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MikeJF posted:He could probably conquer much of the world with the goblin army at his back, but I don't think he has the organisational skill or inclination to hold it after he's wiped out the existing regimes. Also the Goblin army works for Redcloak, not Xykon.
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# ? Feb 27, 2013 18:41 |
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# ? May 26, 2024 17:51 |
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Ponsonby Britt posted:"I don't support Xykon as an endpoint. I support him as the terrible and unfortunately necessary evil needed to win control of the Gate, whose control would be taken over by the Dark One, who would slowly but surely (or quickly and creation-destroyingly) make the world into someplace that isn't horrible and reliant on constant slaughter of goblinoids." - Redcloak, to his brother, right before he murders and zombifies him. Would it greatly surprise you that I'm also on Redcloak's side and think his flaw wasn't teaming up with Xykon, it was refusing to cut Xykon loose when it became clear either that the alliance wasn't actually that beneficial or when he started getting exactly what he wanted without having to control a Gate?
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# ? Feb 27, 2013 18:52 |
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Spell Check Some cleric's duels are better than others.
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# ? Feb 27, 2013 20:47 |
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CapnAndy posted:Spell Check Hell yes! That last spell owns.
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# ? Feb 27, 2013 20:49 |
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According to Rich's twitter, we are (tentatively) in the middle of the 10-straight-days-with-a-comic portion of the kickstarter rewards.
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# ? Feb 27, 2013 20:51 |
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I know people say Durkon is boring but I always liked him. He's the stable one (aside from his rare moments of goofiness) and he has a lot of badass moments.
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# ? Feb 27, 2013 20:52 |
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Buane posted:According to Rich's twitter, we are (tentatively) in the middle of the 10-straight-days-with-a-comic portion of the kickstarter rewards. Ah, well, that makes sense then.
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# ? Feb 27, 2013 20:52 |
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Belkar gets a new saving throw every round, he could potentially become free any second. Also, not sure how the art worked, did that dispel magic fail?
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# ? Feb 27, 2013 21:19 |
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I am so happy to have a constant stream of Order of the Stick, especially for this fight. He might be a little bland, but I like Durkon, and it's nice to see him get a moment to shine before he probably dies.
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# ? Feb 27, 2013 21:20 |
greatn posted:Belkar gets a new saving throw every round, he could potentially become free any second. Malack acted like it failed, but the art suggests otherwise. I suspect he's taking a page from Tarquin's book and is faking Durkon out by pretending it failed so he can set him up for a finisher. Possibly in the very next strip.
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# ? Feb 27, 2013 21:41 |
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jng2058 posted:Malack acted like it failed, but the art suggests otherwise. I suspect he's taking a page from Tarquin's book and is faking Durkon out by pretending it failed so he can set him up for a finisher. Oh I just thought it was unclear artwork. Good call. Also, based on Malack dodging the hammer swings, I'd say that my guess about him not wearing armour because he has a massive dex score and doesn't need it is right on.
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# ? Feb 27, 2013 21:47 |
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Pretty sure Durkon would be able to tell if his own spell was ended.
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# ? Feb 27, 2013 21:49 |
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Yeah, Malack certainly does not seem like he's entirely comfortable with this situation.
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# ? Feb 27, 2013 21:52 |
greatn posted:Pretty sure Durkon would be able to tell if his own spell was ended. Maybe, maybe not. There isn't anything in the rules about getting a free notification when your spell wears off or is dispelled, so it depends on how generous your DM is. Could be Rich is a dick DM. Mind you that would go both ways, so if Durkon doesn't get told when his Mass Death Ward is gone, by the same logic, Malack wouldn't get a notification if, say, Belkar made his save against the Hold Person...
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# ? Feb 27, 2013 21:59 |
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Interesting that the question of how many spells Durkon already cast today is coming up, because just a few hours ago I reread that part and I recall it was really quite a few.
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# ? Feb 27, 2013 22:00 |
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ImpAtom posted:I know people say Durkon is boring but I always liked him. He's the stable one (aside from his rare moments of goofiness) and he has a lot of badass moments. ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherControlWeather ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherControlWeather ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherControlWeather ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherControlWeather ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherControlWeather ControlWeatherControlWeatherControlWeatherControlWeatherControlWeatherCONTROLWEATHER greatn posted:Belkar gets a new saving throw every round, he could potentially become free any second. Mr Scruffy has been licking his face the whole time, it's painfully adorable. sebmojo fucked around with this message at 22:06 on Feb 27, 2013 |
# ? Feb 27, 2013 22:02 |
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I bet this fight ends with them trading blows for a while, the Hold wearing off, Malack dominating Belkar, and forcing him to help beat Durkon.
