2013 19:04 |
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The Glumslinger posted:If they make it fun enough, I'd buy a DLC involving beating up puppies.
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# ? Feb 22, 2013 19:12 |
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keyframe posted:I hope they have hundreds and hundreds of different NPC backstories. I would hate it if I come across multiple "pro life tobacco executives" in the same area. How about thousands? HaitianDivorce posted:Yeah, do we know anything about our protagonist or why he's doing what he's doing yet? Seems to me he could very well be some jackass with a grudge and a magic cell phone rather than a righteous cyberpunk vigilante. He's doing what he does to protect people close to himself. It's covered a little here: Clicky Gonna link this again because it explains a lot! https://www.youtube.com/watch?v=mrkNqloQfqA
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# ? Feb 22, 2013 19:16 |
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Oh gently caress YES!
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# ? Feb 22, 2013 19:25 |
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HaitianDivorce posted:Yeah, do we know anything about our protagonist or why he's doing what he's doing yet? Seems to me he could very well be some jackass with a grudge and a magic cell phone rather than a righteous cyberpunk vigilante. I think I remember seeing somewhere that some kind of gang/mob hurt someone in his family or something? Basically his motivation is to protect those he is closest to. Pretty standard.
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# ? Feb 22, 2013 19:27 |
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Playing Rorschach is going to be every geeks dream with this game.
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# ? Feb 22, 2013 19:28 |
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What I'm really interested in is the multiplayer they keep hinting at. The story mission video from last year implied you can help other players, while the new one shows you can be hostile to them while they're going about their business. The shades of Dark Souls there are really intriguing.
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# ? Feb 22, 2013 19:32 |
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Daztek posted:He's doing what he does to protect people close to himself. Itchy Bear Dong posted:I think I remember seeing somewhere that some kind of gang/mob hurt someone in his family or something? Basically his motivation is to protect those he is closest to. Pretty standard. Oh, okay, thanks. Sounds decent. Dunno what I was expecting but the game looks fun so...
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# ? Feb 22, 2013 19:39 |
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Sniper Rifles! I've always wanted to play an open-box game with good rooftop sniping kinda stuff. I hope there's that. GTA IV always left me a bit disappointed with the draw distance stuff and lack of sniping. Frijolero fucked around with this message at 19:44 on Feb 22, 2013 |
# ? Feb 22, 2013 19:41 |
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I really like the claims of emergent gameplay, ie the system notices you're paying attention to one spot or group of people and it may generate an event based around your target that you can take part in, even though I know it will inevitably boil down to "guy with body build 1A always tries committing armed robbery, lady with body 3C will try to pickpocket someone" and after the first ten hours it'll lose its charm and I'll just focus on missions and maybe mowing down drunken trust funders in Wrigleyville without feeling the slightest compunction. E: what would be awesome is if the multiplayer fed into this, where the game would connect you with another player that was in the area, he or she to your eyes now inhabits the body of an NPC and goes about whatever they are doing in their own game world with it also happening in your world via the now pc npc, then you have the option to interact how you choose. mysterious frankie fucked around with this message at 19:44 on Feb 22, 2013 |
# ? Feb 22, 2013 19:42 |
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polysynth posted:Don't criticize my libertarian fantasy I'll enjoy the game, but let's make no bones about it, the promo video sells it as Internet Male Fantasy Simulator 2013. In the version with commentary, it's also reallly creepy the way Ubisoft are pushing "invade thousands of people's privacy!".
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# ? Feb 22, 2013 19:45 |
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coffeetable posted:I'll enjoy the game, but let's make no bones about it, the promo video sells it as Internet Male Fantasy Simulator 2013. In the version with commentary, it's also reallly creepy the way Ubisoft are pushing "invade thousands of people's privacy!". I see it as: Your privacy is currently being invaded in real life. Here's a game that allows you to be on the other side. I'm sure there will be characters in the game, just as in real life, who do not "broadcast" and you cannot get any info on them. Its a good lesson in staying safe in our modern world.
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# ? Feb 22, 2013 19:48 |
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Frijolero posted:Sniper Rifles! The Saboteur was absolutely amazing at this. I got this game while in college, and my roommate and I spent weeks just dicking around and killing nazis The Glumslinger fucked around with this message at 19:52 on Feb 22, 2013 |
# ? Feb 22, 2013 19:49 |
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coffeetable posted:I'll enjoy the game, but let's make no bones about it, the promo video sells it as Internet Male Fantasy Simulator 2013.
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# ? Feb 22, 2013 19:53 |
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Frijolero posted:I see it as: Your privacy is currently being invaded in real life. Here's a game that allows you to be on the other side. I'm sure there will be characters in the game, just as in real life, who do not "broadcast" and you cannot get any info on them. Its a good lesson in staying safe in our modern world. I dunno man. This is Ubisoft we're talking about. They took a game about assassins fighting knights and turned it into "Where in the World is Jesus' Magic Ball". Do you really doubt that by the end of this the main character won't become JC Denton by way of Facebook?
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# ? Feb 22, 2013 19:54 |
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Sedisp posted:I dunno man. This is Ubisoft we're talking about. They took a game about assassins fighting knights and turned it into "Where in the World is Jesus' Magic Ball". Yeah, for how loving cool this game looks it's important to remember that unless it's coming out of Valve video game writing is really, really loving terrible. Don't get your hopes up too high and fly close to the sun.
