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After playing a bit and hosting a short MP game, I can say MotE is Diplomacy the game. There is zero challenge as a major power against the AI, but in MP it's a constant back and forth of plots, backstabbing, alliances and counter alliances. So if anyone wants to setup a goon game during the weekend I'm up.
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# ? Feb 25, 2013 09:57 |
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# ? May 30, 2024 12:15 |
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A Buttery Pastry posted:Paris is probably the best example of this, going straight from medieval alleys to the modern Parisian boulevard in places. Paris is an unusual example because they redid the whole city so 1) Parisians can't put up stockades in the narrow streets 2) disconnect the most unruly districts from each other 3) allow the army to move quickly around. quote:The gently caress is up with this game? A shining example of Paradox QA. quote:After playing a bit and hosting a short MP game, I can say MotE is Diplomacy the game. It certainly can't be worse than Paradox first Diplomacy game.
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# ? Feb 25, 2013 10:00 |
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Westminster System posted:Or in the case of the UK, rebuild it in exactly the same infuriating way it was constructed in the first place. I'd have prefered that, most cities rebuilt post war have just been rebuilt quickly with little money and are ugly as hell
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# ? Feb 25, 2013 10:31 |
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Mister Bates posted:The gently caress is up with this game? Does it keep happening in succeeding games? Anecdotal, but I've never experienced the Spanish Civil War misfiring in about 2 dozen starts of HOI3 EDIT: I found this thread on the HOI3 forums: quote:I think you're right and Hoi4, if it's ever made, should drop the current province system and adopt a finer grained hex system. gradenko_2000 fucked around with this message at 10:37 on Feb 25, 2013 |
# ? Feb 25, 2013 10:35 |
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gradenko_2000 posted:EDIT: I found this thread on the HOI3 forums: Maybe not a hex system, but certainly it would solve a lot of problems wargame-wise to decouple army movement from political provinces.
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# ? Feb 25, 2013 10:49 |
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Wolfgang Pauli posted:I want my Swiss-Arab city on Mars, with annual Fasnacht celebrations and the Arabs getting upset unless there's some lovely medina where all the buildings are cramped and leaning in on each other. I would kill for a Red Mars video game made by Paradox. In fact, that thought reoccurred to me about every fifty pages.
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# ? Feb 25, 2013 10:54 |
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Mister Bates posted:That is Nationalist Spain, occupying precisely one province, and it already existed on January 1, 1936. It is not at war with me, I cannot declare war on it, and it is now February 20th, 1937 and the Spanish Civil War events have still yet to fire. Riso posted:A shining example of Paradox QA. It's not actually like that on day one, your install is messed up. If you have the Steam version, verify the cache, if not reinstall the whole thing. Patter Song posted:There is Cities in Motion, though I never really figured out how it worked and stopped playing it. (Before Darkrenown says it, it's PI and not PDS). More to the point, it's a transport management game, not a city builder. The cities are just there and you build transport systems around them. CIM2 is going to have cities that grow and develop around your transport networks apparently though.