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# ? Feb 27, 2013 22:22 |
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In case anyone else needs the rules, Malack is almost definitely at 1 HP right now.ImpAtom posted:I know people say Durkon is boring but I always liked him. He's the stable one (aside from his rare moments of goofiness) and he has a lot of badass moments. Agreed. Even if he's the most static character, he's always been one of my favorites. I wish he got more character focus, but he was arguably the main character of the first prequel book, even more so than Roy.
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# ? Feb 27, 2013 22:23 |
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Is Malak's last comment in panel 4 yet another throwback? Also, with the Mr. Scruffy's actions in the last few comments and also receiving a mention from Durkon this comic, I get the feeling that he's going to be very influential soon. I hope that nothing bad happens to him.
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# ? Feb 27, 2013 22:23 |
Carrasco posted:In case anyone else needs the rules, Malack is almost definitely at 1 HP right now. That's why Malack's first response to Nale back in the palace was so drat nasty. Harm followed by a quickened Inflict Wounds spell will kill off anything without a boatload of hitpoints. Healing spells (Heal, Cure Wounds) act just like harm spells on the undead. Of course, if Durkon doesn't have a quickened spell available, Malack can just cast Harm on himself to heal the entire damage.
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# ? Feb 27, 2013 22:29 |
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That could be only 75 damage, and given regeneration from previous round damage that's really not a definite. He certainly doesn't look like he made that save though, so he could be at one. Too bad Durkon doesn't have quickened cure light wounds. Casting harm would of course provoke an attack of opportunity, and Scruffy could gently caress with his concentration check. greatn fucked around with this message at 22:33 on Feb 27, 2013 |
# ? Feb 27, 2013 22:29 |
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jng2058 posted:Maybe, maybe not. There isn't anything in the rules about getting a free notification when your spell wears off or is dispelled, so it depends on how generous your DM is. Could be Rich is a dick DM. Mind you that would go both ways, so if Durkon doesn't get told when his Mass Death Ward is gone, by the same logic, Malack wouldn't get a notification if, say, Belkar made his save against the Hold Person... A probably more important consideration: why would Roy have allowed the party cleric to wander off on his own? Or in other words: did Roy let Durkon wander off alone, or are he and Haley about to barge into the fight? NihilCredo fucked around with this message at 22:34 on Feb 27, 2013 |
# ? Feb 27, 2013 22:31 |
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Tertiary Stresses posted:Is Malak's last comment in panel 4 yet another throwback?
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# ? Feb 27, 2013 22:32 |
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Has Rich ever mentioned if he's finished writing the story or given an estimated end date for OOTS?
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# ? Feb 27, 2013 22:52 |
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Using Heal/Harm against a cleric is a pretty terrible idea, they will most likely save at which point you gave up a 150 point heal on yourself for 75 points of damage on the other guy, and that guy can just Heal/Harm himself up to full anyway. Unless off course Durkon included Malack in the death ward, and he failed the saving throw on that spell, then he's quite hosed...
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# ? Feb 27, 2013 22:54 |
NihilCredo posted:I can't quite see DM Rich ruling that Durkon doesn't know his Death Ward is still up, and that Malack knows that his G. Dispel Magic worked. Either, but not both. I gave the matter a little more thought, and recalled this scene where it was obvious to both Sabine and Roy that Sabine's buff spells had gone south on her, so it appears that Rich ain't quite that dickish. Therefore, it would seem that Malack did indeed blow his Caster Level check to dispel the Mass Death Ward. Of course he is, as has been mentioned, only a Harm away from healing himself...unless Durkon was sneaky enough to include Malack in the spell as well. However, I wouldn't expect the cavalry to be on the way. It seemed pretty clear from the disarming scene that Haley's stuck for the long term lest they get vaporized by many traps, Roy is therefore stuck as well, and unlike Durkon's Guidance spell that he can just walk away from, Elan needs to stay in the vicinity for his Inspire Competence to boost Haley's chances, so all three of them are likely out of the scene. I think it's more likely that we'll see V arrive than we will Roy, Haley, or Elan. jng2058 fucked around with this message at 23:02 on Feb 27, 2013 |
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# ? Feb 27, 2013 22:55 |
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From their discussion about Malak not adventuring enough, it seems likely Malak doesn't actually have more Cleric levels than Durkon- the +8 level adjustment makes it much more difficult to gain XP. Durkon actually has a decent shot at this fight.
