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I really don't understand the hesitance surrounding the inXile pitch for Torment. They've already more than shown me that they're capable of following through given their published gameplay video.
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# ? Mar 6, 2013 02:49 |
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# ? Jun 9, 2024 11:29 |
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FriggenJ posted:I really don't understand the hesitance surrounding the inXile pitch for Torment. They've already more than shown me that they're capable of following through given their published gameplay video. For me it's InXile is still unproven. I have doubt they'll release Wasteland 2, and from what I've seen it looks great, I'm just not sure how the finished product will play and look. Still I'll probably back the minimum for a copy of the game with this (baring awesome swag levels). Also I kinda want to back Mage's Initiation but it looks a little to focused on younger audiences. If the combat looked more like something out of The Immortal I'd back it in a heartbeat.
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# ? Mar 6, 2013 03:01 |
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FriggenJ posted:I really don't understand the hesitance surrounding the inXile pitch for Torment. They've already more than shown me that they're capable of following through given their published gameplay video. No pre-release video is guaranteed to be representative. They haven't shown you that they're capable of anything until they ship a product. I know that it's kickstarter and all that but really, please, let's just be realistic about what it means to be giving someone money at this stage. You're making a bet.
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# ? Mar 6, 2013 03:05 |
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Shalinor posted:Supposedly, there's a wave of these devices hitting the market because of the "teach yourself to focus / meditate" angle they have. It's possible we may see evolved devices that have more sense capability, but even a single axis of control is enough for a huge number of mobile games. Basically any one-touch game could be ported, after a fashion. I assisted some research once with a device like this. It wasn't one of the commercial one, but one for scientific research with a bunch of nodes that you wore like a tight hairnet. It was a really expensive piece of equipment. There are four types of brainwaves and we tried to subdivide them out to tell the mental mood of the person. The only thing we could get was the same thing as these commercial devices could - total sum activity of the brain. If you want anything more than that, you HAVE to shave your head and apply that contact gel to the skin to get good connections on the nodes. Even that can be touchy - the skull just blocks everything too much. The real serious things all require implantation and that is a custom job where you have to run a battery of tests to see what part of your brain responds to what because everyone is a little different. I'm not going to say its impossible, but its a long way off still.
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# ? Mar 6, 2013 03:22 |
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FriggenJ posted:I really don't understand the hesitance surrounding the inXile pitch for Torment. They've already more than shown me that they're capable of following through given their published gameplay video. Well, for me it's because the whole thing strikes me as a rather cynical use of the name/IP. We could argue at length about the meaning of 'spiritual sequel' and what connections (if any) the creative team at inXile has to the BIS team of old, but basically they're making an unrelated game on which they've slapped the 'Torment' name as a way of drumming up extra funding/sales. It's not a million miles from the way the large publishers behave, and to be honest I'm rather disappointed in them for doing it here.
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# ? Mar 6, 2013 03:22 |
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DoctorTristan posted:Well, for me it's because the whole thing strikes me as a rather cynical use of the name/IP. We could argue at length about the meaning of 'spiritual sequel' and what connections (if any) the creative team at inXile has to the BIS team of old, but basically they're making an unrelated game on which they've slapped the 'Torment' name as a way of drumming up extra funding/sales. It's not a million miles from the way the large publishers behave, and to be honest I'm rather disappointed in them for doing it here. Isn't this exactly what Bioshock did with the System Shock name though? Even if it's just a publicity stunt it tells people what kind of game they're trying to make and the fact they went to the trouble of getting the original IP when it wasn't strictly necessary shows at least a commitment to the spirit of the original, which they honestly need if they're going to try and revisit that territory. I'm not really sure there's a better way to go about it when they're directly trying to evoke those comparisons.
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# ? Mar 6, 2013 03:39 |
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FriggenJ posted:I really don't understand the hesitance surrounding the inXile pitch for Torment. They've already more than shown me that they're capable of following through given their published gameplay video. Backers are already waiting on Wasteland 2, they already got our money already with no product yet, why do it again? I mean it's good that they're trying to get their next project lined up but at least make some significant progress on your first kickstarter before you go out, hat in hand, for more money. Video pitches don't prove they can release. Their track record isn't that great to begin with, the Bard's Tale was released in 2004 to minimal fanfare and they haven't had anything of significance since then.
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# ? Mar 6, 2013 04:02 |
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CharlieFoxtrot posted:So I received a backer poll for Expeditions: Conquistador, and I thought that meant the game was finally released, since its release date was pushed back to February 28. However, it seems that it's being pushed back yet another "few weeks." Is there any way to still order this game? The premise and the gameplay video/trailer just sold me on it
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# ? Mar 6, 2013 04:26 |
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Verdugo posted:Backers are already waiting on Wasteland 2, they already got our money already with no product yet, why do it again? I mean it's good that they're trying to get their next project lined up but at least make some significant progress on your first kickstarter before you go out, hat in hand, for more money. Because for a company that size, if they aren't working on at least two projects, with funding, at once, they're firing gobs of staff they can no longer afford to keep, and the longer they try to hold onto them with no income, the closer they sail to the risk of the whole company going under. It's either find another publisher to do a contract job for, make a successful pitch of your own to a publisher, or start your next kickstarter. Simple facts of the industry trump Kickstarter fantasy wants.
