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GetWellGamers posted:On the other hand, Daikatana. Daikatana didn't stop John from developing games and starting companies.
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# ? Mar 11, 2013 22:51 |
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# ? Jun 8, 2024 07:51 |
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Brother None posted:None of this is really accurate, I'm afraid. I got a question. Will there be limited voice-acting like P:T or it will all just be text? Because P:T did a really good job of using voice-acting sparingly, only using it to enhance important scenes and for party interaction which really helped the overall quality of the writing.
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# ? Mar 11, 2013 22:51 |
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Accordion Man posted:Yeah, just look at how Obsidian's been treated ever since they've been founded, Square is the only publisher that didn't screw them over in some way. Double Fine is another good example too. I'm pretty sure they're making Dialogue Trees in the Text Wall Forest: the RPG (I mean that in a good way), so I don't see how they could possibly get everything voice-acted. They'll have to limit it out of necessity at the very least.
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# ? Mar 11, 2013 22:54 |
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I'm just saying there is such a thing as a career-ruining game. Not -ending, perhaps, but certainly you can crater your personal stock in the industry with enough stinkers, or one exceedingly intense stinker.
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# ? Mar 11, 2013 22:59 |
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Accordion Man posted:I got a question. Will there be limited voice-acting like P:T or it will all just be text? Because P:T did a really good job of using voice-acting sparingly, only using it to enhance important scenes and for party interaction which really helped the overall quality of the writing. It did work well for PS:T, and we'll look to do something similar (depends on budgets and possibilities, of course). LogicNinja: Full voice-acting is right out, but partial does offer some neat possibilities.
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# ? Mar 11, 2013 23:02 |
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LogicNinja posted:I'm pretty sure they're making Dialogue Trees in the Text Wall Forest: the RPG (I mean that in a good way), so I don't see how they could possibly get everything voice-acted. They'll have to limit it out of necessity at the very least.
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# ? Mar 11, 2013 23:03 |
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Accordion Man posted:Yeah, just look at how Obsidian's been treated ever since they've been founded, Square is the only publisher that didn't screw them over in some way. Double Fine is another good example too. I'd like to have sparing use of voice-acting. It helps you get a sense of the character. For instance, Morte's opening line in PS:T tells you a lot about his character.
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# ? Mar 11, 2013 23:05 |
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Adraeus posted:Daikatana didn't stop John from developing games and starting companies. He's been bouncing around from project to project and company to company for 12 years, with virtually nothing that anyone remotely remembers having come out of that period. This coming from someone who had nearly a decade of high-profile hits. Well anyway, I made my point and it's fine if you don't agree. This is just how I see things.
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# ? Mar 11, 2013 23:15 |
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Accordion Man posted:P:T did a really good job of using voice-acting sparingly
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# ? Mar 11, 2013 23:35 |
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Planescape has some of my favorite voice acting clips anywhere. Part of that is the Planescape flavor, but to this day I'll still sometimes reference things like, "There cannot BE two skies!" or, "Justice is NOT blind; I am Her eyes." It didn't have a lot of voice acting, but what it had was used very well in general. I'd be ecstatic if TToN did the same.
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# ? Mar 11, 2013 23:40 |
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Zurai posted:Planescape has some of my favorite voice acting clips anywhere. Part of that is the Planescape flavor, but to this day I'll still sometimes reference things like, "There cannot BE two skies!" or, "Justice is NOT blind; I am Her eyes."
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# ? Mar 11, 2013 23:41 |
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Great Rumbler posted:What it all boils down to is this: it's in Fargo's best interests to do everything within his power to ensure that Wasteland 2 and Torment meet and exceed the expectations of [most] of his fans. Now, knowing that and actually achieving it are two different things, of course, but I would be incredibly surprised if I failed to get more than $45 worth of entertainment out of these two games. The other thing is he is legitimately good at putting a team with impressive credentials together. He isn't just making these games with a bunch of unknowns, he's getting together some very talented, well known people in as well and telling them "make the best game you can" which can only be good for the resulting product.