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# ? Feb 27, 2013 22:58 |
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Regarding Malack being included in the Mass Death Ward, as clever as that would be, most buff spells do allow a saving throw to ignore them. Rich typically doesn't circumvent D&D rules quite so blatantly, unless it's part of a gag. Defeating one of the more likable villains with it is almost certainly not going to happen.
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# ? Feb 27, 2013 22:59 |
Oh I know, it's a long shot. But Rich does love to be sneaky sometimes. Not a high probablility call here, but I'll enjoy it if it pays off. Also, I would like to point out that, like his lost romance with Hilgya, and indeed, the way he was kicked out of the Dwarven Homelands, Durkon is just too drat lawful for his own good. If he ends up dying or getting vamped by Malack (which I guess includes dying), he'l have gone down tragically in the classic sense of the word. That is, he'll have fallen because of his great character flaw which defined him until the end.
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# ? Feb 27, 2013 23:03 |
Durkon will lose the duel but be saved by great team member Belkar.
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# ? Feb 27, 2013 23:12 |
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inthesto posted:Regarding Malack being included in the Mass Death Ward, as clever as that would be, most buff spells do allow a saving throw to ignore them. Rich typically doesn't circumvent D&D rules quite so blatantly, unless it's part of a gag. Defeating one of the more likable villains with it is almost certainly not going to happen. Death Ward has a will save, but that one is equally as likely to fail as Heal's save. Well, two harder because of the higher spell level.
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# ? Feb 27, 2013 23:18 |
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bouncyman posted:Has Rich ever mentioned if he's finished writing the story or given an estimated end date for OOTS? I think he's said there are two more books after this one - so the final gate, then... something else? As to how long that could take - I'd spitball it as a couple of years? But, really, no idea.
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# ? Feb 27, 2013 23:56 |
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sebmojo posted:I think he's said there are two more books after this one - so the final gate, then... something else? I'm glad it's a while off yet. OotS is amazing, and I would hate for it to end any time soon.
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# ? Feb 28, 2013 00:26 |
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Cauldron Moose posted:I'm glad it's a while off yet. OotS is amazing, and I would hate for it to end any time soon. It's strange for me to realize that I've been reading OotS for almost eight years now, since this strip. It's weird to think that one of the constants in the past eight years of my life was this comic, and especially that there's probably another two or so years left to it.
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# ? Feb 28, 2013 00:37 |
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It should be noted Malack won't die if Durkon beats him. He will turn into gas and fly back to his coffin. Vampire's are some of the hardest undead to kill beaten only by Liches.
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# ? Feb 28, 2013 00:44 |
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Can he fly through sunlight in gas form? Would his protection from sunlight spell persist after turning to gas form if he can't?
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# ? Feb 28, 2013 00:57 |
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The spell will last unless it's dispelled or it's duration runs out as for being allowed to into the sun in gas from the rules don't say so it could be house ruled ether way.
MonsterEnvy fucked around with this message at 01:07 on Feb 28, 2013 |
# ? Feb 28, 2013 01:03 |
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He can also voluntarily go gaseous and hide until he regenerates.
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# ? Feb 28, 2013 01:06 |
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MonsterEnvy posted:It should be noted Malack won't die if Durkon beats him. He will turn into gas and fly back to his coffin. Vampire's are some of the hardest undead to kill beaten only by Liches. He might not be able to reach it, considering there's at least one airtight seal in place now. The Draketooths being as paranoid as they were, they probably planned for intruders in gaseous form.
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# ? Feb 28, 2013 01:11 |
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# ? May 26, 2024 17:51 |
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Davethulhu posted:He can also voluntarily go gaseous and hide until he regenerates. Possibly involuntarily, depending on what he had for lunch.
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# ? Feb 28, 2013 01:11 |