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# ? Feb 25, 2013 11:00 |
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Riso posted:Paris is an unusual example because they redid the whole city so
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# ? Feb 25, 2013 11:01 |
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So I spent some more time trying to learn Victoria II (A House Divided) but I kinda don't know what I am doing and would love some advice/help. I watched an older Brazil LP but it just doesn't really explain that many things, it being pre AHD doesn't help. I started a game as Brazil, set trade to automatic, lowered taxes of rich and middle to almost zero and focused my research on culture and industry (those RGO output techs seem really nice for Brazil). To get a war going I build the 3 or 4 extra regiments the game allows me and immediately declared war on Paraguay to reclaim my cores. After occupying most of their provinces I added an "Aquire state" wargoal so I could take some extra land. Once this war was won I did the same for Uruguay. With some more war justifications I managed to eat up both those countries, but this kept my infamy maxed (I was at 24.93/25 at one point). With those wars done I was hoping that I could get some sort of industry going, but even with two NFs focused on getting Capitalist I didn't get any. So I decided to try and get State Capitalism so I could build them myself, in the meantime building some railroads with my own money. For some reason Capitalists started growing/appearing right as I got State Capitalism, so I got it for nothing as they built factories for me. Step by step I turned Brazil into my little socialist paradise, had all my NFs set on "Attract Immigration" and actually got what I think is a stable economy. After beating back an attack from the UK and the Netherlands I even ended up with Great Power status. Which was hilarious because all I did was let them siege 2 provinces with each of their 50s stacks, then when they were down to <5000 men thanks to attrition I beat them with my army. Basically I won that war because attrition in this game seems stupid and the AI fails to handle it. Oh yeah, I of course wanted Dutch Guyanna in reparation for their aggression but even tough I got some 80k dutch soldiers killed and occupied their 4 provinces in SA, I was at 0 warscore.... It's 1909 now and so far I've enjoyed the game but I don't have a clue what I should be doing really. When I started the game I kinda figured I'd go with the EU3 approach of a goal, which would be conquering entire SA from Panama to the Firelands. But I just can't figure out how I can get around that infamy mechanic. It costs me between 11 and 15 infamy to get a single state and I've yet to find a way to improve the monthly -0.1 infamy. So some questions now that I've given this wall of text background: How are NFs best used (Immigration/Clerks/Capitalists is what I used it for)? How can I conquer entire SA with the infamy mechanic, is there a cheaper way to wage wars? If I can't conquer due to infamy, should I have tried to colonize Africa instead of ignoring it? What happens if I go above the infamy limit? How do you get more clerks (I wanted them for faster research) ? Why was I able to ignore Army and Naval tech and still win my wars? Best part of the game so far? I am allied with the American People's Republic.
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# ? Feb 25, 2013 11:32 |
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Tahirovic posted:It's 1909 now and so far I've enjoyed the game but I don't have a clue what I should be doing really. When I started the game I kinda figured I'd go with the EU3 approach of a goal, which would be conquering entire SA from Panama to the Firelands. But I just can't figure out how I can get around that infamy mechanic. It costs me between 11 and 15 infamy to get a single state and I've yet to find a way to improve the monthly -0.1 infamy. You ignore it. If you try to conquer the entire continent as Brazil, you're going to be a target for pretty good reason, I'd think. If you go over the infamy limit, I think the AI gets some free CBs on you. I never go over it though so I don't know how aggressive they are over them.
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# ? Feb 25, 2013 12:07 |
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Tahirovic posted:So some questions now that I've given this wall of text background: National Focuses - best used to promote Clergymen first and foremost. You want 4% Clergymen to max out literacy, and you want to max out literacy so that people will more readily promote away from being Farmers and Miners into more productive classes. Especially Craftsmen. Victoria can arguably be summed up as a competition of has the most Craftsmen. Other uses are promoting Capitalists - you want at least a hundre, but not much more than that or else their cash will end up diluted. Use this as the game starts until you have your elite cadre of job creators, then switch back to Clergymen. Promoting Bureaucrats is also necessary in colonies for you to claim then as full states, but check first that you have primary culture POPs in the colony. Outside of that, I just use Promote Craftsmen if I already have 4% Clergymen in all states, have my small core of Capitalists, am not doing any colonizing, and do not have any colonies I need to convert to full states. The Attract Immigration NF is almost useless, by the way. It does nothing to make your country more attractive to immigrants - it just makes it so that any immigrants you do get (or intra-country migration) will go to that state instead. Conquest and infamy - If you exceed the infamy limit, every country in the world (or is it just all Great Powers?) have a free "Containment" Casus Belli to take chunks off your country for being too imperialist. You are not expected to be able to go on massive, or even large conquering sprees, unless you are so powerful that you can absorb the whole world going against you and can therefore ignore the infamy limit. You are expected to ration your infamy limit to make pin-point wars, such as seizing critical RGOs or Humiliating/Balkanizing Great Powers to take them down a notch. Africa - yes, getting involved in the colonizing game is definitely an option for you. Clerks - you will get natural promotions if your country is highly literate. You can also use the Promote Clerks NF as a third choice below Clergymen and Capitalists. On industrializing - Capitalists need money to start building factories. As the game starts, the nation has no factories, so the only cash Capitalists have is whatever they carried over from their previous job. While switching to State Capitalism and building the factory yourself is certainly one option, you can also just go to the Production screen, click on the Projects tab, and use state funds to prop up whatever it is the Capitalists have decided to build. The Laissez Faire economic policy in this game is extremely powerful and borderline overpowered, as long as you can get over the initial start-up.