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# ? Mar 11, 2013 23:51 |
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Pyradox posted:He isn't just making these games with a bunch of unknowns, he's getting together some very talented, well known people in as well and telling them "make the best game you can" which can only be good for the resulting product. Square doing exactly this is what brought us Chrono Trigger, let's not forget.
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# ? Mar 11, 2013 23:56 |
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GetWellGamers posted:I'm just saying there is such a thing as a career-ruining game. Not -ending, perhaps, but certainly you can crater your personal stock in the industry with enough stinkers, or one exceedingly intense stinker. If Daikatana was just a bad game, there wouldn't have been an issue. You can get away with bad games. You just can't get away with bad communication, but even then, you can recover, eventually, because bad communication about bad games really isn't quite the same thing as saying "I'd like my life back" and then being photographed on your yacht while your company blackens the Gulf of Mexico, devastating the coastline, the economy, and the wildlife. Great Rumbler posted:He's been bouncing around from project to project and company to company for 12 years... That's two things: the game industry and dedication. Most developers aren't willing to put up with more than a couple of moves before quitting game development altogether and settling down. Even fewer still are willing, let alone capable, of starting more than one studio in their lifetime. In any other field, yeah, "bouncing around" would often rightly be considered a bad thing, but that's what most game developers have to do to make a living. Great Rumbler posted:...with virtually nothing that anyone remotely remembers having come out of that period. This coming from someone who had nearly a decade of high-profile hits. Ravenwood Fair had 25 million players in six months. The entire Doom franchise has seen around half of that. I know the cofounders of High Moon Studios (Darkwatch, Transformers). They later cofounded Appy Entertainment, which develops mobile games. If I'm remembering correctly, one told me that the games they've developed at Appy are the most successful games they've ever made. The problem is that a) the market is dramatically larger than the console and PC games that the consumer press cover, and b) what people think is memorable is in large part shaped by that coverage.
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# ? Mar 12, 2013 00:04 |
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It was more than Daikatana was an icon of horrible, it was that it had Romero's name slathered all over it and in the high-visibility marketing material. That whole debacle served as a learning experience for everyone else in the industry I'm sure. The only one who I can think of that comes close is Peter Molyneux and that is mostly because of his over-enthusiastic hype for his games, mostly the Fable series of course. Brain seems much more modest and I doubt we will be getting anything less than our our monies worth, adjusting for subjective preferences of course.
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# ? Mar 12, 2013 00:29 |
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Adraeus posted:In any other field, yeah, "bouncing around" would often rightly be considered a bad thing, but that's what most game developers have to do to make a living. But that's basically my point. For a good while after Daikatana he was just "making a living," not being the rockstar game developer with his lavish studio and making whatever games he wanted. The latter was where his successes got him, Daikatana cut him down to "just making a living." That's a considerable change in career trajectory. But maybe he turned things around with Ravenwood Fair, I don't know, but that was a good nine years later. I just really don't think Brian Fargo would shrug off a decade of scraping to get by because he got knocked down by a high-profile failure, that's all I'm saying.
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# ? Mar 12, 2013 00:32 |
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Great Rumbler posted:But that's basically my point. For a good while after Daikatana he was just "making a living," not being the rockstar game developer with his lavish studio and making whatever games he wanted. The latter was where his successes got him, Daikatana cut him down to "just making a living." That's a considerable change in career trajectory. But maybe he turned things around with Ravenwood Fair, I don't know, but that was a good nine years later. I just really don't think Brian Fargo would shrug off a decade of scraping to get by because he got knocked down by a high-profile failure, that's all I'm saying. Romero makes an appearance in the latest episode of the Double Fine documentary, and it definitely seems like he's a lot wealthier than "just making a living", even though he hasn't done anything for over a decade aside from some mobile games. Is Ravenwood Fair really popular or something?