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# ? Mar 6, 2013 04:39 |
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NTRabbit posted:Because for a company that size, if they aren't working on at least two projects, with funding, at once, they're firing gobs of staff they can no longer afford to keep, and the longer they try to hold onto them with no income, the closer they sail to the risk of the whole company going under. It's either find another publisher to go a contract for, or start your next kickstarter. Simple facts of the industry trump Kickstarter fantasy wants. I was providing an explanation as to why Inexile's Torment pitch has so many people hesitating. Seeing how Kickstarter now is a If they need to operate under a traditional business model for videogame publishing, maybe Kickstarter, which is more of an "indie" project style, isn't the way to go. Hence, the cool reception the announcement is generating.
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# ? Mar 6, 2013 04:51 |
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Perhaps the solution is that the larger companies need to be doing both - using contract work for a publisher to keep people employed as they cycle through their personal KS funded projects. It would seem to be an ideal balance.
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# ? Mar 6, 2013 04:58 |
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My hope is that these projects do well and start to bring in enough money to make it unnecessary for them to keep coming back to the well. We are still a fair amount away from delivery of some of the bigger projects though.
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# ? Mar 6, 2013 05:13 |
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Verdugo posted:I mean it's good that they're trying to get their next project lined up but at least make some significant progress on your first kickstarter before you go out, hat in hand, for more money. That first video of Wasteland 2 didn't show off the whole game, no, but it really did show a lot. Like an fully-built in-game location, several different enemy types, player created characters, a functioning and customizable UI, combat, two NPCs, the dialog system, ambient text, music and sound effects, several player character skills, and even a boss enemy. That's not exactly a vague little teaser. Oh, and I happen to like Hunted: The Demon's Forge. It's fun.
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# ? Mar 6, 2013 05:22 |
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No one said it was a vague little teaser. It was a prerelease demo video, which means just about nothing. I'm gonna quote Fergus Mac Roich, who said it pretty succinctly a few posts above:quote:No pre-release video is guaranteed to be representative. They haven't shown you that they're capable of anything until they ship a product.
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# ? Mar 6, 2013 05:28 |
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gradenko_2000 posted:Is there any way to still order this game? The premise and the gameplay video/trailer just sold me on it Their Twitter feed said that when their web site comes back up they should also have ordering info as well. Hopefully that will be sometime soon. And yeah, from what they've shown the game looks great, in the videos the character dialogue seems integral to the game and it's pretty well written.
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# ? Mar 6, 2013 05:48 |
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Verdugo posted:What else are we supposed to take the delivery date as?
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# ? Mar 6, 2013 06:34 |
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People are bad at estimating, and bad at reading too. In the rest of that post, I said companies should do proper research and set later dates, to minimize customer complaints and to come out looking better when they finish early. Estimated date is irrelevant anyway, because in early game kickstarters (which still aren't out yet) those guidelines were not in place, it was all introduced May 2012. Verdugo fucked around with this message at 07:02 on Mar 6, 2013 |
# ? Mar 6, 2013 06:59 |
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Pre-release videos can be really nice and may accurately portray what a game will be like. They may also differ significantly from the final product: https://www.youtube.com/watch?v=3z2qVebxlUo
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# ? Mar 6, 2013 09:43 |
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SneakySneaks posted:Also I kinda want to back Mage's Initiation but it looks a little to focused on younger audiences. If the combat looked more like something out of The Immortal I'd back it in a heartbeat. "Needs more guro! ... Quest for Glory, what's that?"
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# ? Mar 6, 2013 10:34 |
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Macaluso posted:$400,000? Between this, Death Inc. and Victory, I think some developers should really consider the scope of their projects. It's not reasonable to go "Hey, our game will be really good, give us half a million please." I remember Double Fine's projected goal looking like quite the sum, and Schaefer went out of his way to justify the costs in the video. I don't think you see that any more, maybe it's going to take a few more big-goal failures to make people realize that gamers throwing 100k's at your project is by no means guaranteed. As the owner of an old-rear end creaking useless rig, I'm hoping for more smaller projects in the 10k-50k range anyway which won't be too taxing specs-wise. I know that's a big turnoff for me when considering backing a project.
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# ? Mar 6, 2013 10:48 |
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King Burgundy posted:My hope is that these projects do well and start to bring in enough money to make it unnecessary for them to keep coming back to the well. We are still a fair amount away from delivery of some of the bigger projects though. Honestly, they will never resist the siren's call of the free money well. It just won't happen. Publishers are encouraging games that are already fully funded with distribution lined up to Kickstart their project, just for PR and an earlier cash injection.
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# ? Mar 6, 2013 13:17 |
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Arnold of Soissons posted:Honestly, they will never resist the siren's call of the free money well. It just won't happen. Publishers are encouraging games that are already fully funded with distribution lined up to Kickstart their project, just for PR and an earlier cash injection. Can you give any examples? I don't doubt you, I'd just like to know which projects to absolutely avoid.