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# ? Feb 25, 2013 12:51 |
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By the time the 20th century rolls around you'll be in a good position to play world police. It only costs 2-3 infamy to Free People or Release Puppets.Darkrenown posted:The cities are just there and you build transport systems around them. CIM2 is going to have cities that grow and develop around your transport networks apparently though.
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# ? Feb 25, 2013 14:12 |
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Tahirovic posted:I started a game as Brazil, set trade to automatic, lowered taxes of rich and middle to almost zero and focused my research on culture and industry (those RGO output techs seem really nice for Brazil).
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# ? Feb 25, 2013 15:41 |
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Guildencrantz posted:I would kill for a Red Mars video game made by Paradox. In fact, that thought reoccurred to me about every fifty pages. I'd kill for Red Mars/the Mars Trilogy to happen. Call me Desmond. God, now I'm gonna have to go re-re-re-read those books. I first did it when I was, like, 11 and couldn't understand a thing. Also check out the audiobook, it's like listening to the best radio documentary ever.
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# ? Feb 25, 2013 16:56 |
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Thanks for all the help, I did use the "Add Wargoal" option but even then a single state from Argentina was 11 infamy. I guess I'll try to go over the limit, since even the British invasions failed thanks to attrition. What really impressed me was how well my underteched armies did, I had maybe some tier 1 and one or two tier 2 techs for organization, yet they easily owned same size stacks of everyone I encountered. On that note, is there some sort of rule for stack composition like in EU3? I've seen it mentioned that Infantry spam works, but cav and arty seem so nice. Guards also seem to be a straight upgrade over infantry. Gonna have to stop wasting those NFs on immigration as well then. Hopefully it'll be enough to let me conquer SA. Edit: If you reread the Mars books check out 2312.
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# ? Feb 25, 2013 17:01 |
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Tahirovic posted:Thanks for all the help, I did use the "Add Wargoal" option but even then a single state from Argentina was 11 infamy. I guess I'll try to go over the limit, since even the British invasions failed thanks to attrition. What really impressed me was how well my underteched armies did, I had maybe some tier 1 and one or two tier 2 techs for organization, yet they easily owned same size stacks of everyone I encountered. If you use the Artillery techs, it's well worth your while to carry around a fair amount of them with your army. I believe they're the only unit that can attack from the back row and the regular upgrades to them from tech makes them very formidable indeed, especially after Machine Guns come around and your front line shrinks dramatically. The narrower your front line and the better it can hold up, the more your artillery will shred your foes to pieces. This is especially true in defensive battles. In late game, do not attack your enemy but let them attack your armies. You will shred them to pieces with 3x or 4x the casualties that you take.
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# ? Feb 25, 2013 17:05 |
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Tahirovic posted:Thanks for all the help, I did use the "Add Wargoal" option but even then a single state from Argentina was 11 infamy. I guess I'll try to go over the limit, since even the British invasions failed thanks to attrition. What really impressed me was how well my underteched armies did, I had maybe some tier 1 and one or two tier 2 techs for organization, yet they easily owned same size stacks of everyone I encountered. If you can already beat the UK in a war with relatively low effort you don't need to care about infamy anymore. It is also worth using a NF for soldiers if you are playing a particularly revanchist nation, intend to be punching above your weight or just want to go on a large conquering spree. I've had good use of it while playing as Sweden/Scandinavia, Greece, Panjab and Krakov/Poland.