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# ? Mar 12, 2013 00:38 |
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Hakkesshu posted:Romero makes an appearance in the latest episode of the Double Fine documentary, and it definitely seems like he's a lot wealthier than "just making a living", even though he hasn't done anything for over a decade aside from some mobile games. Is Ravenwood Fair really popular or something? Romero probably made a ton of money working at id [and may still get residuals from his time there]. Ravenwood Fair seems to have done fairly well for itself in the world of social games, but I'm not sure how much of that money comes back to Romero [he was brought in to lead the development team about a month and a half before the game launched and stayed for a few months after].
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# ? Mar 12, 2013 00:46 |
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Well, he owns a mobile game company, Loot Drop, but who knows how successful that is. Tom Hall and Brenda Brathwaite (Romero's wife) work there and tried launching a Kickstarter campaign for an RPG and that failed. So maybe they're not doing so hot.
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# ? Mar 12, 2013 00:54 |
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Not that this proves they are doing well, but they cancelled the Kickstarter themselves; they definitely might have made it, they just knew they had kind of botched the initial hype and could do better. Shaker was actually starting to sound pretty awesome, like TORG meets uhh Quantum Leap?
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# ? Mar 12, 2013 01:00 |
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Great Rumbler posted:But that's basically my point. For a good while after Daikatana he was just "making a living," not being the rockstar game developer with his lavish studio and making whatever games he wanted. The latter was where his successes got him, Daikatana cut him down to "just making a living." That's a considerable change in career trajectory. Or just a change in perception. Here are some photos of the Ion Storm offices. A lavish and swanky interior to many at the time, but the style and amenities are standard fare for studios these days. That space cost them $2M to build, which would be excessive for a startup, but they had a $13M investment from Eidos and 100 employees in 1998. (http://www.fastcompany.com/34914/demons-over-dallas) e: Someone should probably return this thread to the Torment Kickstarter topic. Adraeus fucked around with this message at 01:41 on Mar 12, 2013 |
# ? Mar 12, 2013 01:39 |
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Update!inXile posted:Hi Forgotten Ones, Lots of juicy info here. I particularly like the stuff on the world with Monte, but I already thought the concept of Numenera was good enough to have ordered the corebook, so I'm slightly biased.
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# ? Mar 12, 2013 01:53 |
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Ball of Goo romance option must happen!!
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# ? Mar 12, 2013 02:02 |
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It's the only romance I could deal with. But is it still satire if you create something indistinguishable from the thing your satirising? Or does that make it the best satire?
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# ? Mar 12, 2013 02:10 |
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CottonWolf posted:It's the only romance I could deal with. Satire still needs to point out how ridiculous or absurd something is. If it's indistinguishable then it's a joke you have to explain and it hasn't worked. Even so, I don't think there's any way the goo ball romance could be anything other than the best satire.
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# ? Mar 12, 2013 02:14 |
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Pyradox posted:Satire still needs to point out how ridiculous or absurd something is. If it's indistinguishable then it's a joke you have to explain and it hasn't worked. You make a good point. I don't think comforting a sentient ball of goo with your genitals as it tells you about the horrors of its dark past could be anything other than absurd, in the most -inducing way. CottonWolf fucked around with this message at 02:30 on Mar 12, 2013 |
# ? Mar 12, 2013 02:24 |
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Automatically-updated hourly Kickstarter graph if anyone's interested.