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# ? Mar 6, 2013 14:44 |
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So the Torment kickstarter just started. I still feel it's a bit too early, but I understand why they are doing it. Just not sure if I can back this.
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# ? Mar 6, 2013 14:59 |
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Please back this Torment Kickstarter. A spiritual sequel to the greatest RPG of all time? Yes please.
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# ? Mar 6, 2013 15:04 |
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Excuse me while I give Brian Fargo more money.
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# ? Mar 6, 2013 15:08 |
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Well, they did address the Wasteland 2 situation rather well, I think. Using terms like "keeping the team together" and everything. I do not think the presentation of the game itself is as successful, though. It all seemed about reading buzz words out of a script. Brian Fargo also continues to pat himself in the back for that Kicking Forward idea he had. Finally, it's probably worth mentioning they are going with the $25 Obsidian did for their Eternity game, instead of Wasteland 2's $15. e: ah, and they just sent an update to Wasteland 2 backers, going into detail as to why Torment 2 has to launch now. Smart move. Saoshyant fucked around with this message at 15:19 on Mar 6, 2013 |
# ? Mar 6, 2013 15:10 |
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Wow they're already at $90k.
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# ? Mar 6, 2013 15:19 |
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Mordaedil posted:So the Torment kickstarter just started. I'm with you. I loved the first one, but aside from Bard's Tale (arguably), inXile and the people behind it haven't finished anything to be excited about in over a decade. I put my money into Wasteland 2 to show some faith given their history, but their track record of late means they have to prove to me they can ship one good product before I pay for a second. I'll buy the new Torment after release. E: Just read the Wasteland 2 update about it. Pretty much lines up with what people earlier in the thread were saying about wanting to keep the current production crew together, but I still say they need to show what their current assembled team can do at their best before they hit up consumers twice without shipping a product. Save the "inside the industry" rationale for the pitches you give to traditional developers, not the consumers you're basically hitting up for preorders with little to show for it. Poe fucked around with this message at 15:37 on Mar 6, 2013 |
# ? Mar 6, 2013 15:20 |
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Pretty sure I'm gonna back the Torment kickstarter. I look at it this way: It makes sense that they need to keep a cash flow and project backlog going to retain talent. It also makes sense that they want to try to stay away from the major publishing houses so that they don't get resources sucked away from WL2 or any other pet projects that they (and we) want. Yes, I might pledge some money and it not go through (like Code Hero). I've been burned. However, I think the risk is worth it. I want a project like this to happen, and I don't think a major publisher will ever make it happen, so I think this is the best chance to see it happen.
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# ? Mar 6, 2013 15:40 |
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My, the kid has grown a lot in one year. I'm positively inclined, and will back depending on their updates. Their pitch was spot-on already.
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# ? Mar 6, 2013 15:41 |
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I have a huge impulse to just fund the Torment kickstater immediately, but I wasn't particularly impressed with the dialog in the Wasteland 2 footage, and they've said it's going to be all of the same preproduction people, who've already finished writing and designing WL2, who'll be moving onto this project. I don't know what to think.
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# ? Mar 6, 2013 15:49 |
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$200k in 48 mins.
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# ? Mar 6, 2013 15:52 |
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The Torment Kickstarter is leaving me a bit cold, but for a bit of silly reason: I already pledged for Wasteland 2 and Numenera, so at the higher tiers there's some unnecessary overlap. Oh well. I guess I could give the extra copies away guilt-free then.
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# ? Mar 6, 2013 15:56 |
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Mordaedil posted:So the Torment kickstarter just started.
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# ? Mar 6, 2013 16:00 |
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Maybe I'm a sucker but I went with the early-bird $20 tier.
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# ? Mar 6, 2013 16:18 |
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Jesus, it hit $300k. At this rate it will be fully funded in one day. e: $400k now and not stopping! Only 100 of the inital 1000 limited editions available -- those are $100 plus shipping! 200 of the $250 tier are also gone! Saoshyant fucked around with this message at 17:01 on Mar 6, 2013 |
# ? Mar 6, 2013 16:20 |
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Can't wait for this, Their pitch was excellent. Wonder what Organs I can sell to get that Collectors Edition.
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# ? Mar 6, 2013 16:24 |
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Saoshyant posted:Jesus, it hit $300k. At this rate it will be fully funded in one day. Chris Taylor is going to drink himself to sleep tonight.
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# ? Mar 6, 2013 16:54 |
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miguelito posted:My, the kid has grown a lot in one year. Yeah, I'm surprised actually. This was going to be right up my alley regardless, but it sounds much cooler than I thought it would. *edit* 408k now.
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# ? Mar 6, 2013 17:02 |
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# ? Jun 9, 2024 11:29 |
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Fintilgin posted:Chris Taylor is going to drink himself to It's not surprising really. Spiritual successor to a beloved isometric RPG vs a MOBA using a new caveman-themed IP. Edit: Just got an email about Project Awakening failing too. Hopefully they'll try again in a few months when they have some more UE4 footage and tone down the GAME OF YOUR DREAMS crap.
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# ? Mar 6, 2013 17:02 |