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# ? Feb 25, 2013 17:09 |
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nutranurse posted:I'd kill for Red Mars/the Mars Trilogy to happen. Call me Desmond. Mars First!
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# ? Feb 25, 2013 18:11 |
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What about some kind of alternate history game, wherein Martians decide to invade the Soviet Union, and Stalin is forced to mobilize his forces against both the Nazis and the Martians simultaneously? Something like Stalin vs. The Alien Invaders... or similar. Has Paradox ever considered something like this?
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# ? Feb 25, 2013 18:17 |
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Beamed posted:What about some kind of alternate history game, wherein Martians decide to invade the Soviet Union, and Stalin is forced to mobilize his forces against both the Nazis and the Martians simultaneously? Something like Stalin vs. The Alien Invaders... or similar. Has Paradox ever considered something like this? Hoi2. They're not very detailed but you can trigger an alien invasion in the console. I think there's a mod that fleshes them out more.
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# ? Feb 25, 2013 18:23 |
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Trujillo posted:Hoi2. They're not very detailed but you can trigger an alien invasion in the console. I think there's a mod that fleshes them out more. You're really no fun, you know that?
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# ? Feb 25, 2013 18:25 |
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A game so great that there isn't a way to buy it anymore.
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# ? Feb 25, 2013 18:35 |
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nutranurse posted:I'd kill for Red Mars/the Mars Trilogy to happen. Call me Desmond. I'm a bit late so I'm actually reading Red Mars at the moment. About halfway. Its great!
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# ? Feb 25, 2013 18:43 |
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Man, nukes are weird in darkest hour. In fact, the whole post war scenario is odd; I "won" the 36 German scenario, taking Britain in 1940 and forcing a bitter peace in 1942, after which the US enters a two year NAP (which does weird things like give half of Britain to Canada and other oddities). On a lark, and because you never actually build things like mechanized infantry in any HOI game, I built up and researched for a while. Until 1952, to be specific. Then I declared and launched 15 nukes from strategic bombers into most of the big US cities, and their reactor. This spikes dissent to crazy levels and tanks their industry to 100/350 from 700ish. Then they revolt into Communist America and magically get all their industry and cities back. They also don't surrender. It's a mystery. The AI also seems to cheat massively to produce and upgrade.
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# ? Feb 25, 2013 18:45 |
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Speaking of Mars/sci-fi games, I could go for Paradox Presents:
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# ? Feb 25, 2013 18:50 |
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ZearothK posted:If you can already beat the UK in a war with relatively low effort you don't need to care about infamy anymore. I used NF for soldiers at the start (like the guy in the LP did) to get some more armies up but I quickly had enough. As for beating the UK (and Netherlands), the two of them were simply too stupid. The northern provinces that they sieged are Jungle/Rainforest which seems to have really high attrition. I saw their stack dwindle from 58 down to 6 over the course of sieging two provinces (the 2nd not even fully). It was a joke to beat up the remains and then peace out. Sadly I can't ask for their colonies because the warscore is still way too low, apparently occupying 5 provinces and killing 130k soldiers is not doing well enough......
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# ? Feb 25, 2013 18:51 |
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nutranurse posted:I'd kill for Red Mars/the Mars Trilogy to happen. Call me Desmond. Is it wrong to want a 4x that plays like a city builder instead of a wargame? Wolfgang Pauli fucked around with this message at 20:26 on Feb 25, 2013 |
# ? Feb 25, 2013 19:19 |
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Velius posted:On a lark, and because you never actually build things like mechanized infantry in any HOI game, I built up and researched for a while. Until 1952, to be specific. If you don't roll with mech to get your division's hardness up in TFH I don't know how you're getting that combined arms bonus for heavy forces. e: VVV yes I can read, hence the HoI3 exception at least. Koesj fucked around with this message at 19:45 on Feb 25, 2013 |
# ? Feb 25, 2013 19:30 |
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He's playing darkest hour but yes use mechs as much as possible in hoi3.