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# ? Mar 12, 2013 02:44 |
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CottonWolf posted:You make a good point. I don't think comforting a sentient ball of goo with your genitals as it tells you about the horrors of its dark past could be anything other than absurd, in the most -inducing way. You wouldn't have to go that far - you could just write it like a robot acting out a Bioware romance: code:
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# ? Mar 12, 2013 03:09 |
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inXile's history doesn't fill me with a lot confidence... The Bard's Tale (2004) (PC, Xbox, PS2) (2004) Line Rider (2008) (Flash, Silverlight, DS, Wii, iOS) Fantastic Contraption (2008) (Flash, iPhone/iPodTouch) Super Stacker (2009) (iPhone/iPodTouch) Super Stacker 2 (2009) (iPhone/iPodTouch) Shape Shape (2009) (iPhone/iPodTouch) HEI$T (cancelled in 2010) Super Stacker Party (2010) (PlayStation Network) Hunted: The Demon's Forge (2011) (PlayStation 3, Xbox 360, PC) Choplifter HD (2012) (PlayStation Network, Xbox Live Arcade, PC)[5]
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# ? Mar 12, 2013 03:27 |
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Sir_Seth posted:inXile's history doesn't fill me with a lot confidence... We come full circle. Haha. It's a different team - or at least there are additions to it who have some solid pedigree, and they've at least put together a rather solid showing with that demonstration of Wasteland 2. At this point it is a wait and see thing, but I like what they've expressed so far. You've got a month to see their vision be further explained to satisfaction, I guess. Drifter fucked around with this message at 04:03 on Mar 12, 2013 |
# ? Mar 12, 2013 03:45 |
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Is reading threads going out of style or something? I'm noticing this poo poo a lot recently.
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# ? Mar 12, 2013 03:57 |
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I don't care what anyone says, Hunted is a solid bit of fun.
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# ? Mar 12, 2013 04:08 |
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I hope by the time Wasteland 2 comes out it'll support other colors than brown.
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# ? Mar 12, 2013 04:34 |
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Sir_Seth posted:I hope by the time Wasteland 2 comes out it'll support other colors than brown. If you read the thread you'd save us the time of having to find quotes from 15 pages back in order to answer you.
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# ? Mar 12, 2013 04:42 |
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Great Rumbler posted:I don't care what anyone says, Hunted is a solid bit of fun. Based on the box art alone, I wanted to play The Bard's Tale for many years, but I couldn't find a copy. I finally played the game a year or two ago. I was very disappointed. Interestingly, an old RPG Codex review pointed out that The Bard's Tale was billed as a "re-envisioning of the series" while the game had little to do with the original Bard's Tale. "We don't have the rights to the content of the original series so we don't carry over any elements directly from the first game." —Eric Flannum, lead designer of The Bard's Tale I wonder if Hunted: The Demon's Forge was billed as a reimagining of Fargo's first commercial game as a designer, Demon's Forge.
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# ? Mar 12, 2013 04:49 |
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Sir_Seth posted:~ didnt read the thread at all ~ the black husserl posted:Is reading threads going out of style or something? I'm noticing this poo poo a lot recently. Drifter posted:If you read the thread you'd save us the time of having to find quotes from 15 pages back in order to answer you. Sir_Seth - connect the dots.
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# ? Mar 12, 2013 05:15 |
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I'm just sayin' making quality games is not inXile's forte, so obviously their new business plan is to resurrect old IPs just to leech money from weepy nostalgia-ridden man-children and clearly they are doing a great job of it. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Mar 12, 2013 05:26 |
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Brian Fargo helped get Wasteland, Bards Tale, Fallout, Baldurs Gate, Icewind Dale, and Planescape: Torment created before the big Interplay/Titus fiasco. His credibility is better than yours. FRINGE fucked around with this message at 05:43 on Mar 12, 2013 |
# ? Mar 12, 2013 05:39 |
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Sir_Seth posted:I'm just sayin' making quality games is not inXile's forte, so obviously their new business plan is to resurrect old IPs just to leech money from weepy nostalgia-ridden man-children and clearly they are doing a great job of it. And we're just pointing out that this retarded talking point has been brought up over and over, and answered over and over
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# ? Mar 12, 2013 05:40 |
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# ? Jun 8, 2024 07:51 |
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Sir_Seth posted:I'm just sayin' making quality games is not inXile's forte, so obviously their new business plan is to resurrect old IPs just to leech money from weepy nostalgia-ridden man-children and clearly they are doing a great job of it. Haha I don't know who this Seth guy is but he's cool.
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# ? Mar 12, 2013 05:40 |