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# ? Feb 22, 2013 20:02 |
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Bobnumerotres posted:Yeah, for how loving cool this game looks it's important to remember that unless it's coming out of Valve video game writing is really, really loving terrible. Don't get your hopes up too high and fly close to the sun. Hopefully it's GTA enough that I can focus on being cyberpunk Robin Hood and loving up cyberpunk Rorschachs, while ignoring any lovely piece of Eden bullshit (I didn't play AC beyond the first game). Because stealing the tobacco executive's money and giving it to the Iraq war veteran would make me happy, and moralizing on people who are 'sloppy' would make me happier. First time I've been excited for an Ubisoft game in so long. Watch Dogs.: These Dogs Are Wide Awake
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# ? Feb 22, 2013 20:13 |
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Calling it; the big twist is aliens from another dimension where they don't understand how sidewalks work & The Bean is their stargate.
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# ? Feb 22, 2013 20:16 |
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mysterious frankie posted:Calling it; the big twist is aliens from another dimension where they don't understand how sidewalks work & The Bean is their stargate. The protagonist is actually the player all along playing a hacker in real life in-game to hack the actual "watch dogs" in a simulation about futuristic hacking technology in the present day.
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# ? Feb 22, 2013 20:56 |
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mysterious frankie posted:Calling it; the big twist is aliens from another dimension where they don't understand how sidewalks work & The Bean is their stargate. The metaphysical twist is this is likely a sort of tech demo for an AC4 in the modern times.
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# ? Feb 22, 2013 20:56 |
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Sedisp posted:The metaphysical twist is this is likely a sort of tech demo for an AC4 in the modern times. I wondered if thats how this started out, as a concept for AC3 or something. The the hacking stuff was just too good to be lost under AC's mechanics.
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# ? Feb 22, 2013 21:06 |
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Bobnumerotres posted:Yeah, for how loving cool this game looks it's important to remember that unless it's coming out of Valve video game writing is really, really loving terrible. Don't get your hopes up too high and fly close to the sun. I kind of want wizards who create earthquakes and drop meteors to show up.
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# ? Feb 22, 2013 21:08 |
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Level Slide posted:I kind of want wizards who create earthquakes and drop meteors to show up. It's sad that the chances of this game even remaining on Earth are low because it's Ubisoft. Nevermind the many other ways they could gently caress it up.
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# ? Feb 22, 2013 21:29 |
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Bobnumerotres posted:It's sad that the chances of this game even remaining on Earth are low because it's Ubisoft. Nevermind the many other ways they could gently caress it up. Level Slide posted:I kind of want wizards who create earthquakes and drop meteors to show up. What the poo poo are you guys talking about? Is this in AC3?
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# ? Feb 22, 2013 22:05 |
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Frijolero posted:What the poo poo are you guys talking about? Is this in AC3? No, but it does sound a lot like Dragon's Dogma.
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# ? Feb 22, 2013 22:08 |
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Sedisp posted:The metaphysical twist is this is likely a sort of tech demo for an AC4 in the modern times. Yeah, I've been getting that feeling too, especially with our protagonist and his acrobatic traversal of obstacles in the last video. I was hoping he'd be a little more average in his range of movement; it would add more strategy to the game by limiting options for escape or pursuit purely through physical ability. Lots of people are fit without being Parkour experts and with the abundance of open world titles with ninjas for protagonists, it would be novel to play as a guy who looks up at the top of a midrise and goes "uh, maybe if I had a reeeeally tall ladder".
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# ? Feb 22, 2013 22:09 |
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DrNutt posted:Huh, am I the only one who really doesn't give a poo poo about a "moral compass" in a sandbox game?
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# ? Feb 22, 2013 22:34 |
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Maleh-Vor posted:My bad. Sandbox city games are invariably hosed. I mean look at Sleeping Dogs, you're an undercover cop.
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# ? Feb 22, 2013 22:41 |
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Wario In Real Life posted:Seriously. What the gently caress is this?
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# ? Feb 22, 2013 22:42 |
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Bobnumerotres posted:It's sad that the chances of this game even remaining on Earth are low because it's Ubisoft. Nevermind the many other ways they could gently caress it up. Watch Dogs: To Infinity and Beyond But hey look on the bright side. No matter how bad the plot will be AC4 will have a worse one. Sedisp fucked around with this message at 22:55 on Feb 22, 2013 |
# ? Feb 22, 2013 22:52 |
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I think it's important to wait for context and execution before crying foul over morality in a game (though it is legitimate to voice concerns, just not with certainty). I mean, people thought Assassin's Creed III was going to be a "rah rah America" game that ignored all of the shady poo poo during the revolution, but it actually brought up those issues. It did it poorly and had no substance to it, but it still did. Then we get to Far Cry 3, where it was pegged as a bog-standard White Man Saves the Natives game, and it turned out to be a really clumsy attempt at inverting that cliche. I mean, would it really be more questionable than most games if the character was merely using a system that already exists for better (if still somewhat questionable) purposes, like breaking conspiracies and stopping crimes instead of targeted government-sponsored assassinations or whatnot? Likewise, if he's some street-hero vigilante who just does this by himself for ~justice~, then I'd say that's much worse. Or hell, there could be the standard "we are the bad guy" twist at the end, where everything we've done is revealed to be awful and condemned. We really don't know at this point. The only thing we can reasonably be sure of right now; no matter the morals, the writing will most likely be bad because it's a game. Anything beyond that requires more information to frame it morally. Generic American fucked around with this message at 00:02 on Feb 23, 2013 |
# ? Feb 22, 2013 23:59 |
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Not to really stir the fires, but I think the whole "the writing will be bad because it's a game" critique is becoming less and less true over the past few years. Hell, it hasn't been true since 1999's The Longest Journey or Planescape: Torment.
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# ? Feb 23, 2013 00:05 |
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# ? Jun 9, 2024 01:03 |
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Azure_Horizon posted:Not to really stir the fires, but I think the whole "the writing will be bad because it's a game" critique is becoming less and less true over the past few years. Hell, it hasn't been true since 1999's The Longest Journey or Planescape: Torment.
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# ? Feb 23, 2013 00:18 |