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# ? Feb 25, 2013 19:35 |
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Raskolnikov38 posted:He's playing darkest hour but yes use mechs as much as possible in hoi3. Yeah. I haven't played hoi3 since about a week after it came out. In darkest hour part of the gimmick is super long build times (and obscene upgrade cost) so getting heavily mechanized during the normal course of ww2 is implausible. Hell, I pretty much won with '31 infantry and about 30 combined armor/mot divisions. Did hoi3 ever end up actually fun?
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# ? Feb 25, 2013 20:05 |
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Fintilgin posted:Speaking of Mars/sci-fi games, I could go for Paradox Presents: This would be literally the best game ever for so many reasons.
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# ? Feb 25, 2013 20:08 |
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Lord Tywin posted:Or in the case of Sweden which wasn't bombed at all, where politicians during the 60-70s destroyed beautiful old buildings all over the country and replaced them with brutalist monstrosities. Pssh, shows how much you know. Stockholm was bombed by hordes of Soviet bombers Sadly they didn't do nearly enough damage, Stockholm
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# ? Feb 25, 2013 20:22 |
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RabidWeasel posted:This would be literally the best game ever for so many reasons. Who hasn't wanted to nerve staple their pops now and then?
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# ? Feb 25, 2013 20:59 |
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Velius posted:Did hoi3 ever end up actually fun? I don't know how bad it was since I got it just before TFH (the last expansion) came out but I'm pretty content with it.
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# ? Feb 25, 2013 21:37 |
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Velius posted:Yeah. I haven't played hoi3 since about a week after it came out. In darkest hour part of the gimmick is super long build times (and obscene upgrade cost) so getting heavily mechanized during the normal course of ww2 is implausible. Hell, I pretty much won with '31 infantry and about 30 combined armor/mot divisions. ... yes. As a grand strategy game. If you approach it with that mentality you can have fun. As a wargame however the fundamental problems in how combat and supply works mean that everything plays out like a WW1 shoving match and trying to direct things yourself is an exercise in micromanagement hell that's acceptable in Poland and France, but not for the land war that everyone buys a WW2 strategy game to play through. The game has no sense of operational tempo whatsoever and that makes it deeply unsatisfying.
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# ? Feb 25, 2013 22:17 |
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Fintilgin posted:Who hasn't wanted to nerve staple their pops now and then? Some sort of sci-fi grand strategy game with alpha centauri style techs would be interesting. Psychological warfare, atrocities, and transhumanism could all be interesting additions to a military system Vicky 2 style.
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# ? Feb 25, 2013 22:53 |
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Pimpmust posted:Pssh, shows how much you know. Stockholm was bombed by hordes of Soviet bombers What do you mean not enough damage? One guy actually broke his shoulder and no less than three people were hurt by glass fragments! The horror!
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# ? Feb 25, 2013 23:05 |
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Fintilgin posted:Who hasn't wanted to nerve staple their pops now and then? What is nerve stapling anyway? For some reason I always imagined someone using an office stapler to put a staple in your jugular.
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# ? Feb 25, 2013 23:18 |
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I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion.
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# ? Feb 25, 2013 23:22 |
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# ? May 30, 2024 12:15 |
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Farecoal posted:What is nerve stapling anyway? For some reason I always imagined someone using an office stapler to put a staple in your jugular. I assumed Nerve Stapling was kind of like a specialized lobotomy that suppressed your ability to consider the concept of dissent.
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# ? Feb 25, 2013 23:30 |